Shelter (move)

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Revision as of 06:38, 3 February 2022 by Gallade User (talk | contribs) (Started the Shelter (move) page (if anyone can either find the translation for this move or speak Japanese themselves, that would be a big help since the Japanese name for Shelter is nowhere to be found online). If someone can get the translations for this move in other languages, that would be appreciated as well.)
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Shelter
{{{jtrans}}}
Type  Steel
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
  • Is a sound-based move
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Shelter is a Steel-type status

018Pidgeot.png It has been suggested that this article be moved to Template:Move.
Please discuss whether or not to move it on its talk page.

introduced in Generation VIII. It is the signature move of Goomy's evolutionary line.

Effect

Shelter raises the user's Defense stat by one stage in addition to making opponents' moves less likely to hit the user.

Description

Games Description
LA The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0704 Goomy DragonIC Big.png Dragon Dragon 42LA
705H Sliggoo
Sliggoo
Hisuian Form
SteelIC Big.png
DragonIC Big.png
Dragon Dragon 34LA
706H Goodra
Goodra
Hisuian Form
SteelIC Big.png
DragonIC Big.png
Dragon Dragon 34LA
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.