Cool (condition)
- Cool redirects here. For the Trainer class formerly known as Cooltrainer, see Ace Trainer.
Conditions | |||
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Cool | |||
Beautiful | |||
Cute | |||
Clever | |||
Tough |
The Cool condition, also called Coolness (Japanese: かっこよさ Coolness), is one of the five different Contest conditions.
Characteristics
A Pokémon will have its Cool condition raised when fed Pokéblocks or Poffins made with spicy-tasting, red-colored Berries. Pokémon with Natures that boost Attack—Lonely, Brave, Adamant, and Naughty—get the most benefit from Berries that have a spicy flavor, as a result, they are the easiest to raise for a Coolness Contest.
When competing in the Cool category, a Pokémon with an enhanced Coolness will score higher in the primary judging of a Pokémon Contest, the Visual Competition of a Pokémon Super Contest, and the Introduction Round of a Pokémon Contest Spectacular. This can also be assisted with the use of the Red Scarf. Many Fighting-, Flying-, Electric-,Steel- and Dragon-type moves will become Cool moves when used in Contests, but moves from other types may display Coolness as well.
During a Coolness Contest, the audience will react as follows:
Move performed | Audience reaction | |
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Cool move | Excitement | |
Tough move | Beautiful move | Indifference |
Clever move | Cute move | Discontent |
Awards
At the end of a Coolness Contest, the winning Pokémon will receive a Contest Ribbon. Additionally, in Pokémon Diamond, Pearl, and Platinum, Coordinators are awarded special Accessories the first time they win the Contest. Different Ribbons and Accessories are awarded for winning in each of the four ranks. Finally, visiting Mr. Goods after winning the Master Rank contest will earn the players a trophy.
Contest and Rank | Normal Rank | Super Rank | Hyper Rank | Master Rank |
---|---|---|---|---|
Hoenn Contests | Cool Ribbon |
Cool Ribbon Super |
Cool Ribbon Hyper |
Cool Ribbon Master |
Hoenn Contest Spectaculars | N/A | N/A | N/A | Coolness Master Ribbon |
Contest and Rank | Normal Rank | Great Rank | Ultra Rank | Master Rank |
Sinnoh Super Contests | Cool Ribbon |
Cool Ribbon Great |
Cool Ribbon Ultra |
Cool Ribbon Master |
Red Barrette |
Red Balloons |
Top Hat |
Gold Pedestal | |
Moves
Hoenn Contests
In Generation III there are 83 moves (23.4% of all moves) in Cool category.
Appeal | Jam | Description | Moves | ||||||
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A highly appealing move. | Drill Peck • Horn Attack • Mega Kick • Metal Claw • Peck • SolarBeam • Struggle Thunderbolt • ThunderPunch • ThunderShock • Triple Kick • Vine Whip • Zap Cannon | ||||||
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Affected by how well the appeal in front goes. | Aeroblast • Cross Chop • Leaf Blade • Razor Leaf • Razor Wind • Sky Attack • Slash | ||||||
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After this move, the user is more easily startled. | Hi Jump Kick • Jump Kick • Submission • Volt Tackle | ||||||
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Badly startles all POKéMON that made good appeals. | Bullet Seed • Cut • Guillotine • Horn Drill • Thunder Wave | ||||||
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Badly startles the POKéMON in front. | Brick Break • Crush Claw • Dizzy Punch • Extrasensory • Hyper Fang • Iron Tail • Spark | ||||||
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Badly startles those that have made appeals. | DragonBreath • False Swipe • Focus Energy • Hyper Voice • Rolling Kick | ||||||
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Can avoid being startled by others once. | Detect • Double Team • Rapid Spin | ||||||
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Can avoid being startled by others. | Barrier • Teleport | ||||||
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Can be repeatedly used without boring the JUDGE. | Fury Cutter • Rage | ||||||
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Jams the others, and misses one turn of appeals. | Frenzy Plant • Hyper Beam • Outrage | ||||||
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Scrambles up the order of appeals on the next turn. | Roar • Twister | ||||||
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Startles all POKéMON that have done their appeals. | Thunder | ||||||
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Startles POKéMON that made a same-type appeal. | Air Cutter • Dragon Claw • Sky Uppercut | ||||||
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Startles the POKéMON that appealed before the user. | Twineedle | ||||||
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Startles the POKéMON that has the JUDGE's attention. | DynamicPunch • Fury Attack • Pin Missile • Spike Cannon | ||||||
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Temporarily stops the crowd from getting excited. | Doom Desire • Leer | ||||||
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The appeal works better the later it is performed. | Dragon Rage | ||||||
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The appeal works great if performed first. | Aerial Ace • Shock Wave • Swift | ||||||
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The appeal works great if performed last. | Reversal | ||||||
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The next appeal can be made earlier next turn. | Agility • ExtremeSpeed • Mach Punch • Quick Attack | ||||||
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The next appeal can be made later next turn. | Vital Throw | ||||||
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Ups the user's condition. Helps prevent nervousness. | Cosmic Power • Dragon Dance • Howl | ||||||
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Works well if it's the same type as the one before. | Double Kick • Megahorn • Meteor Mash • SonicBoom • Steel Wing • Wing Attack | ||||||
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Sinnoh Super Contests
In Generation IV there are 110 moves (23.6% of all moves) in Cool category.
Appeal | Description | Moves | |||
---|---|---|---|---|---|
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A basic performance using a move known by the Pokémon. | Air Cutter • Brick Break • Cross Poison • Crush Claw • Cut • Dragon Rage • Drill Peck Gunk Shot • Hi Jump Kick • Horn Attack • Hyper Voice • Ice Fang • Jump Kick Magnet Bomb • Peck • Razor Leaf • Rolling Kick • Slash • SonicBoom • Spark • Steel Wing Struggle • Submission • ThunderShock • Twister • Vine Whip • Wing Attack | |||
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Allows performance of the same move twice in a row. | Bullet Seed • Double Kick • Fury Attack • Fury Cutter Outrage • Pin Missile • Spike Cannon • Triple Kick • Twineedle | |||
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Earn +2 if the Judge's Voltage goes up. | Zap Cannon | |||
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Earn +2 if the Pokémon performs first in the turn. | Aerial Ace • Air Slash • Dark Pulse • Discharge • Doom Desire • DragonBreath Dragon Claw • Extrasensory • Focus Blast • Leaf Blade • Psycho Cut • Rapid Spin Shock Wave • Sky Uppercut • Swift • Thunder • ThunderPunch • Thunderbolt | |||
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Earn +2 if the Pokémon performs last in the turn. | Cross Chop • Dragon Rush • DynamicPunch • Force Palm • Hyper Fang • Iron Tail Mega Kick • Megahorn • Metal Claw • Meteor Mash • Natural Gift • Rock Climb | |||
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Earn +3 if no other Pokémon has chosen the same Judge. | Payback • Razor Wind • Sky Attack • SolarBeam | |||
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Earn +3 if the Pokémon that just went hit max Voltage. | Aeroblast • Frenzy Plant • Hyper Beam • Roar of Time • Seed Flare • Volt Tackle | |||
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Earn +15 if all the Pokémon choose the same Judge. | Guillotine • Horn Drill | |||
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Earn a higher score the later the Pokémon performs. | Trump Card | |||
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Earn double the score in the next turn. | Acupressure • Cosmic Power • Dragon Dance • Focus Energy • Howl • Rage | |||
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Earns double the score on the final performance. | Avalanche • Reversal | |||
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Enables the user to perform first in the next turn. | Agility • Double Team • ExtremeSpeed • Mach Punch • Quick Attack • Teleport | |||
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Enables the user to perform last in the next turn. | Hammer Arm • Vital Throw | |||
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Increased Voltage is added to the performance score. | Roost | |||
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Prevents the Voltage from going down in the same turn. | Leer • Roar • Thunder Wave | |||
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Prevents the Voltage from going up in the same turn. | Barrier • Stealth Rock | |||
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Raises the score if the Voltage is low. | Detect • Dizzy Punch • False Swipe • Heart Swap • Power Trick • Psycho Shift | |||
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Steals the Voltage of the Pokémon that just went. | Copycat • Switcheroo | |||
Hoenn Contest Spectaculars
In Generation VI there are 132 moves (21.3% of all moves) in Cool category. 18 of old moves had their category changed into Cool, 22 had their category changed from Cool into other.
Appeal | Jam | Description | Moves | ||||||
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A very appealing move, but after using this move, the user is more easily startled. | Brave Bird • Flare Blitz • High Jump Kick • Jump Kick Outrage • Submission • V-create • Volt Tackle | ||||||
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Affected by how well the previous Pokémon's move went. | Cross Chop • Drill Peck • Night Slash • Razor Wind Retaliate • Sky Attack • Solar Beam • Steel Wing | ||||||
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An appealing move that can be used repeatedly without boring the audience. | Blaze Kick • Dragon Rage • Fury Cutter • Hyper Fang • Leaf Blade Leaf Tornado • Megahorn • Meteor Mash • Night Daze Psystrike • Razor Shell • Searing Shot • Sonic Boom • Triple Kick | ||||||
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Badly startles all of the Pokémon to act before the user. | Mat Block • Thunder Wave | ||||||
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Badly startles all Pokémon that successfully showed their appeal. | Guillotine • Horn Drill • Zap Cannon | ||||||
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Badly startles Pokémon that the audience has high expectations of. | Dynamic Punch • Leer • Punishment | ||||||
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Badly startles Pokémon that used a move of the same type. | Cross Poison • Double Hit • Double Kick • Extrasensory Sky Uppercut • Twineedle • X-Scissor | ||||||
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Badly startles the last Pokémon to act before the user. | Air Slash • Crush Claw | ||||||
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Causes the user to move earlier on the next turn. | Agility • Aqua Jet • Extreme Speed • Mach Punch Quick Attack • Tailwind • Vacuum Wave • Water Shuriken | ||||||
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Causes the user to move later on the next turn. | Circle Throw • Roar | ||||||
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Effectiveness varies depending on when it is used. | Bullet Seed • Fury Attack • Pin Missile • Spike Cannon | ||||||
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Excites the audience a lot if used first. | Electro Ball | ||||||
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Excites the audience a lot if used last. | Aeroblast • Parting Shot • Precipice Blades | ||||||
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Excites the audience in any kind of contest. | Sacred Sword • Storm Throw | ||||||
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | Bulk Up • Double Team • Dragon Dance • Focus Energy | ||||||
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Makes the audience quickly grow bored when an appeal move has little effect. | False Swipe • Hold Back • Volt Switch | ||||||
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Makes the remaining Pokémon nervous. | Stealth Rock | ||||||
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Prevents the user from being startled until the turn ends. | Barrier • Detect • King's Shield • Phantom Force • Shadow Force • Teleport | ||||||
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Quite an appealing move. | Air Cutter • Brick Break • Cut • Dark Pulse • Dragon Claw • Fire Fang Focus Blast • Force Palm • Horn Attack • Ice Fang • Iron Tail Metal Claw • Peck • Psycho Cut • Razor Leaf • Rolling Kick Shadow Claw • Slash • Spark • Thunder Fang • Thunder Punch Thunder Shock • Thunderbolt • Twister • Vine Whip • Wing Attack | ||||||
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Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Oblivion Wing | ||||||
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Startles all of the Pokémon to act before the user. | Hyper Voice | ||||||
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Startles all other Pokémon. User cannot act in the next turn. | Frenzy Plant • Hyper Beam | ||||||
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Startles the last Pokémon to act before the user. | Dragon Breath | ||||||
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Works better the later it is used in a turn. | Fusion Bolt • Gyro Ball • Reversal • Trump Card | ||||||
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Works better the more the crowd is excited. | Fell Stinger • Mega Kick • Rapid Spin • Thunder | ||||||
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Works great if the user goes first this turn. | Aerial Ace • Defog • Magnet Bomb • Quick Guard • Shock Wave • Swift | ||||||
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Works great if the user goes last this turn. | Howl • Metal Burst • Vital Throw | ||||||
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Works well if the user is pumped up. | Acrobatics • Flame Charge • Techno Blast | ||||||
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Sinnoh Super Contest Shows
- See more: Super Contest Shows
In Pokémon Brilliant Diamond and Shining Pearl, moves no longer have a contest category. A full list of available moves and their effects can be found on the Super Contest Shows page.
Icons
Icon from Generation III and IV |
Icon from Generation VI |
Trivia
- While the color representing Coolness is described to be red in-text, its actual color is the same shade of orange that represents the Fire type.
In other languages
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Pokémon Contests | |||
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Necessary Spoils Pokéblocks • Poffins Contest Categories Cool • Beautiful • Cute • Clever • Tough Rounds Appeal • Battle • Dance • Visual |
Participation Contest • Super Contest • Contest Show Coordinator • Contest Hall • Contest Pass The Grand Festival Kanto • Hoenn • Sinnoh Top Coordinator • Ribbon Cup | ||
Others Combinations • Opponents (III • IV • VI • VIII) • Double Performance • Jamming Ribbons (list) • Stickers • Ball Capsules • Ranks • Judges • Announcers • Wallace Cup |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |