From Bulbapedia, the community-driven Pokémon encyclopedia.
Generation IV hybrid glitch Pokémon
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The Bulbasaur hybrid, hexadecimal number 8001.
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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DP hybrids are glitch Pokémon that share the sprites of normal Pokémon. They crash the game when their undefined Pokédex entry is viewed (some emulators can view the entry, but all cartridge versions will crash at this point), when they attempt to use their currently unknown glitch move, and when the player attempts to view their stats screen. All hybrids have a common moveset.
Game data
Game location
This Pokémon was unavailable prior to Generation IV.
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Base stats
Research is incomplete at this time.
Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
|- style="text-align:center"
| style="text-align:left" | ???
| style="background:#68A090" | ???
| style=" background:#FFF" | 4
| style=" background:#FFF" | 4
| style="display:none; background:#FFF" | {{{5}}}
| style="display:none; background:#FFF" | {{{6}}}
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By TM/HM
Research is incomplete at this time.
Forms
There are 494 hybrid forms, one for each Pokémon and an additional one for index #000.
Trivia
- Any given hybrid's hexadecimal identifier is the same as the corresponding Pokémon's, but with an 8 at the beginning instead of a 0 (e.g. Bulbasaur is hex 0001, its hybrid is hex 8001)
- A DP hybrid cannot usually be directly caught in the wild without its Pokédex data crashing the game unless the player uses a code to complete the Pokédex up to at least hex 81ED. However, such a code would be extremely long and could have adverse effects to the game's memory.
- DP hybrids can be caught in a cartridge version without the game crashing by using a fossil modifier code.
- Hybrids grow to the levels 1, 4, and 9 twice.
- Hybrids skip levels 22, 30, 35, 44, 51, 56, and 62.
- The DP hybrids' unknown starting move is similar to the nameless glitch move Cooltrainer type move on R/B as it initially has no avaiable PP.
- At level 1, hybrids attempt to learn an alternating sequence of Double-Edge and seemingly random move.
- At level 42, hybrids attempt to learn Signal Beam seven times.
- At level 64, hybrids attempt to learn the glitch move "-" ten times.
- Hybrids can learn several signature moves, such as Present, Heal Order, Chatter, and Heart Swap.
- Hybrids try to learn the placeholder move Struggle at level 59.
- Hex 8000 is the only varient of a DP hybrid which is based on the placeholder -----.
See also