Special stage

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Special Stages (Japanese: イベントステージ Event Stages) are stages in Pokémon Shuffle that are released periodically, giving access to Pokémon who cannot normally be found in the normal Main Stage path or Expert Stage path. There are a variety of Special Stages including Competitive Stages, where players can compete to win special items, in addition to many other types of stages making new Pokémon available for capture.

Special Stages are available for those who complete the first 11 stages of the game, are downloaded during the Check in process, and can only be played during the limited event period. All Special Stages use "SP" as their stage number. They have a first clear payout of 200 coins, in addition to any bonuses given out for clearing the stage. Stages are available to be played from 06:00 UTC of the first day of the event period until 06:00 UTC of the last day of the event period.

Pokémon Shuffle Mobile was released first on August 25, 2015. Pokémon Shuffle and Pokémon Shuffle Mobile run events on different schedules. Unless explicitly noted, events released after this date can be assumed to be run on both platforms. Events preceding this date were only available on 3DS.

Commemorative Events

Launch Special: Meet Mew

Launch Special: Meet Mew (Japanese: 発売記念イベント ミュウ Launch Event: Mew) was the first Special Stage, extending the list of Pokémon from 158 to 159 entries. Mew's stage format on the second release would later be followed for the "Great Challenge" series as well as for the various releases celebrating game download milestones.

Mew's original event ran from February 18 to March 9, 2015 and gave 1,000 Coins upon defeat, once per day. The event was extended as "Mew Strikes Again" and limited the 1,000 Coin bonus to the first completion only. The second release retained the original stage name. To this point, Mew's original event and Shaymin's stage are the only ones outside of weekly events to offer multiple first-time rewards for stage completion; since both stages were either patched to change this or run again later without it, this was presumably a bug.

On Pokémon Shuffle Mobile, Launch Special Stage (Japanese: 配信記念ステージ Distribution Commemorative Stage) was a Special Stage initially playable from August 24 to September 28, 2015 to commemorate the game's mobile release. In it, Mew was made available to Shuffle Mobile players with an initial reward of one Jewel. Similar to Pokémon Shuffle, it was extended under the name "Mew Strikes Again" and allowed players who completed the original Mew event to receive an additional Jewel.

Mew was repeated later for both versions under Commemorative Event.

Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Mew Mew Psychic 4,896 20 10% 4% 5 February 18 to March 23, 2015 (3DS)*
Mew Mew Psychic 4,896 20 3% 3% 5 August 25 to October 12, 2015 (Mobile)*

3.5 Million Celebration

3.5 Million Celebration (Japanese: 350万DL記念イベント 3.5 Million DL Commemorative Event) was a Special Stage released to celebrate 3.5 million downloads. Celebi was made available from April 27 to May 18, 2015 with an event called "Celebi Enters!". Players received 1,000 Coins upon their first successful completion of the stage; there were no bonus rewards for further completion.

Celebi was repeated later under Commemorative Event.

Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Celebi Celebi Psychic 9,616 20 10% 3% 5 April 27 to May 18, 2015 (3DS)

4 Million Celebration

4 Million Celebration (Japanese: 400万DL記念イベント 4 Million DL Commemorative Event) was a Special Stage released to celebrate 4 million downloads. Shaymin was made available from May 25 to June 15, 2015 with an event called "Shaymin Enters!" Players received 1,000 Coins upon their first successful completion of either stage.

While there were no bonus rewards for further completion on the same day, prior to v1.2.1, beating it the first time on subsequent days rewarded the player with another 1000 coins. The wording of the notice attached to the stage and the fact that it was changed in v1.2.1 suggests that this was a bug.

Shaymin was repeated later under Commemorative Event.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Shaymin Shaymin Grass 12,237 22 20% 3% 5 May 25 to June 15, 2015 (3DS) Land Forme

4.5 Million Celebration

4.5 Million Celebration (Japanese: 450万DL記念イベント 4.5 Million DL Commemorative Event) was a Special Stage released to celebrate 4.5 million downloads. Manaphy was made available from June 22 to July 6, 2015 with an event called "Manaphy Manifests!" Players received 1,000 Coins upon their first successful completion of the stage.

Manaphy was repeated later under Commemorative Event.

Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Manaphy Manaphy Water 6,345 12 12% 4% 5 June 22 to July 6, 2015 (3DS)

Commemorative Event

Commemorative Event (Japanese: 記念イベント Commemorative Event) was a Special Stage first released to celebrate 5 million downloads. While the milestone was reached on the 3DS version, the stage was also available on the Mobile version. Diancie was made available from September 14 to 28, 2015 with an event called "Diancie Is Set to Dazzle!" Players received 1 Jewel upon their first successful completion of this stage.

Mew's launch stage was also released alongside Diancie's stage under the "Commemorative Event" name. The stage data matches that from the previous version of the stage seen in February 2015.

Celebi's special stage was later released on both versions to commemorate Pokémon Shuffle Mobile reaching 4 million downloads. Players received 1,000 Coins upon their first successful completion of this stage.

Mewtwo's special stage was later released to celebrate Pokémon Shuffle Mobile reaching 5 million downloads. Players could use items for free, but only received 20 coins for the first clear and 10 for subsequent clears. Shaymin's special stage was also released to celebrate Pokémon Shuffle Mobile reaching 5 million downloads.

Mew's second launch stage was rereleased again from February 15 to March 8, 2016 to celebrate the 20th anniversary of Pokémon Red and Blue.

Manaphy was released in Mobile in April 2016 to celebrate Pokémon Shuffle Mobile reaching 7 million downloads. At the same period, it came in 3DS as Great Challenge instead with event titled Manaphy Appears.

Event Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Diancie Is Set to Dazzle! Diancie Diancie Fairy 9,680 20 3% 4% 5 September 14 to 28, 2015
Mew Manifests (2015 only)
Mew Appears
Mew Mew Psychic 4,896 20 3% 3% 5 September 18 to 28, 2015 (3DS)
February 16 to March 8, 2016 (3DS and Mobile)
April 26 to May 17, 2016 (3DS and Mobile)
Celebi Enters! Celebi Celebi Psychic 11,044 (3DS)
9,616 (Mobile)
20 10% 3% 5 October 26 to November 9, 2015
A Legendary Opportunity Mewtwo Mewtwo Psychic 5,200 20 100% 0% 5 December 15, 2015, to January 19, 2016
Shaymin Appears Shaymin Shaymin Grass 12,237 22 20% 3% 5 December 22, 2015, to January 5, 2016
Commemorative Event Manaphy Manaphy Water 6,345 12 12% 4% 5 April 12 to 26, 2016 (Mobile)*

Great Challenge

Great Challenge (Japanese: スーパーチャレンジ Super Challenge) is the stage name of numerous Legendary and Mythical Pokémon event stages. In all such stages, there are different rewards given for the initial stage completion regardless of capture, with varying catch rates and move limits. In all cases, the stage can be played as often as the player wishes provided the player has Hearts available in play. There is no additional bonus granted upon successive completions of the same stage.

The Hoenn Legends Stages (Japanese: 映画公開記念ステージ Movie Public Commemorative Stage) were a series of stages where the Pokémon of the weather trio were made available again from July 24 to September 3, 2015 for the Japanese release of Hoopa and the Clash of Ages, with the available Pokémon rotating weekly. Rankings from each stage's first week are not carried over to the second week, and all first clear bonuses can be obtained once in both the first and second weeks of each stage.

In Pokémon Shuffle Mobile, most of the Great Challenge stages require multiple Hearts or coins to be played. See Notes below for information of cost to play. Unless otherwise specified all stages require 2 Hearts to play (Stages requires coins to play cost only 1 Heart.)

The November re-release of Keldeo on the Mobile version introduced the first instance of a coin cost per playing of a stage.

For Dusknoir's stage, the second run's event title was changed to different titles on each system. Originally, both versions called it Dusknoir Descends!. On 3DS, it was known on the second run as Dusknoir Appears!; on Mobile, it became Dusknoir Returns!.

Electivire becomes the first event that requires coins per play in 3DS. Groudon's May 2016 re-release becomes the first Pokémon to drop Skill Booster in both versions.

