Join Avenue

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 00:29, 6 March 2013 by PKMNAdventurer (talk | contribs) (→‎Café: filling in missing info with what I got)
Jump to navigationJump to search
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Various missing information

Join Avenue ジョインアベニュー
Join Avenue
"Wild Missingno. appeared!"
Join Avenue B2W2.png
Map description: A big avenue that keeps developing as you communicate with more people.
Location: Between Route 4 and Nimbasa City
Region: Unova
Generations: V
Unova Join Avenue Map.png
Location of Join Avenue in Unova.
Pokémon world locations
The entrance to Join Avenue in Black 2
The entrance to Join Avenue in White 2

Join Avenue (Japanese: ジョインアベニュー Join Avenue) is a building introduced in Pokémon Black 2 and White 2. It is located between Route 4 and Nimbasa City, replacing Nimbasa Gate which was previously there. The avenue features exclamations akin to those appearing in the streets of Castelia City.

Initially, the avenue is mostly empty, as the player is assigned by the owner to develop it. Because of this, much of the avenue's content can be customized to the player's liking, including its shops, which provide various services relevant to Trainers.

Join Avenue
An avenue that grows as you deepen
exchanges with other people.

Visitors

The visitors strolling down the avenue are key to its development. It is by engaging these that shops can be opened and visited.

A set amount of strolling NPCs, known as the player's fans, will arrive at the avenue each day. This amount is determined by the avenue's rank and the player's game progression. After the player has entered the Hall of Fame, Gym Leaders will occasionally arrive among these, as a bonus. The avenue can hold no more than twelve visiting NPC fans at a time. Consequently, no NPC fans will arrive on a day where this limit is already reached, even if the player subsequently makes room. This also means that any amount of arriving NPC fans that would have otherwise exceeded the limit will be capped.

Additionally, other players of Black, White, Black 2, and White 2 will visit the avenue when they are registered by the game. This is done through any means connecting two player's games, such as the C-Gear's Tag Log, battles, trades, and interaction between Pokémon Dream World accounts. Other player's overworld appearance will be of the Trainer class selected on the player's Trainer Card, and they will use the player's self-customized avenue dialogue parts (if applicable; will otherwise use Passerby Analytics responses, if applicable), and carry various information about how the player's game file was upon registration. To get a player to visit again, their game must be registered again, after at least a day has passed.

Opening shops

There are eight different types of avenue shops, which are Raffle Shops, Beauty Salons, Dojos, Markets, Flower Shops, Antique Shops, Cafés, and Nurseries. All of these provide different services, but some variation in terms of services provided is also found within most shop types, depending on the shop owner. These are referred to as variations A, B, C, and D in this article.

In order to open a shop, the player must invite a visitor to do so, which will make him or her a resident running a shop of his or her preferred type and personal variation, if applicable. The avenue can contain a maximum of eight shops at a time. After this limit is reached, inviting visitors will require replacing an existing shop.

With the exception of the first visitor, Janus, the NPC fans' shop type preferences and shop variations are the same for all games, presented in the table below. The shop type preferences and shop variations of multiplayer representations vary from player to player, but are static and will not vary with the game of the visited avenue. Gym Leaders cannot be invited to open shops.


Recommending shops

Instead of inviting a visitor to open a shop, the player can also choose to recommend a visitor to visit one of the avenue's established shops, after which they will leave. Successful recommendations result in popularity point gains for the recommended shops and the avenue itself, which determine their respective ranks.

Unlike when inviting visitors to open shops, the shops a visitor wants to visit are not always limited to one type and vary from visit to visit. Before recommending, visitors will indicate what kind of shop they would like to visit by uttering one of the phrases listed below. By answering multiple-choice questions concerning personal information and preferences, the player can unlock additional visitor phrases, which are not present in the table.

Sometimes, visitors will be persuaded by shop owners to visit shops beyond the one initially recommended, starting a chain which increases the popularity of each visited shop, until the visitor is dissatisfied, declining with "Next time." A visitor's satisfaction with subsequently visited shops is unrelated to his or her uttered visitor phrase. During a chain, the popularity point value will increase by 25% of its original value for each shop. However, the avenue itself will not receive popularity points for each shop visited, receiving only the amount yielded to the final shop.


Souvenirs

When engaged, visitors frequently greet the player with one of the souvenir item listed below. As the avenue's rank increases, it is possible to get more valuable items.

Rank

The avenue and all of its individual shops each have their own rank, all starting at Rank 1. To reach the next rank, the required amount of popularity points must be gained by recommending shops to visitors. Upon reaching a new avenue rank or shop rank, the amount of popularity points required to reach the next rank will always be at its maximum, ignoring any popularity point gain exceeding the previous requirement. For example, if the avenue needs 20 points to reach the next rank, there is no difference between an increase of 20 points or 1000 points.

Avenue rank

For each rank higher than Rank 1, the prices of the avenue's shop's services are decreased by one percent, capping at a 40% discount.

As the avenue's rank increases, NPCs will start residing in the players office and on the avenue. These will ask the player multiple-choice questions concerning personal information and preferences. The answers given will be used to determine various outcomes when players interact on each others avenues. One of these NPCs, namely the man residing in the player's office wearing a black suit and shades, does not follow this pattern, and will instead provide some information about the current shop owners in the player's avenue - this applies only to the multiplayer representations owning a shop, as the man will have no information about regular NPC fans. He will not have as much information about players of Black and White as he will have about players of Black 2 and White 2.

Upon reaching Rank 20, the owner of the avenue will appear in the player's office, after which a sequence follows, where the player and his or her four assistants walk down the avenue, greeting all of the shop owners, displaying various information about the avenue's current status, as they are cheered on. This feature has its own background music, ジョインアベニューであいさつ! Join Avenue Salutation!

The owner of the avenue will reward the player with an item for every rank increase after Rank 20, as presented in the table below.

The amount of popularity points required to reach the various avenue ranks are as follows.


Assistants

Avenue rank also determines the amount of assistants residing in the player's office, and which services they provide.

  • Assistant No. 1
"Leave registration to me!"
Can check avenue status, change the player's avenue title, and change various avenue dialogue parts. After reaching Rank 10, this assitant can also change avenue name (under usual restrictions). After reaching Rank 20, the greeting feature can be reactivated at any time by talking to this assistant.
File:Ace Trainer f OD.png Jacci (Japanese: イチミ Ichimi) holds this position by default, residing in the player's office from the start.
  • Assistant No. 2
"Ask me about shops!"
Can tell a perfect shop for the player, letting the player choose from a list of different types of shops. The length of this list increases with the avenue's rank, ultimately containing all eight shop types.
Ace Trainer m OD.png Future (Japanese: ミライ Mirai) holds this position by default, residing in the player's office from the start.
  • Assistant No. 3
"Let me organize everything!"
Can move the player's Pokémon in the Pokémon Storage System, show various Record Rankings about the player and the players whose multiplayer representations reside in the avenue, change the roles of assistants, and change the physical order of shops in the avenue. After reaching Rank 6, this assistant can also change the appearance of the avenue's neon arch between four styles: Star Orange, Aurora Purple, Cloud Light Blue, and Stone Green.
Scientist m OD.png Gardner (Japanese: パソキチ Pasokichi) holds this position by default, arriving as a reward for reaching avenue Rank 2.
  • Assistant No. 4
"Leave Pokémon healing to me!"
Can heal the player's Pokémon.
Nurse OD.png Elethia (Japanese: チュ Chu) holds this position by default, arriving as a reward for reaching Rank 4.

After reaching Rank 8, the default assistants can be replaced by visiting multiplayer representations that the player is able to recruit.

Shop rank

The rank of a shop determines the services it provides. The maximum rank a shop can reach is Rank 10, after which it will stop receiving popularity points, although it can still be recommended to visitors, contributing with popularity points to the avenue rank. Any service provided by a shop can only be provided once per day, unless the shop's rank goes up, in which case it will refresh.

When all eight shops on a player's avenue have reached Rank 10, the shop owners decide to run a special promotion, which lasts for seven days. During a promotion, all services are discounted beyond the usual avenue rank-based discount, making it possible to break the 40% discount cap during such a period. Raffle Shops, which are free and thus cannot be discounted, give the player two chances instead of one during promotions.

All shops change appearance and name when reaching Rank 4, and again at Rank 8, as presented in the table below.


The amount of popularity points required to reach the various shop ranks are as follows.


Raffle Shop

Visitor wanting to open a Raffle Shop:

"I would want to make everyone excited."

A Raffle Shop (Japanese: くじびきや Lottery Shop) provides a free, daily raffle as its only service, where the player wins a random prize. The chance of getting a greater prize increases with the rank of the shop.

The services provided by Raffle Shops do not vary with the shop owner.


Beauty Salon

Visitor wanting to open a Beauty Salon:

"I would want to make people's Pokémon more beautiful."

A Beauty Salon (Japanese: びようしつ Beauty Parlor) offers various services increasing a Pokémon's friendship, with most of these also lowering its effort values. If the chosen Pokémon is already at maximum friendship, the shop owner will decline to provide the requested service.

The services provided by Beauty Salons vary with the shop owner along two different variations, referred to as A and B in this article.


Dojo

Visitor wanting to open a Dojo:

"I would want to train people's Pokémon and make them strong."

A Dojo (Japanese: どうじょう Dojo) offers various services increasing a Pokémon's effort values or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Dojos vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Market

Visitor wanting to open a Market:

"I would want to collect a lot of things and surprise everyone."

A Market (Japanese: マーケット Market) sells various items, mainly in large batches, at a discount. Most of these items are not sold in regular Poké Marts.

The services provided by Markets vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Flower Shop

Visitor wanting to open a Flower Shop:

"I would want to help everyone relax with beautiful flowers."

A Flower Shop (Japanese: はなや Florist) sells Berries and Mulch.

The services provided by Flower Shops vary with the shop owner along four different variations, referred to as A, B, C, and D in this article.


Antique Shop

Visitor wanting to open an Antique Shop:

"I would want to collect unique items and surprise everyone."

An Antique Shop (Japanese: ふるどうぐや Secondhand Store) sells various unidentified items which are appraised by the shop owner after purchasing, granting the player a Hard Stone or a surprise item. In the event that the player does not receive the identified item, due to already having 999 articles of it, the payment will not be refunded.

The services provided by Antique Shops do not vary with the shop owner. However, variation between Antique Shop owners is found in terms of what actual items the, otherwise identical, unidentified items can contain. These variations are referred to as A, B, C, and D in this article.


Café

Visitor wanting to open a Café:

"I would want to make delicious meals for Pokémon and make them happy."

A Café (Japanese: カフェ Café) offers various services increasing a Pokémon's friendship, effort values, or level. A Pokémon will not evolve or learn new moves when its level is increased in this manner.

The services provided by Cafés vary with the shop owner along two different variations, referred to as A and B in this article.


Nursery

Visitor wanting to open a Nursery:

"I would want to spend my days helping Pokémon Eggs hatch."

A Nursery (Japanese: ほいくじょ Nursery) offers various services that make Eggs hatch faster.

Nurseries are initially inaccessible. Once unlocked, by entering the Hall of Fame and reaching avenue Rank 15, certain compatible visitors (such as NPC fans Jaylen and Jess) will change shop type, meaning that they will ask to open a Nursery upon invitation, rather than their previous shop type. In the event that such a character is already residing in the avenue with their initial shop type, the player can change that shop into a Nursery. If such a change is made, the shop's rank is kept, but the amount of popularity points required to reach the next rank will be reset to its maximum.

The services provided by Nurseries do not vary with the shop owner.


Trivia

  • Like other in-game features depending on a DS clock, Join Avenue will be interrupted for a day if any changes are made to the date or time settings of the DS system in use (including those caused by changing to another DS system).
  • Raffle Shops are the only places the player can get a Master Ball outside of the main story without interaction with other players in Generation V.
  • All 49 NPC fans visiting Join Avenue have names beginning with letters J or A, in reference to the location's name. This is also the case in the Japanese versions, with the exception of the differently programmed first visitor, Janus, who is named ハジメ Hajime.
    • Furthermore, their overworld sprite appearances are limited to those available on Trainer Cards.
  • In place of landmarks, the Town Map provides three live statistics for Join Avenue: current avenue rank, recommended or invited, and current visitors.

In other languages

Language Title
France Flag.png French Galerie Concorde
Germany Flag.png German Einklangspassage
Italy Flag.png Italian Galleria Solidarietà
South Korea Flag.png Korean 조인애버뉴 Join Avenue
Spain Flag.png Spanish Galería Unión
colspan=3 style="background: #Template:City color light" |



Unova
Trio Badge.png Basic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Freeze Badge.png Legend Badge.png
Basic Badge.png Toxic Badge.png Insect Badge.png Bolt Badge.png Quake Badge.png Jet Badge.png Legend Badge.png Wave Badge.png
Settlements
Nuvema TownAccumula TownStriaton CityNacrene CityCastelia CityNimbasa CityAnville Town
Driftveil CityMistralton CityIcirrus CityOpelucid CityPokémon LeagueLacunosa TownUndella Town
Black CityWhite ForestAspertia CityFloccesy TownVirbank CityLentimas TownHumilau City
Routes
1234567891011121314151617181920212223
Bridges and tunnels
Skyarrow BridgeDriftveil DrawbridgeTubeline BridgeVillage BridgeMarvelous BridgeMarine Tube
Landmarks
DreamyardWellspring CavePinwheel ForestLiberty GardenDesert ResortRelic CastleBattle SubwayLostlorn Forest
Cold StorageMistralton CaveChargestone CaveCelestial TowerTwist MountainDragonspiral TowerMoor of Icirrus
Challenger's CaveVictory Road (BWB2W2) • N's CastleRoyal UnovaGiant ChasmUndella BayAbyssal Ruins
Abundant ShrinePoké Transfer LabP2 LaboratoryEntralinkUnity TowerFloccesy RanchPledge GroveVirbank Complex
Pokéstar StudiosCastelia SewersJoin AvenueCave of BeingPokémon World TournamentReversal MountainPlasma Frigate
Clay TunnelUnderground RuinsStrange HouseRelic PassageSeaside CaveWhite TreehollowBlack Tower
Access to
Nature Preserve
Other
Blueberry AcademyTerarium


Project Locations logo.png This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.