Gen
|
Move
|
Type
|
Category
|
Appeal
|
Jam
|
Description
|
V
|
Acrobatics
|
Flying
|
Physical
|
|
|
Works well if the user is pumped up.
|
III
|
Aerial Ace
|
Flying
|
Physical
|
|
|
Works great if the user goes first this turn.
|
II
|
Aeroblast
|
Flying
|
Special
|
|
|
Excites the audience a lot if used last.
|
II
|
Agility
|
Psychic
|
Status
|
|
|
Causes the user to move earlier on the next turn.
|
III
|
Air Cutter
|
Flying
|
Special
|
|
|
Quite an appealing move.
|
IV
|
Air Slash
|
Flying
|
Special
|
|
|
Badly startles the last Pokémon to act before the user.
|
IV
|
Aqua Jet
|
Water
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
II
|
Barrier
|
Psychic
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
III
|
Blaze Kick
|
Fire
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Brave Bird
|
Flying
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
III
|
Brick Break
|
Fighting
|
Physical
|
|
|
Quite an appealing move.
|
III
|
Bulk Up
|
Fighting
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
III
|
Bullet Seed
|
Grass
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
V
|
Circle Throw
|
Fighting
|
Physical
|
|
|
Causes the user to move later on the next turn.
|
II
|
Cross Chop
|
Fighting
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
IV
|
Cross Poison
|
Poison
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
III
|
Crush Claw
|
Normal
|
Physical
|
|
|
Badly startles the last Pokémon to act before the user.
|
I
|
Cut
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Dark Pulse
|
Dark
|
Special
|
|
|
Quite an appealing move.
|
IV
|
Defog
|
Flying
|
Status
|
|
|
Works great if the user goes first this turn.
|
II
|
Detect
|
Fighting
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
IV
|
Double Hit
|
Normal
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
I
|
Double Kick
|
Fighting
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Double Team
|
Normal
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
II
|
Dragon Breath
|
Dragon
|
Special
|
|
|
Badly startles the last Pokémon to act before the user.
|
III
|
Dragon Claw
|
Dragon
|
Physical
|
|
|
Quite an appealing move.
|
III
|
Dragon Dance
|
Dragon
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
II
|
Dragon Rage
|
Dragon
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
I
|
Drill Peck
|
Flying
|
Physical
|
|
|
Shows off the Pokémon's appeal about as well as the move used just before it.
|
II
|
Dynamic Punch
|
Fighting
|
Physical
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
V
|
Electro Ball
|
Electric
|
Special
|
|
|
Excites the audience a lot if used first.
|
III
|
Extrasensory
|
Psychic
|
Special
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Extreme Speed
|
Normal
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
II
|
False Swipe
|
Normal
|
Physical
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
VI
|
Fell Stinger
|
Bug
|
Physical
|
|
|
Works better the more the crowd is excited.
|
IV
|
Fire Fang
|
Fire
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Flame Charge
|
Fire
|
Physical
|
|
|
Works well if the user is pumped up.
|
IV
|
Flare Blitz
|
Fire
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
IV
|
Focus Blast
|
Fighting
|
Special
|
|
|
Quite an appealing move.
|
II
|
Focus Energy
|
Normal
|
Status
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too.
|
IV
|
Force Palm
|
Fighting
|
Physical
|
|
|
Quite an appealing move.
|
III
|
Frenzy Plant
|
Grass
|
Special
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
I
|
Fury Attack
|
Normal
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
II
|
Fury Cutter
|
Bug
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
V
|
Fusion Bolt
|
Electric
|
Physical
|
|
|
Works better the later it is used in a turn.
|
I
|
Guillotine
|
Normal
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
IV
|
Gyro Ball
|
Steel
|
Physical
|
|
|
Works better the later it is used in a turn.
|
II
|
High Jump Kick
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
VI
|
Hold Back
|
Normal
|
Physical
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
I
|
Horn Attack
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Horn Drill
|
Normal
|
Physical
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
III
|
Howl
|
Normal
|
Status
|
|
|
Works great if the user goes last this turn.
|
I
|
Hyper Beam
|
Normal
|
Special
|
|
|
Startles all other Pokémon. User cannot act in the next turn.
|
II
|
Hyper Fang
|
Normal
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
III
|
Hyper Voice
|
Normal
|
Special
|
|
|
Startles all of the Pokémon to act before the user.
|
IV
|
Ice Fang
|
Ice
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Iron Tail
|
Steel
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Jump Kick
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
VI
|
King's Shield
|
Steel
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
III
|
Leaf Blade
|
Grass
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
V
|
Leaf Tornado
|
Grass
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
I
|
Leer
|
Normal
|
Status
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
II
|
Mach Punch
|
Fighting
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
IV
|
Magnet Bomb
|
Steel
|
Physical
|
|
|
Works great if the user goes first this turn.
|
VI
|
Mat Block
|
Fighting
|
Status
|
|
|
Startles all of the Pokémon to act before the user.
|
I
|
Mega Kick
|
Normal
|
Physical
|
|
|
Works better the more the crowd is excited.
|
II
|
Megahorn
|
Bug
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Metal Burst
|
Steel
|
Physical
|
|
|
Works great if the user goes last this turn.
|
II
|
Metal Claw
|
Steel
|
Physical
|
|
|
Quite an appealing move.
|
III
|
Meteor Mash
|
Steel
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Night Daze
|
Dark
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Night Slash
|
Dark
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
VI
|
Oblivion Wing
|
Flying
|
Special
|
|
|
Shows off the Pokémon's appeal about as well as all the moves before it this turn.
|
II
|
Outrage
|
Dragon
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
VI
|
Parting Shot
|
Dark
|
Status
|
|
|
Excites the audience a lot if used last.
|
I
|
Peck
|
Flying
|
Physical
|
|
|
Quite an appealing move.
|
VI
|
Phantom Force
|
Ghost
|
Physical
|
|
|
Prevents the user from being startled until the turn ends.
|
I
|
Pin Missile
|
Bug
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
VI
|
Precipice Blades
|
Ground
|
Physical
|
|
|
Excites the audience a lot if used last.
|
IV
|
Psycho Cut
|
Psychic
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Psystrike
|
Psychic
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Punishment
|
Dark
|
Physical
|
|
|
Badly startles Pokémon that the audience has high expectations of.
|
II
|
Quick Attack
|
Normal
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
V
|
Quick Guard
|
Fighting
|
Status
|
|
|
Works great if the user goes first this turn.
|
II
|
Rapid Spin
|
Normal
|
Physical
|
|
|
Works better the more the crowd is excited.
|
I
|
Razor Leaf
|
Grass
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Razor Shell
|
Water
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
I
|
Razor Wind
|
Normal
|
Special
|
|
|
Affected by how well the previous Pokémon's move went.
|
V
|
Retaliate
|
Normal
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
II
|
Reversal
|
Fighting
|
Physical
|
|
|
Works better the later it is used in a turn.
|
I
|
Roar
|
Normal
|
Status
|
|
|
Causes the user to move later on the next turn.
|
I
|
Rolling Kick
|
Fighting
|
Physical
|
|
|
Quite an appealing move.
|
V
|
Sacred Sword
|
Fighting
|
Physical
|
|
|
Excites the audience in any kind of contest.
|
V
|
Searing Shot
|
Fire
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Shadow Claw
|
Ghost
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
Shadow Force
|
Ghost
|
Physical
|
|
|
Prevents the user from being startled until the turn ends.
|
III
|
Shock Wave
|
Electric
|
Special
|
|
|
Works great if the user goes first this turn.
|
II
|
Sky Attack
|
Flying
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
III
|
Sky Uppercut
|
Fighting
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Slash
|
Normal
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Solar Beam
|
Grass
|
Special
|
|
|
Affected by how well the previous Pokémon's move went.
|
I
|
Sonic Boom
|
Normal
|
Special
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
II
|
Spark
|
Electric
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Spike Cannon
|
Normal
|
Physical
|
|
|
Effectiveness varies depending on when it is used.
|
IV
|
Stealth Rock
|
Rock
|
Status
|
|
|
Makes the remaining Pokémon nervous.
|
II
|
Steel Wing
|
Steel
|
Physical
|
|
|
Affected by how well the previous Pokémon's move went.
|
V
|
Storm Throw
|
Fighting
|
Physical
|
|
|
Excites the audience in any kind of contest.
|
I
|
Submission
|
Fighting
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
II
|
Swift
|
Normal
|
Special
|
|
|
Works great if the user goes first this turn.
|
IV
|
Tailwind
|
Flying
|
Status
|
|
|
Causes the user to move earlier on the next turn.
|
V
|
Techno Blast
|
Normal
|
Special
|
|
|
Works well if the user is pumped up.
|
II
|
Teleport
|
Psychic
|
Status
|
|
|
Prevents the user from being startled until the turn ends.
|
II
|
Thunder
|
Electric
|
Special
|
|
|
Works better the more the crowd is excited.
|
IV
|
Thunder Fang
|
Electric
|
Physical
|
|
|
Quite an appealing move.
|
I
|
Thunder Punch
|
Electric
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Thunder Shock
|
Electric
|
Special
|
|
|
Quite an appealing move.
|
II
|
Thunder Wave
|
Electric
|
Status
|
|
|
Startles all of the Pokémon to act before the user.
|
II
|
Thunderbolt
|
Electric
|
Special
|
|
|
Quite an appealing move.
|
II
|
Triple Kick
|
Fighting
|
Physical
|
|
|
An appealing move that can be used repeatedly without boring the audience.
|
IV
|
Trump Card
|
Normal
|
Special
|
|
|
Works better the later it is used in a turn.
|
I
|
Twineedle
|
Bug
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Twister
|
Dragon
|
Special
|
|
|
Quite an appealing move.
|
IV
|
Vacuum Wave
|
Fighting
|
Special
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
V
|
V-create
|
Fire
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
I
|
Vine Whip
|
Grass
|
Physical
|
|
|
Quite an appealing move.
|
II
|
Vital Throw
|
Fighting
|
Physical
|
|
|
Works great if the user goes last this turn.
|
V
|
Volt Switch
|
Electric
|
Special
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect.
|
III
|
Volt Tackle
|
Electric
|
Physical
|
|
|
A very appealing move, but after using this move, the user is more easily startled.
|
VI
|
Water Shuriken
|
Water
|
Physical
|
|
|
Causes the user to move earlier on the next turn.
|
I
|
Wing Attack
|
Flying
|
Physical
|
|
|
Quite an appealing move.
|
IV
|
X-Scissor
|
Bug
|
Physical
|
|
|
Badly startles Pokémon that used a move of the same type.
|
II
|
Zap Cannon
|
Electric
|
Special
|
|
|
Badly startles all Pokémon that successfully showed their appeal.
|
For a detailed description of a move's Contest effect, see its page.
|