Event Pokémon Type HP Moves Catchability EXP Initial reward Availability Notes
Base Bonus
Kyogre Makes a Splash Kyogre Kyogre Water 9,214 30 5% 3% 5 1 Jewel & 200 Coins (3DS) March 9 to 22, 2015 (3DS) N/A
Kyogre Makes a Splash Kyogre Kyogre Water 8,468 18 10% 3% 5 500 Coins (3DS)
200 Coins (Mobile)
July 24 to 30, 2015 (3DS)
August 14 to 20, 2015 (3DS)
September 4 to 18, 2015 (Mobile)
November 2 to 16, 2015 (Mobile)
Hoenn Legends Stage ① (3DS Aug 2015)
Cost 2 Hearts per play (Mobile)
Kyogre Appears Kyogre Kyogre Water 8,468 18 10% 3% 5 200 Coins March 29 to April 12, 2016
May 24 to June 7, 2016*
Cost 400 coins per play*
Keldeo Rears Its Head Keldeo Keldeo Water 13,051 20 15% (3DS)
12% (Mobile)
4% (3DS)
3% (Mobile)
5 5,000 Coins (3DS)
200 Coins (Mobile)
March 23 to April 5, 2015 (3DS)
September 28 to October 12, 2015 (Mobile)
November 24 to December 8, 2015 (Mobile)
Ordinary Form
Cost 2 Hearts per play (Mobile Sep 2015)
Cost 600 coins per play (Mobile Nov 2015)
Keldeo Rears Its Head Keldeo Keldeo Water 15,190 20 15% 4% 5 200 Coins (3DS) September 28 to October 5, 2015 (3DS) Ordinary Form
Keldeo Appears Keldeo Keldeo Water 15,190 20 12% 3% 5 200 Coins April 19 to May 3, 2016
May 31 to June 14, 2016*
Ordinary Form
Cost 400 coins per play*
Rayquaza's Ascension Rayquaza Rayquaza Dragon 11,847 30 7% 2% 5 1 Jewel & 200 Coins (3DS) March 30 to April 20, 2015 (3DS) N/A
Rayquaza's Ascension Rayquaza Rayquaza Dragon 10,627 20 9% 3% 5 500 Coins (3DS Aug 2015 only)
200 Coins (3DS and Mobile)
August 7 to 14, 2015 (3DS)
August 28 to September 4, 2015 (3DS)
September 18 to October 2, 2015 (Mobile)
November 13 to 27, 2015 (3DS and Mobile)
Hoenn Legends Stage ③ (3DS Aug 2015)
Cost 2 Hearts per play (Mobile)
Groudon Lands at Last Groudon Groudon Ground 7,011 20 10% 4% 5 3,000 Coins (3DS) April 13 to 26, 2015 (3DS) N/A
Groudon Lands at Last Groudon Groudon Ground 11,352 20 5% 4% 5 500 Coins (3DS)
200 Coins (Mobile)
July 31 to August 6, 2015 (3DS)
August 21 to 27 (3DS)
September 11 to 25, 2015 (Mobile)
November 6 to 20, 2015 (Mobile)
Hoenn Legends Stage ② (3DS Aug 2015)
Cost 2 Hearts per play (Mobile)
Groudon Appears Groudon Groudon Ground 11,352 20 5% 4% 5 200 Coins April 5 to 19, 2016
May 17 to 31, 2016*
Cost 400 coins per play*
Regirock Rocks the Scene Regirock Regirock Rock 22,572 30 3% 2% 5 1,000 Coins (3DS) May 11 to 25, 2015 (3DS) N/A
Regirock Rolls in! Regirock Regirock Rock 19,800 30 3% 2% 5 200 Coins September 14 to 18, 2015 (3DS)
October 19 to November 2, 2015 (Mobile)
Cost 2 Hearts per play (Mobile)
Regirock Appears Regirock Regirock Rock 19,800 30 3% 2% 5 200 Coins December 15 to 18, 2015 Cost 2 Hearts per play (Mobile)
Dialga Descends Dialga Dialga Steel 17,820 25 8% 2% 5 1,000 Coins (3DS June 2015 only)
200 Coins (3DS and Mobile)
June 15 to 29, 2015 (3DS)
October 5 to 19, 2015 (3DS and Mobile)
December 8 to 15, 2015 (3DS)
December 8 to 22, 2015 (Mobile)
Cost 2 Hearts per play (Mobile)
Registeel Steals the Show! Registeel Registeel Steel 19,125 25 1% 3% 10 200 Coins September 18 to 23, 2015 (3DS)
December 18 to 22, 2015 (3DS and Mobile)
Cost 2 Hearts per play (Mobile)
Regice Freezes All Foes! Regice Regice Ice 24,648 30 10% 2% 10 200 Coins September 23 to 28, 2015 (3DS)
December 22 to 28, 2015 (3DS and Mobile)
Cost 2 Hearts per play (Mobile)
Palkia Appears Palkia Palkia Water 28,188 25 8% 2% 5 200 Coins October 5 to 19, 2015 (3DS and Mobile)
December 8 to 15, 2015 (3DS)
December 8 to 22, 2015 (Mobile)
Cost 2 Hearts per play (Mobile)
Dusknoir Descends (2015 only)
Dusknoir Appears
Dusknoir Dusknoir Ghost 11,680 20 5% 3% 5 200 Coins October 12 to 26, 2015
January 12 to 19, 2016
April 26 to May 10, 2016
Cost 300 coins per play (Mobile)
Ho-Oh Swoops In! Ho-Oh Ho-Oh Fire 21,313 25 3% 3% 5 200 Coins October 26 to November 9, 2015 (3DS and Mobile)
March 22 to April 5, 2016 (Mobile)
March 29 to April 5, 2016 (3DS)
Cost 2 Hearts per play (Mobile 2015)
Cost 300 coins per play (Mobile 2016)
Machamp Appears Machamp Machamp Fighting 18,800 20 12% 2% 5 200 Coins November 24 to December 8, 2015 (3DS and Mobile)
March 1 to March 8, 2015 (3DS)
March 1 to March 15, 2015 (Mobile)
Additional Hearts or coins not required (Mobile)
Infernape Appears Infernape Infernape Fire 17,960 20 15% 3% 5 200 Coins January 12 to 26, 2016
April 19 to May 3, 2016
May 31 to June 14, 2016*
Cost 300 coins per play*
Zekrom Appears Zekrom Zekrom Electric 24,381 30 1% 2% 5 200 Coins January 19 to February 2, 2016 Cost 400 coins per play (Mobile)
Reshiram Appears Reshiram Reshiram Fire 26,316 30 1% 2% 5 200 Coins February 2 to 16, 2016 Cost 400 coins per play (Mobile)
Gyarados Appears Gyarados Gyarados Water 22,610 19 9% 6% 5 200 Coins February 23 to March 8, 2016 Cost 300 coins per play (Mobile)
Omastar Appears Omastar Omastar Water 19,980 24 9% 4% 5 200 Coins March 8 to 22, 2016 Cost 300 coins per play (Mobile)
Uxie Appears Uxie Uxie Psychic 13,290 16 7% 6% 5 200 Coins March 22 to April 5, 2016 Cost 400 coins per play (Mobile)
Uxie Appears Uxie Uxie Psychic 10,731 16 7% 2% 5 200 Coins June 7 to 21, 2016* Cost 400 coins per play
Zygarde Appears Zygarde Zygarde Dragon 18,029 17 10% 8% 5 200 Coins March 29 to April 12, 2016 10% Forme
Cost 400 coins per play (Mobile)
Manaphy Appears Manaphy Manaphy Water 6,345 12 12% 4% 5 200 Coins April 12 to 26, 2016 (3DS)* N/A
Landorus Appears Landorus Landorus Ground 19,333 19 18% 4% 5 200 Coins April 12 to 26, 2016 Therian Forme
Cost 400 coins per play (Mobile)
Bellossom Appears Bellossom Bellossom Grass 8,615 20 15% 3% 5 200 Coins May 10 to 17, 2016 Cost 400 coins per play (Mobile)
Electivire Appears Electivire Electivire Electric 11,408 15 10% 2% 5 200 Coins May 17 to 31, 2016 Cost 300 coins per play
Magmortar Appears Magmortar Magmortar Fire 15,284 25 10% 2% 5 200 Coins May 24 to June 7, 2016 Cost 300 coins per play
Kingdra Appears Kingdra Kingdra Water 22,200 20 22% 4% 5 200 Coins June 7 to 21, 2016 Cost 300 coins per play

Ultra Challenge

Ultra Challenge (Japanese: ハイパーチャレンジ Hyper Challenge) Special Stages are Special Stages which feature Pokémon which are more powerful than those featured in great challenge stages, with both released so far being the trio master of a Legendary trio which has been at least partially released by Great Challenge stages. For the first Ultra Challenge stage, Arceus was made available from July 10 to 24, 2015 with an event called "Arceus Arrives!" Players received 1,000 Coins upon their first successful completion of the stage. When made available for Mobile, there was a 800 coin cost per play.

Regigigas was made available as the second Ultra Challenge stage on December 15, 2015, on both 3DS and Mobile; on Mobile, however, there was a playing cost of coins, instead of a Heart, per attempt. Due to the design of the stage, Regigigas is considerably easier if the player includes Regirock, Regice and Registeel in their party.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Arceus Arceus Normal 24,360 (3DS)
32,886 (Mobile)
28 3% 2% 5 July 10 to July 24, 2015 (3DS)
December 28, 2015 to January 11, 2016 (Mobile)
January 12 to 26, 2016 (3DS)
Cost 800 coins per play (Mobile)
Regigigas Regigigas Normal 13,000 24 9% 2% 5 December 8 to December 15, 2015 Cost 800 coins per play (Mobile)
Zygarde Zygarde Dragon 29,403 22 23% 2% 5 April 26 to May 10, 2016 Complete Forme
Cost 500 coins per play (Mobile)

High-Speed Challenge

High-Speed Challenge (Japanese: ハイスピードチャレンジ High-Speed Challenge) was a Special Stage where Lugia was made available from August 31 to September 24, 2015 with an event called "Lugia Swoops In!". It was later repeated in Pokémon Shuffle from October 26 to November 2, 2015. When the event was playable in Pokémon Shuffle Mobile from October 26 to November 9, 2015, it cost 2 Hearts to play. Unlike most previous Special Stages involving a single stage with the capture of a Legendary Pokémon, this stage is timed.

Pokémon Type HP Time Catchability EXP Availability Notes
Base Bonus
Lugia Lugia Flying 10,887 (Sept 2015)
10,800 (Oct 2015)
00:30 (Sept 2015)
00:40 (Oct 2015)
8% 5% 10 (Sept 2015)
5 (Oct 2015)
August 31 to September 24, 2015 (3DS)
October 26 to November 2, 2015 (3DS)
October 26 to November 9, 2015 (Mobile)
March 22 to April 5, 2016 (Mobile)
March 29 to April 5, 2016 (3DS)
Cost 2 Hearts per play (Mobile 2015)
Cost 400 coins per play (Mobile 2016)
Talonflame Talonflame Fire 11,200 00:35 5% 4% 5 December 28, 2015 to January 11, 2016 Cost 300 coins per play (Mobile)
Shaymin Shaymin Flying 8,930 00:40 20% 2% 5 February 2 to 16, 2016 Sky Forme
Additional Hearts or coins not required (Mobile)
Beedrill Beedrill Poison 17, 160 00:40 6% 5% 5 February 16 to March 1, 2016
June 7 to June 21, 2016*
Cost 300 coins per play*
Kabutops Kabutops Rock 25,920 02:00 1% 4% 5 March 1 to 15, 2016 Cost 300 coins per play (Mobile)
Noivern Noivern Flying 16,673 01:00 5% 6% 5 March 15 to 29, 2016 Cost 300 coins per play (Mobile)
Greninja Greninja Water 21,060 01:00 9% 8% 5 April 19 to May 3, 2016
May 24 to June 7, 2016*
Ash-Greninja
Cost 300 coins per play*
Azelf Azelf Psychic 26,488 01:00 20% 5% 5 April 26 to May 10, 2016 Cost 400 coins per play (Mobile)

The Daily Pokémon

The Daily Pokémon (Japanese: 日替わりポケモン Daily Pokémon) is a special event that sometimes takes place during the week, beginning on Monday and ending on Friday. Each promotion offers a different set of Pokémon that can be caught every day during the length of the promotion. The stages are not available on Saturday and Sunday, which is usually used for other events that only occur on weekends. Clearing each stage for the first time in a release period rewards 200 Coins, with subsequent clears obtaining 30 Coins each.

Thus far, there have been five Daily Pokémon events for a total of 25 unique Pokémon (including all five Rotom variants). All events have run in a range from two to four weeks, with two having been re-released for additional runs.

The Daily Pokémon (#1)

The Daily Pokémon (#1) was initially available for download from February 18 to March 20, 2015. This promotion featured all of the variants of Rotom, each with its own daily stage. All Rotom in this event had the same initial catch rate and move bonus, and all stages gave a limit of 15 moves.

The event returned for additional runs from May 4 to 16, 2015 and from August 17 to 29, 2015. As stage clear data resets with new event releases, players could obtain the first time reward again on each stage. With the re-releases, the first clear of each stage rewarded 200 Coins instead of the usual 30 Coins.

The event was made available for Pokémon Shuffle Mobile from August 24 to September 11, 2015.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Rotom Rotom Ice 2,063 15 5% (3DS)
3% (Mobile)
6% (3DS)
4% (Mobile)
5 February 18 to March 21, 2015Mo (3DS)
May 4 to 16, 2015Mo (3DS)
August 17 to 29, 2015Mo (3DS)
August 24 to September 12, 2015Mo (Mobile)
March 15 to 22, 2016Tu (3DS and Mobile)
Frost Rotom
Rotom Rotom Fire 2,321 15 5% (3DS)
3% (Mobile)
6% (3DS)
4% (Mobile)
5 February 18 to March 21, 2015Tu (3DS)
May 4 to 16, 2015Tu (3DS)
August 17 to 29, 2015Tu (3DS)
August 24 to September 12, 2015Tu (Mobile)
March 15 to 22, 2016We (3DS and Mobile)
Heat Rotom
Rotom Rotom Water 2,599 15 5% (3DS)
3% (Mobile)
6% (3DS)
4% (Mobile)
5 February 18 to March 21, 2015We (3DS)
May 4 to 16, 2015We (3DS)
August 17 to 29, 2015We (3DS)
August 24 to September 12, 2015We (Mobile)
March 15 to 22, 2016Th (3DS and Mobile)
Wash Rotom
Rotom Rotom Grass 2,599 15 5% (3DS)
3% (Mobile)
6% (3DS)
4% (Mobile)
5 February 18 to March 21, 2015Th (3DS)
May 4 to 16, 2015Th (3DS)
August 17 to 29, 2015Th (3DS)
August 24 to September 12, 2015Th (Mobile)
March 15 to 22, 2016Fr (3DS and Mobile)
Mow Rotom
Rotom Rotom Flying 2,156 15 5% (3DS)
3% (Mobile)
6% (3DS)
4% (Mobile)
5 February 18 to March 21, 2015Fr (3DS)
May 4 to 16, 2015Fr (3DS)
August 17 to 29, 2015Fr (3DS)
August 24 to September 12, 2015Fr (Mobile)
March 15 to 22, 2016Mo (3DS and Mobile)
Fan Rotom

The Daily Pokémon (#2)

The Daily Pokémon (#2) was available for download from March 23 to April 17, 2015. Unlike the first event, this time five unique Pokémon were made available daily with the catch rate and stage move limit also varying with each Pokémon available; this continued with future events. The Tropius stage also included Coins in the layout of the stage; if matched, the player could acquire a Coin bonus.

This release was available for a second run from June 8 to 20, 2015. The event was made available on Pokémon Shuffle Mobile from September 14 to 26, 2015.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Pachirisu Pachirisu Electric 1,339 (3DS) 7 (3DS) 15% (3DS) 12% (3DS) 5 March 23 to April 17, 2015Mo (3DS)
June 8 to 20, 2015Mo (3DS)
September 14 to 26, 2015Mo (Mobile)
March 29 to April 12, 2016Tu (3DS and Mobile)
N/A
Sigilyph Sigilyph Psychic 1,654 (3DS) 15 (3DS) 8% (3DS) 4% (3DS) 5 March 23 to April 17, 2015 (3DS)
June 8 to 20, 2015Tu (3DS)
September 14 to 26, 2015Tu (Mobile)
March 29 to April 12, 2016We (3DS and Mobile)
N/A
Tropius Tropius Grass 2,363 (3DS) 20 (3DS) 7% (3DS) 6% (3DS) 5 March 23 to April 17, 2015We (3DS)
June 8 to 20, 2015We (3DS)
September 14 to 26, 2015We (Mobile)
March 29 to April 12, 2016Th (3DS and Mobile)
N/A
Farfetch'd Farfetch'd Flying 3,930 (3DS) 10 (3DS) 3% (3DS) 9% (3DS) 5 March 23 to April 17, 2015Th (3DS)
June 8 to 20, 2015Th (3DS)
September 14 to 26, 2015Th (Mobile)
March 29 to April 12, 2016Fr (3DS and Mobile)
N/A
Druddigon Druddigon Dragon 3,723 (3DS) 20 (3DS) 9% (3DS) 4% (3DS) 5 March 23 to April 17, 2015 (3DS)
June 8 to 20, 2015Fr (3DS)
September 14 to 26, 2015Fr (Mobile)
March 29 to April 12, 2016Mo (3DS and Mobile)
N/A

The Daily Pokémon (#3)

The Daily Pokémon (#3) was available for download from May 18 to June 6, 2015. It returned from July 20 to August 1, 2015. It first appeared in Pokémon Shuffle Mobile from November 2 to 14, 2015.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Girafarig Girafarig Psychic 2,654 7 8% 4% 5 May 18 to June 6, 2015Mo (3DS)
July 20 to August 1, 2015Mo (3DS)
November 2 to 14, 2015Mo (Mobile)
April 12 to 26, 2016Tu (3DS and Mobile)
N/A
Kecleon Kecleon Normal 3,675 20 7% 2% 5 May 18 to June 6, 2015Tu (3DS)
July 20 to August 1, 2015Tu (3DS)
November 2 to 14, 2015Tu (Mobile)
April 12 to 26, 2016We (3DS and Mobile)
N/A
Shuckle Shuckle Bug 5,899 5 10% 3% 5 May 18 to June 6, 2015We (3DS)
July 20 to August 1, 2015We (3DS)
November 2 to 14, 2015We (Mobile)
April 12 to 26, 2016Th (3DS and Mobile)
3-Pokémon stage
Relicanth Relicanth Rock 4,752 15 8% 3% 5 May 18 to June 6, 2015Th (3DS)
July 20 to August 1, 2015Th (3DS)
November 2 to 14, 2015Th (Mobile)
April 12 to 26, 2016Fr (3DS and Mobile)
N/A
Spiritomb Spiritomb Ghost 3,100 17 5% 3% 5 May 18 to June 6, 2015Fr (3DS)
July 20 to August 1, 2015Fr (3DS)
November 2 to 14, 2015Fr (Mobile)
April 12 to 26, 2016Mo (3DS and Mobile)
N/A

The Daily Pokémon (#4)

The Daily Pokémon (#4) was available for download from July 6 to 18, 2015. It was available on Shuffle Mobile from January 12 to 26, 2016.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Wynaut Wynaut Psychic 3,000 13 40% (3DS)
7% (Mobile)
5% (3DS)
2% (Mobile)
5 July 6 to 18, 2015Mo (3DS)
January 12 to 26, 2016Tu (Mobile)
May 17 to 31, 2016Tu (3DS and Mobile)
3-Pokémon stage
Torkoal Torkoal Fire 5,565 20 20% (3DS)
10% (Mobile)
3% (3DS)
2% (Mobile)
5 July 6 to 18, 2015Tu (3DS)
January 12 to 26, 2016We (Mobile)
May 17 to 31, 2016We (3DS and Mobile)
N/A
Zangoose Zangoose Normal 4,158 18 8% (3DS)
15% (Mobile)
5% (3DS)
2% (Mobile)
5 July 6 to 18, 2015We (3DS)
January 12 to 26, 2016Th (Mobile)
May 17 to 31, 2016Th (3DS and Mobile)
N/A
Luvdisc Luvdisc Water 2,760 12 20% (3DS)
11% (Mobile)
5% (3DS)
2% (Mobile)
5 July 6 to 18, 2015Th (3DS)
January 12 to 26, 2016Fr (Mobile)
May 17 to 31, 2016Fr (3DS and Mobile)
3-Pokémon stage
Seviper Seviper Poison 4,739 18 15% (3DS)
9% (Mobile)
4% (3DS)
3% (Mobile)
5 July 6 to 18, 2015Fr (3DS)
January 12 to 26, 2016Mo (Mobile)
May 17 to 31, 2016Mo (3DS and Mobile)
N/A

The Daily Pokémon (#5)

The Daily Pokémon (#5) was available for download from November 2 to 14, 2015. With the exception of Monday's stage, the Pokémon from the previous stage appears at the start, and all of the stages have a fixed layout. If, by bringing the previous day's Pokémon in the support Pokémon or using a Moves +5 item, the player manages to achieve a combo of at least 4 matches while the number of moves remaining is equal to or greater than the default number of moves given, five coins will be added to the stage via a disruption, which the player can then match to obtain a coin bonus. This cannot occur on Friday's stage. It was available on Shuffle Mobile from March 1 to 15, 2016.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Dunsparce Dunsparce Normal 7,080 10 3% 6% 5 November 2 to 14, 2015Mo (3DS)
March 1 to 15, 2016Tu (Mobile)
June 7 to 21, 2016Tu (3DS and Mobile)
3-Pokémon stage
Qwilfish Qwilfish Water 6,165 15 3% 4% 5 November 2 to 14, 2015Tu (3DS)
March 1 to 15, 2016We (Mobile)
June 7 to 21, 2016We (3DS and Mobile)
N/A
Durant Durant Bug 5,408 15 3% 4% 5 November 2 to 14, 2015We (3DS)
March 1 to 15, 2016Th (Mobile)
June 7 to 21, 2016Th (3DS and Mobile)
N/A
Heatmor Heatmor Fire 5,880 15 3% 4% 5 November 2 to 14, 2015Th (3DS)
March 1 to 15, 2016Fr (Mobile)
June 7 to 21, 2016Fr (3DS and Mobile)
N/A
Maractus Maractus Grass 6,615 15 3% 4% 5 November 2 to 14, 2015Fr (3DS)
March 1 to 15, 2016Mo (Mobile)
June 7 to 21, 2016Mo (3DS and Mobile)
N/A

The Daily Pokémon (#6)

The Daily Pokémon (#6) was available from April 26 to May 10, 2016 for both versions.

Pokémon Type HP Moves Catchability EXP Availability Notes
Base Bonus
Lunatone Lunatone Rock 10,090 18 13% 4% 5 April 26 to May 10, 2016Mo N/A
Tyrogue Tyrogue Fighting 3,400 7 18% 3% 5 April 26 to May 10, 2016Tu N/A
Castform Castform Normal 1,790 10 15% 3% 5 April 26 to May 10, 2016We N/A
Mantyke Mantyke Water 4,350 10 16% 3% 5 April 26 to May 10, 2016Th N/A
Solrock Solrock Rock 10,490 18 13% 4% 5 April 26 to May 10, 2016Fr N/A

Meowth's Coin Mania

Meowth's Coin Mania (Japanese: ニャースコインゲット Nyarth's Coin GET) is a Special Stage that allows a player to obtain a large number of coins in a single battle. The stage is only available once per 24 hour period for which it becomes available. This Meowth cannot be caught.

Large numbers of coins coins appear in the stage at the beginning, with more dropping into the stage during gameplay. If the player gets a combo of 3 or more, Meowth will use its "disruption" to replace tiles currently in the stage with Coins; this in turn can trigger an immediate Coin match and possibly another combo, meaning multiple "disruptions" can occur without the player using any moves due to a chain reaction.

The stage disappears upon completion until it can be played again. Pokémon brought into the stage capable of removing Disruptions will also remove coins from play. Meowth can also still be paralyzed or put to sleep.

While a ranking for the stage is displayed upon completion, it is not displayed again afterwards.

The initial period of availability was from February 21 to March 15, 2015, available on both Saturday and Sunday each week. On March 21, 2015, its availability was extended indefinitely. Starting from version 1.2.1, the stage is only available once each Sunday, with "Tons of Exp. Points" available on Saturdays. From April 3, 2016, a jewel can be spent to unlock this stage for three more attempts (making players can play this stage 4 times in total).

Pokémon Type Moves EXP Availability
Meowth Meowth Normal 10 0 Currently every Sunday 6 AM to Monday 6 AM UTC (once per period)

In Pokémon Shuffle Mobile, the stage is available on both Saturdays and Sundays but if Victini comes on a Saturday this stage appears on the Sunday only. The stage can be played once per day. Two additional attempts can be made per day in exchange for a Jewel for each attempt. Starting from January 31, 2016, a jewel can be spent to unlock this stage for three more attempts instead of two.

Pokémon Type Moves EXP Availability
Meowth Meowth Normal 10 0 Every Saturday 6 AM to Sunday 6 AM UTC, every Sunday 6 AM to Monday 6 AM UTC (once per period)

Competitive Stage

Competitive Stage (Japanese: ランキングステージ Ranking Stage) is the stage name of a series of stages involving Mega-Evolved Pokémon. The player battles a Trainer who uses a Mega-Evolved Pokémon and must obtain as high a score as possible. By doing this, players can win a Mega Stone. There are two types of competitive stages: timed stages and fixed-move stages.

Players choosing to play a competitive stage select the stage like any other stage, and must agree to connect to the Internet before playing. Once a connection is confirmed, the player may select Pokémon and items as usual. During the stage, the Pokémon has no HP bar and therefore cannot faint. At the stage's conclusion, the player's is given a "CLEAR" indication and an "S" letter ranking, like in other stages; this happens even if the player makes no moves for a score of 0 in a timed stage. At this point, the score is uploaded to a leaderboard; on successive attempts, this is only done if the player scores a higher score than previous attempts. No experience is rewarded upon stage completion. The S ranking is not displayed again afterwards on the stage select screen.

On the stage select screen, after selecting the competitive stage, players may choose to view the Ranking screen, which is unique to this type of stage. Here, players can view the information of the five players currently on top of the leaderboard in their region, as well as the personal high score, placement, and Pokémon used to acquire that score.

When the challenge ends, prizes are given out to the top-ranking players in each region, with a fixed number of Mega Stone prizes given out for each region. All players who participate but who do not win the Mega Stone instead receive a Jewel. Starting with Mega Manectric's event, other prizes are given out. For Mega Abomasnow, Attack Power ↑ became the prize for "everyone else who participates," instead of a jewel.

Timed events

3DS

There have so far been fifteen unique timed competitive stages. Timed stages appear for first-time releases and mark the first opportunity for a player to win the associated Mega Stone. No competitive stage has been re-released with a timer. The player has a set time in which to achieve the highest score possible. Timed stages usually have the Complexity -1 and Disruption Delay items as the only ones available, with the Attack Power ↑ item also being available starting with Manectric's stage. The Mega Gardevoir stage removed the Disruption Delay.

In the update to v1.2.0, updates were made to detect cheating in contest stage submissions in light of scores submitted during the Mega Banette competition.

Pokémon Type Prize Time Winning threshold EXP Availability Bonus prizes
North America PAL region Japan
Lucario Mega Lucario Fighting Lucarionite 1:00 20,000 20,000 50,000 10 March 15 to 22, 2015 None
Blastoise Mega Blastoise Water Blastoisinite 1:00 20,000 10,000 50,000 10 April 6 to 12, 2015 None
Banette Mega Banette Ghost Banettite 1:00 20,000 10,000 50,000 10 April 30 to May 6, 2015 None
Venusaur Mega Venusaur Grass Venusaurite 1:00 20,000 10,000 50,000 10 May 29 to June 8, 2015 None
Manectric Mega Manectric Electric Manectite 1:00 40,000 20,000 100,000 10 June 29 to July 6, 2015 Per table below
Blaziken Mega Blaziken Fire Blazikenite 1:00 20,000 12,000 50,000 10 July 20 to 27, 2015 Per table below
Garchomp Mega Garchomp Ground Garchompite 1:20 18,000 12,000 50,000 10 August 7 to 17, 2015 Per table below
Sharpedo Mega Sharpedo Dark Sharpedonite 1:00 18,000 11,000 50,000 10 September 7 to 14, 2015 Per table below
Charizard Mega Charizard Y Fire Charizardite Y 1:00 18,000 11,000 50,000 10 September 18 to 28, 2015 Per table below
Absol Mega Absol Dark Absolite 1:00 20,000 12,000 50,000 10 October 5 to 12, 2015 Per table below
Gardevoir Mega Gardevoir Fairy Gardevoirite 1:00 19,000 12,000 50,000 10 November 2 to 9, 2015 Per table below
Steelix Mega Steelix Steel Steelixite 1:00 19,000 12,000 50,000 10 December 1 to 8, 2015 Per table below
Swampert Mega Swampert Water Swampertite 1:00 18,000 12,000 50,000 10 January 5 to 12, 2016 Per table below
Abomasnow Mega Abomasnow Ice Abomasite 1:10 19,000 12,000 50,000 10 February 9 to 16, 2016 Per table below
Charizard Mega Charizard X Dragon Charizardite X 1:00 19,000 12,000 50,000 10 February 23 to March 1, 2016 Per table below

Every timed event starting with Mega Manectric's has also given a Mega Speedup as a bonus prize for scoring a very high score and placing in a much smaller range at the top of the leaderboard, attempting to give an incentive for players to buy items to get a higher score instead of taking a high first score and automatically getting the prize. Additionally, not everyone failing gets a Jewel; there are alternate consolation prizes for a small range outside of the leaderboard. The rewards had more variations in later competition and listed as follows:

Mega Manectric
Region Prizes
Manectite +
Mega Speedup
Manectite +
Mega Start
Manectite 1 Jewel
North America 1 - 6,000 6,001 - 20,000 20,001 - 40,000 40,001 -
PAL region 1 - 3,000 3,001 - 10,000 10,001 - 20,000 20,001 -
Japan 1 - 15,000 15,001 - 50,000 50,001 - 100,000 100,001 -
Mega Blaziken
Region Prizes
Blazikenite +
Mega Speedup
Blazikenite Complexity -1 1 Jewel
North America 1 - 6,000 6,001 - 20,000 20,001 - 25,000 25,001 -
PAL region 1 - 4,000 4,001 - 12,000 12,001 - 16,000 16,001 -
Japan 1 - 15,000 15,001 - 50,000 50,001 - 65,000 65,001 -
Mega Garchomp
Region Prizes
Garchompite +
Mega Speedup
Garchompite 2 Attack Power ↑'s 1 Jewel
North America 1 - 5,000 5,001 - 18,000 18,001 - 26,000 26,001 -
PAL region 1 - 3,000 3,001 - 12,000 12,001 - 16,000 16,001 -
Japan 1 - 15,000 15,001 - 50,000 50,001 - 70,000 70,001 -
Mega Sharpedo
Region Prizes
Sharpedonite +
Mega Speedup
Sharpedonite 2 Attack Power ↑'s 1 Jewel
North America 1 - 3,500 3,501 - 18,000 18,001 - 25,000 25,001 -
PAL region 1 - 2,500 2,501 - 11,000 11,001 - 16,000 16,001 -
Japan 1 - 15,000 15,001 - 50,000 50,001 - 70,000 70,001 -
Mega Charizard Y
Region Prizes
Charizardite Y +
Mega Speedup
Charizardite Y 2 Attack Power ↑'s 1 Jewel
North America 1 - 3,500 3,501 - 18,000 18,001 - 25,000 25,001 -
PAL region 1 - 2,500 2,501 - 11,000 11,001 - 16,000 16,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Absol
Region Prizes
Absolite +
Mega Speedup
Absolite 2 Attack Power ↑'s 1 Jewel
North America 1 - 3,800 3,801 - 20,000 20,001 - 27,000 27,001 -
PAL region 1 - 2,400 2,401 - 12,000 12,001 - 17,000 17,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Gardevoir
Region Prizes
Gardevoirite +
Mega Speedup
Gardevoirite 1 Attack Power ↑ +
1 Disruption Delay
1 Jewel
North America 1 - 3,800 3,801 - 19,000 19,001 - 27,000 27,001 -
PAL region 1 - 2,300 2,301 - 12,000 12,001 - 16,000 16,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Steelix
Region Prizes
Steelixite +
Mega Speedup
Steelixite 1 Attack Power ↑ +
1 Disruption Delay
1 Jewel
North America 1 - 3,800 3,801 - 19,000 19,001 - 27,000 27,001 -
PAL region 1 - 2,300 2,301 - 12,000 12,001 - 16,000 16,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Swampert
Region Prizes
Swampertite +
Mega Speedup
Swampertite 1 Attack Power ↑ +
1 Disruption Delay
1 Jewel
North America 1 - 3,600 3,601 - 18,000 18,001 - 24,000 24,001 -
PAL region 1 - 2,300 2,301 - 12,000 12,001 - 16,000 16,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Abomasnow
Region Prizes
Abomasite +
Mega Speedup
Abomasite 2 Attack Power ↑ Attack Power ↑
North America 1 - 3,700 3,701 - 19,000 19,001 - 26,000 26,001 -
PAL region 1 - 2,500 2,501 - 12,000 12,001 - 17,000 17,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Charizard X
Region Prizes
Charizardite X +
Mega Speedup
Charizardite X 2 Attack Power ↑ Attack Power ↑
North America 1 - 3,700 3,701 - 19,000 19,001 - 26,000 26,001 -
PAL region 1 - 2,500 2,501 - 12,000 12,001 - 17,000 17,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mobile

In Pokémon Shuffle Mobile, the first Competitive Stage was Mega Charizard Y, which ran at the same time as the 3DS version. Rankings were determined separately from the 3DS version, but were not divided by region.

Pokémon Type Prize Time Winning threshold EXP Availability Bonus prizes
Charizard Mega Charizard Y Fire Charizardite Y 1:00 250,000 10 September 18 to 28, 2015 Per table below

In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking.

Mega Charizard Y
Prizes
Charizardite Y Attack Power ↑ + 1 Jewel 1 Jewel
1 - 250,000 250,001 - 500,000 500,001 -

Move-limited events

3DS

So far, thirteen Mega Stones have received repeat contests for participants who may not have acquired them before. These repeat contests did not use a time limit, instead using a move-limited setup. Therefore, players could take their time and plan their strategy without being rushed, which in turn could provide for higher scoring with a good strategy. The ranking range also is generally increased for these runs, allowing more players the opportunity to place and obtain the prize. Ranking would obtain the player the Mega Stone, with past winners in the ranking acquiring two Jewels. A one Jewel participation prize is still given to non-placing players. It should be noted that, during the Venusaur re-release, players only received the Jewel if they placed and already had the stone, and a Disruption Delay if you didn't place at all.

The first Mega Stone event to be redistributed was the Lucarionite, on May 18, 2015. The Mega Start item became available for this event in addition to the Complexity-1 and Disruption Delay. The competition received a third run on July 13, 2015, but with a different stage setup to begin; the only items available this time were the Disruption Delay and the Attack Power ↑ items.

The second Mega Stone to be redistributed was the Blastoisinite, starting on June 15, 2015. The Complexity-1 item was not available for this stage; however, the Mega Start, Disruption Delay and Attack Power ↑ items were available.

The third Mega Stone to be redistributed was the Vensauriste, with the stage available August 24, 2015. The Mega Start, Distruption Delay, and Attack Power ↑ were the only items available. These were also the items available when Mega Banette stage was repeated, starting October 19, 2015. Mega Manectric also has been run as a move-limited competition, on November 16, 2015. The Sharpedonite was rereleased on January 25, 2016, with a consolation prize of a Disruption Delay to those not placing high enough for the Attack Power ↑.

Mega Sceptile became the first competition to run in move-limited format prior to a timed one in 3DS. It was also released under Fast Match, a new limited-move format that allows players to obtain extra score in each move if they match the icons quickly.

In Mega Blaziken re-release, a Mega Speedup instead of a Jewel, was given to those who placed and had already obtained the Blazikenite.

Pokémon Type Prizes Moves Winning threshold EXP Availability Bonus prizes
North America PAL region Japan
Lucario Mega Lucario Fighting Lucarionite* 20 30,000 15,000 65,000 10 May 18 to 25, 2015
July 13 to 20, 2015
None*
Blastoise Mega Blastoise Water Blastoisinite* 17 30,000 15,000 65,000 10 June 15 to 22, 2015 None*
Venusaur Mega Venusaur Grass Venusaurite* 15 25,000 16,000 65,000 10 August 24 to 31, 2015 Per table below
Banette Mega Banette Ghost Banettite* 18 23,000 16,000 65,000 10 October 19 to 26, 2015 Per table below
Manectric Mega Manectric Electric Manectite* 18 18,000 12,000 50,000 10 November 16 to 24, 2015 Per table below
Garchomp Mega Garchomp Ground Garchompite* 18 18,000 12,000 50,000 10 December 15 to 22, 2015 Per table below
Sharpedo Mega Sharpedo Dark Sharpedonite* 16 20,000 12,000 50,000 10 January 25 to February 2, 2016 Per table below
Charizard Mega Charizard Y Fire Charizardite Y* 19 20,000 12,000 50,000 10 March 8 to 15, 2016 Per table below
Absol Mega Absol Dark Absolite* 18 20,000 12,000 50,000 10 March 22 to 29, 2016 Per table below
Sceptile Mega Sceptile* Grass Sceptilite 19 20,000 12,000 50,000 10 April 5 to 12, 2016 Per table below
Blaziken Mega Blaziken* Fire Blazikenite* 30 22,000 15,000 60,000 10 April 19 to 26, 2016 Per table below
Swampert Mega Swampert Water Swampertite* 18 22,000 15,000 60,000 10 May 10 to 17, 2016 Per table below
Abomasnow Mega Abomasnow Ice Abomasite* 18 22,000 15,000 60,000 10 May 31 to June 7, 2016 Per table below

Starting with Venusaur's re-release, bonus items have been available like with timed events. The rewards were as follows:

Mega Venusaur
Region Prizes
Venusaurite* +
Mega Speedup
Venusaurite* Attack Power ↑ Disruption Delay
North America 1 - 2,000 2,001 - 25,000 25,001 - 30,000 30,001 -
PAL region 1 - 1,200 1,201 - 16,000 16,001 - 20,000 20,001 -
Japan 1 - 5,000 5,001 - 65,000 65,001 - 80,000 80,001 -
Mega Banette
Region Prizes
Banettite* +
Mega Speedup
Banettite* Attack Power ↑ Disruption Delay
North America 1 - 1,500 1,501 - 23,000 23,001 - 28,000 28,001 -
PAL region 1 - 1,000 1,001 - 16,000 16,001 - 19,000 19,001 -
Japan 1 - 5,000 5,001 - 65,000 65,001 - 80,000 80,001 -
Mega Manectric
Region Prizes
Manectite* +
Mega Speedup
Manectite* Attack Power ↑ Disruption Delay
North America 1 - 1,600 1,601 - 18,000 18,001 - 30,000 30,001 -
PAL region 1 - 1,000 1,001 - 12,000 12,001 - 20,000 20,001 -
Japan 1 - 5,000 5,001 - 50,000 50,001 - 80,000 80,001 -
Mega Garchomp
Region Prizes
Garchompite* +
Mega Speedup
Garchompite* Attack Power ↑ Disruption Delay
North America 1 - 1,600 1,601 - 18,000 18,001 - 30,000 30,001 -
PAL region 1 - 1,000 1,001 - 12,000 12,001 - 20,000 20,001 -
Japan 1 - 5,000 5,001 - 50,000 50,001 - 80,000 80,001 -
Mega Sharpedo
Region Prizes
Sharpedonite* +
Mega Speedup
Sharpedonite* Attack Power ↑ Disruption Delay
North America 1 - 2,000 2,001 - 20,000 20,001 - 30,000 30,001 -
PAL region 1 - 1,200 1,201 - 12,000 12,001 - 18,000 18,001 -
Japan 1 - 5,000 5,001 - 50,000 50,001 - 80,000 80,001 -
Mega Charizard Y
Region Prizes
Charizardite Y* +
Mega Speedup
Charizardite Y* Attack Power ↑ Disruption Delay
North America 1 - 2,000 2,001 - 20,000 20,001 - 30,000 30,001 -
PAL region 1 - 1,200 1,201 - 12,000 12,001 - 18,000 18,001 -
Japan 1 - 5,000 5,001 - 50,000 50,001 - 80,000 80,001 -
Mega Absol
Region Prizes
Absolite* +
Mega Speedup
Absolite* Attack Power ↑ Disruption Delay
North America 1 - 2,000 2,001 - 20,000 20,001 - 30,000 30,001 -
PAL region 1 - 1,200 1,201 - 12,000 12,001 - 18,000 18,001 -
Japan 1 - 5,000 5,001 - 50,000 50,001 - 80,000 80,001 -
Mega Sceptile
Region Prizes
Sceptilite +
Raise Max Level
Sceptilite 2 Attack Power ↑ Attack Power ↑
North America 1 - 2,000 2,001 - 20,000 20,001 - 30,000 30,001 -
PAL region 1 - 1,200 1,201 - 12,000 12,001 - 18,000 18,001 -
Japan 1 - 10,000 10,001 - 50,000 50,001 - 70,000 70,001 -
Mega Blaziken
Region Prizes
Blazikenite* +
Raise Max Level
Blazikenite* Attack Power ↑ Disruption Delay
North America 1 - 3,500 3,501 - 22,000 22,001 - 30,000 30,001 -
PAL region 1 - 2,500 2,501 - 15,000 15,001 - 20,000 20,001 -
Japan 1 - 10,000 10,001 - 60,000 60,001 - 80,000 80,001 -
Mega Swampert
Region Prizes
Swampertite* +
Raise Max Level
Swampertite* Attack Power ↑ Disruption Delay
North America 1 - 3,500 3,501 - 22,000 22,001 - 30,000 30,001 -
PAL region 1 - 2,500 2,501 - 15,000 15,001 - 20,000 20,001 -
Japan 1 - 10,000 10,001 - 60,000 60,001 - 80,000 80,001 -
Mega Abomasnow
Region Prizes
Abomasite* +
2 Mega Speedups
Abomasite* +
Mega Speedups
Abomasite* Attack Power ↑ Disruption Delay
North America 1 - 700 701 - 3,500 3,501 - 22,000 22,001 - 30,000 30,001 -
PAL region 1 - 500 501 - 2,500 2,501 - 15,000 15,001 - 20,000 20,001 -
Japan 1 - 2,000 2,001 - 10,000 10,001 - 60,000 60,001 - 80,000 80,001 -
Mobile

In Pokémon Shuffle Mobile, the first move-limited Competitive Stage was Mega Manectric. Unlike the 3DS version, almost all move-limited Competitive Stages are not repeat-contests. Mega Lucario did not allow items and required 2 Hearts to participate. Mega Venusaur was released under Fast Match, a new limited-move format that allows players to obtain a bonus score in each move if they match the icons quickly. This new format comes irregularly.

Pokémon Type Prize Moves Winning threshold EXP Availability Bonus prizes
Manectric Mega Manectric Electric Manectite 18 100,000 10 September 18 to 28, 2015 Per table below
Lucario Mega Lucario Fighting Lucarionite* 23 100,000 10 December 1 to 8, 2015 Per table below
Garchomp Mega Garchomp Ground Garchompite 18 100,000 10 December 15 to 22, 2015 Per table below
Banette Mega Banette Ghost Banettite 18 100,000 10 January 5 to 12, 2016 Per table below
Sharpedo Mega Sharpedo Dark Sharpedonite 16 80,000 10 January 25 to February 2, 2016 Per table below
Blastoise Mega Blastoise Water Blastoisinite 16 80,000 10 February 9 to February 15, 2016 Per table below
Venusaur Mega Venusaur* Grass Venusaurite 15 80,000 10 February 23 to March 1, 2016 Per table below
Charizard Mega Charizard Y Fire Charizardite Y* 19 100,000 10 March 8 to 15, 2016 Per table below
Absol Mega Absol Dark Absolite 18 80,000 10 March 22 to 29, 2016 Per table below
Sceptile Mega Sceptile* Grass Sceptilite 19 80,000 10 April 5 to 12, 2016 Per table below
Blaziken Mega Blaziken* Fire Blazikenite 30 80,000 10 April 19 to 26, 2016 Per table below
Swampert Mega Swampert Water Swampertite 18 80,000 10 May 10 to 17, 2016 Per table below
Abomasnow Mega Abomasnow Ice Abomasite 18 80,000 10 May 31 to June 7, 2016 Per table below

In the Mobile version, a consolation prize was offered in addition to the Jewel received for players who were close enough to the initial ranking, along with bonus prizes. Starting from Mega Blastoise, Attack Power ↑ became the prize for the bottom participants, instead of a Jewel. Prizes had more variations in later competitions.

Mega Manectric
Prizes
Manectite +
Mega Speedup
Manectite Attack Power ↑ + 1 Jewel 1 Jewel
1 - 20,000 20,001 - 100,000 100,001 - 140,000 140,001 -
Mega Lucario
Prizes
Lucarionite* +
Mega Speedup
Lucarionite* Exp. Points x 1.5
1 - 10,000 10,001 - 100,000 100,001 -
Mega Garchomp
Prizes
Garchompite +
Mega Speedup
Garchompite Attack Power ↑ + 1 Jewel 1 Jewel
1 - 20,000 20,001 - 100,000 100,001 - 140,000 140,001 -
Mega Banette
Prizes
Banettite +
Mega Speedup
Banettite Attack Power ↑ + 1 Jewel 1 Jewel
1 - 20,000 20,001 - 100,000 100,001 - 140,000 140,001 -
Mega Sharpedo
Prizes
Sharpedonite +
Mega Speedup
Sharpedonite Attack Power ↑ + 1 Jewel 1 Jewel
1 - 15,000 15,001 - 80,000 80,001 - 120,000 120,001 -
Mega Blastoise
Prizes
Blastoisinite +
Mega Speedup
Blastoisinite 2 Attack Power ↑ Attack Power ↑
1 - 20,000 20,001 - 80,000 80,001 - 120,000 120,001 -
Mega Venusaur
Prizes
Venusaurite +
Mega Speedup
Venusaurite 2 Attack Power ↑ Attack Power ↑
1 - 20,000 20,001 - 80,000 80,001 - 120,000 120,001 -
Mega Charizard Y
Prizes
Charizardite Y* +
Mega Speedup
Charizardite Y* Attack Power ↑ Disruption Delay
1 - 10,000 10,001 - 100,000 100,001 - 150,000 150,001 -
Mega Absol
Prizes
Absolite +
Mega Speedup
Absolite 2 Attack Power ↑ Attack Power ↑
1 - 20,000 20,001 - 80,000 80,001 - 120,000 120,001 -
Mega Sceptile
Prizes
Sceptilite +
Mega Speedup
Sceptilite 2 Attack Power ↑ Attack Power ↑
1 - 20,000 20,001 - 80,000 80,001 - 120,000 120,001 -
Mega Blaziken
Prizes
Blazikenite +
Mega Speedup
Blazikenite 2 Attack Power ↑ Attack Power ↑
1 - 15,000 15,001 - 80,000 80,001 - 120,000 120,001 -
Mega Swampert
Prizes
Swampertite +
Mega Speedup
Swampertite 2 Attack Power ↑ Attack Power ↑
1 - 15,000 15,001 - 80,000 80,001 - 120,000 120,001 -
Mega Abomasnow
Prizes
Abomasite +
2 Mega Speedups
Abomasite +
Mega Speedup
Abomasite 2 Attack Power ↑ Attack Power ↑
1 - 5,000 5,001 - 15,000 15,001 - 80,000 80,001 - 120,000 120,001 -

Pokémon Safari

Pokémon Safari (Japanese: ポケモンサファリ Pokémon Safari) is a special series of five or seven 3-Pokémon stages that have the player randomly battle one of the different opponents when accessed, not telling the player who will be battled until it appears. There is no way to know which Pokémon will appear, leaving players to pick the best possible team to better their chances against any of the opponents. Due to the nature of the stage, the Optimize button is unavailable; players are required to select a team manually before accessing a stage.

Thus far, there have been four groups of available Pokémon in the Pokémon Safari making for 24 unique Pokémon found via this method.

Complexity -1 is not available on any of the stages due to being 3-Pokémon stages; all other items (including Attack Power ↑) are available for use.

Pokémon Safari Appears!

There were three releases of the Pokémon Safari that appeared under this exact event title.

First release

The Pokémon Safari debuted in the 3DS version from April 20 to May 2, 2015. This first release returned from August 31 to September 14, 2015. During the re-release, the Sharpedonite became available through a simultaneous competitive stage that ran from September 7 to 14, 2015. This version was released again from January 19 to Febuary 2, 2016, under the event name "Head Back into the Safari!" on 3DS and "A New Pokémon Safari Appears!" in the mobile version, running for the first time in the Mobile version.

Pokémon Type Encounter rate HP Moves Catchability EXP
Base Bonus
Carvanha Carvanha Dark 30% 3,710 4 5% 11% 5
Sharpedo Sharpedo Dark 3.3% 12,928 20 7% 2% 5
Spinda Spinda Normal 30% 5,899 12 3% 3% 5
Cherubi Cherubi Grass 30% 1,675 5 11% 7% 5
Cherrim Cherrim Grass 6.7% 8,549 10 5% 4% 5

Second release

This second release of the Pokémon Safari was available in the 3DS version from June 22 to July 7, 2015. It was later repeated under the title "Head Back into the Safari!" from November 9 to 24, 2015 on both versions.

During the initial run for 3DS, the Manectite became available through a simultaneous competitive stage that ran from June 29 to July 6, 2015. A similar event was done for Mobile

Pokémon Type Encounter rate HP Moves Catchability EXP
Base Bonus
Electrike Electrike Electric 28.3% (3DS)
29.2% (Mobile)
5,512 12 8% 3% 5
Manectric Manectric Electric 5% (3DS)
4.2% (Mobile)
7,072 12 5% 3% 5
Stantler Stantler Normal 28.3% (3DS)
29.2% (Mobile)
1,972 7 25% 12% 5
Darumaka Darumaka Fire 28.3% (3DS)
29.2% (Mobile)
2,859 7 10% 7% 5
Darmanitan Darmanitan Fire 10% (3DS)
8.3% (Mobile)
5,960 10 5% 6% 5

Third release

This third release of the Pokémon Safari was available from August 3 to 17, 2015.

During this event, the Garchompite became available through a simultaneous competitive stage that ran from August 7 to 17, 2015.

It was repeated in the 3DS version and made available for the first time in the mobile version from December 8 to 22, 2015.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Staryu Staryu Water 16% 1,888 8 8% 2% 5 Eight coins are present in this stage's layout.
Starmie Starmie Water 15% 5,704 13 6% 2% 100 N/A
Gible Gible Ground 26% 4,388 10 5% 2% 5 N/A
Gabite Gabite Ground 10% 2,226 6 10% 5% 5 N/A
Garchomp Garchomp Ground 6% 7,725 15 15% 3% 5 N/A
Phione Phione Water 1% 3,375 10 40% 3% 5 N/A
Furfrou Furfrou Normal 26% 3,120 13 10% 3% 5 N/A

A New Pokémon Safari!

First release

This fourth release of the Pokémon Safari was the first under a different event title, and was available from October 12 to 26, 2015. This version of the Pokémon Safari was also the first to be released in Pokémon Shuffle Mobile. This was repeated under the event name "Head Back into the Safari!" from April 26 to May 10, 2016 for both versions.

Even though Duskull and Dusclops were part of this Safari, Dusknoir was not; however, it was released alongside and simultaneous to the Safari itself as its own event.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Zubat Zubat Poison 20% 3,520 8 15% 2% 5 N/A
Golbat Golbat Poison 13.3% 5,850 10 8% 3% 5 N/A
Crobat Crobat Poison 3.3% 4,388 10 5% 2% 5 N/A
Duskull Duskull Ghost 20% 4,656 8 15% 2% 5 N/A
Dusclops Dusclops Ghost 3.3% 5,712 8 25% 3% 5 N/A
Pumpkaboo Pumpkaboo Ghost 26.7% 2,425 5 10% 2% 5 Coins appear in the stage layout and as a disruption.
Gourgeist Gourgeist Ghost 13.3% 9,180 12 8% 2% 5 N/A

Second release

The second release of the Pokémon Safari event under its new title was available from December 28, 2015 to January 11, 2016, for both 3DS and Mobile.

Even though Fletchling and Fletchinder were part of this Safari, Talonflame was not; however, it was released alongside and simultaneous to the Safari itself as its own event.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Numel Numel Ground 15% 6,280 15 10% 4% 5 N/A
Camerupt Camerupt Ground 2% 3,170 18 30% 3% 5 N/A
Roggenrola Roggenrola Rock 27% 2,940 12 10% 5% 5 N/A
Boldore Boldore Rock 15% 2,830 15 20% 4% 5 N/A
Gigalith Gigalith Rock 3% 3,360 18 19% 6% 5 N/A
Fletchling Fletchling Flying 28% 3,190 12 15% 3% 5 N/A
Fletchinder Fletchinder Fire 10% 2,670 15 20% 3% 5 Set dropin has solid blocks and Fletchinder icons.
Two coins are also set to fall in each column above these.

Third release

The third Pokémon Safari release was available from February 16 to March 1, 2016 for both versions.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Oddish Oddish Grass 20% 6,534 9 5% 3% 5 Coins appear in the stage.
On a 22+ combo, 5 coins randomly spawn
5 more spawn on the next turn.
Gloom Gloom Grass 15% 8,712 8 12% 4% 5 N/A
Vileplume Vileplume Grass 5% 6,534 9 23% 2% 5 N/A
Abra Abra Psychic 30% 5,087 7 5% 3% 5 N/A
Kadabra Kadabra Psychic 16% 13,068 9 18% 2% 5 Coins appear in the stage.
On a 11+ combo, 6 coins appear as part of a disruption.
From then on, with a 22+ combo, 8 Coins appear instead.
Alakazam Alakazam Psychic 2% 13,068 6 27% 2% 5 N/A
Tauros Tauros Normal 12% 5,585 9 15% 3% 5 N/A

Fourth release

The fourth Pokémon Safari release was available from March 15 to March 29, 2016 for both versions.

Although Noibat was a part of this Safari, Noivern was not; however, it was released alongside and simultaneous to the Safari itself as its own event.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Houndour Houndour Fire 15% 4,176 8 12% 5% 5 N/A
Houndoom Houndoom Fire 3% 6,090 7 29% 2% 5 N/A
Pineco Pineco Bug 22% 9,135 7 18% 6% 5 N/A
Forretress Forretress Bug 7% 8,004 8 18% 3% 5 N/A
Hoothoot Hoothoot Flying 24% 5,481 7 11% 3% 5 Coins appear in the stage.
On a 11+ combo, 6 coins appear as part of a disruption.
Noctowl Noctowl Flying 7% 8,613 9 20% 2% 5 N/A
Noibat Noibat Flying 22% 3,915 5 14% 3% 5 N/A

Fifth release

The fifth Pokémon Safari release was available from March 29 to April 12, 2016 for both versions.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Cleffa Cleffa Fairy 37% 4,508 8 12% 3% 5 N/A
Clefairy Clefairy Fairy 15% 8,832 7 20% 4% 5 Coins appear in the stage.
Clefable Clefable Fairy 11% 8,832 7 14% 3% 5 N/A
Deerling Deerling Grass 25% 5,888 8 10% 3% 5 Appears in Spring Form.
Sawsbuck Sawsbuck Grass 10% 4,830 7 12% 3% 5 Appears in Spring Form.
Pikachu Pikachu Electric 2% 600 2 28% 8% 5 Appears in Angry.

Sixth release

The sixth Pokémon Safari release was available from May 17 to 31, 2016 for both versions. A single Coin will appear in every stage once the player makes a move, and the stage only awards 10 coins for each re-clear, but each stage possesses a fixed layout containing that Pokémon's icon arranged in such a way that bringing it will always cause a match at the start, causing multiple coins to appear and enabling the player to obtain more Coins.

Pokémon Type Encounter rate HP Moves Catchability EXP Notes
Base Bonus
Elgyem Elgyem Psychic 25% 4,659 7 10% 2% 5 Coins appear in the stage.
Beheeyem Beheeyem Psychic 8% 4,659 7 13% 2% 5 Coins appear in the stage.
Drowzee Drowzee Psychic 24% 4,719 6 15% 3% 5 Coins appear in the stage.
Hypno Hypno Psychic 8% 4,659 8 15% 3% 5 Coins appear in the stage.
Frillish Frillish Ghost 25% 4,659 7 12% 3% 5 Appears in Female. Coins appear in the stage.
Jellicent Jellicent Ghost 8% 3,993 6 15% 2% 5 Appears in Female. Coins appear in the stage.
Mesprit Mesprit Psychic 2% 10,437 15 22% 2% 5 Coins appear in the stage.

One Chance a Day!

One Chance a Day! (Japanese: 1日ワンチャン! One day, one chance!) is a stage that is only available once per 24-hour period, usually for a period of four days. Otherwise, the stage functions like any main stage other than the Attack Up item being available like for other Special Stages.

Due to the nature of the stage, if a player were to accidentally reset the 3DS after committing to playing the stage, the stage would not reappear until the next period of availability. An interesting quirk related to this format is that the stage has a countdown daily, and if the Special Stages map was generated before the stage was played, the previous day's stage would say that it had expired and was no longer available, requiring a reload of the Special Stages map.

The event debuted on May 7, 2015 under the event "Seize Hold of Pinsir" in the 1.1.11 update. On July 6, 2015, "Jump on a Chance for Jirachi" became the second such stage. Pinsir returned on September 29, 2015 ("Seize Hold of Pinsir"), February 17, 2016 and May 11, 2016 ("Pinsir Appears").

Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Pinsir Pinsir Bug 6,788 16 3% 2% 5 May 7 to May 11, 2015 (3DS)
Jirachi Jirachi Steel 4,326 14 7% 3% 5 July 10 to July 24, 2015 (3DS)
Pinsir Pinsir Bug 8,232 (3DS and Mobile)
6,788 (Mobile 2015 only)
16 25% 2% 5 September 29 to October 2, 2015 (3DS and Mobile)
February 17 to February 20, 2016 (3DS and Mobile)
May 11 to 14, 2016 (3DS and Mobile)

One Great Chance a Day!

The "One Great Chance a Day!" stages are a variant of the "One chance a day!" format. The difference is that the possibility of catching the target Pokémon gets better with each passing day; it was even possible to have a guaranteed Great Ball catch for players capable of finishing the stage quickly.

Tornadus and Thundurus were playable in both versions from November 9 to 16, 2015 and December 1 to 8, 2015 respectively. Landorus became available as Thundurus expired, on December 8 until December 15, 2015. Unlike the other two in the trio, Landorus featured a stage time limit instead of a move limit.

Pokémon Type HP Moves/
Time
Catchability EXP Availability Notes
Base Bonus
Tornadus Tornadus Flying 17,458 14 9% (1st day)
14% (2nd day)
19% (3rd day)
24% (4th day)
29% (5th day)
34% (6th day)
39% (7th day)
2% 5 November 9 to 16, 2015
January 5 to 12, 2016
April 5 to 12, 2016
Incarnate Forme
Thundurus Thundurus Electric 7,963 14 9% (1st day)
14% (2nd day)
19% (3rd day)
24% (4th day)
29% (5th day)
34% (6th day)
39% (7th day)
2% 5 December 1 to 8, 2015
February 2 to 9, 2016
May 10 to 17, 2016
Incarnate Forme
Landorus Landorus Ground 15,232 0:45 12% (1st day)
15% (2nd day)
18% (3rd day)
21% (4th day)
24% (5th day)
27% (6th day)
30% (7th day)
3% 5 December 8 to 15, 2015
March 15 to 22, 2016
June 7 to 14, 2016
Incarnate Forme

Tons of Exp. Points

Tons of Exp. Points (Japanese: ビクティニで経験値ゲット Victini's Experience Points GET) is a Special Stage that allows a player to obtain a large number of experience points in a single playing. The event "Exp. Points from Victini!" became available on May 30, 2015. The 7-move stage provides an opportunity for the player to catch the Mythical Pokémon, but also operates in the same mechanic as "Meowth's Coin Mania" and "One chance a day!" in that the stage disappears after being played at any time during the 24-hour period of its availability. Starting from April 2, 2016, players can spend a jewel to unlock the stage for an additional attempt and a maximum of three jewels can be spent to unlock it three times (making players can play this stage 4 times in total). The stage is available every Saturday for 24 hours (Saturday 6:00 AM to Sunday 6:00 AM UTC time) in 3DS.

Victini became available in the Mobile version as of update 1.2.4. While the stage data is the same, players could spend Jewels to have a second and third chance to play the stage. Starting from January 30, 2016, three jewels can be spent to unlock this stage for three more attempts instead of two jewels for two attempts. Prior to 3DS version 1.3.9 and Mobile version 1.6.3, Victini appeared every other Saturday; thereafter, it became a regular weekly event.

On May 31, 2016, Victini appears on Tuesdays.

Pokémon Type HP Moves Catchability EXP
Base Bonus
Victini Victini Psychic 2,016 7 2% 3% 400

Escalation Battle

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Latios and later event information

Escalation Battle (Japanese: レベルアップバトル Level-Up Battle) is a stage that has many levels and special rewards to it. It always stars a single Pokémon. As a player continues through the stage levels, the Pokémon becomes easier to catch over time while the stage gets progressively harder.

There is no capture bonus for any remaining moves in these stages. All items are available with the exception of the very first levels in each group, where Disruption Delay cannot typically be used as there are no disruptions. At some stage levels, a unique musical track named "BGM_STAGE_BOSS2" is played instead of the regular "BGM_STAGE_LEGEND" theme. This new track is unique to boss mode. During coin level stages, "BGM_STAGE_FUN" is often played instead.

Nine Pokémon have been released under the Escalation Battle name. Giratina Altered Forme was available from June 8 to 22, 2015, and Cresselia was available from July 20 to August 3, 2015. Darkrai became available from August 17 to 31, 2015. Latias and Latios both became available with their Mega Stones as prizes for defeating Stage Level 50 in their cycles; Latias was found from September 28 to October 12, 2015 while Latios became available in a special timed version of the Escalation Battle format from November 24 to December 8, 2015. During Latios' 3DS release, Latias became available for Mobile players to battle. Resolute Form Keldeo was held at the same time for both game versions, being available from December 22, 2015 to January 5, 2016. Kyurem was available from January 25 to February 9, 2016 for both versions. Diancie was made available from February 9 to February 23, 2016, with Diancite available at Stage Level 50 as a reward. Diancie was previously available as a Commemorative Event from September 14-28, 2015, making it one of the few Pokémon to be available via different events.

Zygarde 50% forme was made available from April 12 to 26, 2016. On the 3DS, it was the first battle to introduce the new "angry" feature in which Zygarde 50% could occasionally become angry when beaten, temporarily increasing the stage level (three to five levels) for 10 minutes, thus letting players to skip some levels. If the reward stage was skipped, the reward was given at a stage higher than the one skipped. However, this feature was available for 3DS version only at that moment and Mobile players still had to beat the stages one by one. Also, the rewards were different in the two versions in which 3DS had new enhancements and Hearts given but without items while those given in Mobile were similar to the past. The angry feature was introduced to Mobile version in Giratina re-run on May 31, 2016.

Pokémon Type Moves/
Time
EXP Availability Description
& Reward
Notes
Giratina Giratina Ghost 18 5 June 8 to 22, 2015 (3DS)
October 19 to November 2, 2015 (3DS)
September 28 to October 12, 2015 (Mobile)
May 31 to June 14, 2016 (3DS and mobile)
Per table below Appears in Altered Forme.
Occasionally gets angry in May-June run on 3DS and Mobile
Cresselia Cresselia Psychic 18 5 July 20 to August 3, 2015 (3DS)
October 19 to November 2, 2015 (Mobile)
Per table below There were several coin stage variants with a 10 move limit.
Darkrai Darkrai Dark 18 5 August 17 to 31, 2015 (3DS)
March 1 to 15, 2016 (3DS and Mobile)
Per table below There were several coin stage variants with an 8 move limit.
Latias Latias Dragon 18 5 September 28 to October 12, 2015 (3DS)
November 24 to December 8, 2015 (Mobile)
Per table below Latiasite was made available at Stage Level 50.
Latios Latios Dragon 1:00 5 November 24 to December 8, 2015 (3DS)
April 26 to May 10, 2016 (3DS and Mobile)
Per table below Latiosite was made available at Stage Level 50.
Keldeo Keldeo Fighting 16 5 December 22, 2015 to January 5, 2016 Per table below Appears in Resolute Forme.
Kyurem Kyurem Ice 0:50 5 January 25 to February 9, 2016 Per table below N/A
Diancie Diancie Fairy 16 5 February 9 to February 23, 2016 Per table below Diancite was made available at Stage Level 50.
Zygarde Zygarde Dragon 17 5 April 12 to 26, 2016 Per table below Appears in 50% Forme.

Giratina

There were seven types of stages confirmed in the initial run of the Giratina event, while there were eleven types of stages during the repeat of the event.

Stage
type
Stage
levels
Hit points Additional hit points
per level up
Stage differences
1 1-4 2,165 180 No disruptions.
2 5-9 2,886 180 Breakable-rocks. Four per 3 turns.
3 10-29 5,692 60 Breakable-rocks. Four per 2 turns.
4 30-39 6,950 145 4 barriers at start, after 3 turns.
Every turn starting after 6 turns.
5 40-49 9,198 80 Barriers on four outside columns, fixed layout.
Unbreakable blocks drop in left columns.
Single matches trigger 2 barriers; later, column of barriers per 2 turns
6 50-99 10,425 70 Shaymin, Spinda, Munchlax, Kecleon, or Smeargle appears as a disruption.
3 barriers or a block column (random, randomly disrupts multiple times in a turn) per 3 turns.
Uses different music to previous stage levels.
7 100 26,065 50 Barriers (two times), then breakable-rocks every two turns.

The rewards available for defeating certain landmark stage levels was as follows. Note that some rewards in the first column were only available during the October 2015 run of this event.

Stage
level
Reward
(2015)
Reward
(2016 & after)
5 1,000 Coins Exp. Booster S
10 Disruption Delay Moves +5
30 Mega Start Disruption Delay
50 Mega Speedup Mega Speedup
60 2,000 Coins Exp. Points x1.5
75 2,000 Coins Exp. Booster S
85 2,000 Coins Exp. Booster M
100 Mega Speedup Raise Max Level
125 (none) Exp. Booster M
150 (none) Level Up
200 (none) Mega Speedup
225 (none) Exp. Booster M
250 (none) Raise Max Level
275 (none) Exp. Booster L
300 (none) 2 Mega Speedup

When the Giratina escalation battle event was re-released on October 19, 2015, the stage level was reset to 1, meaning that previous progress is not retained and rewards can be earned again.

Cresselia

There were thirteen types of stages confirmed in the Cresselia event.

Stage
type
Stage
levels
Hit points Additional hit points
per level up
Stage differences
1 1-4 2,410 210 No disruptions.
2 5-9 3,213 210
3 10-29 6,250 60
4 30-34
36-39
8,435 60
5 40-49 10,143 90
6 50 11,190 -
7 51-54
56-74
76-94
96-99
11,851 60
8 100 21,499 - Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption.
9 101-119
121-139
141-159
14,969 40
10 161-179
181-199
17,369 40 Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption.
11 200 26,867 - Solosis, Duosion, Reuniclus, Espurr, or Meowstic appears as a disruption.
12 201 onwards 26,867 30
13 35, 55, 75
95, 120, 140
160 and 180
2,574 - Coins stage

The reward list for Cresselia provided one additional reward level at stage level 200. The available rewards were:

Stage
level
Reward
5 Moves +5
10 Disruption Delay
30 Mega Start
50 Mega Speedup
100 Mega Speedup
200 Mega Speedup

Darkrai

There were thirteen types of stages for Darkrai.

The rewards for the Darkrai event were expanded significantly, with stage level 30's reward moved to stage level 25 and more rewards generally every 25 stage levels. The reward schedule was as follows:

Stage
level
Reward
5 Exp. Points x 1.5
10 Disruption Delay
25 Mega Start
50 Mega Speedup
75 5 bonus Hearts
100 Mega Speedup
125 5 bonus Hearts
150 Mega Speedup
200 Mega Speedup

Latias

The stage schedule again provided different stages over 200 stage levels, with one-time stages at stage levels 50, 70, 100, 150, and 200 being out of the numerical stage order. The data for each stage and the associated disruptions themselves, like with past events, varied by level. What makes this interesting is the HP at the varying levels; Latias has less HP at Stage Level 161 (10,752), for instance, than she does at Stage Level 61 (12,936).

The stage data is as follows:

Stage
ID
Stage
level(s)
Initial
HP
HP per
level-up
Disruptions
134 1-10 4,368 121 Fill 3 random blocks with breakable rocks every 3 moves.
135 11-20 5,014 186 Fill 2 blocks in row 4 or 5 with ice every 3 moves.
136 21-35 8,640 154 Fill a random 2x2 block with breakable rocks every 3 moves.
137 36-49 7,613 156 Fill 3 random blocks with ice every 3 moves.
138 51-60 9,856 342 Create a square of breakable rocks in one of the four corners of the grid every 3 moves.
139 61-70 12,936 578 Disruption 1: Fill 1-5 random blocks with breakable rocks.
Disruption 2: Same setup, but with ice instead.
Disruption 2 begins with damage at 6,000 or less remaining (or damage at least 8,784).
Disruptions only trigger if no 4+ combo with any move.
140 71-80 14,784 411 Disruption schedule is the same as Stage ID #139.
141 81-90 9,240 274 Starting from this stage level, stages have a pre-defined layout.
Fill 3 random squares with breakable rocks every 2 moves.
This begins with 12 moves remaining.
142 91-99 9,856 308 Disruption schedule is the same as Stage ID #141.
143 101-110 10,080 448 Fill 3-5 random squares with breakable rocks every 3 moves.
144 111-125 10,752 384 Disruption schedule is the same as Stage ID #143.
145 126-135 10,752 373 Fill 3 random blocks with ice every 3 moves.
146 136-149 11,424 465 Disruption schedule is the same as Stage ID #145.
147 151-160 10,080 373 Stages no longer have a pre-defined layout beginning at this stage level.
Disruption 1: Fill 3 random squares with breakable rocks.
Disruption 2: Fill 2 random squares with ice.
Disruptions alternate every 2 moves.
148 161-175 10,752 480 Disruption schedule is the same as Stage ID #147.
149 176-185 18,816 653 Disruption schedule is the same as Stage ID #139.
150 186-199 19,992 995 Disruption schedule is the same as Stage ID #139.
151 50 17,400 N/A This stage has a pre-defined layout.
Places breakable rocks in columns 1 and 2 every 3 moves.
At the same time, may repeat with columns 5 and 6 or fill 5 random blocks with ice, or both.
152 70 20,752 N/A This stage has a pre-defined layout.
Disruption schedule is the same as Stage ID #151.
153 100 44,044 N/A This stage has a pre-defined layout.
Disruption schedule is the same as Stage ID #151.
154 150 49,896 N/A This stage has a pre-defined layout.
Disruption schedule is the same as Stage ID #151.
155 200+ 51,744 N/A From here on, the stage stays exactly like this.
This stage has a pre-defined layout.
Disruption schedule is the same as Stage ID #151.

The rewards for the Latias event expanded further, and even included Latiasite.

Stage
level
Reward
5 Exp. Points x 1.5
10 Disruption Delay
25 Mega Start
35 1,000 Coins
50 Latiasite
60 1,000 Coins
70 Mega Speedup
80 2,000 Coins
90 2,000 Coins
100 Mega Speedup
110 2,000 Coins
125 2,000 Coins
135 2,000 Coins
150 Mega Speedup
200 Mega Speedup

Latios

Stage
level
Reward
(3DS 2015 and Mobile)
Reward
(3DS 2016)
5 Exp. Points x 1.5 Exp. Points x 1.5
10 Disruption Delay Disruption Delay
25 Mega Start 10 Hearts
35 1,000 Coins Exp. Booster M
50 Latiosite Latiosite*
60 1,000 Coins 1,000 Coins
70 1,000 Coins Exp. Booster S
80 2,000 Coins 2,000 Coins
90 2,000 Coins Exp. Booster L
100 Mega Speedup Raise Max Level
110 2,000 Coins Exp. Booster M
125 2,000 Coins Level Up
150 Mega Speedup Mega Speedup
200 Mega Speedup 2 Raise Max Level

Keldeo

Stage
level
Reward
25 1,000 Coins
30 Mega Speedup
40 1,000 Coins
50 Mega Speedup
60 1,000 Coins
70 Disruption Delay
80 Attack Power ↑
90 1,000 Coins
100 Mega Speedup
125 2,000 Coins
150 Mega Speedup
175 2,000 Coins
200 Mega Speedup
250 Mega Speedup
300 2 Mega Speedups

Kyurem

Stage
level
Reward
30 Time +10
40 Attack Power ↑
50 Mega Speedup
60 Exp. Points x 1.5
70 Time +10
80 Disruption Delay
90 Mega Start
100 Mega Speedup
125 2,000 Coins
150 Mega Speedup
175 2,000 Coins
200 Mega Speedup
250 Mega Speedup
300 2 Mega Speedups

Diancie

Stage
level
Reward
10 5 Hearts
20 5 Hearts
30 Moves +5
40 Disruption Delay
50 Diancite
60 Moves +5
70 Exp. Points x 1.5
80 Disruption Delay
90 Mega Start
100 Jewel
130 10 Hearts
150 Mega Speedup
180 10 Hearts
200 Mega Speedup
250 Mega Speedup
300 2 Mega Speedups

Zygarde

Stage
level
Reward
(3DS)
Reward
(Mobile)
30 Exp. Booster S Exp. Points x1.5
40 Exp. Booster M Moves +5
50 Mega Speedup Mega Speedup
60 5 Hearts 5 Hearts
70 Exp. Booster L Disruption Delay
80 5 Hearts 5 Hearts
90 Level Up Exp. Points x1.5
100 Raise Max Level Mega Speedup
125 Exp. Booster S 5 Hearts
150 Mega Speedup Mega Speedup
160 Exp. Booster M 10 Hearts
180 Raise Max Level Mega Speedup
200 Mega Speedup Mega Speedup
225 Exp. Booster L 10 Hearts
250 Raise Max Level Mega Speedup
300 2 Raise Max Level 2 Mega Speedups

An Evolving Challenge!

An Evolving Challenge! (Japanese: 進化チャレンジ Evolving Challenge), so far, appears to be an event focused on the starting Pokémon from the Unova region. The event debuted with Tepig on July 6, 2015; this was accompanied by an announcement that Pignite would be available sometime in August 2015. With the release of this event, all nine Unova starters (through evolutions) have been added to the in-game Pokémon list, though the Tepig family is the only one that has been made available at this time. It was rerun in 3DS and appeared in Mobile on March 29, 2016.

Event Pokémon Type HP Moves Catchability EXP Initial reward Availability
Base Bonus
Tepig Trots onto Stage! Tepig Tepig Fire 3,982 18 5% 3% 5 500 Coins (3DS 2015 only)
200 Coins (3DS and Mobile)
July 6 to 20, 2015 (3DS)
March 29 to April 19, 2016 (3DS and Mobile)
Pignite Blazes onto Stage! Pignite Pignite Fire 5,880 20 3% 3% 5 500 Coins (3DS 2015 only)
200 Coins (3DS and Mobile)
August 3 to 17, 2015 (3DS)
April 1 to 19, 2016 (3DS and Mobile)
Emboar Roars onto Stage! Emboar Emboar Fire 7,593 22 Equal to the number of
victories against Emboar
3% 5 500 Coins (3DS 2015 only)
200 Coins (3DS and Mobile)
September 4 to 18, 2015 (3DS)
April 5 to 19, 2016 (3DS and Mobile)

Try 'em Items Stage

Try 'em Items Stage (Japanese: アイテムフリーステージ Free Items Stage) is an event that provides a special opportunity for players to use items for free in attempts to capture a Pokémon. The stage was not available on weekends.

During the four weeks of Wobbuffet's availability on the 3DS version, the variety of items available increased every Monday; for instance, at initial release, the only item available was a Mega Start. Wobbuffet's HP and difficulty increased with the addition of new items. In Pokémon Shuffle Mobile, the stage was made available with all four items on weekdays from August 31 to September 5, 2015 and again from February 16 to March 8, 2016. Wobbuffet gave a clear reward of only one Coin per attempt.

All four items above were immediately available for both weeks of Carnivine's event with no stage differences. The coin reward was 100 Coins for the first completion of this stage with no reward at all on later attempts. It was possible to earn the 100 Coins a second time after the 1.2.15 update was applied from September 4.

Wobbuffet

Event Pokémon Type HP Moves Catchability EXP Availability
Base Bonus
Wobbuffet Wobbles In! Wobbuffet Wobbuffet Psychic 8,888 10 1% 1% 3 July 20 to 25, 2015 (3DS)
Wobbuffet Wobbles In! Wobbuffet Wobbuffet Psychic 8,888 10 1% 2% 3 July 27 to August 1, 2015 (3DS)
Wobbuffet Wobbles In! Wobbuffet Wobbuffet Psychic 15,555 10 1% 2% 3 August 3 to 8, 2015 (3DS)
Wobbuffet Wobbles In! Wobbuffet Wobbuffet Psychic 42,222 8 1% 2% 3 August 10 to 15, 2015 (3DS)
Wobbuffet Wobbles In! Wobbuffet Wobbuffet Psychic 7,000 16 1% 3% 3 August 31 to September 5, 2015 (Mobile)
February 16 to March 8, 2016 (Mobile)
May 17 to 31, 2016 (3DS and Mobile)

The schedule for item availability in the 3DS version of the stage was as follows:

Start date
(2015)
Items
Mega Start Disruption Delay Attack Power ↑ Complexity-1
July 20
July 27
August 3
August 10

Carnivine

Event Pokémon Type HP Time Catchability EXP Availabilty
Base Bonus
Carnivine Crops Up! Carnivine Carnivine Grass 6,468 01:00 5% 3% 3 August 31 to September 12, 2015 (3DS)
February 2 to 6, 2016 (3DS and Mobile)
May 24 to June 7, 2016 (3DS and Mobile)

Incredible Item Stage

Incredible Item Stage (Japanese: アイテムゲットステージ Item GET Stage), "Rake In Some Items!" in the Info heading, is a Special Stage where players faced Delibird to get items at various stage levels in the same vein as Escalation Battles. Despite being in a main stage, Delibird can be caught during this stage, with the same catchability rates as other escalation battles.

If Delibird is caught during this event, its stage must still be cleared in order to move on in the Mt. Vinter area; however, there is no catch process following the stage.

Pokémon Type Moves EXP Availability
Delibird Delibird Ice 15 3 November 16 to 24, 2015 (3DS and Mobile)

The stage was played like escalation battles (and used the same notice list notice background), with varying types of stages to play. The stage data for the event is as follows:

Stage ID
(3DS)
Stage ID
(Mobile)
Stage
level(s)
Initial
HP
HP per
level-up
Disruptions
188 77 1-10 392 15 No disruptions.
189 78 11-30 3,465 91 Add three breakable rocks at the beginning and every three moves.
This ends after three uses.
190 79 31-49 3,920 103 Add three unbreakable blocks at the beginning and every three moves.
This ends after three uses.
191 80 50 7,296 N/A Disruption 1: Four Delibird added every 3 moves.
Disruption 2: Add barriers to one column every 2 moves.
Disruption 2 begins when Delibird has 5,000 HP or less remaining.
192 81 51-80 4,864 84 Add three barriers at the beginning and every three moves.
This ends after three uses.
193 82 81-99 4,378 162 Three barriers added only at the beginning and after three moves.
Otherwise, four unbreakable blocks added every four moves.
194 83 100+ 9,242 N/A Disruption schedule is the same as Stage ID #191.

The rewards consist of various items.

Stage
level
Reward
1 Exp. Points x 1.5
5 Moves +5
10 Disruption Delay
15 Exp. Points x 1.5
20 Mega Start
30 Attack Power ↑
40 Exp. Points x 1.5
50 Attack Power ↑
60 Moves +5
70 Disruption Delay
80 Mega Start
100 Complexity -1

Skill Booster S Stage!

Skill Booster S Stage! is a special stage where players faced Eevee who drops an Enhancement, usually Skill Booster S or occasionally Skill Booster M. The stage appears weekly on Thursdays and is only available once per 24 hour period. A jewel can be spent to unlock this stage for three more attempts (making players can play this stage 4 times in total). It became available on June 9, 2016.

Pokémon Type HP Moves Catchability EXP
Base Bonus
Eevee Eevee Normal 1,806 7 100% 1% 100


Main stages Puerto BlancoSandy BazaarNight FestivalIsla AsulRainbow ParkGalerie Rouge
Sweet StrasseSilbern MuseumMt. VinterCastle NoapteJungle Verde
Wacky WorkshopPedra ValleyAlbens TownRoseus CenterDesert UmbraVioleta Palace
Blau SalonGraucus HallNacht CarnivalPrasino WoodsZaffiro CoastMarron Trail
Expert Stages Expert Stages
Special stages Daily (Daily PokémonOne Chance a Day!)
Challenge (Great ChallengeUltra ChallengeUB ChallengeHigh-Speed ChallengeSpecial Challenge)
Resource event (Meowth's Coin ManiaSkill Booster M Stage!Tons of Exp. Points)
Competitive stageEscalation battlePokémon Safari
Retired special stages An Evolving Challenge!Commemorative EventScore ChallengeTry 'Em Items Stage
Survival Mode Survival Mode
24-week event cycle 123456789101112131415161718192021222324


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