Dark (type)

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Template:ElementalTypes Template:TypeNotice Notable Pokémon Trainers that specialize in Dark-type Pokémon are Karen of the Johto Elite Four, Sidney of the Hoenn Elite Four, and Giima of the Unova Elite Four. Notably, the Dark-type is the only type that has not had at least one Pokémon Gym dedicated to it.

Statistical averages

Overall

Stat
HP: 66
Attack: 93
Defense: 59
Sp.Atk: 76
Sp.Def: 60
Speed: 71
Total: 0


Fully evolved

Stat
HP: 75.69
Attack: 103.06
Defense: 75.75
Sp.Atk: 85.19
Sp.Def: 73.81
Speed: 77.25
Total: 0


Battle properties

Offensive Dark Defensive
Power Types   Power Types
Ghost
Psychic
½× Dark
Ghost
½× Dark
Fighting
Steel
Bug
Fighting
None Psychic


Characteristics

Dark-type Pokémon were added in Generation II.

Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type), but usually have relatively poor defenses, with the exception of Umbreon, Spiritomb, Drapion, Zuruzukin, Barujiina and Tyranitar. Just the same, Pokémon that are both Dark-type and Template:Type2 have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to Template:Type2s.

Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic-types), Bite causes Flinching, Faint Attack never misses, Night Slash has a high critical hit ratio while Pursuit hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which steals the beneficial effects of an opponent's moves.

Even though the Dark type was considered a special type prior to Generation IV, all three special Dark-type moves (Dark Pulse, Bark Out and Night Burst) were introduced after Generation III, meaning that all Dark-type moves that were once special moves are now all Physical moves.

When used in contests, Dark-type moves typically are of the Smart category, but can also fall in any of the other four Contest categories.

Pokémon

As of Generation V, there are 39 Dark-type Pokémon, making it tied with the Template:Type2 as the twelfth most common elemental type.

Pure Dark-type Pokémon

# Name
197 Umbreon Umbreon
261 Poochyena Poochyena
262 Mightyena Mightyena
359 Absol Absol
491 Darkrai Darkrai
509 Choroneko Choroneko
510 Lepardas Lepardas
570 Zorua Zorua
571 Zoroark Zoroark

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198 Murkrow Murkrow Dark Flying
215 Sneasel Sneasel Dark Ice
228 Houndour Houndour Dark Fire
229 Houndoom Houndoom Dark Fire
302 Sableye Sableye Dark Ghost
430 Honchkrow Honchkrow Dark Flying
461 Weavile Weavile Dark Ice
559 Zuruggu Zuruggu Dark Fighting
560 Zuruzukin Zuruzukin Dark Fighting
624 Komatana Komatana Dark Steel
625 Kirikizan Kirikizan Dark Steel
629 Baruchai Baruchai Dark Flying
630 Barujiina Barujiina Dark Flying
633 Monozu Monozu Dark Dragon
634 Jiheddo Jiheddo Dark Dragon
635 Sazandora Sazandora Dark Dragon

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248 Tyranitar Tyranitar Rock Dark
274 Nuzleaf Nuzleaf Grass Dark
275 Shiftry Shiftry Grass Dark
318 Carvanha Carvanha Water Dark
319 Sharpedo Sharpedo Water Dark
332 Cacturne Cacturne Grass Dark
342 Crawdaunt Crawdaunt Water Dark
434 Stunky Stunky Poison Dark
435 Skuntank Skuntank Poison Dark
442 Spiritomb Spiritomb Ghost Dark
452 Drapion Drapion Poison Dark
551 Meguroco Meguroco Ground Dark
552 Waruvile Waruvile Ground Dark
553 Waruvial Waruvial Ground Dark

