From Bulbapedia, the community-driven Pokémon encyclopedia.
Shadow moves (Japanese: ダークわざ Dark moves) are special moves known only by Shadow Pokémon. They have no type and are noted in the games with a series of dashes in place of a type bar. In Colosseum, Shadow moves have regular effectiveness against any type. In Pokémon XD: Gale of Darkness, Shadow moves are super-effective against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon.
Since Shadow Pokémon cannot be traded, these moves are all exclusive to the two GameCube Pokémon RPG games. More accurately, all but Shadow Rush (as this is the only move available in Pokémon Colosseum) are exclusive to Pokémon XD: Gale of Darkness. This also excludes them from use in Contests as they do not exist in Orre.
Many of the Shadow moves are dark, corrupted counterparts of a move that the Shadow Pokémon would normally learn. A major example of this is Shadow Lugia's Shadow Blast, which, like the move Aeroblast, sends a high-powered stream of air at the foe, and can only be learned by Lugia. These moves often have lower power than their non-shadow counterparts, but still inflict more damage due to the aforementoned super-effectiveness. Their usefulness is also increased by their lack of PP, they can be used as often as needed within a single battle.
Although only available in Generation III, Shadow moves can be either Physical or Special moves. Other moves would not be changed until the following generation.
Moves
Game
|
Move
|
Category
|
Power
|
Accuracy
|
Range
|
Description
|
XD
|
Shadow Blast
|
Special
|
80
|
100%
|
|
A wicked blade of air is formed using a shadowy aura.
|
XD
|
Shadow Blitz
|
Physical
|
40
|
100%
|
|
A Pokémon throws this tackle while casting a shadowy aura.
|
XD
|
Shadow Bolt
|
Special
|
75
|
100%
|
|
A shadowy thunder attack that may paralyze.
|
XD
|
Shadow Break
|
Physical
|
75
|
100%
|
|
A shattering ram attack with a shadowy aura.
|
XD
|
Shadow Chill
|
Special
|
75
|
100%
|
|
A shadowy ice attack that may freeze.
|
XD
|
Shadow Down
|
Status
|
—
|
100%
|
|
A shadowy aura sharply cuts the foe's Defense.
|
XD
|
Shadow End
|
Physical
|
120
|
75%
|
|
A shadowy aura ram attack that also rebounds on the user.
|
XD
|
Shadow Fire
|
Special
|
75
|
100%
|
|
A shadowy fireball attack that may inflict a burn.
|
XD
|
Shadow Half
|
Status
|
—
|
100%
|
|
A shadowy aura's energy cuts everyone's HP by half.
|
XD
|
Shadow Hold
|
Status
|
—
|
100%
|
|
The opponent Pokémon cannot escape.
|
XD
|
Shadow Mist
|
Status
|
—
|
100%
|
|
A shadowy aura sharply cuts the foe's evasiveness.
|
XD
|
Shadow Panic
|
Status
|
—
|
90%
|
|
A shadowy aura emanates to cause a confuse condition.
|
XD
|
Shadow Rave
|
Special
|
70
|
100%
|
|
A shadowy aura in the ground is used to launch spikes.
|
XD
|
Shadow Rush
|
Physical
|
55
|
100%
|
|
A reckless move that also hurts the user (also in Colosseum). *
|
XD
|
Shadow Shed
|
Status
|
—
|
100%
|
|
A shadowy aura eliminates Reflect and similar moves.
|
XD
|
Shadow Sky
|
Status
|
—
|
100%
|
|
Darkness hurts all but Shadow Pokémon for 5 turns.
|
XD
|
Shadow Storm
|
Special
|
95
|
100%
|
|
A shadowy aura is used to whip up a vicious tornado.
|
XD
|
Shadow Wave
|
Special
|
50
|
100%
|
|
Shadowy aura waves are loosed to inflict damage.
|
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left.
|