Entralink
| ||||
| ||||
Location: | Central Unova | |||
---|---|---|---|---|
Region: | Unova | |||
Generations: | V | |||
Location of Entralink in Unova. | ||||
Pokémon world locations |
The Entralink (Japanese: ハイリンク Hilink) is a forest that is located in central Unova in Pokémon Black and White. It can be accessed via the wireless function of the C-Gear.
Features
The Entralink is a place where a player can connect to another player's world via the wireless function of the C-Gear. To enter the Entralink, the player must first be in an open area, a pre-requisite similar to the use of Fly. Upon entering, the player is warped to the front of their Entree, and from there, the player may choose to cross the bridge to enter another player's Entralink, access the Entree Forest, or return to their own world via the orange warp tile at the bottom of the Entralink.
Entree
The Entree is the tree with a blue hexagonal shape on its front, located somewhere in the middle of the Entralink. The Entree stores power-ups known as Pass Powers that provide useful boosts or effects that can be registered to the Tag Log and be shared with people connected wirelessly. These Pass Powers require the use of items called Pass Orbs, and can be found in another player's Entralink, when completing missions, or in the Pokémon Dream World.
When entering the Entralink for the first time, the Entree is a small circular bud which is slightly grayish in color. As the Entree grows, it spirals outwards and its color changes according to the composition of its ★Black and ☆White Levels. Growth of the Entree may only be done by completing missions in other players' worlds.
Pass Powers and Pass Orbs
Pass Orbs are required to utilize Pass Powers. When used via the Tag Log, Pass Powers provide useful boosts or effects that affect all nearby people connected wirelessly. Pass Powers are found on the Entree.
There are a total of 33 Pass Powers and obtaining all of them is a requirement for the player to upgrade his or her Trainer card. This is achieved when both the ★Black and ☆White levels of the player's Entree reaches at least 30.
List of Pass Powers
Pass Powers obtained from the Entree may be registered in the C-Gear and can be shared with other people connected wirelessly using the Tag Log. The effect of these Pass Powers vary from ↑ to ↑↑↑, or ↓ to ↓↓↓ , and lasts only 3 minutes (with the exception of HP and PP Restoring Power which takes place immediately).
Similar Pass Powers with strengths S and MAX may be used on other players when completing missions in their Entralink. The strength of the Pass Power used (S or MAX) depends on the mission and the level of that player's Entree. Powers with strength S and MAX act identically to their ↑↑↑ counterparts, but for a longer period of time (30 minutes for S, 60 minutes for MAX, with the exception of Full Recovery Power).
Pass Power | Pass Orbs needed |
Min. Entree Level |
Description |
---|---|---|---|
Encounter Power ↑ | 2 | ★Black Lv9Wrong template. See Template:Sup/doc. | Increases the chance of encountering wild Pokémon a little. |
Encounter Power ↑↑ | 3 | ★Black Lv12Wrong template. See Template:Sup/doc. | Increases the chance of encountering wild Pokémon. |
Encounter Power ↑↑↑ | 4 | ★Black Lv17Wrong template. See Template:Sup/doc. | Increases the chance of encountering wild Pokémon a lot. |
Encounter Power ↓ | 2 | Decreases the chance of encountering wild Pokémon a little. | |
Encounter Power ↓↓ | 3 | Decreases the chance of encountering wild Pokémon. | |
Encounter Power ↓↓↓ | 4 | ☆White Lv26Wrong template. See Template:Sup/doc. | Decreases the chance of encountering wild Pokémon a lot. |
Hatching Power ↑ | 3 | ☆White Lv13Wrong template. See Template:Sup/doc. | Helps Eggs hatch a little faster. |
Hatching Power ↑↑ | 4 | ☆White Lv 22Wrong template. See Template:Sup/doc. | Helps Eggs hatch faster. |
Hatching Power ↑↑↑ | 5 | Helps Eggs hatch much faster. | |
Befriending Power ↑ | 2 | ☆White Lv7Wrong template. See Template:Sup/doc. | Help Pokémon grow friendly a little faster. |
Befriending Power ↑↑ | 3 | ☆White Lv19Wrong template. See Template:Sup/doc. | Help Pokémon grow friendly faster. |
Befriending Power ↑↑↑ | 4 | ☆White Lv24Wrong template. See Template:Sup/doc. | Help Pokémon grow friendly much faster. |
Bargain Power ↑ | 3 | ★Black Lv13Wrong template. See Template:Sup/doc. | Poké Mart gives a 10% discount. |
Bargain Power ↑↑ | 4 | ★Black Lv22Wrong template. See Template:Sup/doc. | Poké Mart gives a 25% discount. |
Bargain Power ↑↑↑ | 5 | ★Black Lv30Wrong template. See Template:Sup/doc. | Poké Mart gives a 50% discount. |
HP Restoring Power ↑ | 2 | None* | Immediately restores the HP of the lead Pokémon a little. |
HP Restoring Power ↑↑ | 3 | ☆White Lv2Wrong template. See Template:Sup/doc. | Immediately restores the HP of the lead Pokémon. |
HP Restoring Power ↑↑↑ | 4 | Immediately restores the HP of the lead Pokémon very much. | |
