Stat (Mystery Dungeon)
These are the stats in the Pokémon Mystery Dungeon series.
The Pokémon Mystery Dungeon series uses lookup tables to determine statistics. Each statistic depends on the Pokémon's species (and form) and level, so Pokémon with the same species and level will always have identical statistics.
Stats
In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.
Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Non-HP stats can be raised to a maximum of 255; HP can be raised to at most 999.
There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally correlating with their base stats in the core series.
Stats are capped at 500 HP (999 HP prior to Super Mystery Dungeon) and 255 for all other stats.
Body size
Prior to Pokémon Mystery Dungeon: Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.
Movement Speed/Travel Speed
- Main article: Travel Speed
Movement SpeedRBTDS or Travel SpeedGtISMDRTDX is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It governs the number of actions (such as moving, attacking, or using an item) a Pokémon may take in a given turn.
Speed
The Speed stat was not used in the Pokémon Mystery Dungeon series until Super Mystery Dungeon, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.
Belly
The Belly (Japanese: おなか stomach) is a hunger statistic in the Pokémon Mystery Dungeon series. As the team leader explores a dungeon, its Belly will diminish as turns go by, represented by a number decreasing from 100. Holding certain scarves and looplets will cause the Belly to decrease more quickly. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 1/10RBTDSGtI or 1/7SMDRTDX belly point (by default; certain scarves and looplets increase or decrease the rate, as mentioned), using linked moves consumes 1 Belly point per move after the first, pushing other Pokémon takes a half belly point, and performing Alliances takes three belly points. Other items will cause the Belly to deplete at a much slower rate, or not deplete at all. While a Pokémon's Belly is empty, it will no longer be able to run or perform linked moves or Alliances, its passive HP regeneration will cease, and if the leader is hungry, its HP will decrease by 1RBTDSGtI/3SMDRTDX every turn until it either faints or eats something.
In Gates to Infinity, this feature was removed for most dungeons, but the mechanic returned in all dungeons in Super Mystery Dungeon.
In Super Mystery Dungeon, hungry team members are indicated with a yellow HP bar in the touch screen.
In Super Mystery Dungeon and Rescue Team DX, each team member has their own hunger statistic. While the lead Pokémon's Belly depletes, the team members' don't so they can be switched to if the lead Pokémon's Belly gets low.
Belly can be replenished by eating most consumable items. When something is eaten at maximum Belly, the Pokémon's maximum Belly will increase temporarily until the dungeon is exited.
Stat modifiers
Stat modification works basically the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.[1]
Stage multipliers
The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.
0 stage for female Pokémon is different in Explorers of Time, Darkness, and Sky, with accuracy being 268/256 and evasion being 1.
Prior to Gates to Infinity, Aurora Beam, Charm, Memento and Screech use stat modifier separate to stage multipliers. Additionally, Compoundeyes Ability and Concentrator IQ skill work by modifying the stage multipliers.
- For Attack and Sp. Attack
Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
Multiplier | 128/256 | 133/256 | 138/256 | 143/256 | 148/256 | 153/256 | 161/256 | 171/256 | 179/256 | 204/256 | 1 | 307/256 | 332/256 | 358/256 | 384/256 | 409/256 | 422/256 | 435/256 | 448/256 | 460/256 | 473/256 | |
Percentage | 50% | 52% | 54% | 56% | 58% | 60% | 63% | 67% | 70% | 80% | 100% | 120% | 130% | 140% | 150% | 160% | 165% | 170% | 175% | 180% | 185% |
- For Defense and Sp. Defense
Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
Multiplier | 7/256 | 12/256 | 25/256 | 38/256 | 51/256 | 64/256 | 76/256 | 102/256 | 128/256 | 179/256 | 1 | 332/256 | 409/256 | 486/256 | 537/256 | 588/256 | 640/256 | 691/256 | 742/256 | 793/256 | 844/256 | |
Percentage | 3% | 5% | 10% | 15% | 20% | 25% | 30% | 40% | 50% | 70% | 100% | 130% | 160% | 190% | 210% | 230% | 250% | 270% | 290% | 310% | 330% |
- For accuracy
Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
Multiplier | 84/256 | 89/256 | 94/256 | 102/256 | 110/256 | 115/256 | 140/256 | 153/256 | 179/256 | 204/256 | 1 | 320/256 | 384/256 | 409/256 | 422/256 | 435/256 | 448/256 | 460/256 | 473/256 | 486/256 | 2 | |
Percentage | 33% | 35% | 37% | 40% | 43% | 45% | 55% | 60% | 70% | 80% | 100% | 125% | 150% | 160% | 165% | 170% | 175% | 180% | 185% | 190% | 200% |
- For evasion
Subtractive moves | Base | Supplemental moves | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stage | -10 | -9 | -8 | -7 | -6 | -5 | -4 | -3 | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | |
Multiplier | 2 | 486/256 | 473/256 | 460/256 | 448/256 | 435/256 | 422/256 | 409/256 | 384/256 | 345/256 | 263/256 | 204/256 | 179/256 | 153/256 | 128/256 | 102/256 | 89/256 | 76/256 | 64/256 | 51/256 | 38/256 | |
Percentage | 200% | 190% | 185% | 180% | 175% | 170% | 165% | 160% | 150% | 135% | 103% | 80% | 70% | 60% | 50% | 40% | 35% | 30% | 25% | 20% | 15% |
In other languages
This section is incomplete. Please feel free to edit this section to add missing information and complete it. |
Belly
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References
This article is part of both Project Sidegames and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames. |