From Bulbapedia, the community-driven Pokémon encyclopedia.
3TrainerPoké $
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's sprite
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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- The title of this article is incorrect because of technical limitations. The correct title is 3TrainerPoké $.
is a dual-type Glitch/Normal glitch Pokémon.
It can be found by trading an 'M (00) from Red or Blue Version to Yellow Version or via the Johto guard glitch with ?????.
Like 'M (00), glitches the game in various ways, can evolve into a Kangaskhan (at level 0) and Clefairy (at level 128), changes level and stats seemingly at random. In addition it possesses a Super Glitch move as one of its starting moves, which means encountering it and allowing it to attack is dangerous for the player's current game progress.
The special stat required to catch a using method #3 of the Mew glitch is 0, although the game will display a blank text box if a special of 0 (modulo 256) is used, so cannot be obtained this way.
's weight is 1031.6 lbs and its height is 23'2" (the same as 4 4Hy), and occupies hexadecimal slot 00 in the game's memory.
When the player defeats 3TrainerPoké $ in a Trainer battle, it will fill the top of the screen with Es.
Game data
Pokédex entry
's Pokédex entry.
Game locations
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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33
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93 - 139
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176 - 269
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233
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238 - 284
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471 - 564
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206
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211 - 257
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417 - 510
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17
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22 - 68
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39 - 132
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236
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241 - 287
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477 - 570
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Total: 725
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(961 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Under normal battle conditions in Generation I, this Pokémon is:
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Notes:
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- As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure Normal-type Pokémon.
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Learnset
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- Bold indicates a move that gets STAB when used by
- Italic indicates a move that gets STAB only when used by an Evolution of
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Sprites
Front sprite
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Front sprite 2
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Front sprite 3
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Back sprite
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Menu sprite
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External links