Ability
Abilities (Japanese: 特性 special characteristic) are a game mechanic introduced in Generation III. Individual Pokémon may have just one of these special attributes, which generally serve to assist them in battle. Not every ability is beneficial, though; some can actually hinder the user. Abilities are very similar to Pokémon Powers in the Trading Card Game; in fact, some abilities originally appeared as such.
Some Pokémon may have the option of having more than one ability. In this case, the chances of obtaining a Pokémon with a particular ability are equally likely. These Pokémon are known as "dual ability" Pokémon; similarly those with only one are known as "single ability" Pokémon. Some single ability Pokémon may have abilities unique to themselves or their evolutionary lines: a signature ability. However, in the Mystery Dungeon games, dual ability Pokémon literally have two abilities, which are both active.
Pokémon that evolve and have a certain ability in their pre-evolution (Dual-ability Pokémon only), but evolve into a Dual-ability Pokémon upon evolution (such as Poochyena with Run Away or Quick Feet evolving into Mightyena with Intimidate or Quick Feet), the Pokémon will keep its ability from its pre-evolution upon evolving (so a Poochyena with Quick Feet in Generation IV would keep its ability upon evolving into a Mightyena, while one with Run Away would evolve into a Mightyena with Intimidate instead). If the Pokémon is a Single-ability Pokémon, then it will still have a 50% chance for each if its evolution is a Dual-ability (Dependent on IVs).
Abilities were carried over into the Generation IV games, and some new abilities were added. Some Pokémon that debuted in the first three generations are able to have these new abilities, as well as their old ones, becoming dual-ability Pokémon, but will keep the ability they had in Generation III unless they evolve. All Generation III abilities were maintained, with the exception of the unused Cacophony. The only ability listed after Cacophony in the game data, Air Lock, was renumbered, and the new abilities followed after.
In Generation V Pokémon obtained in the Dream World have new hidden abilities, meaning that some species of Pokémon now have three possible abilities. Many of the new abilities in Generation V are exclusive to Pokémon met in the Dream World.
List of abilities
Each ability listed here is linked to an article containing a list of Pokémon that can have that ability. For those lists:
- Pokémon listed under 'Single ability' can only have that ability; for example, Mew can only have Synchronize. 233 Pokémon have just one ability.
- Pokémon listed under 'Dual ability' can have that ability or another; for example, Chansey can have either the ability Natural Cure or the ability Serene Grace. 260 Pokémon may have one of two abilities.
# | Name | Description | Generation | Single | Dual | Hidden |
---|---|---|---|---|---|---|
091 | Adaptability | Powers up moves of the same type. | IV | 0 | 3 | 3 |
106 | Aftermath | Damages the foe landing the finishing hit. | IV | 0 | 4 | 4 |
076 | Air Lock | Eliminates the effects of weather. | III | 1 | 0 | 0 |
