Trainer Battle (GO)
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Trainer Battles (Japanese: トレーナーバトル Trainer Battle) are a feature in Pokémon GO that allow players to challenge other players to a 3-on-3 battle. This feature was first introduced on December 12, 2018 and received a major update on July 19, 2019. On January 28, 2020, the GO Battle League was launched to introduce competitive, online Trainer Battles.
Battle Challenge
Players can challenge any player in close proximity by scanning another player's Battle Code from the Battle screen. These Battle Codes are different to the QR codes used to add Friends, with a new one being generated every time the player signs into the game.
Players can also remotely challenge Ultra Friends and Best Friends by sending a Battle Challenge through the Friends List. The Battle Challenge feature can be disabled via the settings page. Battling also counts as a daily activity that may increase Friendship level.
Leagues
Players can choose to battle from three different Leagues:
League | Max CP per Pokémon | Unlock requirements |
---|---|---|
![]() Great League |
1,500 | None |
![]() Ultra League |
2,500 | 3 Pokémon with 1,500+ CP |
![]() Master League |
No limit | 3 Pokémon with 2,500+ CP |
Each player selects three Pokémon to battle with. Pokémon will automatically be recommended based on their CP in relation to a League's criteria. Preset teams can also be made for each League from the Party screen.
Ditto and Shedinja cannot be used in Trainer Battles.
Battle mechanics
Similar to battling a Gym, the player can command a Fast Attack by simply tapping the screen, which also charges up energy for the Charged Attack meter. However, there are several ways Trainer Battles differ from Gym and Raid Battles:
- Moves often have separate power and energy boosts or costs
- All Fast Attack durations are measured in 0.5-second "turns"; Charged Attacks have no duration
- All attacks have a 30% damage boost
- No weather bonuses
- No dodging
- Receiving damage does not generate energy
- When a Pokémon faints, the player has 12 seconds to choose a Pokémon before the next Pokémon in sequence is automatically sent out.
- Switching out Pokémon mid-battle has a 60-second cooldown period. Switching Pokémon also resets all stat changes.
- This countdown does not stop during Charged Attacks or when the opponent is selecting a Pokémon to send out
The battle has a four-minute timer and the last 20 second countdown is displayed. If the timer runs out, the player who has the most Pokémon remaining is declared the winner. If both players have the same number of Pokémon remaining, the player who has less damage to their remaining Pokémon wins the battle. Time spent charging up a Charged Attack is not counted against the timer.
Pokémon used in Trainer Battles will always start off with full HP and, after battle, are reset to the HP they had previously; however, fainted Pokémon cannot participate.
Battles against Team GO Rocket members use the same Trainer Battle format. However, the player's Pokémon are not fully restored at the beginning, and medicine is required to restore any HP lost during the battle.
Activating Charged Attacks
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Once the Charged Attack meter is full, the player can tap icon to cast a Charged Attack. Activating a Charged Attack will initiate a five second minigame in which type icons start appearing on the screen in a pattern specific to the Charged Attack's type. The more icons the player manages to swipe, the more damage the Charged Attack will deal.
At the same time, the opponent also has the option to use a Protect Shield to mitigate all oncoming damage. Each player can use up to two Protect Shields per battle. Since February 15, 2019, certain Charged Attacks may increasing the user's stats after use; on March 19, 2019, Charged Attacks that may decrease the target's stats were also introduced. Using a Protect Shield will not prevent stat changes, to either the user or target, from an opposing Charged Attack.
A damage multiplier is applied to the Charged Attack depending on how many icons the player successfully manages to swipe.
Score | Accuracy | Minimum multiplier |
---|---|---|
Base | 0% | ×0.25 |
Nice! | 30% | ×0.5 |
Great! | 60% 70% |
×0.75 |
Excellent! | 95% | ×1 |
If both players attempt to cast a Charged Attack on the same turn, then the Pokémon with higher Attack will go first. If there is a tie, then priority is given randomly.
For a list of move data in Trainer Battles, see list of moves in Pokémon GO.
Battle Training
Battle Training is a type of Trainer Battle where the player battles Blanche, Spark, or Candela as an NPC. It can be accessed from the Battle Training on the Nearby screen.
Team leaders use Pokémon that have the maximum 15 IVs across all stats and are powered up to the highest integer level that meets the league's CP limit. In the Master League, the team leaders' Pokémon are powered up to Lv. 45, which is unattainable by players. Each of their Pokémon has one Fast Attack and one Charged Attack randomly selected from the current move pool.
Team leaders will always send out their Pokémon in the same order in every battle and never switch out. In Great and Ultra Leagues, team leaders will never use their Protect Shields; in Master League, they will always use a Protect Shield against the player's first two Charged Attacks.
Pokémon
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 1465 |
![]() CP 1494 |
![]() CP 1492 | ||
![]() Ultra League |
![]() CP 2412 |
![]() CP 2486 |
![]() CP 2472 | ||
![]() Master League |
![]() CP 3175 |
![]() CP 4035 |
![]() CP 3248 |
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 1473 |
![]() CP 1499 |
![]() CP 1492 | ||
![]() Ultra League |
![]() CP 2476 |
![]() CP 2475 |
![]() CP 2472 | ||
![]() Master League |
![]() CP 3674 |
![]() CP 4081 |
![]() CP 3753 |
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 1487 |
![]() CP 1483 |
![]() CP 1492 | ||
![]() Ultra League |
![]() CP 2423 |
![]() CP 2476 |
![]() CP 2416 | ||
![]() Master League |
![]() CP 3696 |
![]() CP 3990 |
![]() CP 3688 |
Prior to July 19, 2019
Prior to July 19, 2019, team leaders would never use Protect Shields, even in Master League. Their Pokémon, as listed below, were powered up as much as the league's CP limit allows.
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 274 |
![]() CP 274 |
![]() CP 946 | ||
![]() Ultra League |
![]() CP 2309 |
![]() CP 2105 |
![]() CP 2490 | ||
![]() Master League |
![]() CP 2641 |
![]() CP 2692 |
![]() CP 3051 |
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 1362 |
![]() CP 991 |
![]() CP 938 | ||
![]() Ultra League |
![]() CP 2286 |
![]() CP 2485 |
![]() CP 2340 | ||
![]() Master League |
![]() CP 2340 |
![]() CP 3005 |
![]() CP 3527 |
| |||||
League | Pokémon | ||||
---|---|---|---|---|---|
![]() Great League |
![]() CP 895 |
![]() CP 883 |
![]() CP 980 | ||
![]() Ultra League |
![]() CP 1835 |
![]() CP 2484 |
![]() CP 2491 | ||
![]() Master League |
![]() CP 2683 |
![]() CP 3079 |
![]() CP 3465 |
Rewards
After a battle, both players will receive a randomly-selected reward bundle. Each day, players can only receive rewards from Trainer Battles three times and training against a team leader once. There is also a 10% chance to receive a second reward bundle, regardless of outcome. Losing against a team leader always yields 300 instead of a random reward, but outcome does not affect the reward from battles against other players.
Rates for training against team leaders have been approximated based on empirical data.[1]
Potential rewards | Quantity | Probability | ||||
---|---|---|---|---|---|---|
Great League Training |
Ultra League Training |
Master League Training |
PvP | |||
![]() |
Stardust | ×300 ×400 ×500 |
93% | 90% | 83% | 67% |
![]() |
Sinnoh Stone | ×1 | 5% | 6% | 10% | 15% |
![]() |
Rare Candy | ×1 | 1% | 3% | 5% | 15% |
![]() |
Fast TM | ×1 | 0.5% | 0.5% | 1% | 1% |
![]() |
Charged TM | ×1 | 0.5% | 0.5% | 1% | 2% |
Medals
Medals can be earned for winning Trainer Battles against other players in each league and for defeating a team leader. Each of these medals unlocks Style items that the player can then purchase using PokéCoins.
|
Updates
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
- Prior to July 19, 2019, a player using a Charged Attack would instead repeatedly tap the screen for three seconds to strengthen its power. If the player did not tap the screen at all, the Charged Attack would only deal 1 HP damage.
- Prior to December 11, 2019, if both players attempt to cast a Charged Attack at the same time, priority is given to whomever selects their team first
References
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |