Capsule Monsters

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Capsule Monsters (Japanese: カプセルモンスター Capsule Monsters) was Satoshi Tajiri's early design concept of Pokémon, first proposed to Nintendo as early as 1990. According to the book Pikachu's Global Adventure, this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.

The name "Capsule Monsters" is inspired by Japanese gashapon machines.[1] Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to カプモン CapuMon and then later "Pocket Monsters".

Various Pokémon are known or believed to have originated from this early concept work, such as the well known battling foes Nidorino and Gengar. A few others include Lapras, Rhydon, and Slowbro, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.

Presumably, the gameplay of Capsule Monsters wasn't about catching monsters like the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.[2] The Trainer may have been able to participate in combat himself, indicating that several Trainers that are depicted with the whips were the leftovers of the mechanics. The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to Pokémon Center.

In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at Game Corner or from the Magikarp salesman. The original pitch also did not include the paired games with the version-exclusive concept; instead, trading would be encouraged by "Mirage Monsters", creatures with a very low encounter rate.

Artwork

Trivia

  • A game called "Capsule Monsters" also appeared in the earlier Yu-Gi-Oh! series, though with different creatures and concepts.

References

External links