Special stage
Special Stages (Japanese: イベントステージ Event Stages) are stages in Pokémon Shuffle that are released periodically, giving access to Pokémon who cannot normally be found in the normal Main Stage path or Expert Stage path. There are a variety of Special Stages including Competitive Stages, where players can compete to win special items, in addition to many other types of stages making new Pokémon available for capture.
Special Stages are available for those who complete the first 11 stages of the game, are downloaded during the Check in process, and can only be played during the limited event period. All Special Stages use "SP" as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage. Stages are available to be played from 06:00 UTC of the first day of the event period until 06:00 UTC of the last day of the event period.
Pokémon Shuffle Mobile was released first on August 25, 2015. Pokémon Shuffle and Pokémon Shuffle Mobile run events on different schedules. Unless explicitly noted, events released after this date can be assumed to be run on both platforms. Events preceding this date were only available on 3DS.
Commemorative Events
Launch Special: Meet Mew
Launch Special: Meet Mew (Japanese: 発売記念イベント ミュウ Launch Event: Mew) was the first Special Stage, extending the list of Pokémon from 158 to 159 entries. Mew's stage format on the second release would later be followed for the "Great Challenge" series as well as for the various releases celebrating game download milestones.
Mew's original event ran from February 18 to March 9, 2015 and gave 1,000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name. To this point, Mew's original event and Shaymin's stage are the only ones outside of weekly events to offer multiple first-time rewards for stage completion; since both stages were either patched to change this or run again later without it, this was presumably a bug.
On Pokémon Shuffle Mobile, Launch Special Stage (Japanese: 配信記念ステージ Distribution Commemorative Stage) was a Special Stage initially playable from August 24 to September 28, 2015 to commemorate the game's mobile release. In it, Mew was made available to Shuffle Mobile players with an initial reward of one Jewel. Similar to Pokémon Shuffle, it was extended under the name "Mew Strikes Again" and allowed players who completed the original Mew event to receive an additional Jewel.
Mew was repeated later for both versions under Commemorative Event.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Mew | Psychic | 4,896 | 20 | 10% | 4% | 5 | February 18 to March 23, 2015 (3DS)* | |
Mew | Psychic | 4,896 | 20 | 3% | 3% | 5 | August 25 to October 12, 2015 (Mobile)* | |
3.5 Million Celebration
3.5 Million Celebration (Japanese: 350万DL記念イベント 3.5 Million DL Commemorative Event) was a Special Stage released to celebrate 3.5 million downloads. Celebi was made available from April 27 to May 18, 2015 with an event called "Celebi Enters!". Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.
Celebi was repeated later under Commemorative Event.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Celebi | Psychic | 9,616 | 20 | 10% | 3% | 5 | April 27 to May 18, 2015 (3DS) | |
4 Million Celebration
4 Million Celebration (Japanese: 400万DL記念イベント 4 Million DL Commemorative Event) was a Special Stage released to celebrate 4 million downloads. Shaymin was made available from May 25 to June 15, 2015 with an event called "Shaymin Enters!" Players received 1,000 Coins upon their first successful completion of either stage.
While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.
Shaymin was repeated later under Commemorative Event.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Shaymin | Grass | 12,237 | 22 | 20% | 3% | 5 | May 25 to June 15, 2015 (3DS) | Land Forme | |
4.5 Million Celebration
4.5 Million Celebration (Japanese: 450万DL記念イベント 4.5 Million DL Commemorative Event) was a Special Stage released to celebrate 4.5 million downloads. Manaphy was made available from June 22 to July 6, 2015 with an event called "Manaphy Manifests!" Players received 1,000 Coins upon their first successful completion of the stage.
Manaphy was repeated later under Commemorative Event.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Manaphy | Water | 6,345 | 12 | 12% | 4% | 5 | June 22 to July 6, 2015 (3DS) | |
Commemorative Event
Commemorative Event (Japanese: 記念イベント Commemorative Event) was a Special Stage first released to celebrate 5 million downloads. While the milestone was reached on the 3DS version, the stage was also available on the Mobile version. Diancie was made available from September 14 to 28, 2015 with an event called "Diancie Is Set to Dazzle!" Players received 1 Jewel upon their first successful completion of this stage.
Mew's launch stage was also released alongside Diancie's stage under the "Commemorative Event" name. The stage data matches that from the previous version of the stage seen in February 2015.
Celebi's special stage was later released on both versions to commemorate Pokémon Shuffle Mobile reaching 4 million downloads. Players received 1,000 Coins upon their first successful completion of this stage.
Mewtwo's special stage was later released to celebrate Pokémon Shuffle Mobile reaching 5 million downloads. Players could use items for free, but only received 20 coins for the first clear and 10 for subsequent clears. Shaymin's special stage was also released to celebrate Pokémon Shuffle Mobile reaching 5 million downloads.
Mew's second launch stage was rereleased again from February 15 to March 8, 2016 to celebrate the 20th anniversary of Pokémon Red and Blue.
Manaphy was released in Mobile in April 2016 to celebrate Pokémon Shuffle Mobile reaching 7 million downloads. At the same period, it came in 3DS as Great Challenge instead with event titled Manaphy Appears.
Event | Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Diancie Is Set to Dazzle! | Diancie | Fairy | 9,680 | 20 | 3% | 4% | 5 | September 14 to 28, 2015 | |
Mew Manifests (2015 only) Mew Appears |
Mew | Psychic | 4,896 | 20 | 3% | 3% | 5 | September 18 to 28, 2015 (3DS) February 16 to March 8, 2016 (3DS and Mobile) April 26 to May 17, 2016 (3DS and Mobile) | |
Celebi Enters! | Celebi | Psychic | 11,044 (3DS) 9,616 (Mobile) |
20 | 10% | 3% | 5 | October 26 to November 9, 2015 | |
A Legendary Opportunity | Mewtwo | Psychic | 5,200 | 20 | 100% | 0% | 5 | December 15, 2015, to January 19, 2016 | |
Shaymin Appears | Shaymin | Grass | 12,237 | 22 | 20% | 3% | 5 | December 22, 2015, to January 5, 2016 | |
Commemorative Event | Manaphy | Water | 6,345 | 12 | 12% | 4% | 5 | April 12 to 26, 2016 (Mobile)* | |
Great Challenge
Great Challenge (Japanese: スーパーチャレンジ Super Challenge) is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.
The Hoenn Legends Stages (Japanese: 映画公開記念ステージ Movie Public Commemorative Stage) were a series of stages where the Pokémon of the weather trio were made available again from July 24 to September 3, 2015 for the Japanese release of Hoopa and the Clash of Ages, with the available Pokémon rotating weekly. Rankings from each stage's first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.
In Pokémon Shuffle Mobile, most of the Great Challenge stages require multiple Hearts or coins to be played. See Notes below for information of cost to play. Unless otherwise specified all stages require 2 Hearts to play (Stages requires coins to play cost only 1 Heart.)
The November re-release of Keldeo on the Mobile version introduced the first instance of a coin cost per playing of a stage.
For Dusknoir's stage, the second run's event title was changed to different titles on each system. Originally, both versions called it Dusknoir Descends!. On 3DS, it was known on the second run as Dusknoir Appears!; on Mobile, it became Dusknoir Returns!.
Electivire becomes the first event that requires coins per play in 3DS. Groudon's May 2016 re-release becomes the first Pokémon to drop Skill Booster in both versions.
Event | Pokémon | Type | HP | Moves | Catchability | EXP | Initial reward | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||||
Kyogre Makes a Splash | Kyogre | Water | 9,214 | 30 | 5% | 3% | 5 | 1 Jewel & 200 Coins (3DS) | March 9 to 22, 2015 (3DS) | N/A | |
Kyogre Makes a Splash | Kyogre | Water | 8,468 | 18 | 10% | 3% | 5 | 500 Coins (3DS) 200 Coins (Mobile) |
July 24 to 30, 2015 (3DS) August 14 to 20, 2015 (3DS) September 4 to 18, 2015 (Mobile) November 2 to 16, 2015 (Mobile) |
Hoenn Legends Stage ① (3DS Aug 2015) Cost 2 Hearts per play (Mobile) | |
Kyogre Appears | Kyogre | Water | 8,468 | 18 | 10% | 3% | 5 | 200 Coins | March 29 to April 12, 2016 May 24 to June 7, 2016* |
Cost 400 coins per play* | |
Keldeo Rears Its Head | Keldeo | Water | 13,051 | 20 | 15% (3DS) 12% (Mobile) |
4% (3DS) 3% (Mobile) |
5 | 5,000 Coins (3DS) 200 Coins (Mobile) |
March 23 to April 5, 2015 (3DS) September 28 to October 12, 2015 (Mobile) November 24 to December 8, 2015 (Mobile) |
Ordinary Form Cost 2 Hearts per play (Mobile Sep 2015) Cost 600 coins per play (Mobile Nov 2015) | |
Keldeo Rears Its Head | Keldeo | Water | 15,190 | 20 | 15% | 4% | 5 | 200 Coins (3DS) | September 28 to October 5, 2015 (3DS) | Ordinary Form | |
Keldeo Appears | Keldeo | Water | 15,190 | 20 | 12% | 3% | 5 | 200 Coins | April 19 to May 3, 2016 May 31 to June 14, 2016* |
Ordinary Form Cost 400 coins per play* | |
Rayquaza's Ascension | Rayquaza | Dragon | 11,847 | 30 | 7% | 2% | 5 | 1 Jewel & 200 Coins (3DS) | March 30 to April 20, 2015 (3DS) | N/A | |
Rayquaza's Ascension | Rayquaza | Dragon | 10,627 | 20 | 9% | 3% | 5 | 500 Coins (3DS Aug 2015 only) 200 Coins (3DS and Mobile) |
August 7 to 14, 2015 (3DS) August 28 to September 4, 2015 (3DS) September 18 to October 2, 2015 (Mobile) November 13 to 27, 2015 (3DS and Mobile) |
Hoenn Legends Stage ③ (3DS Aug 2015) Cost 2 Hearts per play (Mobile) | |
Groudon Lands at Last | Groudon | Ground | 7,011 | 20 | 10% | 4% | 5 | 3,000 Coins (3DS) | April 13 to 26, 2015 (3DS) | N/A | |
Groudon Lands at Last | Groudon | Ground | 11,352 | 20 | 5% | 4% | 5 | 500 Coins (3DS) 200 Coins (Mobile) |
July 31 to August 6, 2015 (3DS) August 21 to 27 (3DS) September 11 to 25, 2015 (Mobile) November 6 to 20, 2015 (Mobile) |
Hoenn Legends Stage ② (3DS Aug 2015) Cost 2 Hearts per play (Mobile) | |
Groudon Appears | Groudon | Ground | 11,352 | 20 | 5% | 4% | 5 | 200 Coins | April 5 to 19, 2016 May 17 to 31, 2016* |
Cost 400 coins per play* | |
Regirock Rocks the Scene | Regirock | Rock | 22,572 | 30 | 3% | 2% | 5 | 1,000 Coins (3DS) | May 11 to 25, 2015 (3DS) | N/A | |
Regirock Rolls in! | Regirock | Rock | 19,800 | 30 | 3% | 2% | 5 | 200 Coins | September 14 to 18, 2015 (3DS) October 19 to November 2, 2015 (Mobile) |
Cost 2 Hearts per play (Mobile) | |
Regirock Appears | Regirock | Rock | 19,800 | 30 | 3% | 2% | 5 | 200 Coins | December 15 to 18, 2015 | Cost 2 Hearts per play (Mobile) | |
Dialga Descends | Dialga | Steel | 17,820 | 25 | 8% | 2% | 5 | 1,000 Coins (3DS June 2015 only) 200 Coins (3DS and Mobile) |
June 15 to 29, 2015 (3DS) October 5 to 19, 2015 (3DS and Mobile) December 8 to 15, 2015 (3DS) December 8 to 22, 2015 (Mobile) |
Cost 2 Hearts per play (Mobile) | |
Registeel Steals the Show! | Registeel | Steel | 19,125 | 25 | 1% | 3% | 10 | 200 Coins | September 18 to 23, 2015 (3DS) December 18 to 22, 2015 (3DS and Mobile) |
Cost 2 Hearts per play (Mobile) | |
Regice Freezes All Foes! | Regice | Ice | 24,648 | 30 | 10% | 2% | 10 | 200 Coins | September 23 to 28, 2015 (3DS) December 22 to 28, 2015 (3DS and Mobile) |
Cost 2 Hearts per play (Mobile) | |
Palkia Appears | Palkia | Water | 28,188 | 25 | 8% | 2% | 5 | 200 Coins | October 5 to 19, 2015 (3DS and Mobile) December 8 to 15, 2015 (3DS) December 8 to 22, 2015 (Mobile) |
Cost 2 Hearts per play (Mobile) | |
Dusknoir Descends (2015 only) Dusknoir Appears |
Dusknoir | Ghost | 11,680 | 20 | 5% | 3% | 5 | 200 Coins | October 12 to 26, 2015 January 12 to 19, 2016 April 26 to May 10, 2016 |
Cost 300 coins per play (Mobile) | |
Ho-Oh Swoops In! | Ho-Oh | Fire | 21,313 | 25 | 3% | 3% | 5 | 200 Coins | October 26 to November 9, 2015 (3DS and Mobile) March 22 to April 5, 2016 (Mobile) March 29 to April 5, 2016 (3DS) |
Cost 2 Hearts per play (Mobile 2015) Cost 300 coins per play (Mobile 2016) | |
Machamp Appears | Machamp | Fighting | 18,800 | 20 | 12% | 2% | 5 | 200 Coins | November 24 to December 8, 2015 (3DS and Mobile) March 1 to March 8, 2015 (3DS) March 1 to March 15, 2015 (Mobile) |
Additional Hearts or coins not required (Mobile) | |
Infernape Appears | Infernape | Fire | 17,960 | 20 | 15% | 3% | 5 | 200 Coins | January 12 to 26, 2016 April 19 to May 3, 2016 May 31 to June 14, 2016* |
Cost 300 coins per play* | |
Zekrom Appears | Zekrom | Electric | 24,381 | 30 | 1% | 2% | 5 | 200 Coins | January 19 to February 2, 2016 | Cost 400 coins per play (Mobile) | |
Reshiram Appears | Reshiram | Fire | 26,316 | 30 | 1% | 2% | 5 | 200 Coins | February 2 to 16, 2016 | Cost 400 coins per play (Mobile) | |
Gyarados Appears | Gyarados | Water | 22,610 | 19 | 9% | 6% | 5 | 200 Coins | February 23 to March 8, 2016 | Cost 300 coins per play (Mobile) | |
Omastar Appears | Omastar | Water | 19,980 | 24 | 9% | 4% | 5 | 200 Coins | March 8 to 22, 2016 | Cost 300 coins per play (Mobile) | |
Uxie Appears | Uxie | Psychic | 13,290 | 16 | 7% | 6% | 5 | 200 Coins | March 22 to April 5, 2016 | Cost 400 coins per play (Mobile) | |
Uxie Appears | Uxie | Psychic | 10,731 | 16 | 7% | 2% | 5 | 200 Coins | June 7 to 21, 2016* | Cost 400 coins per play | |
Zygarde Appears | Zygarde | Dragon | 18,029 | 17 | 10% | 8% | 5 | 200 Coins | March 29 to April 12, 2016 | 10% Forme Cost 400 coins per play (Mobile) | |
Manaphy Appears | Manaphy | Water | 6,345 | 12 | 12% | 4% | 5 | 200 Coins | April 12 to 26, 2016 (3DS)* | N/A | |
Landorus Appears | Landorus | Ground | 19,333 | 19 | 18% | 4% | 5 | 200 Coins | April 12 to 26, 2016 | Therian Forme Cost 400 coins per play (Mobile) | |
Bellossom Appears | Bellossom | Grass | 8,615 | 20 | 15% | 3% | 5 | 200 Coins | May 10 to 17, 2016 | Cost 400 coins per play (Mobile) | |
Electivire Appears | Electivire | Electric | 11,408 | 15 | 10% | 2% | 5 | 200 Coins | May 17 to 31, 2016 | Cost 300 coins per play | |
Magmortar Appears | Magmortar | Fire | 15,284 | 25 | 10% | 2% | 5 | 200 Coins | May 24 to June 7, 2016 | Cost 300 coins per play | |
Kingdra Appears | Kingdra | Water | 22,200 | 20 | 22% | 4% | 5 | 200 Coins | June 7 to 21, 2016 | Cost 300 coins per play | |
Ultra Challenge
Ultra Challenge (Japanese: ハイパーチャレンジ Hyper Challenge) Special Stages are Special Stages which feature Pokémon which are more powerful than those featured in great challenge stages, with both released so far being the trio master of a Legendary trio which has been at least partially released by Great Challenge stages. For the first Ultra Challenge stage, Arceus was made available from July 10 to 24, 2015 with an event called "Arceus Arrives!" Players received 1,000 Coins upon their first successful completion of the stage. When made available for Mobile, there was a 800 coin cost per play.
Regigigas was made available as the second Ultra Challenge stage on December 15, 2015, on both 3DS and Mobile; on Mobile, however, there was a playing cost of coins, instead of a Heart, per attempt. Due to the design of the stage, Regigigas is considerably easier if the player includes Regirock, Regice and Registeel in their party.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Arceus | Normal | 24,360 (3DS) 32,886 (Mobile) |
28 | 3% | 2% | 5 | July 10 to July 24, 2015 (3DS) December 28, 2015 to January 11, 2016 (Mobile) January 12 to 26, 2016 (3DS) |
Cost 800 coins per play (Mobile) | |
Regigigas | Normal | 13,000 | 24 | 9% | 2% | 5 | December 8 to December 15, 2015 | Cost 800 coins per play (Mobile) | |
Zygarde | Dragon | 29,403 | 22 | 23% | 2% | 5 | April 26 to May 10, 2016 | Complete Forme Cost 500 coins per play (Mobile) | |
High-Speed Challenge
High-Speed Challenge (Japanese: ハイスピードチャレンジ High-Speed Challenge) was a Special Stage where Lugia was made available from August 31 to September 24, 2015 with an event called "Lugia Swoops In!". It was later repeated in Pokémon Shuffle from October 26 to November 2, 2015. When the event was playable in Pokémon Shuffle Mobile from October 26 to November 9, 2015, it cost 2 Hearts to play. Unlike most previous Special Stages involving a single stage with the capture of a Legendary Pokémon, this stage is timed.
Pokémon | Type | HP | Time | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Lugia | Flying | 10,887 (Sept 2015) 10,800 (Oct 2015) |
00:30 (Sept 2015) 00:40 (Oct 2015) |
8% | 5% | 10 (Sept 2015) 5 (Oct 2015) |
August 31 to September 24, 2015 (3DS) October 26 to November 2, 2015 (3DS) October 26 to November 9, 2015 (Mobile) March 22 to April 5, 2016 (Mobile) March 29 to April 5, 2016 (3DS) |
Cost 2 Hearts per play (Mobile 2015) Cost 400 coins per play (Mobile 2016) | |
Talonflame | Fire | 11,200 | 00:35 | 5% | 4% | 5 | December 28, 2015 to January 11, 2016 | Cost 300 coins per play (Mobile) | |
Shaymin | Flying | 8,930 | 00:40 | 20% | 2% | 5 | February 2 to 16, 2016 | Sky Forme Additional Hearts or coins not required (Mobile) | |
Beedrill | Poison | 17, 160 | 00:40 | 6% | 5% | 5 | February 16 to March 1, 2016 June 7 to June 21, 2016* |
Cost 300 coins per play* | |
Kabutops | Rock | 25,920 | 02:00 | 1% | 4% | 5 | March 1 to 15, 2016 | Cost 300 coins per play (Mobile) | |
Noivern | Flying | 16,673 | 01:00 | 5% | 6% | 5 | March 15 to 29, 2016 | Cost 300 coins per play (Mobile) | |
Greninja | Water | 21,060 | 01:00 | 9% | 8% | 5 | April 19 to May 3, 2016 May 24 to June 7, 2016* |
Ash-Greninja Cost 300 coins per play* | |
Azelf | Psychic | 26,488 | 01:00 | 20% | 5% | 5 | April 26 to May 10, 2016 | Cost 400 coins per play (Mobile) | |
The Daily Pokémon
The Daily Pokémon (Japanese: 日替わりポケモン Daily Pokémon) is a special event that sometimes takes place during the week, beginning on Monday and ending on Friday. Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, which is usually used for other events that only occur on weekends. Clearing each stage for the first time in a release period rewards 200 Coins, with subsequent clears obtaining 30 Coins each.
Thus far, there have been five Daily Pokémon events for a total of 25 unique Pokémon (including all five Rotom variants). All events have run in a range from two to four weeks, with two having been re-released for additional runs.
The Daily Pokémon (#1)
The Daily Pokémon (#1) was initially available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.
The event returned for additional runs from May 4 to 16, 2015 and from August 17 to 29, 2015. As stage clear data resets with new event releases, players could obtain the first time reward again on each stage. With the re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.
The event was made available for Pokémon Shuffle Mobile from August 24 to September 11, 2015.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Rotom | Ice | 2,063 | 15 | 5% (3DS) 3% (Mobile) |
6% (3DS) 4% (Mobile) |
5 | February 18 to March 21, 2015Mo (3DS) May 4 to 16, 2015Mo (3DS) August 17 to 29, 2015Mo (3DS) August 24 to September 12, 2015Mo (Mobile) March 15 to 22, 2016Tu (3DS and Mobile) |
Frost Rotom | |
Rotom | Fire | 2,321 | 15 | 5% (3DS) 3% (Mobile) |
6% (3DS) 4% (Mobile) |
5 | February 18 to March 21, 2015Tu (3DS) May 4 to 16, 2015Tu (3DS) August 17 to 29, 2015Tu (3DS) August 24 to September 12, 2015Tu (Mobile) March 15 to 22, 2016We (3DS and Mobile) |
Heat Rotom | |
Rotom | Water | 2,599 | 15 | 5% (3DS) 3% (Mobile) |
6% (3DS) 4% (Mobile) |
5 | February 18 to March 21, 2015We (3DS) May 4 to 16, 2015We (3DS) August 17 to 29, 2015We (3DS) August 24 to September 12, 2015We (Mobile) March 15 to 22, 2016Th (3DS and Mobile) |
Wash Rotom | |
Rotom | Grass | 2,599 | 15 | 5% (3DS) 3% (Mobile) |
6% (3DS) 4% (Mobile) |
5 | February 18 to March 21, 2015Th (3DS) May 4 to 16, 2015Th (3DS) August 17 to 29, 2015Th (3DS) August 24 to September 12, 2015Th (Mobile) March 15 to 22, 2016Fr (3DS and Mobile) |
Mow Rotom | |
Rotom | Flying | 2,156 | 15 | 5% (3DS) 3% (Mobile) |
6% (3DS) 4% (Mobile) |
5 | February 18 to March 21, 2015Fr (3DS) May 4 to 16, 2015Fr (3DS) August 17 to 29, 2015Fr (3DS) August 24 to September 12, 2015Fr (Mobile) March 15 to 22, 2016Mo (3DS and Mobile) |
Fan Rotom | |
The Daily Pokémon (#2)
The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. Unlike the first event, this time five unique Pokémon were made available daily with the catch rate and stage move limit also varying with each Pokémon available; this continued with future events. The Tropius stage also included Coins in the layout of the stage; if matched, the player could acquire a Coin bonus.
This release was available for a second run from June 8 to 20, 2015. The event was made available on Pokémon Shuffle Mobile from September 14 to 26, 2015.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Pachirisu | Electric | 1,339 (3DS) | 7 (3DS) | 15% (3DS) | 12% (3DS) | 5 | March 23 to April 17, 2015Mo (3DS) June 8 to 20, 2015Mo (3DS) September 14 to 26, 2015Mo (Mobile) March 29 to April 12, 2016Tu (3DS and Mobile) |
N/A | |
Sigilyph | Psychic | 1,654 (3DS) | 15 (3DS) | 8% (3DS) | 4% (3DS) | 5 | March 23 to April 17, 2015 (3DS) June 8 to 20, 2015Tu (3DS) September 14 to 26, 2015Tu (Mobile) March 29 to April 12, 2016We (3DS and Mobile) |
N/A | |
Tropius | Grass | 2,363 (3DS) | 20 (3DS) | 7% (3DS) | 6% (3DS) | 5 | March 23 to April 17, 2015We (3DS) June 8 to 20, 2015We (3DS) September 14 to 26, 2015We (Mobile) March 29 to April 12, 2016Th (3DS and Mobile) |
N/A | |
Farfetch'd | Flying | 3,930 (3DS) | 10 (3DS) | 3% (3DS) | 9% (3DS) | 5 | March 23 to April 17, 2015Th (3DS) June 8 to 20, 2015Th (3DS) September 14 to 26, 2015Th (Mobile) March 29 to April 12, 2016Fr (3DS and Mobile) |
N/A | |
Druddigon | Dragon | 3,723 (3DS) | 20 (3DS) | 9% (3DS) | 4% (3DS) | 5 | March 23 to April 17, 2015 (3DS) June 8 to 20, 2015Fr (3DS) September 14 to 26, 2015Fr (Mobile) March 29 to April 12, 2016Mo (3DS and Mobile) |
N/A | |
The Daily Pokémon (#3)
The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015. It returned from July 20 to August 1, 2015. It first appeared in Pokémon Shuffle Mobile from November 2 to 14, 2015.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Girafarig | Psychic | 2,654 | 7 | 8% | 4% | 5 | May 18 to June 6, 2015Mo (3DS) July 20 to August 1, 2015Mo (3DS) November 2 to 14, 2015Mo (Mobile) April 12 to 26, 2016Tu (3DS and Mobile) |
N/A | |
Kecleon | Normal | 3,675 | 20 | 7% | 2% | 5 | May 18 to June 6, 2015Tu (3DS) July 20 to August 1, 2015Tu (3DS) November 2 to 14, 2015Tu (Mobile) April 12 to 26, 2016We (3DS and Mobile) |
N/A | |
Shuckle | Bug | 5,899 | 5 | 10% | 3% | 5 | May 18 to June 6, 2015We (3DS) July 20 to August 1, 2015We (3DS) November 2 to 14, 2015We (Mobile) April 12 to 26, 2016Th (3DS and Mobile) |
3-Pokémon stage | |
Relicanth | Rock | 4,752 | 15 | 8% | 3% | 5 | May 18 to June 6, 2015Th (3DS) July 20 to August 1, 2015Th (3DS) November 2 to 14, 2015Th (Mobile) April 12 to 26, 2016Fr (3DS and Mobile) |
N/A | |
Spiritomb | Ghost | 3,100 | 17 | 5% | 3% | 5 | May 18 to June 6, 2015Fr (3DS) July 20 to August 1, 2015Fr (3DS) November 2 to 14, 2015Fr (Mobile) April 12 to 26, 2016Mo (3DS and Mobile) |
N/A | |
The Daily Pokémon (#4)
The Daily Pokémon (#4) was available for download from July 6 to 18, 2015. It was available on Shuffle Mobile from January 12 to 26, 2016.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Wynaut | Psychic | 3,000 | 13 | 40% (3DS) 7% (Mobile) |
5% (3DS) 2% (Mobile) |
5 | July 6 to 18, 2015Mo (3DS) January 12 to 26, 2016Tu (Mobile) May 17 to 31, 2016Tu (3DS and Mobile) |
3-Pokémon stage | |
Torkoal | Fire | 5,565 | 20 | 20% (3DS) 10% (Mobile) |
3% (3DS) 2% (Mobile) |
5 | July 6 to 18, 2015Tu (3DS) January 12 to 26, 2016We (Mobile) May 17 to 31, 2016We (3DS and Mobile) |
N/A | |
Zangoose | Normal | 4,158 | 18 | 8% (3DS) 15% (Mobile) |
5% (3DS) 2% (Mobile) |
5 | July 6 to 18, 2015We (3DS) January 12 to 26, 2016Th (Mobile) May 17 to 31, 2016Th (3DS and Mobile) |
N/A | |
Luvdisc | Water | 2,760 | 12 | 20% (3DS) 11% (Mobile) |
5% (3DS) 2% (Mobile) |
5 | July 6 to 18, 2015Th (3DS) January 12 to 26, 2016Fr (Mobile) May 17 to 31, 2016Fr (3DS and Mobile) |
3-Pokémon stage | |
Seviper | Poison | 4,739 | 18 | 15% (3DS) 9% (Mobile) |
4% (3DS) 3% (Mobile) |
5 | July 6 to 18, 2015Fr (3DS) January 12 to 26, 2016Mo (Mobile) May 17 to 31, 2016Mo (3DS and Mobile) |
N/A | |
The Daily Pokémon (#5)
The Daily Pokémon (#5) was available for download from November 2 to 14, 2015. With the exception of Monday's stage, the Pokémon from the previous stage appears at the start, and all of the stages have a fixed layout. If, by bringing the previous day's Pokémon in the support Pokémon or using a Moves +5 item, the player manages to achieve a combo of at least 4 matches while the number of moves remaining is equal to or greater than the default number of moves given, five coins will be added to the stage via a disruption, which the player can then match to obtain a coin bonus. This cannot occur on Friday's stage. It was available on Shuffle Mobile from March 1 to 15, 2016.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Dunsparce | Normal | 7,080 | 10 | 3% | 6% | 5 | November 2 to 14, 2015Mo (3DS) March 1 to 15, 2016Tu (Mobile) June 7 to 21, 2016Tu (3DS and Mobile) |
3-Pokémon stage | |
Qwilfish | Water | 6,165 | 15 | 3% | 4% | 5 | November 2 to 14, 2015Tu (3DS) March 1 to 15, 2016We (Mobile) June 7 to 21, 2016We (3DS and Mobile) |
N/A | |
Durant | Bug | 5,408 | 15 | 3% | 4% | 5 | November 2 to 14, 2015We (3DS) March 1 to 15, 2016Th (Mobile) June 7 to 21, 2016Th (3DS and Mobile) |
N/A | |
Heatmor | Fire | 5,880 | 15 | 3% | 4% | 5 | November 2 to 14, 2015Th (3DS) March 1 to 15, 2016Fr (Mobile) June 7 to 21, 2016Fr (3DS and Mobile) |
N/A | |
Maractus | Grass | 6,615 | 15 | 3% | 4% | 5 | November 2 to 14, 2015Fr (3DS) March 1 to 15, 2016Mo (Mobile) June 7 to 21, 2016Mo (3DS and Mobile) |
N/A | |
The Daily Pokémon (#6)
The Daily Pokémon (#6) was available from April 26 to May 10, 2016 for both versions.
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Lunatone | Rock | 10,090 | 18 | 13% | 4% | 5 | April 26 to May 10, 2016Mo | N/A | |
Tyrogue | Fighting | 3,400 | 7 | 18% | 3% | 5 | April 26 to May 10, 2016Tu | N/A | |
Castform | Normal | 1,790 | 10 | 15% | 3% | 5 | April 26 to May 10, 2016We | N/A | |
Mantyke | Water | 4,350 | 10 | 16% | 3% | 5 | April 26 to May 10, 2016Th | N/A | |
Solrock | Rock | 10,490 | 18 | 13% | 4% | 5 | April 26 to May 10, 2016Fr | N/A | |
Meowth's Coin Mania
Meowth's Coin Mania (Japanese: ニャースでコインゲット Nyarth's Coin GET) is a Special Stage that allows a player to obtain a large number of coins in a single battle. The stage is only available once per 24 hour period for which it becomes available. This Meowth cannot be caught.
Large numbers of coins coins appear in the stage at the beginning, with more dropping into the stage during gameplay. If the player gets a combo of 3 or more, Meowth will use its "disruption" to replace tiles currently in the stage with Coins; this in turn can trigger an immediate Coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves due to a chain reaction.
The stage disappears upon completion until it can be played again. Pokémon brought into the stage capable of removing Disruptions will also remove coins from play. Meowth can also still be paralyzed or put to sleep.
While a ranking for the stage is displayed upon completion, it is not displayed again afterwards.
The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with "Tons of Exp. Points" available on Saturdays. From April 3, 2016, a jewel can be spent to unlock this stage for three more attempts (making players can play this stage 4 times in total).
Pokémon | Type | Moves | EXP | Availability | |
---|---|---|---|---|---|
Meowth | Normal | 10 | 0 | Currently every Sunday 6 AM to Monday 6 AM UTC (once per period) | |
In Pokémon Shuffle Mobile, the stage is available on both Saturdays and Sundays but if Victini comes on a Saturday this stage appears on the Sunday only. The stage can be played once per day. Two additional attempts can be made per day in exchange for a Jewel for each attempt. Starting from January 31, 2016, a jewel can be spent to unlock this stage for three more attempts instead of two.
Pokémon | Type | Moves | EXP | Availability | |
---|---|---|---|---|---|
Meowth | Normal | 10 | 0 | Every Saturday 6 AM to Sunday 6 AM UTC, every Sunday 6 AM to Monday 6 AM UTC (once per period) | |
Competitive Stage
Competitive Stage (Japanese: ランキングステージ Ranking Stage) is the stage name of a series of stages involving Mega-Evolved Pokémon. The player battles a Trainer who uses a Mega-Evolved Pokémon and must obtain as high a score as possible. By doing this, players can win a Mega Stone. There are two types of competitive stages: timed stages and fixed-move stages.
Players choosing to play a competitive stage select the stage like any other stage, and must agree to connect to the Internet before playing. Once a connection is confirmed, the player may select Pokémon and items as usual. During the stage, the Pokémon has no HP bar and therefore cannot faint. At the stage's conclusion, the player's is given a "CLEAR" indication and an "S" letter ranking, like in other stages; this happens even if the player makes no moves for a score of 0 in a timed stage. At this point, the score is uploaded to a leaderboard; on successive attempts, this is only done if the player scores a higher score than previous attempts. No experience is rewarded upon stage completion. The S ranking is not displayed again afterwards on the stage select screen.
On the stage select screen, after selecting the competitive stage, players may choose to view the Ranking screen, which is unique to this type of stage. Here, players can view the information of the five players currently on top of the leaderboard in their region, as well as the personal high score, placement, and Pokémon used to acquire that score.
When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. Starting with Mega Manectric's event, other prizes are given out. For Mega Abomasnow, Attack Power ↑ became the prize for "everyone else who participates," instead of a jewel.
