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Baneful Bunker (move)
Baneful Bunker トーチカ Pillbox | ||||||||||||||
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Baneful Bunker (Japanese: トーチカ Pillbox) is a non-damaging Poison-type move introduced in Generation VII. It is the signature move of Toxapex.
Effect
- Main article: Protection
Baneful Bunker protects the user from all effects of moves that target it during the turn it is used, including damage. (This does not include damage at the end of a turn such as from weather or a status condition.) If Baneful Bunker blocks an attack that would make contact with the user, the attacker becomes poisoned (unless they are immune). (Moves that are blocked do not activate other effects that require making contact, like Rocky Helmet or Rough Skin.)
If the user goes last in the turn, the move will fail. The chance that Baneful Bunker will succeed also drops each time the user successfully and consecutively uses Endure, any protection move that only affects the user, Quick Guard, or Wide Guard. Each time, the chance of success is divided by 3.
Some moves will do damage through Baneful Bunker. Most damaging Z-Moves and Max Moves will only do 25% of their original damage, except G-Max One Blow and G-Max Rapid Flow which do full damage. Moves that break protection, like Feint, will do their full damage and remove the effects of Baneful Bunker. The Ability Unseen Fist allows contact moves to bypass Baneful Bunker.
Status moves that are unaffected by Baneful Bunker are listed here. Generally, moves that target the user, moves that target the user and all allies, moves that target all Pokémon (except Shadow Shed and Shadow Half), and entry hazard moves cannot be blocked by Baneful Bunker.
Baneful Bunker is an increased priority move that will go before most attacks in a turn.
If powered up by a Poisonium Z into Z-Baneful Bunker, the user's Defense stat rises by one stage.
Pokémon Brilliant Diamond and Shining Pearl
In these games only, Baneful Bunker cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
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VII | VIII | IX | ||||||
0748 | ![]() |
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Water 1 | 1, Evo. | 1, Evo.SwSh | Evo. | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
Pokémon Adventures
[show] |
In other generations
In other languages
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Variations of the move Protect | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |