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Wonder Guard
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ふしぎなまもり
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Mysterious Protection
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Flavor text
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Generation VII
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Its mysterious power only lets supereffective moves hit the Pokémon.
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard makes the user immune to direct damage moves that are not super effective.
Wonder Guard does not affect moves that do not do damage, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from a burn or poison, weather, recoil damage, or entry hazards. It does not prevent confusion damage.
Wonder Guard does not block Struggle from hitting. Prior to Generation V, Wonder Guard does not block Beat Up, Future Sight, or Doom Desire from hitting. In Generation IV only, Fire Fang can hit through Wonder Guard even if it would not be super effective, due to a presumed glitch.
Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0292
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Shedinja
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Bug
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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Pokéstar Studios opponents with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0000
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Majin
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Majin
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Dark
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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In the anime
Shedinja
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The Pokémon is immune to all moves that it's not weak against.
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Pokémon
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Method
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User
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First Used In
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Notes
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When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
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Colonel Hansen's Shedinja
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The Princess and the Togepi
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Debut
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In the manga
In the Pokémon Adventures manga
Trivia
- Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
- This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to inflict burn or change Majin's Ability or type to defeat it.
In other languages
Language
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Title
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Chinese
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Cantonese
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神奇守護 Sàhnkèih Sáuwuh * 奇異守護 Kèihyih Sáuwuh *
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Mandarin
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神奇守護 / 神奇守护 Shénqí Shǒuhù * 奇異守護 Qíyì Shǒuhù * 奇异防守 Qíyì Fángshǒu *
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French
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Garde Mystik
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German
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Wunderwache
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Italian
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Magidifesa
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Korean
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불가사의 부적 Bulgasayi Bujeok
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Portuguese
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Defesa Mágica
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Spanish
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Superguarda
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Vietnamese
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Phòng ngự thần kì
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