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Assurance Physical Beauty 50 100% 10 One foe If the target has already taken some damage in the same turn, this attack's power is doubled.
Bark Out Special ??? 55 95% 15 Both foes Lowers the target's Special Attack.
Beat Up Physical Smart Varies* 100% 10 One foe Does more damage the more Pokémon are in the user's party.
Bite* Physical Tough 60 100% 25 One foe Has a 10% chance of causing the opponent to flinch.
Crunch Physical Tough 80 100% 15 One foe Has a 20% chance of lowering target's Defense.*
Dark Pulse Special Cool 80 100% 15 One foe Has a 20% chance of making the target flinch.
Faint Attack Physical Smart 60 —% 20 One foe Never misses.
Fling Physical Tough Varies 100% 10 One foe Throws held item, power and effects depend on held item.
Knock Off Physical Smart 20 100% 20 One foe Prevents the target from using its held item.
Night Burst Special ??? 85 95% 10 One foe Has a 40% chance of lowering target's Accuracy.
Night Slash Physical Beauty 70 100% 15 One foe Has a high critical hit ratio.
Payback Physical Cool 50 100% 10 One foe Power doubles if used after opponent attacks.
Punishment Physical Smart Varies 100% 5 One foe Power increases the more the target has powered up with stat changes.
Pursuit Physical Smart 40 100% 20 One foe Deals double damage if target is switching out of battle.
Sucker Punch Physical Smart 80 100% 5 One foe Attacks first. Fails if target is not preparing an attack.
Thief Physical Tough 40 100% 10 One foe Steals target's held item if user has no held item.
Foul Play Physical ??? 95 100% 15 One foe Damage is calculated by the opponent's Attack and the opponent's Defense.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Hone Claws Status ??? —% 15 User Raises the user's Attack and Accuracy one stage each.
Dark Void Status Smart 80% 10 Both foes Puts the target to sleep.
Embargo Status Cute 100% 15 One foe Prevents the target from using its held item. Also prevents Trainers from using items on it.
Fake Tears Status Smart 100% 20 One foe Sharply lowers the target's Special Defense.
Flatter Status Smart 100% 15 One foe Confuses the target. However, it also raises the target's Special Attack.
Memento Status Tough 100% 10 One foe The user faints. In return, it sharply lowers the target's Attack and Special Attack.
Nasty Plot Status Cute —% 20 User Sharply raises the user's Special Attack.
Postpone Status ??? 100% 15 One foe Forces the target to go last for one turn.
Snatch Status Smart —% 10 Reaction Steals the effects of any healing or status-changing move the target attempts to use.
Switcheroo Status Cool 100% 10 One foe The user trades held items with the target.
Taunt Status Smart 100% 20 One foe The target can only use attack moves for two to four turns.
Torment Status Smart 100% 15 One foe The target can't use the same move twice in a row.

Trivia

  • There are no Dark-type moves with a base power greater than 95, making it the only elemental type without a single move with a base power of 100 or more (other than Judgment). This means that while holding the Dread Plate, Judgment becomes the strongest Dark-type move with 100 power.
    • The move Fling is an exception. Flinging a Rare Bone, a Hard Stone, or any Fossil will give the move 100 base power, while flinging an Iron Ball will result in 130 base power.
    • In addition, the move Punishment can have a maximum base power of 200.
  • None of the main characters of the anime own a Dark-type Pokémon. However, Ash, James, and May own or have owned Pokémon that can evolve into a Dark-type.
  • Officially, this type's Brazilian Portuguese translation is "Noturno", but at times it is named as "Sombrio" or "Trevas" as well. However, Sombrio means Shadow, another type.
  • The Dark type is the only type which does not have members from all generations released so far.
    • It is also the only type absent from a regional Pokédex, not appearing in the Kanto Pokédex.
    • The opposite is true for moves, with Bite's change from being a Template:Type2 to a Dark-type move causing there to be Dark-type moves from all five generations.
  • Dark Void is the only Dark-type move without 95% accuracy or higher.
  • There has yet to be a Pokémon Gym that specializes in the Dark type. Despite this, there have been three Elite Four members who specialize in Dark-type Pokémon.
  • Generation V introduced the most Dark-type Pokémon, introducing 16 of the 39.
  • So far, 9 Dark-type moves has been shown in the anime, the least of all elemental types.
  • All Physical Dark type moves have either 100% accuracy or cannot miss the target.

In other languages

  • Chinese: 邪惡 xié'è
  • Dutch: Duister
  • Finnish: Pimeys
  • French: Ténèbres
  • German: Unlicht
  • Greek: Έρεβος - Erevos / Σκότος - Skotos
  • Hebrew: אופל offel
  • Italian: Buio
  • Japanese: あく (悪) aku
  • Korean: ak
  • Polish: Mroczny
  • Portuguese (Brazilian): Escuro / Noturno Nocturnal
  • Russian: Тёмный tyomnii
  • Spanish: Siniestro