User talk:CycloneGU

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ATTENTION!

(Did that get your attention?)

If you are coming here to reply to a message I left on your talk page, PLEASE GO BACK AND REPLY THERE. It's easier for conversation purposes if you keep everything together. I will get an e-mail alert when you reply on your own talk page and I can later unsubscribe from the page when the conversation is over.

Otherwise, please leave a message below. I will respond here to your message. I will not be coming to your talk page if I reply to a message here unless I have a separate concern on a separate topic.

Thank you!

Welcome to Bulbapedia, CycloneGU!
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Thank you, and have a good time editing here!
  Frozen Fennec 02:41, 13 July 2012 (UTC)  
 

Regarding Versions Exclusives and Location Tables

Hello. I'm just letting you know that your point has been discussed, and it's been decided that no change is necessary. The tables' main purpose is to show version-exclusives, and if you have to trade for one, it makes the entire line a version exclusive. Even a newcomer to the series should be able to understand that they only have to trade for one member of the line in order to get the later evolutions. But thank you for your concern about the issue. Crystal Talian 04:36, 10 August 2012 (UTC)

Preview Button

Please try to use the preview button and combine your edits more often. This is to prevent the same page being edited four or five times in a row. Please keep this in mind during future editing. Thanks, --Pokemaster97 21:22, 7 October 2012 (UTC)

I actually thought of things to add after the fact on two of those consecutive edits, hence why I did that. One or two of the edits could have been saved, but when reviewing what I added, I missed individual cases of what I was changing. Even previewing, that happens. CycloneGU (talk) 19:00, 8 October 2012 (UTC)
I understand that happens, that's why I said try. That's why you preview to have a greater chance of catching those individual cases you may have missed. --Pokemaster97 21:22, 8 October 2012 (UTC)

[Image Removed]

Boom, Reshiram.

Please do not discuss the unconfirmed event legends on an unrelated Talk page (in this case Zygarde's). I'm leaving you a friendly reminder so you don't make the same mistake again. Thank. --The Truth aka Relicant 17:11, 2 November 2013 (UTC)

Unfortunately, there is no other page to talk about them. Since Zygarde would be linking to one of them (whichever one is 719, which is suggested from findings on Serebii to be Diancie, then Volcanion, then Hoopa), I thought that was the best place TO bring up the subject. Where else SHOULD I bring this up on the Wiki? CycloneGU (talk) 17:33, 2 November 2013 (UTC)
The Talk page of legendary Pokémon would obvs be a good place to bring up the unconfirmed three. Unless the trio are somehow related to Zygarde, it's irrelevant bringing them up on it's talk page. --The Truth aka Relicant 17:37, 2 November 2013 (UTC)
Alright, I'll take a look there, then. CycloneGU (talk) 17:52, 2 November 2013 (UTC)

Learnset tables

Just thought I would let you know that you only need to put "xy=n" in the header templates, so you don't need to put the "XY|ORAS" before it. Also you don't need to add anything extra (such as "XY|ORAS|xy=n") to the footer templates. Lady Ariel 23:01, 14 December 2014 (UTC)

Noted. I was however looking at the footer and noticing that it does not center correctly, so it might be something to address by tying it to the footer having the added data, and therefore I'm going to keep adding it to the footer hoping it eventually triggers a wider centering range (the code adds the three columns, so the footer needs to account for the three columns too). I noticed a few pages ago one with your abbreviated form, so can change back to that, but the footer still needs re-centering.
I also have plans to compile the full TM list with contest data in a working page in my userspace; I can then use my Notepad to crop the list for each of the 719 Pokémon based on data already on the page without editing that page. If any data is missing or needs further modifications, they can be done after that; such edits will be done one by one as I get to them. They obviously won't all be today; I only plan to set up the tables for those up to Deoxys today, and will take a break to set up my TM page after that. I'll show you what I'm talking about later, and most of THAT editing (after setup) will likely be tomorrow if the Twitch channel I moderate goes on broadcast this evening. CycloneGU (talk) 23:09, 14 December 2014 (UTC)
Please don't change the tables to the version with the contest stats until you are ready to add the information in. This way, we can complete everything in one go. --Pokemaster97 23:14, 14 December 2014 (UTC)
The reason I'm setting up the tables now is because I have the code for the table setup on my clipboard and can do that in one swoop; that way, I don't forget to add the headers in a later edit. That's more important for the Hoenn group than the others, hence why I'm only fixing Hoenn this evening; everyone else up to Celebi and from Turtwig onwards can wait to have their tables set up until I have the info ready. The header is different for every table because of the different types in the header providing the colour, and since I'll be editing in Notepad, that's why I find it easier to get this particular set of tables done now.
Once I have my TM list set up with all the contest data, I'll be continually copying the table into Notepad and cropping the headers and any unlearned TMs by whoever I'm editing so I can just replace all tm5 data with all tm6 data.
I will pause for now and start the TM chart, and maybe I'll change my mind and agree with you. At least that way I can get some of the tables fully completed this evening, so that might be for the best. I might be able to set the top of my Notepad to show "3|xy=n}}" to start, and that can be where I paste from (where the "3}}" is) so I don't forget it. CycloneGU (talk) 23:21, 14 December 2014 (UTC)

Blocked

When someone asks or tells you that you don't need to/should not do something that you're doing, especially a veteran user or staff member, responding with a message that sums up as, "I'm going to keep doing it anyway," or, "I don't care," is not acceptable. You're welcome to respectfully discuss the reasons as to why you were doing the action, but simply shrugging off their message and continuing on (or saying you'll continue on) is nothing short of rude and insubordinate behaviour. Your account has been blocked for 1 week, and I highly suggest you take that time to read up on the code of conduct. - Kogoro - Talk to me - 23:30, 14 December 2014 (UTC)