Timed events
3DS
There have so far been fifteen unique timed competitive stages. Timed stages appear for first-time releases and mark the first opportunity for a player to win the associated Mega Stone. No competitive stage has been re-released with a timer. The player has a set time in which to achieve the highest score possible. Timed stages usually have the Complexity -1 and Disruption Delay items as the only ones available, with the Attack Power ↑ item also being available starting with Manectric's stage. The Mega Gardevoir stage removed the Disruption Delay.
In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.
Pokémon | Type | Prize | Time | Winning threshold | EXP | Availability | Bonus prizes | |||
---|---|---|---|---|---|---|---|---|---|---|
North America | PAL region | Japan | ||||||||
Mega Lucario | Fighting | Lucarionite | 1:00 | 20,000 | 20,000 | 50,000 | 10 | March 15 to 22, 2015 | None | |
Mega Blastoise | Water | Blastoisinite | 1:00 | 20,000 | 10,000 | 50,000 | 10 | April 6 to 12, 2015 | None | |
Mega Banette | Ghost | Banettite | 1:00 | 20,000 | 10,000 | 50,000 | 10 | April 30 to May 6, 2015 | None | |
Mega Venusaur | Grass | Venusaurite | 1:00 | 20,000 | 10,000 | 50,000 | 10 | May 29 to June 8, 2015 | None | |
Mega Manectric | Electric | Manectite | 1:00 | 40,000 | 20,000 | 100,000 | 10 | June 29 to July 6, 2015 | Per table below | |
Mega Blaziken | Fire | Blazikenite | 1:00 | 20,000 | 12,000 | 50,000 | 10 | July 20 to 27, 2015 | Per table below | |
Mega Garchomp | Ground | Garchompite | 1:20 | 18,000 | 12,000 | 50,000 | 10 | August 7 to 17, 2015 | Per table below | |
Mega Sharpedo | Dark | Sharpedonite | 1:00 | 18,000 | 11,000 | 50,000 | 10 | September 7 to 14, 2015 | Per table below | |
Mega Charizard Y | Fire | Charizardite Y | 1:00 | 18,000 | 11,000 | 50,000 | 10 | September 18 to 28, 2015 | Per table below | |
Mega Absol | Dark | Absolite | 1:00 | 20,000 | 12,000 | 50,000 | 10 | October 5 to 12, 2015 | Per table below | |
Mega Gardevoir | Fairy | Gardevoirite | 1:00 | 19,000 | 12,000 | 50,000 | 10 | November 2 to 9, 2015 | Per table below | |
Mega Steelix | Steel | Steelixite | 1:00 | 19,000 | 12,000 | 50,000 | 10 | December 1 to 8, 2015 | Per table below | |
Mega Swampert | Water | Swampertite | 1:00 | 18,000 | 12,000 | 50,000 | 10 | January 5 to 12, 2016 | Per table below | |
Mega Abomasnow | Ice | Abomasite | 1:10 | 19,000 | 12,000 | 50,000 | 10 | February 9 to 16, 2016 | Per table below | |
Mega Charizard X | Dragon | Charizardite X | 1:00 | 19,000 | 12,000 | 50,000 | 10 | February 23 to March 1, 2016 | Per table below | |
Every timed event starting with Mega Manectric's has also given a Mega Speedup as a bonus prize for scoring a very high score and placing in a much smaller range at the top of the leaderboard, attempting to give an incentive for players to buy items to get a higher score instead of taking a high first score and automatically getting the prize. Additionally, not everyone failing gets a Jewel; there are alternate consolation prizes for a small range outside of the leaderboard. The rewards had more variations in later competition and listed as follows:
Region | Prizes | |||
---|---|---|---|---|
Manectite + Mega Speedup |
Manectite + Mega Start |
Manectite | 1 Jewel | |
North America | 1 - 6,000 | 6,001 - 20,000 | 20,001 - 40,000 | 40,001 - |
PAL region | 1 - 3,000 | 3,001 - 10,000 | 10,001 - 20,000 | 20,001 - |
Japan | 1 - 15,000 | 15,001 - 50,000 | 50,001 - 100,000 | 100,001 - |
Region | Prizes | |||
---|---|---|---|---|
Blazikenite + Mega Speedup |
Blazikenite | Complexity -1 | 1 Jewel | |
North America | 1 - 6,000 | 6,001 - 20,000 | 20,001 - 25,000 | 25,001 - |
PAL region | 1 - 4,000 | 4,001 - 12,000 | 12,001 - 16,000 | 16,001 - |
Japan | 1 - 15,000 | 15,001 - 50,000 | 50,001 - 65,000 | 65,001 - |
Region | Prizes | |||
---|---|---|---|---|
Garchompite + Mega Speedup |
Garchompite | 2 Attack Power ↑'s | 1 Jewel | |
North America | 1 - 5,000 | 5,001 - 18,000 | 18,001 - 26,000 | 26,001 - |
PAL region | 1 - 3,000 | 3,001 - 12,000 | 12,001 - 16,000 | 16,001 - |
Japan | 1 - 15,000 | 15,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Sharpedonite + Mega Speedup |
Sharpedonite | 2 Attack Power ↑'s | 1 Jewel | |
North America | 1 - 3,500 | 3,501 - 18,000 | 18,001 - 25,000 | 25,001 - |
PAL region | 1 - 2,500 | 2,501 - 11,000 | 11,001 - 16,000 | 16,001 - |
Japan | 1 - 15,000 | 15,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Charizardite Y + Mega Speedup |
Charizardite Y | 2 Attack Power ↑'s | 1 Jewel | |
North America | 1 - 3,500 | 3,501 - 18,000 | 18,001 - 25,000 | 25,001 - |
PAL region | 1 - 2,500 | 2,501 - 11,000 | 11,001 - 16,000 | 16,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Absolite + Mega Speedup |
Absolite | 2 Attack Power ↑'s | 1 Jewel | |
North America | 1 - 3,800 | 3,801 - 20,000 | 20,001 - 27,000 | 27,001 - |
PAL region | 1 - 2,400 | 2,401 - 12,000 | 12,001 - 17,000 | 17,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Gardevoirite + Mega Speedup |
Gardevoirite | 1 Attack Power ↑ + 1 Disruption Delay |
1 Jewel | |
North America | 1 - 3,800 | 3,801 - 19,000 | 19,001 - 27,000 | 27,001 - |
PAL region | 1 - 2,300 | 2,301 - 12,000 | 12,001 - 16,000 | 16,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Steelixite + Mega Speedup |
Steelixite | 1 Attack Power ↑ + 1 Disruption Delay |
1 Jewel | |
North America | 1 - 3,800 | 3,801 - 19,000 | 19,001 - 27,000 | 27,001 - |
PAL region | 1 - 2,300 | 2,301 - 12,000 | 12,001 - 16,000 | 16,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Swampertite + Mega Speedup |
Swampertite | 1 Attack Power ↑ + 1 Disruption Delay |
1 Jewel | |
North America | 1 - 3,600 | 3,601 - 18,000 | 18,001 - 24,000 | 24,001 - |
PAL region | 1 - 2,300 | 2,301 - 12,000 | 12,001 - 16,000 | 16,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Abomasite + Mega Speedup |
Abomasite | 2 Attack Power ↑ | Attack Power ↑ | |
North America | 1 - 3,700 | 3,701 - 19,000 | 19,001 - 26,000 | 26,001 - |
PAL region | 1 - 2,500 | 2,501 - 12,000 | 12,001 - 17,000 | 17,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Charizardite X + Mega Speedup |
Charizardite X | 2 Attack Power ↑ | Attack Power ↑ | |
North America | 1 - 3,700 | 3,701 - 19,000 | 19,001 - 26,000 | 26,001 - |
PAL region | 1 - 2,500 | 2,501 - 12,000 | 12,001 - 17,000 | 17,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Mobile
In Pokémon Shuffle Mobile, the first Competitive Stage was Mega Charizard Y, which ran at the same time as the 3DS version. Rankings were determined separately from the 3DS version, but were not divided by region.
Pokémon | Type | Prize | Time | Winning threshold | EXP | Availability | Bonus prizes | |
---|---|---|---|---|---|---|---|---|
Mega Charizard Y | Fire | Charizardite Y | 1:00 | 250,000 | 10 | September 18 to 28, 2015 | Per table below | |
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking.
Prizes | ||
---|---|---|
Charizardite Y | Attack Power ↑ + 1 Jewel | 1 Jewel |
1 - 250,000 | 250,001 - 500,000 | 500,001 - |
Move-limited events
3DS
So far, thirteen Mega Stones have received repeat contests for participants who may not have acquired them before. These repeat contests did not use a time limit, instead using a move-limited setup. Therefore, players could take their time and plan their strategy without being rushed, which in turn could provide for higher scoring with a good strategy. The ranking range also is generally increased for these runs, allowing more players the opportunity to place and obtain the prize. Ranking would obtain the player the Mega Stone, with past winners in the ranking acquiring two Jewels. A one Jewel participation prize is still given to non-placing players. It should be noted that, during the Venusaur re-release, players only received the Jewel if they placed and already had the stone, and a Disruption Delay if you didn't place at all.
The first Mega Stone event to be redistributed was the Lucarionite, on May 18, 2015. The Mega Start item became available for this event in addition to the Complexity-1 and Disruption Delay. The competition received a third run on July 13, 2015, but with a different stage setup to begin; the only items available this time were the Disruption Delay and the Attack Power ↑ items.
The second Mega Stone to be redistributed was the Blastoisinite, starting on June 15, 2015. The Complexity-1 item was not available for this stage; however, the Mega Start, Disruption Delay and Attack Power ↑ items were available.
The third Mega Stone to be redistributed was the Vensauriste, with the stage available August 24, 2015. The Mega Start, Distruption Delay, and Attack Power ↑ were the only items available. These were also the items available when Mega Banette stage was repeated, starting October 19, 2015. Mega Manectric also has been run as a move-limited competition, on November 16, 2015. The Sharpedonite was rereleased on January 25, 2016, with a consolation prize of a Disruption Delay to those not placing high enough for the Attack Power ↑.
Mega Sceptile became the first competition to run in move-limited format prior to a timed one in 3DS. It was also released under Fast Match, a new limited-move format that allows players to obtain extra score in each move if they match the icons quickly.
In Mega Blaziken re-release, a Mega Speedup instead of a Jewel, was given to those who placed and had already obtained the Blazikenite.
Pokémon | Type | Prizes | Moves | Winning threshold | EXP | Availability | Bonus prizes | |||
---|---|---|---|---|---|---|---|---|---|---|
North America | PAL region | Japan | ||||||||
Mega Lucario | Fighting | Lucarionite* | 20 | 30,000 | 15,000 | 65,000 | 10 | May 18 to 25, 2015 July 13 to 20, 2015 |
None* | |
Mega Blastoise | Water | Blastoisinite* | 17 | 30,000 | 15,000 | 65,000 | 10 | June 15 to 22, 2015 | None* | |
Mega Venusaur | Grass | Venusaurite* | 15 | 25,000 | 16,000 | 65,000 | 10 | August 24 to 31, 2015 | Per table below | |
Mega Banette | Ghost | Banettite* | 18 | 23,000 | 16,000 | 65,000 | 10 | October 19 to 26, 2015 | Per table below | |
Mega Manectric | Electric | Manectite* | 18 | 18,000 | 12,000 | 50,000 | 10 | November 16 to 24, 2015 | Per table below | |
Mega Garchomp | Ground | Garchompite* | 18 | 18,000 | 12,000 | 50,000 | 10 | December 15 to 22, 2015 | Per table below | |
Mega Sharpedo | Dark | Sharpedonite* | 16 | 20,000 | 12,000 | 50,000 | 10 | January 25 to February 2, 2016 | Per table below | |
Mega Charizard Y | Fire | Charizardite Y* | 19 | 20,000 | 12,000 | 50,000 | 10 | March 8 to 15, 2016 | Per table below | |
Mega Absol | Dark | Absolite* | 18 | 20,000 | 12,000 | 50,000 | 10 | March 22 to 29, 2016 | Per table below | |
Mega Sceptile* | Grass | Sceptilite | 19 | 20,000 | 12,000 | 50,000 | 10 | April 5 to 12, 2016 | Per table below | |
Mega Blaziken* | Fire | Blazikenite* | 30 | 22,000 | 15,000 | 60,000 | 10 | April 19 to 26, 2016 | Per table below | |
Mega Swampert | Water | Swampertite* | 18 | 22,000 | 15,000 | 60,000 | 10 | May 10 to 17, 2016 | Per table below | |
Mega Abomasnow | Ice | Abomasite* | 18 | 22,000 | 15,000 | 60,000 | 10 | May 31 to June 7, 2016 | Per table below | |
Starting with Venusaur's re-release, bonus items have been available like with timed events. The rewards were as follows:
Region | Prizes | |||
---|---|---|---|---|
Venusaurite* + Mega Speedup |
Venusaurite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 2,000 | 2,001 - 25,000 | 25,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,200 | 1,201 - 16,000 | 16,001 - 20,000 | 20,001 - |
Japan | 1 - 5,000 | 5,001 - 65,000 | 65,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Banettite* + Mega Speedup |
Banettite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 1,500 | 1,501 - 23,000 | 23,001 - 28,000 | 28,001 - |
PAL region | 1 - 1,000 | 1,001 - 16,000 | 16,001 - 19,000 | 19,001 - |
Japan | 1 - 5,000 | 5,001 - 65,000 | 65,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Manectite* + Mega Speedup |
Manectite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 1,600 | 1,601 - 18,000 | 18,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,000 | 1,001 - 12,000 | 12,001 - 20,000 | 20,001 - |
Japan | 1 - 5,000 | 5,001 - 50,000 | 50,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Garchompite* + Mega Speedup |
Garchompite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 1,600 | 1,601 - 18,000 | 18,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,000 | 1,001 - 12,000 | 12,001 - 20,000 | 20,001 - |
Japan | 1 - 5,000 | 5,001 - 50,000 | 50,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Sharpedonite* + Mega Speedup |
Sharpedonite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 2,000 | 2,001 - 20,000 | 20,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,200 | 1,201 - 12,000 | 12,001 - 18,000 | 18,001 - |
Japan | 1 - 5,000 | 5,001 - 50,000 | 50,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Charizardite Y* + Mega Speedup |
Charizardite Y* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 2,000 | 2,001 - 20,000 | 20,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,200 | 1,201 - 12,000 | 12,001 - 18,000 | 18,001 - |
Japan | 1 - 5,000 | 5,001 - 50,000 | 50,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Absolite* + Mega Speedup |
Absolite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 2,000 | 2,001 - 20,000 | 20,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,200 | 1,201 - 12,000 | 12,001 - 18,000 | 18,001 - |
Japan | 1 - 5,000 | 5,001 - 50,000 | 50,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Sceptilite + Raise Max Level |
Sceptilite | 2 Attack Power ↑ | Attack Power ↑ | |
North America | 1 - 2,000 | 2,001 - 20,000 | 20,001 - 30,000 | 30,001 - |
PAL region | 1 - 1,200 | 1,201 - 12,000 | 12,001 - 18,000 | 18,001 - |
Japan | 1 - 10,000 | 10,001 - 50,000 | 50,001 - 70,000 | 70,001 - |
Region | Prizes | |||
---|---|---|---|---|
Blazikenite* + Raise Max Level |
Blazikenite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 3,500 | 3,501 - 22,000 | 22,001 - 30,000 | 30,001 - |
PAL region | 1 - 2,500 | 2,501 - 15,000 | 15,001 - 20,000 | 20,001 - |
Japan | 1 - 10,000 | 10,001 - 60,000 | 60,001 - 80,000 | 80,001 - |
Region | Prizes | |||
---|---|---|---|---|
Swampertite* + Raise Max Level |
Swampertite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 3,500 | 3,501 - 22,000 | 22,001 - 30,000 | 30,001 - |
PAL region | 1 - 2,500 | 2,501 - 15,000 | 15,001 - 20,000 | 20,001 - |
Japan | 1 - 10,000 | 10,001 - 60,000 | 60,001 - 80,000 | 80,001 - |
Region | Prizes | ||||
---|---|---|---|---|---|
Abomasite* + 2 Mega Speedups |
Abomasite* + Mega Speedups |
Abomasite* | Attack Power ↑ | Disruption Delay | |
North America | 1 - 700 | 701 - 3,500 | 3,501 - 22,000 | 22,001 - 30,000 | 30,001 - |
PAL region | 1 - 500 | 501 - 2,500 | 2,501 - 15,000 | 15,001 - 20,000 | 20,001 - |
Japan | 1 - 2,000 | 2,001 - 10,000 | 10,001 - 60,000 | 60,001 - 80,000 | 80,001 - |
Mobile
In Pokémon Shuffle Mobile, the first move-limited Competitive Stage was Mega Manectric. Unlike the 3DS version, almost all move-limited Competitive Stages are not repeat-contests. Mega Lucario did not allow items and required 2 Hearts to participate. Mega Venusaur was released under Fast Match, a new limited-move format that allows players to obtain a bonus score in each move if they match the icons quickly. This new format comes irregularly.
Pokémon | Type | Prize | Moves | Winning threshold | EXP | Availability | Bonus prizes | |
---|---|---|---|---|---|---|---|---|
Mega Manectric | Electric | Manectite | 18 | 100,000 | 10 | September 18 to 28, 2015 | Per table below | |
Mega Lucario | Fighting | Lucarionite* | 23 | 100,000 | 10 | December 1 to 8, 2015 | Per table below | |
Mega Garchomp | Ground | Garchompite | 18 | 100,000 | 10 | December 15 to 22, 2015 | Per table below | |
Mega Banette | Ghost | Banettite | 18 | 100,000 | 10 | January 5 to 12, 2016 | Per table below | |
Mega Sharpedo | Dark | Sharpedonite | 16 | 80,000 | 10 | January 25 to February 2, 2016 | Per table below | |
Mega Blastoise | Water | Blastoisinite | 16 | 80,000 | 10 | February 9 to February 15, 2016 | Per table below | |
Mega Venusaur* | Grass | Venusaurite | 15 | 80,000 | 10 | February 23 to March 1, 2016 | Per table below | |
Mega Charizard Y | Fire | Charizardite Y* | 19 | 100,000 | 10 | March 8 to 15, 2016 | Per table below | |
Mega Absol | Dark | Absolite | 18 | 80,000 | 10 | March 22 to 29, 2016 | Per table below | |
Mega Sceptile* | Grass | Sceptilite | 19 | 80,000 | 10 | April 5 to 12, 2016 | Per table below | |
Mega Blaziken* | Fire | Blazikenite | 30 | 80,000 | 10 | April 19 to 26, 2016 | Per table below | |
Mega Swampert | Water | Swampertite | 18 | 80,000 | 10 | May 10 to 17, 2016 | Per table below | |
Mega Abomasnow | Ice | Abomasite | 18 | 80,000 | 10 | May 31 to June 7, 2016 | Per table below | |
In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking, along with bonus prizes. Starting from Mega Blastoise, Attack Power ↑ became the prize for the bottom participants, instead of a Jewel. Prizes had more variations in later competitions.
Prizes | |||
---|---|---|---|
Manectite + Mega Speedup |
Manectite | Attack Power ↑ + 1 Jewel | 1 Jewel |
1 - 20,000 | 20,001 - 100,000 | 100,001 - 140,000 | 140,001 - |
Prizes | ||
---|---|---|
Lucarionite* + Mega Speedup |
Lucarionite* | Exp. Points x 1.5 |
1 - 10,000 | 10,001 - 100,000 | 100,001 - |
Prizes | |||
---|---|---|---|
Garchompite + Mega Speedup |
Garchompite | Attack Power ↑ + 1 Jewel | 1 Jewel |
1 - 20,000 | 20,001 - 100,000 | 100,001 - 140,000 | 140,001 - |
Prizes | |||
---|---|---|---|
Banettite + Mega Speedup |
Banettite | Attack Power ↑ + 1 Jewel | 1 Jewel |
1 - 20,000 | 20,001 - 100,000 | 100,001 - 140,000 | 140,001 - |
Prizes | |||
---|---|---|---|
Sharpedonite + Mega Speedup |
Sharpedonite | Attack Power ↑ + 1 Jewel | 1 Jewel |
1 - 15,000 | 15,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Blastoisinite + Mega Speedup |
Blastoisinite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 20,000 | 20,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Venusaurite + Mega Speedup |
Venusaurite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 20,000 | 20,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Charizardite Y* + Mega Speedup |
Charizardite Y* | Attack Power ↑ | Disruption Delay |
1 - 10,000 | 10,001 - 100,000 | 100,001 - 150,000 | 150,001 - |
Prizes | |||
---|---|---|---|
Absolite + Mega Speedup |
Absolite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 20,000 | 20,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Sceptilite + Mega Speedup |
Sceptilite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 20,000 | 20,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Blazikenite + Mega Speedup |
Blazikenite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 15,000 | 15,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | |||
---|---|---|---|
Swampertite + Mega Speedup |
Swampertite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 15,000 | 15,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Prizes | ||||
---|---|---|---|---|
Abomasite + 2 Mega Speedups |
Abomasite + Mega Speedup |
Abomasite | 2 Attack Power ↑ | Attack Power ↑ |
1 - 5,000 | 5,001 - 15,000 | 15,001 - 80,000 | 80,001 - 120,000 | 120,001 - |
Pokémon Safari
Pokémon Safari (Japanese: ポケモンサファリ Pokémon Safari) is a special series of five or seven 3-Pokémon stages that have the player randomly battle one of the different opponents when accessed, not telling the player who will be battled until it appears. There is no way to know which Pokémon will appear, leaving players to pick the best possible team to better their chances against any of the opponents. Due to the nature of the stage, the Optimize button is unavailable; players are required to select a team manually before accessing a stage.
Thus far, there have been four groups of available Pokémon in the Pokémon Safari making for 24 unique Pokémon found via this method.
Complexity -1 is not available on any of the stages due to being 3-Pokémon stages; all other items (including Attack Power ↑) are available for use.
Pokémon Safari Appears!
There were three releases of the Pokémon Safari that appeared under this exact event title.
First release
The Pokémon Safari debuted in the 3DS version from April 20 to May 2, 2015. This first release returned from August 31 to September 14, 2015. During the re-release, the Sharpedonite became available through a simultaneous competitive stage that ran from September 7 to 14, 2015. This version was released again from January 19 to Febuary 2, 2016, under the event name "Head Back into the Safari!" on 3DS and "A New Pokémon Safari Appears!" in the mobile version, running for the first time in the Mobile version.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Carvanha | Dark | 30% | 3,710 | 4 | 5% | 11% | 5 | |
Sharpedo | Dark | 3.3% | 12,928 | 20 | 7% | 2% | 5 | |
Spinda | Normal | 30% | 5,899 | 12 | 3% | 3% | 5 | |
Cherubi | Grass | 30% | 1,675 | 5 | 11% | 7% | 5 | |
Cherrim | Grass | 6.7% | 8,549 | 10 | 5% | 4% | 5 | |
Second release
This second release of the Pokémon Safari was available in the 3DS version from June 22 to July 7, 2015. It was later repeated under the title "Head Back into the Safari!" from November 9 to 24, 2015 on both versions.
During the initial run for 3DS, the Manectite became available through a simultaneous competitive stage that ran from June 29 to July 6, 2015. A similar event was done for Mobile
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Electrike | Electric | 28.3% (3DS) 29.2% (Mobile) |
5,512 | 12 | 8% | 3% | 5 | |
Manectric | Electric | 5% (3DS) 4.2% (Mobile) |
7,072 | 12 | 5% | 3% | 5 | |
Stantler | Normal | 28.3% (3DS) 29.2% (Mobile) |
1,972 | 7 | 25% | 12% | 5 | |
Darumaka | Fire | 28.3% (3DS) 29.2% (Mobile) |
2,859 | 7 | 10% | 7% | 5 | |
Darmanitan | Fire | 10% (3DS) 8.3% (Mobile) |
5,960 | 10 | 5% | 6% | 5 | |
Third release
This third release of the Pokémon Safari was available from August 3 to 17, 2015.
During this event, the Garchompite became available through a simultaneous competitive stage that ran from August 7 to 17, 2015.
It was repeated in the 3DS version and made available for the first time in the mobile version from December 8 to 22, 2015.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Staryu | Water | 16% | 1,888 | 8 | 8% | 2% | 5 | Eight coins are present in this stage's layout. | |
Starmie | Water | 15% | 5,704 | 13 | 6% | 2% | 100 | N/A | |
Gible | Ground | 26% | 4,388 | 10 | 5% | 2% | 5 | N/A | |
Gabite | Ground | 10% | 2,226 | 6 | 10% | 5% | 5 | N/A | |
Garchomp | Ground | 6% | 7,725 | 15 | 15% | 3% | 5 | N/A | |
Phione | Water | 1% | 3,375 | 10 | 40% | 3% | 5 | N/A | |
Furfrou | Normal | 26% | 3,120 | 13 | 10% | 3% | 5 | N/A | |
A New Pokémon Safari!
First release
This fourth release of the Pokémon Safari was the first under a different event title, and was available from October 12 to 26, 2015. This version of the Pokémon Safari was also the first to be released in Pokémon Shuffle Mobile. This was repeated under the event name "Head Back into the Safari!" from April 26 to May 10, 2016 for both versions.
Even though Duskull and Dusclops were part of this Safari, Dusknoir was not; however, it was released alongside and simultaneous to the Safari itself as its own event.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Zubat | Poison | 20% | 3,520 | 8 | 15% | 2% | 5 | N/A | |
Golbat | Poison | 13.3% | 5,850 | 10 | 8% | 3% | 5 | N/A | |
Crobat | Poison | 3.3% | 4,388 | 10 | 5% | 2% | 5 | N/A | |
Duskull | Ghost | 20% | 4,656 | 8 | 15% | 2% | 5 | N/A | |
Dusclops | Ghost | 3.3% | 5,712 | 8 | 25% | 3% | 5 | N/A | |
Pumpkaboo | Ghost | 26.7% | 2,425 | 5 | 10% | 2% | 5 | Coins appear in the stage layout and as a disruption. | |
Gourgeist | Ghost | 13.3% | 9,180 | 12 | 8% | 2% | 5 | N/A | |
Second release
The second release of the Pokémon Safari event under its new title was available from December 28, 2015 to January 11, 2016, for both 3DS and Mobile.
Even though Fletchling and Fletchinder were part of this Safari, Talonflame was not; however, it was released alongside and simultaneous to the Safari itself as its own event.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Numel | Ground | 15% | 6,280 | 15 | 10% | 4% | 5 | N/A | |
Camerupt | Ground | 2% | 3,170 | 18 | 30% | 3% | 5 | N/A | |
Roggenrola | Rock | 27% | 2,940 | 12 | 10% | 5% | 5 | N/A | |
Boldore | Rock | 15% | 2,830 | 15 | 20% | 4% | 5 | N/A | |
Gigalith | Rock | 3% | 3,360 | 18 | 19% | 6% | 5 | N/A | |
Fletchling | Flying | 28% | 3,190 | 12 | 15% | 3% | 5 | N/A | |
Fletchinder | Fire | 10% | 2,670 | 15 | 20% | 3% | 5 | Set dropin has solid blocks and Fletchinder icons. Two coins are also set to fall in each column above these. | |
Third release
The third Pokémon Safari release was available from February 16 to March 1, 2016 for both versions.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Oddish | Grass | 20% | 6,534 | 9 | 5% | 3% | 5 | Coins appear in the stage. On a 22+ combo, 5 coins randomly spawn 5 more spawn on the next turn. | |
Gloom | Grass | 15% | 8,712 | 8 | 12% | 4% | 5 | N/A | |
Vileplume | Grass | 5% | 6,534 | 9 | 23% | 2% | 5 | N/A | |
Abra | Psychic | 30% | 5,087 | 7 | 5% | 3% | 5 | N/A | |
Kadabra | Psychic | 16% | 13,068 | 9 | 18% | 2% | 5 | Coins appear in the stage. On a 11+ combo, 6 coins appear as part of a disruption. From then on, with a 22+ combo, 8 Coins appear instead. | |
Alakazam | Psychic | 2% | 13,068 | 6 | 27% | 2% | 5 | N/A | |
Tauros | Normal | 12% | 5,585 | 9 | 15% | 3% | 5 | N/A | |
Fourth release
The fourth Pokémon Safari release was available from March 15 to March 29, 2016 for both versions.
Although Noibat was a part of this Safari, Noivern was not; however, it was released alongside and simultaneous to the Safari itself as its own event.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Houndour | Fire | 15% | 4,176 | 8 | 12% | 5% | 5 | N/A | |
Houndoom | Fire | 3% | 6,090 | 7 | 29% | 2% | 5 | N/A | |
Pineco | Bug | 22% | 9,135 | 7 | 18% | 6% | 5 | N/A | |
Forretress | Bug | 7% | 8,004 | 8 | 18% | 3% | 5 | N/A | |
Hoothoot | Flying | 24% | 5,481 | 7 | 11% | 3% | 5 | Coins appear in the stage. On a 11+ combo, 6 coins appear as part of a disruption. | |
Noctowl | Flying | 7% | 8,613 | 9 | 20% | 2% | 5 | N/A | |
Noibat | Flying | 22% | 3,915 | 5 | 14% | 3% | 5 | N/A | |
Fifth release
The fifth Pokémon Safari release was available from March 29 to April 12, 2016 for both versions.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Cleffa | Fairy | 37% | 4,508 | 8 | 12% | 3% | 5 | N/A | |
Clefairy | Fairy | 15% | 8,832 | 7 | 20% | 4% | 5 | Coins appear in the stage. | |
Clefable | Fairy | 11% | 8,832 | 7 | 14% | 3% | 5 | N/A | |
Deerling | Grass | 25% | 5,888 | 8 | 10% | 3% | 5 | Appears in Spring Form. | |
Sawsbuck | Grass | 10% | 4,830 | 7 | 12% | 3% | 5 | Appears in Spring Form. | |
Pikachu | Electric | 2% | 600 | 2 | 28% | 8% | 5 | Appears in Angry. | |
Sixth release
The sixth Pokémon Safari release was available from May 17 to 31, 2016 for both versions. A single Coin will appear in every stage once the player makes a move, and the stage only awards 10 coins for each re-clear, but each stage possesses a fixed layout containing that Pokémon's icon arranged in such a way that bringing it will always cause a match at the start, causing multiple coins to appear and enabling the player to obtain more Coins.
Pokémon | Type | Encounter rate | HP | Moves | Catchability | EXP | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Elgyem | Psychic | 25% | 4,659 | 7 | 10% | 2% | 5 | Coins appear in the stage. | |
Beheeyem | Psychic | 8% | 4,659 | 7 | 13% | 2% | 5 | Coins appear in the stage. | |
Drowzee | Psychic | 24% | 4,719 | 6 | 15% | 3% | 5 | Coins appear in the stage. | |
Hypno | Psychic | 8% | 4,659 | 8 | 15% | 3% | 5 | Coins appear in the stage. | |
Frillish | Ghost | 25% | 4,659 | 7 | 12% | 3% | 5 | Appears in Female. Coins appear in the stage. | |
Jellicent | Ghost | 8% | 3,993 | 6 | 15% | 2% | 5 | Appears in Female. Coins appear in the stage. | |
Mesprit | Psychic | 2% | 10,437 | 15 | 22% | 2% | 5 | Coins appear in the stage. | |
One Chance a Day!
One Chance a Day! (Japanese: 1日ワンチャン! One day, one chance!) is a stage that is only available once per 24-hour period, usually for a period of four days. Otherwise, the stage functions like any main stage other than the Attack Up item being available like for other Special Stages.
Due to the nature of the stage, if a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. An interesting quirk related to this format is that the stage has a countdown daily, and if the Special Stages map was generated before the stage was played, the previous day's stage would say that it had expired and was no longer available, requiring a reload of the Special Stages map.
The event debuted on May 7, 2015 under the event "Seize Hold of Pinsir" in the 1.1.11 update. On July 6, 2015, "Jump on a Chance for Jirachi" became the second such stage. Pinsir returned on September 29, 2015 ("Seize Hold of Pinsir"), February 17, 2016 and May 11, 2016 ("Pinsir Appears").
Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||
Pinsir | Bug | 6,788 | 16 | 3% | 2% | 5 | May 7 to May 11, 2015 (3DS) | |
Jirachi | Steel | 4,326 | 14 | 7% | 3% | 5 | July 10 to July 24, 2015 (3DS) | |
Pinsir | Bug | 8,232 (3DS and Mobile) 6,788 (Mobile 2015 only) |
16 | 25% | 2% | 5 | September 29 to October 2, 2015 (3DS and Mobile) February 17 to February 20, 2016 (3DS and Mobile) May 11 to 14, 2016 (3DS and Mobile) | |
One Great Chance a Day!
The "One Great Chance a Day!" stages are a variant of the "One chance a day!" format. The difference is that the possibility of catching the target Pokémon gets better with each passing day; it was even possible to have a guaranteed Great Ball catch for players capable of finishing the stage quickly.
Tornadus and Thundurus were playable in both versions from November 9 to 16, 2015 and December 1 to 8, 2015 respectively. Landorus became available as Thundurus expired, on December 8 until December 15, 2015. Unlike the other two in the trio, Landorus featured a stage time limit instead of a move limit.
Pokémon | Type | HP | Moves/ Time |
Catchability | EXP | Availability | Notes | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Tornadus | Flying | 17,458 | 14 | 9% (1st day) 14% (2nd day) 19% (3rd day) 24% (4th day) 29% (5th day) 34% (6th day) 39% (7th day) |
2% | 5 | November 9 to 16, 2015 January 5 to 12, 2016 April 5 to 12, 2016 |
Incarnate Forme | |
Thundurus | Electric | 7,963 | 14 | 9% (1st day) 14% (2nd day) 19% (3rd day) 24% (4th day) 29% (5th day) 34% (6th day) 39% (7th day) |
2% | 5 | December 1 to 8, 2015 February 2 to 9, 2016 May 10 to 17, 2016 |
Incarnate Forme | |
Landorus | Ground | 15,232 | 0:45 | 12% (1st day) 15% (2nd day) 18% (3rd day) 21% (4th day) 24% (5th day) 27% (6th day) 30% (7th day) |
3% | 5 | December 8 to 15, 2015 March 15 to 22, 2016 June 7 to 14, 2016 |
Incarnate Forme | |
Tons of Exp. Points
Tons of Exp. Points (Japanese: ビクティニで経験値ゲット Victini's Experience Points GET) is a Special Stage that allows a player to obtain a large number of experience points in a single playing. The event "Exp. Points from Victini!" became available on May 30, 2015. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability. Starting from April 2, 2016, players can spend a jewel to unlock the stage for an additional attempt and a maximum of three jewels can be spent to unlock it three times (making players can play this stage 4 times in total). The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time) in 3DS.
Victini became available in the Mobile version as of update 1.2.4. While the stage data is the same, players could spend Jewels to have a second and third chance to play the stage. Starting from January 30, 2016, three jewels can be spent to unlock this stage for three more attempts instead of two jewels for two attempts. The stage came occasionally on some Saturdays in Mobile. It became a regular weekly event from 21 May, 2016.
On May 31, 2016, Victini appears on Tuesdays.
Pokémon | Type | HP | Moves | Catchability | EXP | ||
---|---|---|---|---|---|---|---|
Base | Bonus | ||||||
Victini | Psychic | 2,016 | 7 | 2% | 3% | 400 | |
Escalation Battle
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Latios and later event information |
Escalation Battle (Japanese: レベルアップバトル Level-Up Battle) is a stage that has many levels and special rewards to it. It always stars a single Pokémon. As a player continues through the stage levels, the Pokémon becomes easier to catch over time while the stage gets progressively harder.
There is no capture bonus for any remaining moves in these stages. All items are available with the exception of the very first levels in each group, where Disruption Delay cannot typically be used as there are no disruptions. At some stage levels, a unique musical track named "BGM_STAGE_BOSS2" is played instead of the regular "BGM_STAGE_LEGEND" theme. This new track is unique to boss mode. During coin level stages, "BGM_STAGE_FUN" is often played instead.
Nine Pokémon have been released under the Escalation Battle name. Giratina Altered Forme was available from June 8 to 22, 2015, and Cresselia was available from July 20 to August 3, 2015. Darkrai became available from August 17 to 31, 2015. Latias and Latios both became available with their Mega Stones as prizes for defeating Stage Level 50 in their cycles; Latias was found from September 28 to October 12, 2015 while Latios became available in a special timed version of the Escalation Battle format from November 24 to December 8, 2015. During Latios' 3DS release, Latias became available for Mobile players to battle. Resolute Form Keldeo was held at the same time for both game versions, being available from December 22, 2015 to January 5, 2016. Kyurem was available from January 25 to February 9, 2016 for both versions. Diancie was made available from February 9 to February 23, 2016, with Diancite available at Stage Level 50 as a reward. Diancie was previously available as a Commemorative Event from September 14-28, 2015, making it one of the few Pokémon to be available via different events.
Zygarde 50% forme was made available from April 12 to 26, 2016. On the 3DS, it was the first battle to introduce the new "angry" feature in which Zygarde 50% could occasionally become angry when beaten, temporarily increasing the stage level (three to five levels) for 10 minutes, thus letting players to skip some levels. If the reward stage was skipped, the reward was given at a stage higher than the one skipped. However, this feature was available for 3DS version only at that moment and Mobile players still had to beat the stages one by one. Also, the rewards were different in the two versions in which 3DS had new enhancements and Hearts given but without items while those given in Mobile were similar to the past. The angry feature was introduced to Mobile version in Giratina re-run on May 31, 2016.
Pokémon | Type | Moves/ Time |
EXP | Availability | Description & Reward |
Notes | |
---|---|---|---|---|---|---|---|
Giratina | Ghost | 18 | 5 | June 8 to 22, 2015 (3DS) October 19 to November 2, 2015 (3DS) September 28 to October 12, 2015 (Mobile) May 31 to June 14, 2016 (3DS and mobile) |
Per table below | Appears in Altered Forme.
| |
Cresselia | Psychic | 18 | 5 | July 20 to August 3, 2015 (3DS) October 19 to November 2, 2015 (Mobile) |
Per table below | There were several coin stage variants with a 10 move limit. | |
Darkrai | Dark | 18 | 5 | August 17 to 31, 2015 (3DS) March 1 to 15, 2016 (3DS and Mobile) |
Per table below | There were several coin stage variants with an 8 move limit. | |
Latias | Dragon | 18 | 5 | September 28 to October 12, 2015 (3DS) November 24 to December 8, 2015 (Mobile) |
Per table below | Latiasite was made available at Stage Level 50. | |
Latios | Dragon | 1:00 | 5 | November 24 to December 8, 2015 (3DS) April 26 to May 10, 2016 (3DS and Mobile) |
Per table below | Latiosite was made available at Stage Level 50. | |
Keldeo | Fighting | 16 | 5 | December 22, 2015 to January 5, 2016 | Per table below | Appears in Resolute Forme. | |
Kyurem | Ice | 0:50 | 5 | January 25 to February 9, 2016 | Per table below | N/A | |
Diancie | Fairy | 16 | 5 | February 9 to February 23, 2016 | Per table below | Diancite was made available at Stage Level 50. | |
Zygarde | Dragon | 17 | 5 | April 12 to 26, 2016 | Per table below | Appears in 50% Forme. | |
Giratina
There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.
Stage type |
Stage levels |
Hit points | Additional hit points per level up |
Stage differences |
---|---|---|---|---|
1 | 1-4 | 2,165 | 180 | No disruptions. |
2 | 5-9 | 2,886 | 180 | Breakable-rocks. Four per 3 turns. |
3 | 10-29 | 5,692 | 60 | Breakable-rocks. Four per 2 turns. |
4 | 30-39 | 6,950 | 145 | 4 barriers at start, after 3 turns. Every turn starting after 6 turns. |
5 | 40-49 | 9,198 | 80 | Barriers on four outside columns, fixed layout. Unbreakable blocks drop in left columns. Single matches trigger 2 barriers; later, column of barriers per 2 turns |
6 | 50-99 | 10,425 | 70 | Shaymin, Spinda, Munchlax, Kecleon, or Smeargle appears as a disruption. 3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns. Uses different music to previous stage levels. |
7 | 100 | 26,065 | 50 | Barriers (two times), then breakable-rocks every two turns. |
The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards in the first column were only available during the October 2015 run of this event.
Stage level |
Reward (2015) |
Reward (2016 & after) |
---|---|---|
5 | 1,000 Coins | Exp. Booster S |
10 | Disruption Delay | Moves +5 |
30 | Mega Start | Disruption Delay |
50 | Mega Speedup | Mega Speedup |
60 | 2,000 Coins | Exp. Points x1.5 |
75 | 2,000 Coins | Exp. Booster S |
85 | 2,000 Coins | Exp. Booster M |
100 | Mega Speedup | Raise Max Level |
125 | (none) | Exp. Booster M |
150 | (none) | Level Up |
200 | (none) | Mega Speedup |
225 | (none) | Exp. Booster M |
250 | (none) | Raise Max Level |
275 | (none) | Exp. Booster L |
300 | (none) | 2 Mega Speedup |
When the Giratina escalation battle event was re-released on October 19, 2015, the stage level was reset to 1, meaning that previous progress is not retained and rewards can be earned again.
Cresselia
There were thirteen types of stages confirmed in the Cresselia event.
Stage type |
Stage levels |
Hit points | Additional hit points per level up |
Stage differences |
---|---|---|---|---|
1 | 1-4 | 2,410 | 210 | No disruptions. |
2 | 5-9 | 3,213 | 210 | |
3 | 10-29 | 6,250 | 60 | |
4 | 30-34 36-39 |
8,435 | 60 | |
5 | 40-49 | 10,143 | 90 | |
6 | 50 | 11,190 | - | |
7 | 51-54 56-74 76-94 96-99 |
11,851 | 60 | |
8 | 100 | 21,499 | - | Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption. |
9 | 101-119 121-139 141-159 |
14,969 | 40 | |
10 | 161-179 181-199 |
17,369 | 40 | Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption. |
11 | 200 | 26,867 | - | Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption. |
12 | 201 onwards | 26,867 | 30 | |
13 | 35, 55, 75 95, 120, 140 160 and 180 |
2,574 | - | Coins stage |
The reward list for Cresselia provided one additional reward level at stage level 200. The available rewards were:
Stage level |
Reward |
---|---|
5 | Moves +5 |
10 | Disruption Delay |
30 | Mega Start |
50 | Mega Speedup |
100 | Mega Speedup |
200 | Mega Speedup |
Darkrai
There were thirteen types of stages for Darkrai.
The rewards for the Darkrai event were expanded significantly, with stage level 30's reward moved to stage level 25 and more rewards generally every 25 stage levels. The reward schedule was as follows:
Stage level |
Reward |
---|---|
5 | Exp. Points x 1.5 |
10 | Disruption Delay |
25 | Mega Start |
50 | Mega Speedup |
75 | 5 bonus Hearts |
100 | Mega Speedup |
125 | 5 bonus Hearts |
150 | Mega Speedup |
200 | Mega Speedup |
Latias
The stage schedule again provided different stages over 200 stage levels, with one-time stages at stage levels 50, 70, 100, 150, and 200 being out of the numerical stage order. The data for each stage and the associated disruptions themselves, like with past events, varied by level. What makes this interesting is the HP at the varying levels; Latias has less HP at Stage Level 161 (10,752), for instance, than she does at Stage Level 61 (12,936).
The stage data is as follows:
Stage ID |
Stage level(s) |
Initial HP |
HP per level-up |
Disruptions |
---|---|---|---|---|
134 | 1-10 | 4,368 | 121 | Fill 3 random blocks with breakable rocks every 3 moves. |
135 | 11-20 | 5,014 | 186 | Fill 2 blocks in row 4 or 5 with ice every 3 moves. |
136 | 21-35 | 8,640 | 154 | Fill a random 2x2 block with breakable rocks every 3 moves. |
137 | 36-49 | 7,613 | 156 | Fill 3 random blocks with ice every 3 moves. |
138 | 51-60 | 9,856 | 342 | Create a square of breakable rocks in one of the four corners of the grid every 3 moves. |
139 | 61-70 | 12,936 | 578 | Disruption 1: Fill 1-5 random blocks with breakable rocks. Disruption 2: Same setup, but with ice instead. Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784). Disruptions only trigger if no 4+ combo with any move. |
140 | 71-80 | 14,784 | 411 | Disruption schedule is the same as Stage ID #139. |
141 | 81-90 | 9,240 | 274 | Starting from this stage level, stages have a pre-defined layout. Fill 3 random squares with breakable rocks every 2 moves. This begins with 12 moves remaining. |
142 | 91-99 | 9,856 | 308 | Disruption schedule is the same as Stage ID #141. |
143 | 101-110 | 10,080 | 448 | Fill 3-5 random squares with breakable rocks every 3 moves. |
144 | 111-125 | 10,752 | 384 | Disruption schedule is the same as Stage ID #143. |
145 | 126-135 | 10,752 | 373 | Fill 3 random blocks with ice every 3 moves. |
146 | 136-149 | 11,424 | 465 | Disruption schedule is the same as Stage ID #145. |
147 | 151-160 | 10,080 | 373 | Stages no longer have a pre-defined layout beginning at this stage level. Disruption 1: Fill 3 random squares with breakable rocks. Disruption 2: Fill 2 random squares with ice. Disruptions alternate every 2 moves. |
148 | 161-175 | 10,752 | 480 | Disruption schedule is the same as Stage ID #147. |
149 | 176-185 | 18,816 | 653 | Disruption schedule is the same as Stage ID #139. |
150 | 186-199 | 19,992 | 995 | Disruption schedule is the same as Stage ID #139. |
151 | 50 | 17,400 | N/A | This stage has a pre-defined layout. Places breakable rocks in columns 1 and 2 every 3 moves. At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both. |
152 | 70 | 20,752 | N/A | This stage has a pre-defined layout. Disruption schedule is the same as Stage ID #151. |
153 | 100 | 44,044 | N/A | This stage has a pre-defined layout. Disruption schedule is the same as Stage ID #151. |
154 | 150 | 49,896 | N/A | This stage has a pre-defined layout. Disruption schedule is the same as Stage ID #151. |
155 | 200+ | 51,744 | N/A | From here on, the stage stays exactly like this. This stage has a pre-defined layout. Disruption schedule is the same as Stage ID #151. |
The rewards for the Latias event expanded further, and even included Latiasite.
Stage level |
Reward |
---|---|
5 | Exp. Points x 1.5 |
10 | Disruption Delay |
25 | Mega Start |
35 | 1,000 Coins |
50 | Latiasite |
60 | 1,000 Coins |
70 | Mega Speedup |
80 | 2,000 Coins |
90 | 2,000 Coins |
100 | Mega Speedup |
110 | 2,000 Coins |
125 | 2,000 Coins |
135 | 2,000 Coins |
150 | Mega Speedup |
200 | Mega Speedup |
Latios
Stage level |
Reward (3DS 2015 and Mobile) |
Reward (3DS 2016) |
---|---|---|
5 | Exp. Points x 1.5 | Exp. Points x 1.5 |
10 | Disruption Delay | Disruption Delay |
25 | Mega Start | 10 Hearts |
35 | 1,000 Coins | Exp. Booster M |
50 | Latiosite | Latiosite* |
60 | 1,000 Coins | 1,000 Coins |
70 | 1,000 Coins | Exp. Booster S |
80 | 2,000 Coins | 2,000 Coins |
90 | 2,000 Coins | Exp. Booster L |
100 | Mega Speedup | Raise Max Level |
110 | 2,000 Coins | Exp. Booster M |
125 | 2,000 Coins | Level Up |
150 | Mega Speedup | Mega Speedup |
200 | Mega Speedup | 2 Raise Max Level |
Keldeo
Stage level |
Reward |
---|---|
25 | 1,000 Coins |
30 | Mega Speedup |
40 | 1,000 Coins |
50 | Mega Speedup |
60 | 1,000 Coins |
70 | Disruption Delay |
80 | Attack Power ↑ |
90 | 1,000 Coins |
100 | Mega Speedup |
125 | 2,000 Coins |
150 | Mega Speedup |
175 | 2,000 Coins |
200 | Mega Speedup |
250 | Mega Speedup |
300 | 2 Mega Speedups |
Kyurem
Stage level |
Reward |
---|---|
30 | Time +10 |
40 | Attack Power ↑ |
50 | Mega Speedup |
60 | Exp. Points x 1.5 |
70 | Time +10 |
80 | Disruption Delay |
90 | Mega Start |
100 | Mega Speedup |
125 | 2,000 Coins |
150 | Mega Speedup |
175 | 2,000 Coins |
200 | Mega Speedup |
250 | Mega Speedup |
300 | 2 Mega Speedups |
Diancie
Stage level |
Reward |
---|---|
10 | 5 Hearts |
20 | 5 Hearts |
30 | Moves +5 |
40 | Disruption Delay |
50 | Diancite |
60 | Moves +5 |
70 | Exp. Points x 1.5 |
80 | Disruption Delay |
90 | Mega Start |
100 | Jewel |
130 | 10 Hearts |
150 | Mega Speedup |
180 | 10 Hearts |
200 | Mega Speedup |
250 | Mega Speedup |
300 | 2 Mega Speedups |
Zygarde
Stage level |
Reward (3DS) |
Reward (Mobile) |
---|---|---|
30 | Exp. Booster S | Exp. Points x1.5 |
40 | Exp. Booster M | Moves +5 |
50 | Mega Speedup | Mega Speedup |
60 | 5 Hearts | 5 Hearts |
70 | Exp. Booster L | Disruption Delay |
80 | 5 Hearts | 5 Hearts |
90 | Level Up | Exp. Points x1.5 |
100 | Raise Max Level | Mega Speedup |
125 | Exp. Booster S | 5 Hearts |
150 | Mega Speedup | Mega Speedup |
160 | Exp. Booster M | 10 Hearts |
180 | Raise Max Level | Mega Speedup |
200 | Mega Speedup | Mega Speedup |
225 | Exp. Booster L | 10 Hearts |
250 | Raise Max Level | Mega Speedup |
300 | 2 Raise Max Level | 2 Mega Speedups |
An Evolving Challenge!
An Evolving Challenge! (Japanese: 進化チャレンジ Evolving Challenge), so far, appears to be an event focused on the starting Pokémon from the Unova region. The event debuted with Tepig on July 6, 2015; this was accompanied by an announcement that Pignite would be available sometime in August 2015. With the release of this event, all nine Unova starters (through evolutions) have been added to the in-game Pokémon list, though the Tepig family is the only one that has been made available at this time. It was rerun in 3DS and appeared in Mobile on March 29, 2016.
Event | Pokémon | Type | HP | Moves | Catchability | EXP | Initial reward | Availability | ||
---|---|---|---|---|---|---|---|---|---|---|
Base | Bonus | |||||||||
Tepig Trots onto Stage! | Tepig | Fire | 3,982 | 18 | 5% | 3% | 5 | 500 Coins (3DS 2015 only) 200 Coins (3DS and Mobile) |
July 6 to 20, 2015 (3DS) March 29 to April 19, 2016 (3DS and Mobile) | |
Pignite Blazes onto Stage! | Pignite | Fire | 5,880 | 20 | 3% | 3% | 5 | 500 Coins (3DS 2015 only) 200 Coins (3DS and Mobile) |
August 3 to 17, 2015 (3DS) April 1 to 19, 2016 (3DS and Mobile) | |
Emboar Roars onto Stage! | Emboar | Fire | 7,593 | 22 | Equal to the number of victories against Emboar |
3% | 5 | 500 Coins (3DS 2015 only) 200 Coins (3DS and Mobile) |
September 4 to 18, 2015 (3DS) April 5 to 19, 2016 (3DS and Mobile) | |
Try 'em Items Stage
Try 'em Items Stage (Japanese: アイテムフリーステージ Free Items Stage) is an event that provides a special opportunity for players to use items for free in attempts to capture a Pokémon. The stage was not available on weekends.
During the four weeks of Wobbuffet's availability on the 3DS version, the variety of items available increased every Monday; for instance, at initial release, the only item available was a Mega Start. Wobbuffet's HP and difficulty increased with the addition of new items. In Pokémon Shuffle Mobile, the stage was made available with all four items on weekdays from August 31 to September 5, 2015 and again from February 16 to March 8, 2016. Wobbuffet gave a clear reward of only one Coin per attempt.
All four items above were immediately available for both weeks of Carnivine's event with no stage differences. The coin reward was 100 Coins for the first completion of this stage with no reward at all on later attempts. It was possible to earn the 100 Coins a second time after the 1.2.15 update was applied from September 4.
Wobbuffet
Event | Pokémon | Type | HP | Moves | Catchability | EXP | Availability | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Wobbuffet Wobbles In! | Wobbuffet | Psychic | 8,888 | 10 | 1% | 1% | 3 | July 20 to 25, 2015 (3DS) | |
Wobbuffet Wobbles In! | Wobbuffet | Psychic | 8,888 | 10 | 1% | 2% | 3 | July 27 to August 1, 2015 (3DS) | |
Wobbuffet Wobbles In! | Wobbuffet | Psychic | 15,555 | 10 | 1% | 2% | 3 | August 3 to 8, 2015 (3DS) | |
Wobbuffet Wobbles In! | Wobbuffet | Psychic | 42,222 | 8 | 1% | 2% | 3 | August 10 to 15, 2015 (3DS) | |
Wobbuffet Wobbles In! | Wobbuffet | Psychic | 7,000 | 16 | 1% | 3% | 3 | August 31 to September 5, 2015 (Mobile) February 16 to March 8, 2016 (Mobile) May 17 to 31, 2016 (3DS and Mobile) | |
The schedule for item availability in the 3DS version of the stage was as follows:
Start date (2015) |
Items | |||
---|---|---|---|---|
Mega Start | Disruption Delay | Attack Power ↑ | Complexity-1 | |
July 20 | ✔ | |||
July 27 | ✔ | ✔ | ||
August 3 | ✔ | ✔ | ✔ | |
August 10 | ✔ | ✔ | ✔ | ✔ |
Carnivine
Event | Pokémon | Type | HP | Time | Catchability | EXP | Availabilty | ||
---|---|---|---|---|---|---|---|---|---|
Base | Bonus | ||||||||
Carnivine Crops Up! | Carnivine | Grass | 6,468 | 01:00 | 5% | 3% | 3 | August 31 to September 12, 2015 (3DS) February 2 to 6, 2016 (3DS and Mobile) May 24 to June 7, 2016 (3DS and Mobile) | |
Incredible Item Stage
Incredible Item Stage (Japanese: アイテムゲットステージ Item GET Stage), "Rake In Some Items!" in the Info heading, is a Special Stage where players faced Delibird to get items at various stage levels in the same vein as Escalation Battles. Despite being in a main stage, Delibird can be caught during this stage, with the same catchability rates as other escalation battles.
If Delibird is caught during this event, its stage must still be cleared in order to move on in the Mt. Vinter area; however, there is no catch process following the stage.
Pokémon | Type | Moves | EXP | Availability | |
---|---|---|---|---|---|
Delibird | Ice | 15 | 3 | November 16 to 24, 2015 (3DS and Mobile) | |
The stage was played like escalation battles (and used the same notice list notice background), with varying types of stages to play. The stage data for the event is as follows:
Stage ID (3DS) |
Stage ID (Mobile) |
Stage level(s) |
Initial HP |
HP per level-up |
Disruptions |
---|---|---|---|---|---|
188 | 77 | 1-10 | 392 | 15 | No disruptions. |
189 | 78 | 11-30 | 3,465 | 91 | Add three breakable rocks at the beginning and every three moves. This ends after three uses. |
190 | 79 | 31-49 | 3,920 | 103 | Add three unbreakable blocks at the beginning and every three moves. This ends after three uses. |
191 | 80 | 50 | 7,296 | N/A | Disruption 1: Four Delibird added every 3 moves. Disruption 2: Add barriers to one column every 2 moves. Disruption 2 begins when Delibird has 5,000 HP or less remaining. |
192 | 81 | 51-80 | 4,864 | 84 | Add three barriers at the beginning and every three moves. This ends after three uses. |
193 | 82 | 81-99 | 4,378 | 162 | Three barriers added only at the beginning and after three moves. Otherwise, four unbreakable blocks added every four moves. |
194 | 83 | 100+ | 9,242 | N/A | Disruption schedule is the same as Stage ID #191. |
The rewards consist of various items.
Stage level |
Reward |
---|---|
1 | Exp. Points x 1.5 |
5 | Moves +5 |
10 | Disruption Delay |
15 | Exp. Points x 1.5 |
20 | Mega Start |
30 | Attack Power ↑ |
40 | Exp. Points x 1.5 |
50 | Attack Power ↑ |
60 | Moves +5 |
70 | Disruption Delay |
80 | Mega Start |
100 | Complexity -1 |
Skill Booster S Stage!
Skill Booster S Stage! is a special stage where players faced Eevee who drops an Enhancement, usually Skill Booster S or occasionally Skill Booster M. The stage appears weekly on Thursdays and is only available once per 24 hour period. A jewel can be spent to unlock this stage for three more attempts (making players can play this stage 4 times in total). It became available on June 9, 2016.
Pokémon | Type | HP | Moves | Catchability | EXP | ||
---|---|---|---|---|---|---|---|
Base | Bonus | ||||||
Eevee | Normal | 1,806 | 7 | 100% | 1% | 100 | |
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This article is part of both Project Locations and Project Sidegames, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Locations and Sidegames, respectively. |