148 | Analyze | 一番最後に技を出すと強くなる。 | V | 0 | 0 | 12 |
083 | Anger Point | Raises Attack upon taking a critical hit. | IV | 0 | 3 | 4 |
126 | Antagonist | 能力の 変化が 逆転する。 | V | 0 | 0 | 5 |
107 | Anticipation | Senses the foe’s dangerous moves. | IV | 1 | 4 | 1 |
071 | Arena Trap | Prevents the foe from fleeing. | III | 0 | 3 | 0 |
123 | Bad Dreams | Reduces a sleeping foe’s HP. | IV | 1 | 0 | 0 |
124 | Bad Habit | 触られた 相手から 道具を 盗む。 | V | 0 | 0 | 5 |
004 | Battle Armor | The Pokémon is protected against critical hits. | III | 2 | 4 | 2 |
145 | Big Pecks | 防御を さげる 攻撃を 受けない。 | V | 0 | 7 | 4 |
066 | Blaze | Powers up Fire-type moves in a pinch. | III | 15 | 0 | 2 |
133 | Broken Armor | 物理技で 防御がさがり 素早さが あがる。 | V | 0 | 1 | 15 |
034 | Chlorophyll | Boosts the Pokémon’s Speed in sunshine. | III | 10 | 19 | 6 |
029 | Clear Body | Prevents the Pokémon’s stats from being lowered. | III | 6 | 2 | 3 |
013 | Cloud Nine | Eliminates the effects of weather. | III | 0 | 2 | 4 |
016 | Color Change | Changes the Pokémon’s type to the foe’s move. | III | 1 | 0 | 0 |
128 | Competitiveness | 能力が さがると 攻撃が あがる。 | V | 0 | 2 | 10 |
014 | Compoundeyes | The Pokémon’s accuracy is boosted. | III | 2 | 4 | 1 |
130 | Cursed Body | 攻撃されると たまに かなしばりにする。 | V | 0 | 2 | 3 |
056 | Cute Charm | Contact with the Pokémon may cause infatuation. | III | 3 | 8 | 1 |
006 | Damp | Prevents combatants from self destructing. | III | 0 | 8 | 10 |
161 | Daruma Mode | ピンチに なると 姿が 変化する。 | V | 0 | 0 | 1 |
088 | Download | Adjusts power according to the foe’s lowest defensive stat. | IV | 1 | 3 | 0 |
002 | Drizzle | The Pokémon makes it rain if it appears in battle. | III | 1 | 0 | 1 |
070 | Drought | The Pokémon makes it sunny if it is in battle. | III | 1 | 0 | 2 |
087 | Dry Skin | Reduces HP if it is hot. Water restores HP. | IV | 0 | 4 | 1 |
048 | Early Bird | The Pokémon awakens quickly from sleep. | III | 0 | 13 | 2 |
150 | Eccentric | 目の前の ポケモンに 変身してしまう。 | V | 0 | 0 | 1 |
027 | Effect Spore | Contact may paralyze, poison, or cause sleep. | III | 2 | 4 | 1 |
111 | Filter | Powers down super- effective moves. | IV | 0 | 2 | 0 |
049 | Flame Body | Contact with the Pokémon may burn the foe. | III | 5 | 5 | 4 |
018 | Flash Fire | Powers up Fire-type moves if hit by a fire move. | III | 4 | 10 | 4 |
122 | Flower Gift | Powers up party Pokémon when it is sunny. | IV | 1 | 0 | 0 |
059 | Forecast | Transforms with the weather. | III | 1 | 0 | 0 |
108 | Forewarn | Determines what moves the foe has. | IV | 0 | 6 | 0 |
132 | Friend Guard | 味方の ダメージを 減らすことができる。 | V | 0 | 0 | 5 |
119 | Frisk | The Pokémon can check the foe’s held item. | IV | 3 | 3 | 5 |
082 | Gluttony | Encourages the early use of a held Berry. | IV | 6 | 4 | 9 |
062 | Guts | Boosts Attack if there is a status problem. | III | 3 | 14 | 4 |
139 | Harvest | 使った きのみを 何回も つくりだす。 | V | 0 | 0 | 3 |
131 | Healer | 味方の 状態異常を たまに 治す。 | V | 0 | 2 | 3 |
085 | Heatproof | Weakens the power of Fire-type moves. | IV | 0 | 2 | 0 |
134 | Heavy Metal | 自分の 重さが 2倍に なる。 | V | 0 | 0 | 5 |
157 | Sap Sipper | くさの 技を 受けると 攻撃が あがる。 | V | 0 | 3 | 8 |
118 | Honey Gather | The Pokémon may gather Honey from somewhere. | IV | 1 | 0 | 1 |
037 | Huge Power | Raises the Pokémon’s Attack stat. | III | 0 | 3 | 0 |
055 | Hustle | Boosts the Attack stat, but lowers accuracy. | III | 3 | 7 | 8 |
093 | Hydration | Heals status problems if it is raining. | IV | 2 | 7 | 9 |
052 | Hyper Cutter | Prevents the Attack stat from being lowered. | III | 0 | 9 | 0 |
115 | Ice Body | The Pokémon regains HP in a hailstorm. | IV | 3 | 5 | 4 |
035 | Illuminate | Raises the likelihood of meeting wild Pokémon. | III | 0 | 6 | 0 |
149 | Illusion | 後ろの ポケモンに なりきって でてくる。 | V | 2 | 0 | 0 |
017 | Immunity | Prevents the Pokémon from getting poisoned. | III | 1 | 1 | 1 |
039 | Inner Focus | The Pokémon is protected from flinching. | III | 4 | 16 | 6 |
015 | Insomnia | Prevents the Pokémon from falling asleep. | III | 0 | 10 | 1 |
022 | Intimidate | Lowers the foe’s Attack stat. | III | 5 | 19 | 3 |
089 | Iron Fist | Boosts the power of punching moves. | IV | 0 | 3 | 7 |
160 | Iron Thorns | 触れた 相手を キズつける。 | V | 2 | 0 | 0 |
155 | Jitter | びびって 素早さが あがる タイプがある。 | V | 0 | 0 | 11 |
051 | Keen Eye | Prevents the Pokémon from losing accuracy. | III | 5 | 19 | 5 |
103 | Klutz | The Pokémon can’t use any held items. | IV | 0 | 6 | 1 |
102 | Leaf Guard | Prevents status problems in sunny weather. | IV | 1 | 6 | 7 |
026 | Levitate | Gives full immunity to all Ground-type moves. | III | 30 | 3 | 0 |
135 | Light Metal | 自分の 重さが 半分に なる。 | V | 0 | 0 | 5 |
031 | Lightningrod | The Pokémon draws in all Electric-type moves. | III | 0 | 9 | 6 |
007 | Limber | The Pokémon is protected from paralysis. | III | 1 | 7 | 2 |
064 | Liquid Ooze | Inflicts damage on foes using any draining move. | III | 0 | 4 | 0 |
098 | Magic Guard | The Pokémon only takes damage from attacks. | IV | 0 | 7 | 3 |
156 | Magic Mirror | 変化技を 返す ことが できる。 | V | 0 | 0 | 3 |
040 | Magma Armor | Prevents the Pokémon from becoming frozen. | III | 0 | 3 | 0 |
042 | Magnet Pull | Prevents Steel-type Pokémon from escaping. | III | 0 | 5 | 0 |
063 | Marvel Scale | Boosts Defense if there is a status problem. | III | 1 | 0 | 2 |
058 | Minus | Boosts Sp. Atk if another Pokémon has Plus. | III | 1 | 3 | 2 |
147 | Miracle Skin | 変化技を 受けにくい 体に なっている。 | V | 0 | 1 | 3 |
104 | Mold Breaker | Moves can be used regardless of abilities. | IV | 2 | 4 | 6 |
078 | Motor Drive | Raises Speed if hit by an Electric-type move. | IV | 1 | 2 | 1 |
153 | Moxie | 相手を 倒すと 攻撃が あがる。 | V | 0 | 5 | 6 |
136 | Multiscale | HPが 満タンのときに ダメージが 少なくなる。 | V | 0 | 0 | 2 |
121 | Multitype | Changes type to match the held Plate. | IV | 1 | 0 | 0 |
152 | Mummy | 相手に 触られると 相手を ミイラにする。 | V | 2 | 0 | 0 |
030 | Natural Cure | All status problems are healed upon switching out. | III | 3 | 10 | 0 |
099 | No Guard | Ensures the Pokémon and its foe’s attacks land. | IV | 0 | 3 | 3 |
096 | Normalize | All the Pokémon’s moves become the Normal type. | IV | 0 | 2 | 0 |
012 | Oblivious | Prevents the Pokémon from becoming infatuated. | III | 0 | 16 | 3 |
142 | Overcoat | てんきの えいきょうで ダメージを うけない。 | V | 0 | 5 | 12 |
065 | Overgrow | Powers up Grass-type moves in a pinch. | III | 15 | 0 | 2 |
138 | Overload | やけどのとき 特殊の 威力が あがる。 | V | 0 | 0 | 2 |
020 | Own Tempo | Prevents the Pokémon from becoming confused. | III | 0 | 13 | 4 |
053 | Pickup | The Pokémon may pick up items. | III | 1 | 9 | 0 |
057 | Plus | Boosts Sp. Atk if another Pokémon has Minus. | III | 1 | 3 | 3 |
090 | Poison Heal | Restores HP if the Pokémon is poisoned. | IV | 0 | 2 | 1 |
038 | Poison Point | Contact with the Pokémon may poison the foe. | III | 0 | 14 | 0 |
137 | Poison Rampage | 毒の時、物理の威力が上がる。 | V | 0 | 0 | 1 |
046 | Pressure | The Pokémon raises the foe’s PP usage. | III | 18 | 3 | 4 |
074 | Pure Power | Boosts the power of physical attacks. | III | 2 | 0 | 0 |
095 | Quick Feet | Boosts Speed if there is a status problem. | IV | 0 | 5 | 7 |
044 | Rain Dish | The Pokémon gradually recovers HP in rain. | III | 0 | 3 | 8 |
120 | Reckless | Powers up moves that have recoil damage. | IV | 0 | 3 | 8 |
144 | Regeneration | ひっこめると HPが 少し 回復する。 | V | 0 | 3 | 14 |
154 | Righteous Heart | あくを 受けると 攻撃が あがる。 | V | 4 | 0 | 5 |
079 | Rivalry | Raises Attack if the foe is of the same gender. | IV | 0 | 12 | 4 |
069 | Rock Head | Protects the Pokémon from recoil damage. | III | 2 | 16 | 0 |
024 | Rough Skin | Inflicts damage to the foe on contact. | III | 2 | 1 | 3 |
050 | Run Away | Enables sure getaway from wild Pokémon. | III | 0 | 16 | 7 |
159 | Sand Force | 砂あらしで 威力が あがる 技がある。 | V | 1 | 2 | 11 |
146 | Sand Rush | 砂あらしで 素早さが あがる。 | V | 0 | 4 | 2 |
045 | Sand Stream | The Pokémon summons a sandstorm in battle. | III | 3 | 0 | 0 |
008 | Sand Veil | Boosts the Pokémon’s evasion in a sandstorm. | III | 7 | 4 | 7 |
113 | Scrappy | Enables moves to hit Ghost-type foes. | IV | 0 | 2 | 7 |
032 | Serene Grace | Boosts the likelihood of added effects appearing. | III | 2 | 7 | 2 |
023 | Shadow Tag | Prevents the foe from escaping. | III | 2 | 0 | 6 |
061 | Shed Skin | The Pokémon may heal its own status problems. | III | 10 | 5 | 0 |
125 | Sheer Force | 力が 強くなるが 追加効果が なくなる。 | V | 1 | 6 | 17 |
075 | Shell Armor | The Pokémon is protected against critical hits. | III | 1 | 13 | 7 |
019 | Shield Dust | Blocks the added effects of attacks taken. | III | 4 | 1 | 0 |
086 | Simple | The Pokémon is prone to wild stat changes. | IV | 0 | 3 | 2 |
092 | Skill Link | Increases the frequency of multi-strike moves. | IV | 0 | 2 | 4 |
151 | Slip Through | 相手の かべを すりぬけて 攻撃。 | V | 0 | 2 | 9 |
112 | Slow Start | Temporarily halves Attack and Speed. | IV | 1 | 0 | 0 |
097 | Sniper | Powers up moves if they become critical hits. | IV | 0 | 7 | 5 |
081 | Snow Cloak | Raises evasion in a hailstorm. | IV | 4 | 3 | 1 |
117 | Snow Warning | The Pokémon summons a hailstorm in battle. | IV | 2 | 0 | 0 |
094 | Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | IV | 0 | 3 | 3 |
116 | Solid Rock | Powers down super- effective moves. | IV | 0 | 4 | 0 |
043 | Soundproof | Gives full immunity to all sound-based moves. | III | 3 | 6 | 3 |
003 | Speed Boost | The Pokémon’s Speed stat is gradually boosted. | III | 1 | 2 | 5 |
100 | Stall | The Pokémon moves after even slower foes. | IV | 0 | 1 | 0 |
009 | Static | Contact with the Pokémon may cause paralysis. | III | 9 | 5 | 0 |
080 | Steadfast | Raises Speed each time the Pokémon flinches. | IV | 1 | 3 | 5 |
