Shields Down (Ability)
Shields Down | リミットシールド | ||||||||||||
Limit Shield | |||||||||||||
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Shields Down (Japanese: リミットシールド Limit Shield) is an Ability introduced in Generation VII. It is the signature Ability of Minior.
Effect
In battle
At the start of battle or at the end of a turn, if Minior's HP is above half, it will change into its Meteor Form. At the end of the turn, if its HP is below half, it will change back to its Core Form.
While in Meteor Form, Minior cannot be afflicted by status conditions or become drowsy due to Yawn. Rest will fail when used by Minior in Meteor Form. If Core Form Minior is switched in while grounded (due to Iron Ball, Gravity, or being Baton Passed Ingrain), it will be poisoned by Toxic Spikes before Shields Down switches it to Meteor Form.
If Minior gets a status condition while in Core Form and later changes into Meteor Form, the status condition remains in effect.
Gastro Acid, Worry Seed, and Simple Beam fail if the target has the Ability Shields Down. Role Play, Skill Swap, and Entrainment fail if either Pokémon has Shields Down. Shields Down cannot be copied by Trace, Power of Alchemy, or Receiver. Shields Down cannot be replaced by Mummy or Lingering Aroma, suppressed by Core Enforcer or Neutralizing Gas, or traded by Wandering Spirit. If a Pokémon other than Minior obtains Shields Down with Imposter or Transform, the Pokémon will not change forms and will not be immune to status conditions (even if it transformed into Meteor Form Minior).
Mold Breaker, Turboblaze, and Teravolt have no effect on Shields Down. If a Pokémon with Poison Touch uses Sunsteel Strike or its variations on a Minior in Meteor Form, it will not be poisoned.
Outside of battle
Minior is always in Core Form outside of battle.
Pokémon with Shields Down
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0774 | Minior |
Rock | Flying | Shields Down | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Abilities
- Abilities introduced in Generation VII
- Form-changing Abilities
- Abilities that prevent non-volatile status conditions
- Abilities that cannot be replaced
- Abilities that cannot be copied
- Abilities that cannot be suppressed
- Abilities that activate upon entering battle
- Abilities that activate at the end of the turn