Soak (move)
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- This article is about the move Soak. For the Field Move in Pokémon Ranger games, see Field Move.
Soak みずびたし Waterlog | ||||||||||||
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Range
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Availability
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Soak (Japanese: みずびたし Waterlog) is a non-damaging Template:Type2 move introduced in Generation V.
Effect
Soak changes the target's type to Water, the effect lasts until the target switches out. Soak does not affect Pokémon with the ability Multitype.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
054 | Psyduck | Water | 35 | ' | ||||||
055 | Golduck | Water | 37 | ' | ||||||
118 | Goldeen | Water | 51 | ' | ||||||
119 | Seaking | Water | 63 | ' | ||||||
223 | Remoraid | Water | 49 | ' | ||||||
224 | Octillery | Water | 61 | ' | ||||||
279 | Pelipper | Water | Flying | -- | ' | |||||
456 | Finneon | Water | 54 | ' | ||||||
457 | Lumineon | Water | 66 | ' | ||||||
550 | Basculin | Water | 32 | ' | ||||||
594 | Alomomola | Water | 33 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
V | VI | |||||||||
298 | Azurill | Normal | ||||||||
320 | Wailmer | Water | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Trivia
- Azurill is the only non-Water-type Pokémon to learn this move; however, its evolutions are Water-type.
- Pelipper is the only dual-type Pokémon able to learn Soak.
- Soak is the only move that changes the type of a Pokémon other than the user.
- If Soak is used on a Spiritomb with Wonderguard ability it will then be weak to Electric-type and Grass-type type moves, therefore making it not indestructable.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |