Synchronize (Ability)
- Not to be confused with Synchronoise (move).
Synchronize | シンクロ | ||||||||||||||||||||||||||||||||||||||||
Synchro | |||||||||||||||||||||||||||||||||||||||||
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Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III.
Effect
In battle
When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. Synchronize will not inflict sleep or freeze.
Even if Synchronize would have no effect due to the other Pokémon already having a status condition or the other Pokémon's type, Ability, or team condition (e.g. Safeguard), it will still activate (revealing it as the Pokémon's Ability), but have no effect. Synchronize can affect a Pokémon behind a substitute. Synchronize can be activated by other Pokémon's Abilities, such as Static and Synchronize itself; it cannot be activated by the Toxic Orb or Flame Orb.
If a Pokémon with Synchronize has a Berry that cures the status condition it was just inflicted with, Synchronize will activate before the Berry is eaten.
Generations III and IV
When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will be inflicted with the regular poison condition.
If Psycho Shift is used by a burned, paralyzed, or poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize activates after Psycho Shift cures the user of its status condition. Therefore, Synchronize will inflict the status condition anew in such a case.
If a move such as Discharge inflicts a status on more than one Pokémon, and the first one to receive the status doesn't have Synchronize but the second one does, Synchronize will not get an opportunity to activate for that Pokémon.
Toxic Spikes do not activate this Ability unless a Pokémon on the field directly causes a Pokémon with Synchronize to switch in, such as by using the moves Roar or Whirlwind.
Generation V onward
When a Pokémon with Synchronize is badly poisoned by another Pokémon, that Pokémon will now be inflicted with the bad poison condition, rather than the regular poison condition.
If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned Pokémon targeting a Pokémon with Synchronize, Synchronize now activates before Psycho Shift cures the user of its status condition. Therefore, Synchronize will fail to inflict the status condition anew in such a case.
Synchronize now gets an opportunity to activate even if it's on the second Pokémon to receive a status from the same move.
Toxic Spikes do not activate this Ability, even if another Pokémon forced the Pokémon with this Ability to switch in by using a move like Roar or Dragon Tail.
In SOS Battles, if a Pokémon with Synchronize is in the first slot of the party when the wild Pokémon calls an ally, there is a 50% chance that the called ally will be forced to have the same Nature as the Pokémon that was originally in the first slot when the battle began (which is not necessarily the Pokémon with Synchronize).
Outside of battle
Generations III-V
From Pokémon Emerald onward, if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as Regirock or Rayquaza).
Generation VI
From Pokémon Omega Ruby and Alpha Sapphire onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) that are in the Undiscovered Egg Group will always have the same Nature as the Pokémon with this Ability.
Generation VII
In Pokémon Ultra Sun and Ultra Moon only, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.
Generation VIII
In Pokémon Sword and Shield, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon (ignoring any Mints). Pokémon encountered in Max Raid Battles or obtained as gift Pokémon are not affected by Synchronize.
Pokémon with Synchronize
In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, if the user gets inflicted with paralysis, burn, poison or bad poison, it will inflict all adjacent enemies with that status condition (if possible). Bad poison will be transferred as bad poison, unlike in the main series games.
Description
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In the manga
Pokémon Adventures
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- Red's Vee was revealed to have Synchronize as his Ability.
- Green's Abra was revealed to have Synchronize as her Ability.
- Sabrina's Alakazam was revealed to have Synchronize as her Ability.
- Greta's Umbreon was revealed to have Synchronize as its Ability.
- Mew was revealed to have Synchronize as its Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |