Wonder Guard (Ability)

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Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

Wonder Guard makes the user immune to direct damage moves that are not super effective.

Wonder Guard does not affect moves that do not do damage, such as Tail Whip or Poison Powder. It does not prevent any indirect damage, such as from a burn or poison, weather, recoil damage, or entry hazards. It does not prevent confusion damage.

Wonder Guard does not block Struggle from hitting. Prior to Generation V, Wonder Guard does not block Beat Up, Future Sight, or Doom Desire from hitting. In Generation IV only, Fire Fang can hit through Wonder Guard even if it would not be super effective, due to a presumed glitch.

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wonder Guard can be bypassed by a Pokémon with Mold Breaker, Teravolt, or Turboblaze. It can also be bypassed by the moves Moongeist Beam and Sunsteel Strike.

Wonder Guard does not block Z-moves.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292 Shedinja Shedinja
Bug Ghost Wonder Guard None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0000 Majin Majin
Dark Ghost Wonder Guard None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Colonel Hansen Shedinja Wonder Guard.png
Shedinja


Only super effective moves will hit.
Pokémon Method
User First Used In Notes
Shedinja When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

In the Pokémon Adventures manga

Trivia

  • Prior to Generation VI, it was popular to hack this Ability onto the Dark/Ghost-type Spiritomb ("Wondertomb") and Sableye ("Wondereye"), as their complete lack of weaknesses made them impervious to practically all direct damage. From Generation VI onward, this type combination is now weak to the Fairy type.
    • This immunity was showcased with the Pokéstar Studios opponent Majin, requiring the player to inflict burn or change Majin's Ability or type to defeat it.

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
France Flag.png French Garde Mystik
Germany Flag.png German Wunderwache
Italy Flag.png Italian Magidifesa
South Korea Flag.png Korean 불가사의 부적 Bulgasayi Bujeok
Portugal Flag.png Portuguese Defesa Mágica
Spain Flag.png Spanish Superguarda
Vietnam Flag.png Vietnamese Phòng ngự thần kì


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.