Low Kick (move)

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Revision as of 16:42, 15 January 2008 by ZellMurasame (talk | contribs) (→‎Generation I: Removed a fact true to all flinching moves, which is listed on the flinching page.)
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Low Kick
けたぐり Kick Down
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Low Kick (Japanese: けたぐり Kick Down) is a Fighting-type move introduced in Generation I that deals a varying amount of damage.


Effect

Generation I

Low Kick has a power of 50 and has a 29.7% chance of causing the opponent to flinch.

Low Kick can't make an opponent with a Substitute flinch.

Generation III onwards

Low Kick doesn't have a standard Power; rather, it inflicts greater damage on a heavier target. Low Kick's power is calculated as follows:

Target's Weight Power
0.1 - 22 lb. 20
22.1 - 55 lb. 40
55.1 - 110 lb. 60
110.1 - 220 lb. 80
220.1 - 440 lb. 100
440.1 lb. or more 120

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Patada Baja, French: Balayage, German: Fußkick, Portuguese: Rasteira.

Template:Project MoveDex notice

Variations of the move Low Kick
PhysicalIC HOME.png Low Kick
SpecialIC HOME.png Grass Knot