List of glitches in Generation I
This is a list of glitches that occur in the Generation I main series Pokémon games.
In Pokémon Red and Green
Dokokashira door glitch
- Main article: Dokokashira door glitch
Prevented progress
If the player's starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese Pokémon Red and Green.
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Second type glitch
- Main article: Second type glitch
In Pokémon Red and Blue
Item duplication glitch
- Main article: Item duplication glitch
Lift Key glitch
In the Rocket Hideout, if the player is standing to the left of the Rocket Grunt who has the Lift Key and talks to him, the Lift Key will appear underneath the player when he drops it. The player can still move around and collect it if he moves downward.
This glitch was fixed in Yellow, FireRed and LeafGreen due to the Grunt automatically dropping the Lift Key as soon as he is defeated.
Man on roof
If the player does not have the Secret Key to the Cinnabar Gym, and surfs on the east coast and returns to land directly in front of the Gym, a man will appear on the roof of the Gym.
A similar effect happens if the player walks into the Vermilion Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gate to Cycling Road. One of the Trainers in the Gym will be misplaced and return to his usual spot once the text box disappears, and when in the gate there may be a man standing on an object somewhere behind the guard.
Both of these variations of this glitch were fixed in some European versions of Red and Blue, such as the Spanish version, as well as all versions of Yellow.
Old man glitch
- Main article: Old man glitch
Pewter Gym skip
This glitch occurs in Pokémon Red and Blue. It allows the player to enter Route 3 without defeating Brock at Pewter Gym and earning the Boulder Badge. There are two ways to perform this glitch. Both of these variations were fixed in the Spanish (and possibly other European) versions of Red and Blue.
Walking directly in front of the Youngster
To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk on the tile in front of the Youngster at the east exit of Pewter City and close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, and the player will then be forced to follow him. After that, the Youngster will be gone, and the player can walk across where the Youngster used to stand to enter Route 3.
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Walking a tile away from the Youngster
To perform the glitch, the player must first open the menu and move the cursor to "Save" without selecting it. Then the player must walk past the Youngster at the east exit of Pewter City, leaving at least one empty tile between them, which will allow the player to walk two tiles past the Youngster. The player must then close the dialogs with the B-button (not the A-button), then immediately press Start and save the game (the cursor is frozen). The player must then reset the game. The conversation will happen again, but the player will not be forced to follow him. The player can continue walking along Route 3, but if the player walks into the Youngster's line of sight from the east, they will walk down infinitely.
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In all Generation I games
--
- Main article: -- (move)
If a Ditto transforms into another Pokémon and then switches around the copied moves with the Select button, after the battle the Ditto will not have transform and will instead have --.
0 ERROR
- Main article: 0 ERROR
A glitch similar to the Mew glitch that causes Route 6 to become glitched.
0 PP glitch
In Generation I, struggling can be avoided by allowing the game to self-select a move to be used, which can happen to any move used immediately after a Pokémon is defrosted, or due to a handful of moves' effects (Bind, Clamp, Fire Spin, Hyper Beam, Metronome, Mimic, and Wrap) because of the auto-selection involved with partial-trapping moves. A move used with 0 PP in this way would underflow to the maximum possible value, 63 PP, and, due to the way the data is structured, a move that 0 PP Ups had been used on would gain full PP Up status, while those on which PP Ups had been used would lose one PP Up boost. This glitch was addressed in Generation II games and later, which prevent a move from being executed if it has 0 PP.
Cable Club escape glitch
- Main article: Cable Club escape glitch
Critical hit ratio boost glitch
Focus Energy and Dire Hit were intended to quadruple the critical hit rate, but due to a glitch, they instead have no effect if the user is faster than the opponent, or prevent the user from getting a critical hit (0/511 chance) if the user is slower than the opponent. [1] [2] This was fixed in Pokémon Stadium.
Cut glitch
- Main article: Cut glitch
Cycling Road glitch
If the player does not have a Bicycle (or it has been deposited in the PC), it is still possible to reach Cycling Road by holding down the left button while the guard attempts to prevent the player from entering the Cycling Road. Upon entering Cycling Road, the player will be automatically riding a bike, despite not having one.
Deposit glitch
It is possible for the player to deposit all Pokémon except fainted ones and a black out will occur but only after four steps in the same session. In Red and Blue it is possible to progress further by saving the game before traveling four steps to reset the 'remaining step count' to 4 when the game is reset, though this is no longer the case in Pokémon Yellow because the remaining step count was changed to default to 1 step. The player immediately has a black out if entering a battle with just fainted Pokémon.
Draw audio glitch
Prior to Generation II, having the player character draw in a Pokémon battle causes the victory theme to play even though the player has lost.
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Dual-typed Pokémon glitch
In Generation I, Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.
For example, Grass-type moves do neutral damage to Gyarados, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is "not very effective...".
The game prioritizes on which message to display for each 'special' scenario (where normal damage is not dealt) based on each scenario's internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently in this example the game chooses the message for scenario #27, returning the wrong message "It's not very effective...".
This glitch does not occur in Pokémon Stadium.
If an attack is super effective or not very effective against one type and does no damage against another type (for example, Dig against Charizard), the game will erroneously state that the attack missed.
Order of priority of messages
Messages higher on the list take priority to those lower on the list. This list is the reverse order to which they are stored in the game data, which is likely the order they were added to the game.
Error codes
- Main article: Error codes
Evolutionary stone glitch
This glitch is in need of research. Reason: Glitch Pokémon which evolve by items You can discuss this on the talk page. |
Pokémon can be evolved without the use of an evolutionary stone, provided that the player has sent out a Pokémon with the equivalent identifier of the relevant evolutionary stone item and finishes the battle with that Pokémon in the same battle that a Pokémon that evolves using an evolutionary stone levels up.
Much as the starter Pikachu from Pokémon Yellow will refuse to evolve if a Thunderstone is used on it while in the game it is the starter of, leveling up Pikachu and switching to Growlithe will not cause it to evolve, though outsider Pikachu and Eevee will all do so the same as in Red and Blue.
Some glitch Pokémon with unusual evolutionary flags may evolve this way according to the game 'after exposure to an item', which is not necessarily an evolutionary stone.
Pokémon | Stone |
---|---|
Exeggutor | Moon Stone |
Missingno.* | Fire Stone |
Psyduck | Leaf Stone |
Growlithe | Thunderstone |
Onix | Water Stone |
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Experience underflow glitch
- Main article: Experience#Experience underflow glitch
In Generations I and II, level 1 Pokémon using the "medium-slow" growth algorithm will jump from level 1 to level 100 after gaining a low amount of experience points.
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Fishing in statues
The player can use a Fishing rod when facing the right or left of a gym statue. It will always say "Looks like there's nothing in here...", except in the Cerulean Gym, where all the Pokémon obtainable in the Gym can be caught. The player is also able to surf on these statues.
Gate glitch
Certain gates which can be accessed after the player passes Cycling Road will have guards that restrict the player from passing if the Bicycle is deposited in the PC, even though the player does not require a Bicycle.
Ghost glitch
When encountering a ghost in Pokémon Tower without having a Silph Scope, it is possible to see its true identity by viewing the stats of any Pokémon in the player's party. However, this glitch is only graphical, and it is still impossible to fight or catch it.
Ghost Marowak glitch
Using a Poké Doll on the ghost Marowak in Pokémon Tower with or without the Silph Scope will cause it to permanently disappear.
Glitch City
- Main article: Glitch City
Hall of Fame glitch
- Main article: Missingno.#Glitches caused
When glitch Pokémon have been seen on the save file, the player's Hall of Fame is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame.
Haze glitch
If Haze is used to thaw a frozen Pokémon when it still needs to recharge from Hyper Beam, the Pokémon will thaw out but it will be unable to make a move until it faints even if a Fire type move is used later. This glitch was fixed in Pokémon Stadium. It is similar to the Sky Drop glitch in Generation V, because both glitches permanently make the opponent unable to move until fainting or switching (although switching out the Pokémon is normally not possible).
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(Glitch starts at 1:56)
Index 000 post-capture
In Generation I, if the player manages to capture an 'M, an invisible wild Ditto will still be in battle with the player where 'M was before, and the battle will not end. This Ditto can then be caught.
Invisible tree
- Main article: Cut glitch#Invisible tree
There is a tree near the bottom of Route 14. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move Cut.
Intangible PC
In Generation I, there is an invisible PC in the hotel in Celadon City. This fact is explained by the close resemblance between the hotel and a Pokémon Center. This was less a glitch, and more likely an oversight by the programmers, who may have forgotten to remove the code to activate the PC at that particular point, though the sprite of the PC itself is no longer there. It is possible to walk on the tile where the PC is.
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Landing on an NPC
If the player lures an NPC below a ledge that can be jumped over, it is possible to land on top of the NPC.
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Leech Seed and Toxic stacking
If the target of Leech Seed is also under the effect of Toxic, Leech Seed damage will increase every turn as the N value of Toxic increases because Leech Seed and Toxic both use the same damage algorithm (N * max(1, int(0.0625*MaxHP). This was fixed as of Generation II. If the current HP of the recipient of Leech Seed's HP-restoring effect is greater than its maximum HP, its current HP will be set equal to its maximum HP.
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Level-up moves glitch
Pokémon cannot learn moves they should learn at a level if they earn enough experience at once to skip that level.
For a example, if a level 6 Bulbasaur earned enough experience points for defeating a single Pokémon to reach level 8, it will not learn Leech Seed, a move it would normally learn at level 7.
Leveling past 100
In Generation I and II, if a Pokémon is obtained at a level above 100, it can be leveled up with Rare Candies up to level 255. If a Rare Candy is fed to a level 255 Pokémon, its level will be reset to 0. If a Pokémon above level 100 levels up due to experience, its level will be reset to 100.
Mew glitch
- Main article: Mew glitch
Pokémon merge glitch
- Main article: Pokémon merge glitch
Pokémon storage system cloning
- Main article: Cloning glitches#Storage system method
Rhydon glitch
- Main article: Rhydon glitch
Save Surf glitch
The glitch is performed by standing next to a water tile that is facing up, left, or right, walk in that direction and pressing start without letting go of the D-Pad. The game then needs to be saved and reset. When loading the saved data, the player will be facing in the direction that was being held down when the start button was pressed. Using Surf will cause the player to surf on the tile immediately south, even if it is not a water tile.
When loading a saved file, the player usually starts facing south. This is because of the limited data in the game. This glitch causes the player to face in a different direction, which confuses the game.
Selfdestruct/Explosion and Substitute glitch
In Red, Blue, and Yellow using a sacrificial move like Explosion on a Substitute and having the damage break the Substitute prevents the user from fainting. The sprite of the user vanishes regardless.
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Silent Indigo Plateau glitch
In the battle against Blue at Indigo Plateau, if the player evolves a Pokémon in battle and defeats Blue, the music will be muted until Professor Oak comes to congratulate the player.
(Video comparing the battle where a Caterpie evolves, to the same battle where no Pokémon evolves):
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Sprite glitch
The sprite glitch is a glitch that alters the appearance of the sprites in Generation I, making the sprites appear to be cut into pieces or even unrecognizable in some instances.
In Generation I, many glitch Pokémon will distort battle sprites upon their encounter; however, this can be fixed by viewing the stats of a non-glitched Pokémon. There are other methods to the glitch, some of which involve using a Pokémon Center to heal the player's Pokémon when in a glitched area, visiting Glitch City, or catching certain glitch Pokémon.
In other generations, it may occur when a cheating device is used.
Standing on a tree
- Main article: Cut glitch#Standing on a tree
In Generation I, if the player cuts down a tree, stands on the spot where the object was, saves, turns the game off, then loads it, the player will be standing on the tree. It is no longer possible to stand on a tree in later generations, nor is it possible to stand on a boulder.
This glitch occurs because the Generation I engine would not store the data needed to remember that the tree had been cleared. Generation II does not remember this data either, but is not susceptible to the glitch.
Stuck in a wall
If the player lures an NPC into the grass above Pallet Town, she will block the player from following Professor Oak correctly, causing the player to become stuck in the wall of Oak's laboratory.
Trade cloning
- Main article: Cloning glitches#Trading method
Transform assumption glitch
In Generation I and II, any Pokémon that uses Transform is regarded as a Ditto in its new form; this means that if the player catches a Mew or a glitch Pokémon which has used the move Transform, or a Pokémon which has used Transform via Mirror Move, instead they will obtain a Ditto. Mew turning into Ditto was not an issue, because wild Mew could not have been be legitimately encountered. This system was later changed in Generation III, where wild Mew could be encountered.
ZZAZZ glitch
- Main article: ZZAZZ glitch
Glitches involving communication with the Generation II games
Johto guard glitch
- Main article: Johto guard glitch
Shiny Ditto glitch
The Shiny Ditto glitch requires a game from Generation I and Generation II, but only has an effect on a Generation II game. By trading any Shiny Pokémon to a Generation I game, having a wild Ditto transform into that Pokémon, then catching and trading the Ditto into a Generation II game, the Ditto will be Shiny.
Trade evolution glitch
Generation I Pokémon that can evolve by trading can be taught glitch moves through this glitch. This can be achieved by trading a trade evolution Pokémon from a Generation I game to a Generation II, at a level where its evolved form will learn a move not in Generation I. Trading the Pokémon back to the Generation I game will cause the move to become a glitch move.
For example, trading a level 34 Graveler from Pokémon Red to Pokémon Gold will make the Graveler evolve into Golem. Since it is level 34, it will learn Rollout. If it is then traded back to Pokémon Red, it will still have the move, but the game won't recognize it properly since it is a Generation II move, so will become TM05.
References
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This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |