Pokémon Brilliant Diamond and Shining Pearl

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Pokémon Brilliant Diamond
ポケットモンスター ブリリアントダイヤモンド
Brilliant Diamond EN boxart.png
Pokémon Brilliant Diamond's boxart, featuring Dialga
Pokémon Shining Pearl
ポケットモンスター シャイニングパール
Shining Pearl EN boxart.png
Pokémon Shining Pearl's boxart, featuring Palkia
Basic info
Platform: Nintendo Switch
Category: RPG
Players: 1-2, 4 players simultaneous
Connectivity: N/A
Developer: ILCA, Inc.
Publisher: Nintendo/The Pokémon Company
Part of: Generation VIII core series
Ratings
CERO: N/A
ESRB: N/A
ACB: N/A
OFLC: N/A
PEGI: N/A
GRAC: N/A
GSRR: N/A
Release dates
Japan: November 19, 2021
North America: November 19, 2021
Australia: November 19, 2021
Europe: November 19, 2021
South Korea: November 19, 2021
Hong Kong: November 19, 2021
Taiwan: November 19, 2021
Websites
Japanese: Pokémon.co.jp
English: Official site
Pokémon.com
Nintendo.com (Brilliant Diamond)
Nintendo.com (Shining Pearl)
Japanese boxart
Brilliant Diamond JP boxart.png
Pokémon Brilliant Diamond Japanese boxart
Shining Pearl JP boxart.png
Pokémon Shining Pearl Japanese boxart

Pokémon Brilliant Diamond (Japanese: ポケットモンスター ブリリアントダイヤモンド Pocket Monsters Brilliant Diamond) and Pokémon Shining Pearl (Japanese: ポケットモンスター シャイニングパール Pocket Monsters Shining Pearl) are the second paired Generation VIII games that are enhanced remakes of the fourth-generation titles Pokémon Diamond and Pearl. The games will be released on the Nintendo Switch.

The games were announced worldwide on the 25th Anniversary of the release of Pokémon Red and Green on February 27, 2021 at 12 am JST through Pokémon Presents. The paired versions will be released worldwide on November 19, 2021. All copies of the game are playable in nine languages: Japanese, English, German, Spanish, French, Italian, Korean, and Simplified and Traditional Chinese. These are the first core series games not to be developed directly by Game Freak.

Features

Overall, the game's graphical style is different compared to Pokémon Sword and Shield. The camera returns to a mostly top-down viewing angle similar to the original Diamond and Pearl, while the player and NPCs appear with chibi proportions in the overworld but regular proportions in battle. The regular overworld appears to use random encounters only, while Pokémon Hideaways in the Grand Underground use symbol encounters.

The games have been stated to include every Pokémon that was featured in the original Diamond and Pearl; while it is unclear precisely what this means, several Pokémon from the Platinum expansion of the Sinnoh regional Pokédex, such as Houndoom and Porygon-Z, and Pokémon outside Pokémon Platinum's Pokédex, such as Sentret, have also seen in pre-release footage, having previously been available in the original games via the Poké Radar. Additionally, the official website has a screenshot showing Bidoof's stat screen with a Pokédex number of 399, its number in the National Pokédex.

New features

  • The Underground has been replaced with the Grand Underground.
  • Amity Square now supports up to six walking Pokémon instead of just one. It retains the limitation that only "cute" Pokémon may walk, but it is unknown if this is defined the same way as the original games. (Only Pokémon that could walk in Amity Square in the original games have been seen so far, plus the three unevolved starters. Grotle has been shown in promotional artwork for the feature, suggesting that the evolved forms of the starters will be supported as well.)
    • The player may also pose for screenshots and save them to the Nintendo Switch's Album.
    • The Poffin-making minigame can now be performed inside Amity Square. The player's walking Pokémon surround the bowl during the minigame; the significance of this (if any) is unknown.
  • The Pokétch has a new "Hidden Moves" app allowing the player to call wild Pokémon to perform field moves corresponding to the original game's HMs.
    • These wild Pokémon seemingly do not need to be from the surrounding area, as a Bibarel is shown performing Rock Climb on Mt. Coronet.
    • Some, but not all, Hidden Moves appear to skip the splash screen animation only when used directly from the Pokétch.
    • With the Nintendo Switch's lack of a bottom screen, the Pokétch has been shown either absent from the screen, present in the top right corner of the screen, or enlarged to take up the majority of the screen (during which the regular overworld in the background has a blur filter applied). A pointer cursor is seen in all screenshots featuring the enlarged Pokétch screen, but specific controls are unknown.
      • It is implied that at least some touch features of the Pokétch are available even when not enlarged, as an off-center Dowsing Machine circle can be seen in one screenshot.
  • The miniature sprites used for all Pokémon between Generation III and Sword and Shield now appear to have been entirely replaced by miniature outlined 3D models.
  • The plain circle icon for the Normal type now depicts two nubs resembling Bidoof's ears.
  • The games will use a new origin mark.

Features from recent generations

  • The player may have one walking Pokémon anywhere in the overworld outside of Amity Square. The feature is unlocked after visiting Amity Square once, and can be used with Pokémon outside of those that could walk in the original Amity Square.
  • At the beginning of the game, the player can choose from 4 different skin tones.
  • Trainer customization is now available. The Metronome Style Shop, where outfits can be purchased, replaces the location of what used to be the Veilstone Game Corner.
  • The inclusion of the Apricorn Poké Balls, recently reintroduced in Generation VIII through Pokémon Sword and Shield's first expansion, The Isle of Armor.
  • The Autosave option returns from Sword and Shield.
  • The Exp. Share functions how it has since Let's Go, Pikachu! and Let's Go, Eevee!. Rather than an item, Exp. Share is a background mechanic that applies to the player's party from the start of the game and cannot be turned off.
  • Two battle screen features present since Pokémon Sun and Moon continue to appear:
    • Type effectiveness is shown in the move selection screen.
    • The player can press the Y button to bring up a Bag submenu for Poké Balls in wild battles.
  • The Pokémon Box Link returns, allowing the Pokémon Storage System to be accessed from anywhere. Like in Sword and Shield, it is obtained a short way into the game.

Returning features

  • Seals return for the first time since HeartGold and SoulSilver, and are now called Stickers.
    • The player may now earn Stickers from completing Super Contest Shows or by defeating Gym Leaders.
    • There are now "over 90" different Stickers in the game, up from 77. "Ribbon Sticker C" and "Ribbon Sticker D" have been seen in screenshots as new Stickers.
    • Up to 20 Stickers may be placed on a Ball Capsule, up from 8.
    • The menu for positioning Stickers on a Ball Capsule now supports 3D movement for more detailed placement.
  • Pokémon Super Contests return for the first time since Platinum, and are renamed Super Contest Shows.
    • Ball Capsules and Stickers are now used during the Visual round in place of Accessories.
    • The points earned during the rounds are now named Hype Points.
    • An unspecified mechanic appears to involve adding up the Hype Points of all four competitors and comparing it to a target score.
    • Contests now support online connectivity.
  • The Union Room returns for the first time since Generation V.
    • There are now two rooms, called the "Local Room" and "Global Room", the latter of which newly supports online connections.
  • The Manaphy Egg is obtainable through an event for the first time since Generation IV. It is now an early-purchase bonus.
  • TMs are set to be single-use again, which was the case for all Pokémon games before Generation V.
    • Unlike in Diamond and Pearl, however, all TMs are set to have repeatable acquisition methods.
  • Honey Trees return for the first time since Platinum.
  • The Badge-polishing feature returns. A screenshot is shown where the Badge case takes up the entirety of the screen.

Connectivity

The game is planned to receive Pokémon HOME connectivity at some point in 2022. The game will not support Ranked Battles.

Game-exclusive Pokémon

The following Pokémon are only obtainable in one game of this pair.[1] In order to obtain Pokémon exclusive to the other game of this pair, they must be traded either from that game or from another compatible game of Generation VIII which has that Pokémon available. Alternatively, all Pokémon listed below may be transferred from any previous game via Pokémon HOME.

Brilliant Diamond
0408 Cranidos Cranidos
Rock
0409 Rampardos Rampardos
Rock
0434 Stunky Stunky
Poison Dark
0435 Skuntank Skuntank
Poison Dark
0483 Dialga Dialga
Steel Dragon
Shining Pearl
0410 Shieldon Shieldon
Rock Steel
0411 Bastiodon Bastiodon
Rock Steel
0431 Glameow Glameow
Normal
0432 Purugly Purugly
Normal
0484 Palkia Palkia
Water Dragon

Gallery

Trivia

Spr 4d 025 m.png

025Pikachu BDSP.png

Male Pikachu's sprite in Diamond and Pearl compared to its artwork in Brilliant Diamond and Shining Pearl
  • The artwork of both humans and most Pokémon for these games is based on their sprites in the original Pokémon Diamond and Pearl.


In other languages

Language Title
Japan Flag.png Japanese ポケットモンスター ブリリアントダイヤモンド・シャイニングパール
Chinese Cantonese 寶可夢 晶燦鑽石/明亮珍珠
Mandarin 寶可夢 晶燦鑽石/明亮珍珠
宝可梦 晶灿钻石/明亮珍珠
France Flag.png French Pokémon Diamant Étincelant et Perle Scintillante
Germany Flag.png German Pokémon Strahlender Diamant und Leuchtende Perle
Italy Flag.png Italian Pokémon Diamante Lucente e Perla Splendente
South Korea Flag.png Korean 포켓몬스터 브릴리언트 다이아몬드・샤이닝 펄
Spain Flag.png Spanish Pokémon Diamante Brillante y Perla Reluciente

References



Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.