Teeter Dance (move)

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Teeter Dance
フラフラダンス Teeter Dance
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Teeter Dance is a non-damaging Template:Type2 move introduced in Generation III.

In the anime


Pokémon

Mime Jr. Mime Jr. glows light-blue and starts dancing. All of the Pokémon around it get confused, glow light-blue, and also start to dance.

Spinda. Spinda starts dancing. Then everyone around it gets confused and starts dancing as well.

Learnset

Generation III

By leveling up

#   Pokémon Type Level
0327 Spinda Spinda
Normal 34
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

#   Pokémon Type
0331 Cacnea Cacnea
Grass
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0327 Spinda Spinda
Normal 37
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By breeding

#   Pokémon Type
0122 Mr. Mime Mr. Mime
Psychic
0331 Cacnea Cacnea
Grass
0439 Mime Jr. Mime Jr.
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

  • Spanish: Danza Caos
  • German: Taumeltanz
  • Italian: Strampadanza

Template:Project MoveDex notice