PP Restoring Power ↑ | 2 | ★Black Lv7 Wrong template. See Template:Sup/doc. ★Black Lv17Wrong template. See Template:Sup/doc. |
Immediately restores the PP of the lead Pokémon a little. |
PP Restoring Power ↑↑ | 3 | ★Black Lv19Wrong template. See Template:Sup/doc. | Immediately restores the PP of the lead Pokémon. |
PP Restoring Power ↑↑↑ | 4 | ★Black Lv25Wrong template. See Template:Sup/doc. | Immediately restores the PP of the lead Pokémon very much. |
Exp. Point Power ↑ | 2 | None* | Increases the Exp. Points from a battle a little. (1.2×) |
Exp. Point Power ↑↑ | 3 | ★Black Lv2Wrong template. See Template:Sup/doc. ★Black Lv13Wrong template. See Template:Sup/doc. |
Increases the Exp. Points from a battle. (1.5×) |
Exp. Point Power ↑↑↑ | 4 | ★Black Lv16Wrong template. See Template:Sup/doc. | Increases the Exp. Points from a battle very much. (2×) |
Exp. Point Power ↓ | 2 | ☆White Lv9Wrong template. See Template:Sup/doc. | Decreases the Exp. Points from a battle a little. (0.8×) |
Exp. Point Power ↓↓ | 3 | ★Black Lv8Wrong template. See Template:Sup/doc. ☆White Lv12Wrong template. See Template:Sup/doc. |
Decreases the Exp. Points from a battle. (0.66×) |
Exp. Point Power ↓↓↓ | 2 | ☆White Lv19Wrong template. See Template:Sup/doc. | Decreases the Exp. Points from a battle very much. (0.5×) |
Prize Money Power ↑ | 2 | ★Black Lv5Wrong template. See Template:Sup/doc. | Increases the prize money from a battle a little. |
Prize Money Power ↑↑ | 3 | ★Black Lv10 | Increases the prize money from a battle. |
Prize Money Power ↑↑↑ | 4 | ★Black Lv26Wrong template. See Template:Sup/doc. | Increases the prize money from a battle very much. (3×) |
Capture Power ↑ | 4 | ★Black Lv5Wrong template. See Template:Sup/doc. | Increases the chance to catch Pokémon a little. |
Capture Power ↑↑ | 5 | ☆White Lv11Wrong template. See Template:Sup/doc. | Increases the chance to catch Pokémon. |
Capture Power ↑↑↑ | 6 | ★Black Lv30Wrong template. See Template:Sup/doc. | Increases the chance to catch Pokémon very much. |
Entree Forest
The Entree Forest is used to catch Pokémon that the player has encountered in the Dream World. To catch these Pokémon, the player will be given the Dream Ball, though it is not required to use it. There are two places inside that are known as the Forest Clearing and the Deepest Clearing.
The Forest Clearing is six clearings in the woods, while the Deepest Clearing is a seventh area reached by traveling through the first two northern parts of the Forest Clearing. Pokémon are automatically transferred to the first clearing once materialized from the Dream World. To transfer them to the Deepest Clearing, the player must speak to the Pokémon and refuse to catch it; the option will then appear.
Quotes
Introduction
- "Oh, someone showed up... Welcome to the Entralink."
- "Hm?"
- "Judging by the look of you, you don't seem to know where you are."
- "This is an island called the Entralink. It's located in the center of the Unova region."
- "The Entralink is a mysterious place where you can connect with someone's world."
- "If you go to someone's world by passing through this island, you will be able to meet an adventurer in the world."
- "And you can help that adventurer."
- "Yes! If you want to help, cross the bridge in this island and go to someone's world."
- "There must be someone who is waiting for you there!"
Wireless Play
Players may choose to visit each others' worlds via the Entralink. To do that, one player must be inside the Entralink while another must be located in one of the following locations which form a hexagon surrounding the Entralink:
- Nimbasa City
- Driftveil City
- Mistralton City
- Icirrus City
- Opelucid City
- Lacunosa Town
- Undella Town
- Black City/White Forest
- Marvelous Bridge
- Village Bridge
- Driftveil Drawbridge
- Tubeline Bridge
- Routes 5, 6, 7, 8, 9, 11, 12, 13, 14, 15 and 16
The other player must not be inside a building.
The visiting player would have to stand on the connecting bridges at the sides of the Entralink to make a connection. Once connected, the visiting player would then be able to enter the other player's Entralink by crossing the barrier.
Upon entering, the visiting player would have their overworld sprite changed and appear in a black-and-white version of Unova. Everything is the same as the original, except that the visiting player cannot enter buildings or certain places, and all the routes and towns are connected via warp portals instead of connectors.
The visiting player can also keep track of the other player's location at the bottom screen and warp to the different towns by simply tapping with the stylus. The visiting player may also access the other player's Entree to register available Pass Powers to their own C-Gear, or to begin missions to help the other player.
Up to two players may connect to the same player's world. The third player may also choose to intercept a mission by completing it before the player who initiated it.
Missions
The visiting player may choose to accept missions on another player's Entree. There are 6 different missions available for completion, and these require the two players to interact with each other within a specific time limit (with exception of the Item-hiding missions, which fails when the visiting player is talked to).
Upon the successful completion of a mission, the visiting player would be rewarded with Pass Orbs and the growth of the player's own Entree. The growth of the visiting player's Entree depends on the version of the player he or she visited: if the visiting player completed a mission on a Pokémon Black, the ★Black Level of the visiting player would increase by 1.
Also, completed missions would be indicated on a player's Entree by a black or white marking depending on the version of the visiting player. If the visiting player was playing Pokémon White and completed the top-left mission, the top-left mark of the mission selection screen would 'light up' as White. This has no significance except when a bonus is awarded to the visiting player for completing the last mission: if five missions are 'lit up' as White and the visiting player with Pokémon White completes the last mission, their entree would have a bonus growth of 6 ☆White Levels.
There are 6 different kinds missions for the player to complete. When the visiting player accepts a mission, his or her sprite will change accordingly to the mission. The 6 kinds of missions are:
- Top-left: Help mission. The other player must talk to the visiting player.
- Top-right: Help mission. The visiting player must talk to the other player.
- Mid-left: Battle mission. The visiting player must challenge the other player to a 2-on-2 flat battle.
- Mid-right: Rescue mission. The visiting player helps the other player when battling a wild Pokémon (or when in a battle).
- Bottom-left: Item-hiding mission. The visiting player hides an item somewhere for the other player to find.
- Bottom-right: Item-selling mission. The visiting player must successfully sell an overpriced item to the other player.
List of Missions
Support Missions
Support Missions give the player the task of having to find the Entralink host and giving them a special power. These powers are enhanced versions of the standard Pass Powers and last longer. The tasks are listed below.
Support Mission | Time Limit | Effect Time | Effect |
---|---|---|---|
Exp. Point Power S | 3 Minutes | 30 Minutes | Experience Points received in battle are doubled. |
Exp. Point Power MAX | 3 Minutes | 1 Hour | Experience Points received in battle are doubled. |
Prize Money Power S | 3 Minutes | 30 Minutes | Money earned from battles is tripled. |
Prize Money Power MAX | 3 Minutes | 1 Hour | Money earned from battles is tripled. |
Hatching Power S | 3 Minutes | 30 Minutes | Eggs hatch a little faster. |
Hatching Power MAX | 3 Minutes | 1 Hour | Eggs hatch a little faster. |
Befriending Power S | 3 Minutes | 30 Minutes | Pokémon gain happiness faster. |
Befriending Power MAX | 3 Minutes | 1 Hour | Pokémon gain happiness faster. |
Bargain Power S | 3 Minutes | 30 Minutes | All items bought at all Department Stores, Markets, and PokéMarts are 50% off. |
Bargain Power MAX | 3 Minutes | 1 Hour | All items bought at all Department Stores, Markets, and PokéMarts are 50% off. |
Full Recovery Power | 3 Minutes | One use | HP is fully restored. |
Capture Power S | 3 Minutes | 30 Minutes | The probability of catching a wild Pokémon is increased. |
Capture Power MAX | 3 Minutes | 1 Hour | The probability of catching a wild Pokémon is increased. |
Item Missions
There are two different kinds of item missions. The first kind of mission requires the player to sell an item to the other player at a price 50% higher than its usual cost. The mission fails if the player is turned down.
The second kind of mission requires the player to hide an item somewhere in the other player's world within 3 minutes. The mission fails if the player is spoken to while completing the mission. This mission cannot be selected if the area the item is supposed to be hidden has not been visited by the player in his/her own world.
The areas and places where the item may be hidden are listed below.
Item Mission | Specific Area |
---|---|
Nimbasa City | Between the benches. |
Driftveil City | Behind the market building. |
Mistralton City | In front of the plane. |
Icirrus City | In between the four dancers. |
Opelucid City | In front of the northern gate. |
Lacunosa Town | By the manhole. |
Undella Town | In front of the Villa. |
Route 5 | In front of the Preston the Musician. |
Route 6 | On the bridge right before Chargestone Cave. |
Route 7 | In front of the Celestial Tower entrance. |
Route 8 | In front of the roadsign. |
Route 9 | In front of trashcan by the vending machine. |
Route 11 | In front of the trailer. |
Route 12 | In front of the sign. |
Route 13 | In front of the tree by the bridge. |
Route 15 | In the trashcan by the Poké Transfer Lab. |
Rescue Mission
Rescue Missions give the player the task of finding the Entralink host during a battle and talking to them. The reward(s) are listed below.
Rescue Mission | Time Limit | Effect |
---|---|---|
Battle HP Restore Power | One use | Heals the Entralink host's Pokémon while in a battle. At the end of the battle, the host receives a Revive. |
Battle Mission
Battle Missions require the player to battle the Entralink host in a level-specific Flat Battle using two Pokémon.
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Detailed and complete list of missions; eight in total |
Names
|
Trivia
- Entralink draws inspiration from the Tokyo Imperial Palace.
This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |