Low Kick (move)
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Low Kick けたぐり Kick Down | ||||||||||||
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Low Kick (Japanese: けたぐり Kick Down) is a Fighting-type move introduced in Generation I that deals a varying amount of damage.
Effect
Generation I
Low Kick has a power of 50 and has a 29.7% chance of causing the opponent to flinch.
Low Kick can't make an opponent with a Substitute flinch.
Generation III onwards
Low Kick doesn't have a standard Power; rather, it inflicts greater damage on a heavier target. Low Kick's power is calculated as follows:
Target's Weight | Power |
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0.1 - 22 lb. | 20 |
22.1 - 55 lb. | 40 |
55.1 - 110 lb. | 60 |
110.1 - 220 lb. | 80 |
220.1 - 440 lb. | 100 |
440.1 lb. or more | 120 |
Mystery Dungeon
The damage done by Low Kick is increased or decreased based on the target of the attack (approximately by weight), from 60% to 140%.
Learnset
Generation I
By leveling up
Generation II
By leveling up
Generation III
By leveling up
Generation IV
By leveling up
- Mankey at Lv.--
- Primeape at Lv.--
- Machop at Lv.--
- Machoke at Lv.--
- Machamp at Lv.--
- Electabuzz at Lv.10
- Sudowoodo at Lv.--
- Sudowoodo at Lv.9
- Elekid at Lv.10
- Bonsly at Lv.9
- Electivire at Lv.--
- Electivire at Lv.10
In other languages
- Spanish: Patada Baja
- French: Balayage
- German: Fußkick
- Portuguese: Rasteira
Template:Project MoveDex notice
Variations of the move Low Kick | ||||
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