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Wonder Guard
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ふしぎなまもり
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Mysterious Protection
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Flavor text
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.
Effect
In battle
Wonder Guard only allows super effective moves to hit.
It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather conditions or entry hazards. Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up*. In Generation IV, Fire Fang hits even if it is not super-effective, though this was removed in Generation V.
Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0292
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Shedinja
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Bug
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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Pokéstar Studios Pokémon with Wonder Guard
#
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Pokémon
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Types
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First Ability
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Second Ability
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Hidden Ability
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0000
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Majin
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Majin
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Dark
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Ghost
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Wonder Guard
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None
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None
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Please note that Abilities marked with a superscript are only available in the stated generation or later.
- For Generation III and IV games, ignore Hidden Abilities.
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In the anime
Shedinja
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Only super effective moves will hit.
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Pokémon
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Method
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User
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First Used In
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Notes
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When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out.
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Colonel Hansen's Shedinja
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The Princess and the Togepi
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Debut
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Trivia
- Prior to Generation VI, it was popular to hack this Ability onto Spiritomb (Wondertomb) and Sableye (Wondereye), as their complete lack of weaknesses made them completely impervious to all direct damage (barring Fire Fang*, typeless damage moves such as Struggle and Future Sight*, and having their ability changed or negated). As of Generation VI, the two are now weak to the new Fairy-type.
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