Your TM template

Beautiful should be used instead of Beauty to reflect the condition's renaming in ORAS.--Cold (talk) 00:20, 24 December 2014 (UTC)

I've actually seen it done both ways with "Beauty" used more often. Do we have a consensus somewhere stating which is correct? In-game does indeed say Beautiful, and I originally went to use that, but Beauty seemed more common. It probably should be "Beautiful" everywhere. CycloneGU (talk) 00:24, 24 December 2014 (UTC)
To my knowledge the consensus is to use the term accurate in the Generation. Which in this case would be Clever and Beautiful for Generation VI, while Smart and Beauty would be appropriate for Generations III and IV. Lady Ariel 01:18, 24 December 2014 (UTC)
I did see "Smart" (which was changed to Clever, both are green) on one of the three pages I had to edit yesterday. I knew I hadn't seen it, so that's where I thought "Beauty" came from.
I had completed the next two Pokémon (Poochyena and Mightyena) in my list, but I think I'm going to agree with Lady Ariel since I already thought the same thing. Going to change "Beauty" to "Beautiful" before posting it (only takes half a second) and then redo the other starter lists - except for the Mudkip family, I already know they're right - around that exact element after modifying my template. I can change them over on other pages as I come across them, as well. Perhaps we can work on the full move database with contest effects at a later time (some change their type, so we need to be careful with that). Details are also still missing from some moves such as Mat Block, which I never realized existed until today (the list labels it "Cool" and, if Serebii were a reasonable guide, it agrees with one appeal and three jam, so maybe that list is done?). CycloneGU (talk) 02:01, 24 December 2014 (UTC)

TM/HM lists

Are you able to check that the pokémon can learn these moves or are you simply guessing that the list from XY is correct against the corresponding moves in ORAS (minus obviously Rock Smash, Dive, and Secret Power) and assuming that nothing has otherwise changed between the games? Because otherwise you would have caught that Ludicolo can learn Gigi Impact and it was erroneously not on the TM list (learns it in both XY and ORAS). Kai * the Arc Toraph 17:20, 24 December 2014 (UTC)

I am simply upgrading the details already in place from X/Y to have contest data. Every entry on the list from X/Y verification is staying on the list; I'm not removing anything for the time being, only adding TM94 Secret Power and the new HMs for Rock Smash (added to the existing TM94 where listed) and Dive (based on research at that very page). I'm not necessarily saying that the list is complete, just updating the accurate contest info onto the existing list. I will be researching the Kalos Pokémon specifically myself for that move after I bring the entire group into OR.
To be fair, looking at Giga Impact now, I see that yes, Ludicolo can learn it. It was in fact Lady Ariel who removed it on January 22, so I'd ask her about its exclusion. I don't have X available to check right now (normally I'd bring it up immediately as I have a Ludicolo and all TMs/HMs there, but leaving for Christmas Eve festivities shortly and may not respond further until later this evening), so can you verify that Ludicolo can learn it in X/Y? If not, then we have to tag it as OR/AS only. I will be continuing to research all of the TM lists even after they are all completed (by me or anyone else) as sometimes data can be erroneously removed, as in the January 22 situation, as by that time I expect to have the last of the TMs myself and can fully confirm every Pokémon's list at that time thanks to a completed Dex I can move in from X. That will allow any errors that get missed like this to be corrected. CycloneGU (talk) 17:52, 24 December 2014 (UTC)
Actually, adding to this, I expect to be finished the game within a week, maybe even in a couple of days (or at least done the final Gym; I've been delaying to confirm I've caught everything, and I just have the last water Routes to finish), so I'll be able to access a few more missing TMs at that time, and can do all but perhaps a scant few before entering the Hall of Fame. TM21 I might not be able to acquire for a while (I have to piss off a Pokémon with herbal medicines, I guess), but as its data is the same as Return I can follow the same guideline for that move. I will be using separate checklists for verificatioh; one is the charts I set up, which I save locally in a folder by Pokédex number to confirm I've done them, and the other will be a checklist I use to individually verify Pokémon (including those I did not edit) within my game. I will be making sure all data is correct even if it isn't at first, and those errors should be minimal. There likely will be a few to add. CycloneGU (talk) 17:59, 24 December 2014 (UTC)
I confirmed it learns it in XY before even writing my message, which is why I said it was erroneously left off and not that you missed it while adding your data. But that comes back to what I asked, which is if you can check that the data you're adding is correct from ORAS in terms of the moves themselves. Missing moves or wrong moves are harder to spot for than missing contest data, so it's only smart you're able to check an entire list than a partial one before adding the info, if only to be thorough.
And PS: you don't need |xy=n in the foot template; it's only for the header. |xy=n is useless text in the footer. Kai * the Arc Toraph 18:24, 24 December 2014 (UTC)
Yeah, Lady Ariel mentioned that as well. I have figured out a bit better how the coding works, as I used to include the version that has the XY and ORAS in the header as well, but it seems that is necessary for some templates (tutoring for instance) and not for others. If I have to replace the footer, I just copy the header and change the "tmh" to "tmf", not even looking at the ending (which, as you said, is irrelevant right now).
Regarding checking the data I'm entering now; when I finish the game, I will be going back and reviewing every one of the Hoenn specimens I've already passed over (even those who can't learn TMs LOL). If something is currently missing from those and not added in the meantime, I will be finding it and adding/removing it. As tutor moves are new to OR/AS, I can already assume those have been checked when added, but otherwise, I agree with you on the three main lists, of which TMs is one of them.
Regarding my game progress, I have nailed down what remains. Corsola and Luvdisc on Route 128 (taking my Super Rod and also going to see if I can quickly find Corsola by sneaking up on it underwater), and Horsea/Seadra on Routes 130-134 (I can evolve for Seadra to save time while looking on Route 128). That will give me white dots everywhere, and that was my goal before unlocking the National Dex and new DexNav species; I can save the new Secret Spots (can anything even be caught in most of those?) and Mirage Spots (change daily or based on party) for later. Just have Bagon, who can't be caught ATM, left over from Meteor Falls. After I can use Waterfall - which is the one that may be a day or two, I'll be playing a bit when I have free time today - I'll be going through and collecting every missing TM I have access to at that point before resuming editing; I'll be using the find data from here to do that, which will serve as a secondary confirmation of that for me as well. The only delay to getting the Gym Badge is actually catching Groudon; if that's fast, I could have the badge this evening and I'm already verifying my lists. CycloneGU (talk) 18:41, 24 December 2014 (UTC)

The word "you"

Not sure if you were in a rush here, but make sure to not use the word "you" in articles, as we are not a strategy guide.--ForceFire 04:18, 29 December 2014 (UTC)

I know, I always try to be careful with that, but one slips out now and then. I know that "you" is not for use outside of talk pages. Not sure how that one got in there! I'm currently doing research for that very page, in fact (see talk page), so I guess I just wasn't as careful with that as I normally would be. CycloneGU (talk) 04:39, 29 December 2014 (UTC)

Minor request

I don't mean to be a hassle... but when you're updating the data for Contest and TM/HM moves, can you also update the Pokédex info? Not all of them have been filled out yet. Thanks in advance! ht14 23:00, 3 January 2015 (UTC)

I actually don't know all of the Pokédex info yet. That's the only reason I'm not updating them all. Many cases are most likely just evolutions or children, so that is something that's easy to update. After seeing something Tiddlywinks was working on, I made a few updates to the Dex locations by zipping through all of the Route articles and the side areas that also have hidden encounters (Granite Cave, Mt. Pyre, etc.).
I'll take a look after I finish the Safari Zone as that takes care of all of the main areas, and I am going to take a break from lists at that time; maybe I can clear out a few entries. The Safari Zone group is the last group I have up, and I'm pushing to finish these and all of Hoenn's species because my laptop will have to go in again for the same repair as two months ago, so I want to get all of the TM lists done by tomorrow just in case I have to leave the laptop for three-four weeks again; I won't be doing this work on any loaner, which means I might have to break for a while. I might still do the Unova and Kalos groups at that point and just keep a folder handy, just because they are not related to earlier generations and there's no cross-generation work to do, and I know I already updated Dex info for them as far as Mirage Forest locations and where they appear after defeating.capturing the legendary, so I will try to make a good list of those before doing editing of their lists so those that have to be evolved or bred can be easily noted.
I'll go back for the current group when I'm done as I haven't fully researched them all and am merely updating the charts at the moment. CycloneGU (talk) 23:11, 3 January 2015 (UTC)
Ah, I see. I meant just in general. There were some like Seel in which you have the information filled out for Contests, but not Pokédex info, so that's why I was wondering. ht14 23:28, 3 January 2015 (UTC)
Indeed. I did Pinsir and Heracross because they're individual and I KNOW where they are found, but that's not the case for everything. Those that are bred or evolved only I will figure out later. Seel I could have marked perhaps, but Dewgong I think is evolve only, so I didn't want to leave it half done. CycloneGU (talk) 23:46, 3 January 2015 (UTC)
Perhaps you have confused what I was saying, haha. I think both location info and Pokédex info are important, but at the very least Pokédex info (the blurb) should be incorporated into the page as well. Eh, in any case, you're helping out a lot, so it's all good. Just wanted more concise edits in one go if anything. ht14 04:34, 4 January 2015 (UTC)
Trust me, when I start working on Unova and Kalos specimens (which is probably going to follow my rematches data acquisition because 1. I might be on a loaner next week anyway; 2. I can play the game regardless of laptop used; 3. I need to get the National Dex in AS!), I will be trying to do more in a single go because I think most of those two sets are missing their OR/AS entries anyway. I'm almost done the Hoenn TM/HM charts, so I'm going to burn through at least to Metagross (seven left in that case!) and leave just the legendaries to do tomorrow, and maybe then I can look for missing data on any Hoenn entries since I have that Dex on AS anyway and can just move Pokémon over. I'm checking legendaries right now to see if their Dex entries and locations are all entered; I just checked the three Regis (all already updated by someone else) when I saw the alert at Tiddlywinks' page. CycloneGU (talk) 04:40, 4 January 2015 (UTC)
Not a problem! No need to be so defensive haha. I was just curious. What you're doing right now is a lot of work as well. Keep up the great work! ht14 04:42, 4 January 2015 (UTC)
Oh, I'm not trying to be defensive (I don't even see now how I'm being defensive, I'm just explaining what I'm up to LOL). =) I was bullied when I was in elementary and high school, so if I seem defensive, I think it's just second nature to me. I also tend to talk a lot at times. Bad habit. CycloneGU (talk) 04:45, 4 January 2015 (UTC)

Monferno page

I noticed that you edited it too many times, some good advice is not only limit edits to a page within 3 edits (before waiting an hour or two before editing it again), but also use the preview button whenever performing delicate operations (which I do when modifying images and templates to avoid accidental mistakes. Those pieces of advice, along with the occasional proof-reading should help as Bulbapedia is one of the few wiki sites where the number of edits on a single page within a timeframe is limited to avoid server stress. -Tyler53841 (talk) 15:59, 9 January 2015 (UTC)

If you look up my page, someone's already made me aware of that (and I knew it then too, just didn't know they had any kind of policy on it as I never ran into that elsewhere). And you are suggesting I leave mistakes I know about for someone else to clean up, which doesn't seem ideal (if I don't edit for a while, they get picked up and fixed). I'm modifying four or five tables at once; I think occasional instances of mistakes that I don't catch in previews or that somehow sneak in without me noticing is fine. CycloneGU (talk) 16:05, 9 January 2015 (UTC)

Tutoring

Are you sure that moves should be included in the prior evolution table if the evolution learns it by tutoring? I've seen it in the past on pages like this (Endure) and this (Covet) where the moves aren't considered exclusive to prior evolutions in games where the tutors exist. Granted I forgot that there were no tutors for Zen Headbutt in X/Y so I wasn't right to completely remove that entry regardless.--Cold (talk) 21:55, 12 January 2015 (UTC)

I've been hesitant on that, myself, but I looked at a Gen. V table and saw the same treatment, so I'm going by history. Besides, Munna's Gen. V treatment was identical. CycloneGU (talk) 23:28, 12 January 2015 (UTC)
I guess I misunderstood your message then lol. What exactly did you mean by "Munna's Gen V treatment"?
Also, for what it's worth, both Ludicolo and Musharna both use the same formatting on their Gen V learnsets for those exact same moves. No sup template, just use of the last parameter, which is coded into the prevo5/prevo6 templates. Same applies to the learnsets I linked in my last message. The implication with those tags isn't that the pre-evolutions no longer learn the moves in B2W2/Emerald/ORAS/whatever, it's that with the tutors introduced in those games those moves are no longer exclusive to pre-evolutions. Basically, if you were playing XY/BW for example, if you wanted Zen Headbutt on your Musharna you would have to learn it as a Munna before evolving it, but in ORAS/B2W2 that's not absolutely necessary because of the tutors. I don't know if any guidelines changed since those pages were made, but that was my understanding.--Cold (talk) 00:51, 13 January 2015 (UTC)
My understanding is that the tutor table does not count. After all, you have to have the Battle Resort (and be finished the game, thus) to have access to Move Tutors. So I think that is why those tables do not count. Therefore, even if a move (like Zen Headbutt in this case) appears in the Move Tutor table, it is still considered exclusive to Munna and not learnable by Musharna. Yes, it can be tutored later, but by that point the player is merely breeding and doing all sorts of post-game stuff. CycloneGU (talk) 01:13, 13 January 2015 (UTC)
That seems like a pretty arbitrary distinction. Don't you have to beat the game to get Munna too? (Honest question, I haven't beaten the game yet myself)--Cold (talk) 01:41, 13 January 2015 (UTC)
No, Munna is catchable in a Mirage Spot. Can do that before the final Badge. Also, you can trade it in at any time after you obtain the PlayNav. The same goes for X/Y (though it's not called the PlayNav I think). CycloneGU (talk) 02:04, 13 January 2015 (UTC)
Alright. I'm still not a huge fan of that particular reason (the Endure tutor in Emerald is post-game and Slaking isn't, for example, yet its page still uses the tags), but I guess I'll drop the issue for now.--Cold (talk) 02:26, 13 January 2015 (UTC)
If you'd like, ask a higher staff member about it. I've been wondering why they have tutor moves and exclusive moves including the same entries, but I just formulated what I think is a reason for it. They might be able to give you a better answer, and it could help me as well. CycloneGU (talk) 02:45, 13 January 2015 (UTC)

Separate entries

We do that only if the Formes have different compatibility (like Move Tutors for Giratina), since from what I've seen, this is not done for Rotom or Shaymin. Eridanus (talk) 19:14, 13 January 2015 (UTC)

The STABs differ between formes, which is the reason it was added. While Psyshock is not different, Thief, Fling, and Shadow Ball are, and need both entries. I just split it for all moves to keep consistency.
If it's not necessary and within the manual of style to have only one entry where there is no difference, then by all means do whatever is right. CycloneGU (talk) 19:17, 13 January 2015 (UTC)

User template

You don't need to wait for a template to be mainspaced before using it in the userspace. So you can use {{User:CycloneGU/Template:Sdex}} on your Shuffle page and actually start working on it. glikglak 13:14, 25 February 2015 (UTC)

Okay, good to know. I guess it's not possible to use templates created in the userspace (started a List of routes project too, same problem with only North working on the original template), but I'll experiment with it now that I have the Rdex setting. It might be better that I looked up that page first, anyway. =) CycloneGU (talk) 17:12, 25 February 2015 (UTC)

Braixen not learning a new attack upon evolution

Let me rephrase: I'm just saying that before Braixen's evolution, whenever a Pokémon evolved in the XY series, they immediately used a move that they did not know before evolving. When Fletchling, Froakie, Goomy, and Luxio evolved, all four Pokémon instantly used an attack that they did not know before evolving. Fletchinder used Flame Charge, Frogadier used Aerial Ace, Sliggoo used Dragon Breath, and Luxray used Electric Terrain. Now for Braixen's case, as soon as she evolved, she used Flamethrower, an attack she already knew back when she was a Fennekin. --PKMNAdventurer (talk) 20:18, 14 March 2015 (UTC)

I'm not arguing that Braixen did not use a move it knew already (even though I have yet to see the episode; even Goomy's arrival still hasn't aired in North America, after all, and won't for two weeks). I'm just saying we can't prove it didn't learn a move unless it uses all four of its known moves before showing off a new move. If Braixen shows a new move before doing that, then we will have to simply word that Braixen did not immediately use a new move upon evolution, not that Braixen (I always spell that wrong, third time correcting it while typing this...) didn't learn a new move.
Even with that said, however, there are a lot of episodes left. This falls in line with the other trivia. Another Pokémon will evolve in a future episode, and it may or may not learn a new move. We can't really include this trivia until it's the only case in the series. CycloneGU (talk) 22:48, 14 March 2015 (UTC)

Syntax

When referring to Legendary Pokémon, "Legendary" is always capitalized. And when a type is used as an adjective (Water-type Pokémon), there is a dash; when a type is used as a noun (Squirtle and Wartortle are Water types), there is not. Check here if you need to double check. glikglak 14:16, 22 April 2015 (UTC)

I knew about the dash; I probably just omitted it in error somewhere.
On "Legendary", I was actually considering capitalizing it so I could use the Wikilink on each page (as, after all, someone might not know what that means if that page has material from their first Pokémon game at all). I didn't know it was actually treated as a noun here, so I guess you learn something new every day. =) CycloneGU (talk) 15:53, 22 April 2015 (UTC)
Upon review, I think this stems from Leafy Expanse, Dewdrop Bay, and Ember Mountains, where I now see dashes are missing. I'll go ahead and add them. I had copied and pasted what was already there. I've gone ahead and started adding a Legendary Pokémon Wikilink to all of the pages, meanwhile. CycloneGU (talk) 16:46, 22 April 2015 (UTC)

White Ruins

I imagine you aren't that involved with the anime, so this is a reminder to please use the template {{an}} when linking to pages with the (anime) disambiguation. --Abcboy (talk) 01:14, 23 April 2015 (UTC)

I have edited in anime areas before, but you are right in that I didn't know that template even existed. I'll go back to the ones I already edited and fix them after reading up on that.
Thank you for taking the disambiguation page suggestion, by the way. It seemed the cleanest solution even with having to relink 50+ pages. CycloneGU (talk) 01:16, 23 April 2015 (UTC)

Shuffle Assumptions

Assumptions are not permitted for anything, including cases of assumption based on incomplete information from data mining. The only data that belongs on articles is that which is verified as 100% truthful. - Kogoro - Talk to me - 16:34, 29 April 2015 (UTC)

So the HP data is therefore not usable, either? CycloneGU (talk) 16:53, 29 April 2015 (UTC)
HP data from data mining should be safe, since it's clean, non-assumed information. Claiming Mega Banette as a Competitive Stage, however, is an assumption and shouldn't be put onto the article until the stage is made public. - Kogoro - Talk to me - 17:00, 29 April 2015 (UTC)
Fair enough, I'll hide that for now and put in a commented version (including the re-tabled Mega Blastoise entry I already created) for when it's released. I was trying to not post any information we did not know such as number of winners, time limit, etc., but as the stage format looks exactly the same, I considered it a safe assumption (unlike Pinsir, which I can't begin to guess at).
I'm also going to prep a list of all the Pokémon not yet in Shuffle so I can create a comment section from which we can just copy and paste as new Pokémon are added. I'll include the types and abilities from the list and an instructing comment for anyone editing who hasn't edited there before. Obviously, right now, it's incomplete and unverifiable information, but as it will be commented, we can pull and verify data for caught species as we catch them (we'll have to add the base power in most cases, anyway). That way, every Pokémon line is done and formatted and ready to go, we just can't list the full order yet as they probably don't even know themselves, let alone us (hence all the "999" entries for the in-game Dex).
Regarding the comment to change the word "list" to "Pokédex" on the one talk page (since the game data uses Pokédex), I presume that's a safe move to make? A template I can't change would have to be updated to allow for it, so the redirect would stay until that change is made, or could even stay for the sake of other pages linking (though the linking template would still need updating). CycloneGU (talk) 17:09, 29 April 2015 (UTC)
I see you've already edited Pokémon Shuffle again, so I'll instead leave that as is for now. CycloneGU (talk) 17:11, 29 April 2015 (UTC)
I don't see much point in adding all of the other Pokémon to the Shuffle list at this time, even if they're commented out. Since people will have to edit the list anyway to reveal them & put them in the correct order, it would be just as fast to manually add the entries as we go along and catch them. - Kogoro - Talk to me - 17:14, 29 April 2015 (UTC)
I see your point. I'll simply work on the HP data, then, as that's pretty much the best data in there. I've left all the 50s out in the ability list (I mean, Yamask and Cofagrigus can't both be 50, that seems wrong), so it will draw attention to the incomplete entries when we finally get them in the game and we'll correct them then. I'll keep tabs on future dumps with actual HP data in them as well. CycloneGU (talk) 17:20, 29 April 2015 (UTC)

Surveillance Dunes (Starlight Islands)

Okay, so

  • Zygarde is the Special Boss
  • Noivern is the Two-Star (Back) boss only found there
  • Maractus is the Entrance boss and is found as a normal enemy onwards
  • Exeggutor is the One-Star boss (Center) ditto with Maractus
  • Pokémon that are on all levels include Noibat, Patrat, Watchog, Nidoran♀, Nidorina, Exeggcute, Sandile, Krokorok
  • Donphan accompany Zygarde on the Special level only

I mentioned the last one because I'm fighting Zygarde right now --BlueJirachi (talk) 01:05, 1 May 2015 (UTC)

I actually have an image uploaded with Exeggutor. Check the main article talk page.
Donphan, Zygarde, and Noivern I know about. Look under "Pokémon --> Captured Pokémon" while in the courtyard to see how; the Dex lists all habitat information provided you have the Balloon needed; if not, it says "Unknown" if it can't be caught elsewhere, such as Growlithe if you do a castle challenge with it before the Legend Balloon is even available).
The only ones I need habitat info for are on your talk page. I've inputted guesses and used other sources to feed the information into my document, but left the ones not in my Dex with their species name in a separate column in my list; I thus atill have to verify it. Once I have it all, every single table will be finished an the rest is cosmetic; I'll also be happy to send you the list so you can update Pokémon pages once the template for Pokémon articles is ready for it! I'll double-check the tables on Starlight and fill in everything else I have in all areas, too. My order of work will be Starlight, Distortion, and then Plasma (Plasma might only need a couple more in spots, and I think Legend is actually done - with the picture and caption, too!). After that, I'll go back and double-check every list.
I'm just working on a sandbox page right now. I'll get to some screenshots before Starlight. I'm trying to get Legendaries on some selection screens, too. CycloneGU (talk) 01:46, 1 May 2015 (UTC)

More on Starlight Islands

In the listings for Wishing Star Tower, 216 and 217 are identified as Slugma and Magcargo, respectively. Since I don't have the Starlight Balloon, I don't know which evolution family is right. If you could please fix this, that would be much appreciated. Bigpboy (talk) 01:25, 8 May 2015 (UTC)

Good catch. The text says Slugma and Magcargo, so I checked those first. They are for Volcanic Ravine. Teddiursa and Ursaring aren't in Starlight anywhere. I double-checked other sources, and I think those were errant entries that somehow showed up there by mistake. Sneasel is a boss, so I'm correcting that. Thanks! CycloneGU (talk) 01:30, 8 May 2015 (UTC)

Battle Trozei

The first two zones were made in the userspace with a specific template to display the wild Pokémon layouts. Format's barebones but they have the important data. glikglak 00:34, 1 June 2015 (UTC)

Wow. Did we prefer to go with a graphical format? I didn't know that was even possible. Though, to be fair, I can use videos (thus saving me from replaying everything) to note Pokémon locations; heck, I actually left out the ones that appear in groups. Maybe that's what "order" should mean; everything with a 1 or 2 or such appears together, and location could be a cell. CycloneGU (talk) 00:39, 1 June 2015 (UTC)
Also, I had no knowledge of those at the last edit was in February on at least one of them and I just got the game recently. CycloneGU (talk) 00:39, 1 June 2015 (UTC)
Noting Pokémon placement is certainly something we want; they drop down into the box depending on where they are up top. I'm not sure how well that'd be achieved only using text. I might try to gussy up the tables, but feel free to move any of the relevant data to the mainspace page. glikglak 00:54, 1 June 2015 (UTC)
Does this work? CycloneGU (talk) 00:56, 1 June 2015 (UTC)

Sidegame Templates

The colors for games are the corecolor used in the infobox on their pages. Battle Trozei actually uses defense color. glikglak 18:36, 2 June 2015 (UTC)

Which one is that colour? I can go back and change that, as well as in my sandbox. I matched Battle Trozei to Trozei as I thought they were the same, and I did the same with Shuffle because it's the same type of game. I have no problem going back and correcting these if needed. CycloneGU (talk) 19:51, 2 June 2015 (UTC)
Defense color is the name of the color. glikglak 19:55, 2 June 2015 (UTC)
So "defense color" instead of "fire color" for instance? Didn't even know that was a colour. How would I be able to check which game uses which colour; is there a list somewhere, or is it defined by the game article's infobox? CycloneGU (talk) 20:01, 2 June 2015 (UTC)
By the infobox. Check your edits again; you've been putting Battle Trozei locations under Shuffle. glikglak 00:38, 3 June 2015 (UTC)
I have? I'll review that. I did later find the infobox and found "beauty" in there, so labeling should at least be fine now. I was going to say defense is still yellow, but then realized the defense colour scheme could change someday and they would then match the new infobox as a result, so I kept that to myself. LOL
Checking the Kalos pages in full now. CycloneGU (talk) 00:54, 3 June 2015 (UTC)
I see Lady Ariel already corrected the recent ones. I'll check back to some older edits just to be sure I didn't do that anywhere else. CycloneGU (talk) 00:56, 3 June 2015 (UTC)

Braixen Picture

Oh really? Well I already agreed on having it placed as an "as a newly evolved POKEMON" picture like Ash's Charizard (http://archives.bulbagarden.net/wiki/File_talk:Serena_Braixen_newly_evolved.png), but alright then. To be honest, I feel this picture is a better representation of a solo pic for Serena's Braixen anyway.-- --Handmaiden 101 (tAlk) 22:52, 4 June 2015 (UTC)

Indeed, I looked after the image was reverted because I was curious and the first five I brought up didn't include the trainer in the infobox. The image there now doesn't belong there. So I believe you were justified in trying to put that image there, but like me, just didn't know there was a filename convention. As the image can be used somewhere, it should just be moved, not outright covered up. That's why I'm trying to get assistance moving stuff around. =) CycloneGU (talk) 22:59, 4 June 2015 (UTC)

Shuffle/Battle Trozei sprites

The sprites between the two games are not identical: the Shuffle sprites has an added "shine" where the Batte Trozei sprites use flat colors. Additionally, I've heard you don't seem to have any proper graphics editing tools; I'd recommend paint.net or GIMP. --Abcboy (talk) 21:36, 11 June 2015 (UTC)

The images themselves were first provided in a single file, from which I ripped 130x130 chunks and saved individual files without editing the images further. All are the same PNG format as the original file. I actually used Online Image Editor to add transparency; the "Test000" upload includes that transparency. Is there a difference between it and paint.net? CycloneGU (talk) 21:51, 11 June 2015 (UTC)
That is, other than the fact that I don't need to use the Internet to convert images like with the online one. I'll download it to see how it works. LOL CycloneGU (talk) 22:03, 11 June 2015 (UTC)

Walkthroughs

Are you the kind of person who likes to work on:

  • ...massive and underrated projects?
  • ...for underrated spin-offs?

If so, then look here! --Abcboy (talk) 17:27, 24 June 2015 (UTC)

Ignoring that that sounds like an infomercial ad...*grin*
I was mainly doing them for the Pokémon mining data, and not necessarily for walkthrough purposes. It might be something to do. The problem I have is that I can't play one of the titles (Rumble U), and would have to purchase another (Rumble Blast). It's interesting that Shuffle and Rumble World are both up there, too. CycloneGU (talk) 17:39, 24 June 2015 (UTC)
Should add, it's better I get all of the core information in, after which videos and personal play (new save files or otherwise) would let me be able to give better strategy than just replaying stages. CycloneGU (talk) 17:40, 24 June 2015 (UTC)

Staff talk pages

It's not really appropriate to interject yourself into sections posted on a staff member's talk page. In the future, please leave questions and concerns posted on staff talk pages to be handled by the staff. Thank you, - Kogoro - Talk to me - 06:31, 8 July 2015 (UTC)

Sorry, I just have seen the conflict in that area and wanted to try to offer help. CycloneGU (talk) 06:41, 8 July 2015 (UTC)


Thanks

Thanks Friend for telling me.Atrebute Pokefan (talk) 10:05, 19 July 2015 (UTC)

Detailed Skill effects

Our French EP partner has some interesting information regarding the exact multipliers regarding the damage for each Skill. If possible, can you verify this information and integrate it into User:Abcboy/Skill? --Abcboy (talk) 04:59, 21 July 2015 (UTC)

I'm glancing at it right now. I used Translate and got, for once, a very good English translation (don't try the anchors, they won't work), so I have something workable here. Interesting bits:
  • "A Pokémon sees its power increase earning levels" - I think you already covered this at the list page since Lv.1 base power is listed on that page.
  • "A combo multiplier applies to inflict damage" - this is unrelated, but still useful information to incorporate somewhere, and lends credence to the information that the best competitive scores will be chains kept going without a break for the entire minute, as the 50th onwards nets 1.4x (also good for Expert Stages).
  • "Align Pokémon by 4, 5 or 6 increases the damage" - This I figured out, but not the numbers. I never studied it, I just knew 5 brought up over 300 in many cases. 80^2*2 (super-effective plus five chain combo) is indeed 320. We already know types have an influence.
That can be worked in somewhere, but what you are asking about is examples like Pyre having 1.2x damage. There's a note, interestingly, that says the damage multiplier applied for all other Fire types in a row in that chain (they say "fire alignments" in the translation). Attack Order (original text "Attaque en Série", or Hitting Streak) mentions 1.2x and notes "can be raised to the power of the number of turns in a row where this species made exclusively links". I get that, if the same Pokémon keeps matching in a chain, the power increases; however, I don't know if that can be interrupted, and we have that it says (per the game) that it does more damage the more times in a row it is triggered. Interesting!
So yeah, I can take a look at this, but it'll be a little while to place all the translations and everything together with the right information (I have to use the original version to check against your table and construct the data together using what I grab with it). Also won't be done this evening as it's getting late now. What I might do is just create a userspace copy of the table rows and edit it accordingly until it's worked into the table; my sandbox should serve well for that purpose. CycloneGU (talk) 06:00, 21 July 2015 (UTC)
Started working on this.
For now, I put the table in my sandbox and have changed the headers to English (I left out the main header, but I can fix that with something else). Steps for the project are as follows:
  • Change names of all of the skills to English.
  • Reorder the page with the English names.
  • Copy and paste of what we already have for descriptions, though we can analyze this for additional things (the notes are English in that too!).
Once the Sandbox version is complete, we can start looking at either editing that version to replace the one already at your page or we can just add items to what's already on the page. Either way, I've put your Edit tag on the page, so feel free to play around (*ba dum tss*). CycloneGU (talk) 19:30, 21 July 2015 (UTC)

MissingNo.

It's filler data, not an actual Pokémon, so comparing it to Feraligatr is a bad idea. "No." is used in the English language to shorten the word "number". The games impose a 10-character limit on Pokémon names so NOA called Missing Number "MissingNo." to make it fit. SatoMew 18:04, 1 September 2015 (UTC)

Expanding the first word on the page to "Missing number" is more wrong. We go by what appears in-game. The glitch Pokémon's name is "MissingNo.". Therefore, that's the title of the page. Feraligatr is a perfectly valid example. We can also use Fletchinder, which in Generation 1 might have been "Fletchindr". CycloneGU (talk) 18:09, 1 September 2015 (UTC)
A simple explanation for the meaning of the name in the lead is not wrong, it's the proper course of action. And no one is suggesting to move the article to "Missing Number" but to "MissingNo." Plus, like I said, "No." and "no." have a very specific definition in the English language. The reason why CamelCase matters in Missing Number's short name is because it easily distinguishes the two words. SatoMew 18:20, 1 September 2015 (UTC)
The explanation can follow in the second line of the same paragraph. It's customary for the page title and the name referred to in the first paragraph, in bold, to always be identical. There's nothing forbidding explanation of why it's abbreviated in-game, but that's the in-game name and it's the official page name as well. CycloneGU (talk) 18:35, 1 September 2015 (UTC)
The article's title was already mentioned in the first sentence of the lead so no consistency was broken. Articles don't have to be exact replicas of each other, that's purposeless. SatoMew 18:39, 1 September 2015 (UTC)
You're not listening. In the article "Apple", an article begins, "An apple is" or "Apples are". That's what I'm talking about. The article title is "Missingno." (and I agree on capitalization needing to change to "MissingNo.". Therefore, that's what the article starts with. CycloneGU (talk) 18:43, 1 September 2015 (UTC)
That's exactly what I'm criticizing. Enforcing that for the sake of an intended consistency, especially if the alternative is not bad or incorrect, is inexplicable. SatoMew 18:55, 1 September 2015 (UTC)
You're still not listening. I have already noted that the official in-game name is "MissingNo.". Therefore, that is the page title. Nothing more, nothing less. An explanation of the name (which I placed in an appropriate fashion) is certainly allowed. CycloneGU (talk) 18:57, 1 September 2015 (UTC)
We're no longer discussing the article's title, we're discussing the contents of the first sentence in the lead. Saying "Missing Number (Japanese: けつばん Ketsuban, lit. "missing number"), displayed as MissingNo. in-game due to the ten-character limit in Western Generation I games, is a [...]" or "MissingNo. (Japanese: けつばん Ketsuban, lit. "missing number"), short for Missing Number, is a [...]" doesn't take away the consistency of standard lead sentences as far as anyone is concerned. The fact that the article's title or the in-game display name is MissingNo. is irrelevant because there is nothing in the lead sentence denying or saying otherwise. SatoMew 19:05, 1 September 2015 (UTC)

(resetting indent) The custom is to say "MissingNo. (Japanese: けつばん Ketsuban, lit. "missing number"), an abbreviation of 'Missing Number' in-game due to the ten-character limit in Western Generation I games...". This custom meets Wiki convention (not just here, but pretty much everywhere) in matching the item being described to the item in the title. A description of "Missing number" belongs on an article titled "Missing number", not at an article titled "MissingNo.". CycloneGU (talk) 20:17, 1 September 2015 (UTC)

Cyclone is correct. The first (or lead) word is the page title. Just look at all the other pages, they all have the article name as the first word. It's how things are done... on every wiki.--ForceFire 04:24, 2 September 2015 (UTC)
"If possible, the page title should be the subject of the first sentence. However, if the article title is merely descriptive—such as Electrical characteristics of dynamic loudspeakers—the title does not need to appear verbatim in the main text."
"When the page title is used as the subject of the first sentence, it may appear in a slightly different form, and it may include variations, including synonyms. Similarly, if the title has a parenthetical disambiguator, the disambiguator should be omitted in the text."
If you're going to make such a bold claim, especially about other wikis (including Wikipedia), then at least try to source it. Their guidelines even provide United Kingdom as an example of this. SatoMew 12:30, 2 September 2015 (UTC)
We are not Wikipedia. Missingno. is not a descriptive, "missing number" sure, but not Missingno. It's a name that the official sites have used.--ForceFire 13:08, 2 September 2015 (UTC)
I wasn't the one mentioning other wikis. Here's the quote from our Manual of Style: "The full name of the subject of an article should appear within the first few words of the article itself. Alternate and popular names may be described later." Nowhere does it claim that the first word has to be the article's title. SatoMew 13:16, 2 September 2015 (UTC)
And the full name of Missingno. is... well, Missingno. as it is a term used by the official site.--ForceFire 13:54, 2 September 2015 (UTC)
No, the full name of MissingNo. is Missing Number because "No." is a standard English-language abbreviation for the word "number" and it's used to label this particular in-game error handler to comply with the technical limitations. Its Japanese name 欠番(けつばん) even proves that it is indeed Missing Number. Official sources don't deny it either, they simply don't mention it because it's obvious. SatoMew 17:24, 2 September 2015 (UTC)
Why are you so adamant to get the article changed to "Missing Number"? In-game, the Pokémon name is "MissingNo.". That's what the article title should be, and is (though I agree with you on capitalization). That's ALL it will be. Stop fighting this. CycloneGU (talk) 00:06, 3 September 2015 (UTC)

Calvin

Yay! You found the last card. I was the one who added all the other ones. I'd been fighting Calvin for weeks but couldn't confirm the last one was another energy. Thanks! Purple Bavarois (talk) 16:31, 30 March 2016 (UTC)

The Energy cards are the worst ones to try to find. You just know some will end up in prize cards, so you have to let them KO your Pokémon and hope they get all the energy in the five you allow them to have. I play Basic Blue in my games with the TC while looking for decks because Stormy Seas heals the small hits, and if they bring out a big threat, you just bring out Gyarados or Articuno to neutralize the threat after they get the prize cards you want them to have by KOing spare Magikarp. I can get them to the final card in almost every game, but some like to hold on to their cards (Calvin is one), and some don't have Sycamore to just throw their cards away (Calvin is one of them), so those kinds of things make it difficult. Calvin's card setup is just bonkers, as well; so many basics, there's no need for so many basics, find something more useful.
The irony is I thought the final card might be another Crushing Hammer, so I brought in Basic Green. When he was down to one prize card and still didn't dislodge the second Double Colorless, I decided to count the energy. 16 on the board, 9 in the discards. It was like a deja vu moment. LOL CycloneGU (talk) 18:46, 30 March 2016 (UTC)
Yeeeeah. It's tough. Zach was easier because he has two or three energies of each type. Calvin and Mick were tougher, and I haven't started on the other ones yet. One day we'll complete everyone! Purple Bavarois (talk) 18:51, 30 March 2016 (UTC)