001 | Stench | The stench helps keep wild Pokémon away. | III | 0 | 6 | 1 |
060 | Sticky Hold | Protects the Pokémon from item theft. | III | 0 | 8 | 0 |
114 | Storm Drain | The Pokémon draws in all Water-type moves. | IV | 0 | 4 | 3 |
005 | Sturdy | The Pokémon is protected against 1-hit KO attacks. | III | 8 | 22 | 2 |
021 | Suction Cups | Negates moves that force switching out. | III | 2 | 1 | 0 |
141 | Sudden Impulse | 能力が 上がったり 下がったり する。 | V | 0 | 0 | 7 |
105 | Super Luck | Heightens the critical-hit ratios of moves. | IV | 0 | 6 | 3 |
068 | Swarm | Powers up Bug-type moves in a pinch. | III | 4 | 16 | 4 |
033 | Swift Swim | Boosts the Pokémon’s Speed in rain. | III | 8 | 20 | 10 |
028 | Synchronize | Passes on a burn, poison, or paralysis to the foe. | III | 3 | 12 | 0 |
077 | Tangled Feet | Raises evasion if the Pokémon is confused. | IV | 0 | 5 | 2 |
158 | Teasing Heart | 変化技を 先制で だすことが できる。 | V | 2 | 2 | 7 |
101 | Technician | Powers up the Pokémon’s weaker moves. | IV | 0 | 9 | 5 |
140 | Telepathy | 味方の 攻撃を 読み取って 受けない。 | V | 0 | 2 | 12 |
127 | Unnerve | 相手を 緊張させ きのみを 食べさせない。 | V | 0 | 2 | 15 |
164 | Teravolt | 特性に 関係なく 相手に 技を だせる。 | V | 1 | 0 | 0 |
047 | Thick Fat | Raises resistance to Fire- and Ice-type moves. | III | 0 | 15 | 5 |
129 | Timid | HPが 半分になると 能力が さがる。 | V | 2 | 0 | 0 |
110 | Tinted Lens | Powers up “not very effective” moves. | IV | 0 | 4 | 5 |
067 | Torrent | Powers up Water-type moves in a pinch. | III | 15 | 0 | 2 |
036 | Trace | The Pokémon copies the foe’s ability. | III | 0 | 5 | 0 |
054 | Truant | The Pokémon can’t attack on consecutive turns. | III | 2 | 0 | 1 |
163 | Turboblaze | 特性に 関係なく 相手に 技を だせる。 | V | 1 | 0 | 0 |
109 | Unaware | Ignores any change in stats by the foe. | IV | 0 | 4 | 3 |
084 | Unburden | Raises Speed if a held item is used. | IV | 0 | 4 | 5 |
143 | Underhanded | 触るだけで 相手を 毒にすることがある。 | V | 0 | 1 | 4 |
162 | Victory Star | じぶんや みかたの めいちゅうが あがる。 | V | 1 | 0 | 0 |
072 | Vital Spirit | Prevents the Pokémon from falling asleep. | III | 1 | 4 | 7 |
010 | Volt Absorb | Restores HP if hit by an Electric-type move. | III | 1 | 2 | 2 |
011 | Water Absorb | Restores HP if hit by a Water-type move. | III | 1 | 12 | 8 |
041 | Water Veil | Prevents the Pokémon from getting a burn. | III | 0 | 4 | 7 |
073 | White Smoke | Prevents the Pokémon’s stats from being lowered. | III | 1 | 0 | 1 |
025 | Wonder Guard | Only super effective moves will hit. | III | 1 | 0 | 0 |
Trivia
- As of Generation V, excluding Dream World abilities, there are 106 Pokémon (almost exactly one-sixth of the total) who have unique ability combinations.
- There are 36 Pokémon whose first and second abilities begin with the same letter; however, this distinction encompasses just five initial letters: H, I, M, O, and S.
- There are 4 Pokémon for which all three potential abilities begin with the same letter, all of them starting with S: Shellos, Gastrodon, Purotoga, and Abagoura.
- In Generation V a Pokémon's ability is determined differently to previous Generations, because of this a Pokémon transferred from a previous Generation will have its ability recalculated upon evolution.
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |