Weather (Masters)
Weather functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked.
Effects
The following weather conditions are present in Pokémon Masters EX:
- Sunny: Boosts Fire-type attacks by 50%. Additionally, Pokémon cannot be frozen, and previous Pokémon that were frozen prior to the weather condition being implemented will not be frozen anymore after the weather takes effect.
- Rain: Boosts Water-type attacks by 50%.
- Hail: Damages Pokémon after every action.
- Sandstorm: Damages Pokémon after every action.
Unlike with the main series games, Ice-type Pokémon are not immune to damage from hail; similarly, Rock-type, Steel-type, and Ground-type Pokémon are not immune to damage from sandstorm. Instead, the effects of hail and sandstorm are nullified by the passive skills Snow Shelter and Sand Shelter, respectively.
Like in the main games, these weather conditions can be triggered with the respective moves (Sunny Day, Rain Dance, Hail, Sandstorm). As well, certain skills can activate weather conditions whether it is after using a sync move or upon entry.
Passive skill | Weather condition | When it is triggered |
---|---|---|
Cold Front | Hail | Upon entry |
Downpour | Rain | Upon entry |
Dust Kicker | Sandstorm | After sync move |
Hail Bringer | Hail | After sync move |
Sand Summoner | Sandstorm | Upon entry |
Sand Sync | Sandstorm | After sync move (first time) |
Shower Sync | Rain | After sync move (first time) |
Solarize | Sunny | After sync move |
Solar Sync | Sunny | After sync move (first time) |
Sunburst | Sunny | Upon entry |
There are also passive skills that are active only under certain weather conditions.
Passive skill | Weather condition | Effect |
---|---|---|
Charging Sun 2 | Sunny | Powers up moves |
Charging Sun 3 | Sunny | Powers up moves |
Charging Sun 5 | Sunny | Powers up moves |
Charging Sun 6 | Sunny | Powers up moves |
Charging Sun 9 | Sunny | Powers up moves |
Comforting Hail | Hail | Stats cannot be lowered |
Dire Rain 1 | Rain | Critical hits land more easily |
Gritty Guardian 1 | Sandstorm | Raises user's Defense and Sp. Def by one stat rank when using a move (20% chance) |
Hail Rally 1 | Hail | Raises critical-hit rate of all allied sync pairs when using a move (20% chance) |
Hasty Hail 2 | Hail | Quickly charges the move gauge |
Hasty Hail 3 | Hail | Quickly charges the move gauge |
Healing Hail 1 | Hail | Restores HP when it takes an action |
Healing Sun 1 | Sunny | Restores HP when it takes an action |
Healing Sun 2 | Sunny | Restores HP when it takes an action |
Heavy Hail 2 | Hail | Powers up sync moves |
Heavy Hail 5 | Hail | Powers up sync moves |
Ice Face | Hail | Shifts user with Noice Face to Ice Face |
Ice Shell | Hail | Defense increases by 50% |
Invigorating Hail 1 | Hail | Powers up moves |
Invigorating Hail 2 | Hail | Powers up moves |
Invigorating Hail 3 | Hail | Powers up moves |
Invigorating Hail 5 | Hail | Powers up moves |
One with the Sun | Sunny | Cannot be flinched, confused, or trapped |
Pocket Sand 4 | Sandstorm | Lowers target's accuracy by one stat rank after a successful move (40% chance) |
Racing Rain 1 | Rain | Quickly charges the move gauge |
Racing Rain 2 | Rain | Quickly charges the move gauge |
Racing Rain 3 | Rain | Quickly charges the move gauge |
Racing Rain 4 | Rain | Quickly charges the move gauge |
Raging Rain 2 | Rain | Powers up moves |
Raging Rain 3 | Rain | Powers up moves |
Raging Rain 5 | Rain | Powers up moves |
Rain Gear 1 | Rain | Reduces damage taken from attack moves |
Rain Gear 2 | Rain | Reduces damage taken from attack moves |
Rain Gear 3 | Rain | Reduces damage taken from attack moves |
Rainy Immunity | Rain | Not affected by status conditions |
Rainy Propulsion 1 | Rain | Reduces sync move countdown by one when using a successful move (20% chance) |
Refreshing Rain 1 | Rain | Restores HP when it takes an action |
Sand Blaster 5 | Sandstorm | Powers up sync moves |
Sand Castle 2 | Sandstorm | Reduces damage taken from attack moves |
Sand Fortress | Sandstorm | Stats cannot be lowered |
Sand Screen | Sandstorm | Sp. Def increases by 50% |
Sands of Time 1 | Sandstorm | Quickly charges the move gauge |
Sands of Time 2 | Sandstorm | Quickly charges the move gauge |
Sands of Time 3 | Sandstorm | Quickly charges the move gauge |
Sand Shelter | Sandstorm | Protected from damage from weather |
Sand Superiority 3 | Sandstorm | Powers up moves, protected from damage from weather |
Shifting Sand | Sandstorm | Boosts evasiveness by one stat rank |
Shower Power 3 | Rain | Powers up sync moves |
Shower Power 5 | Rain | Powers up sync moves |
Shower Surge 3 | Rain | Powers up moves and quickly charges the move gauge |
Snow Shelter | Hail | Protected from damage from weather |
Solar Flare 3 | Sunny | Powers up sync moves |
Solar Flare 5 | Sunny | Powers up sync moves |
Solar Propulsion 1 | Sunny | Reduces sync move countdown by one when using a successful move (20% chance) |
Solar Shield | Sunny | Not affected by status conditions |
Solar Surge 3 | Sunny | Powers up moves and quickly charges the move gauge |
Soothing Sand 1 | Sandstorm | Restores HP when it takes an action |
Speeding Sun 1 | Sunny | Quickly charges the move gauge |
Speeding Sun 2 | Sunny | Quickly charges the move gauge |
Speeding Sun 3 | Sunny | Quickly charges the move gauge |
Speeding Sun 5 | Sunny | Quickly charges the move gauge |
Speeding Sun 9 | Sunny | Quickly charges the move gauge |
Sunbathe 9 | Sunny | Restores HP when it uses a move |
Sunny Disposition | Sunny | Stats cannot be lowered |
Super Rain 4 | Rain | Applies Supereffective ↑ Next effect when using a move (50% chance) |
Super Sun 4 | Sunny | Applies Supereffective ↑ Next effect when using a move (50% chance) |
Surging Sand 1 | Sandstorm | Powers up moves |
Surging Sand 2 | Sandstorm | Powers up moves |
Surging Sand 3 | Sandstorm | Powers up moves |
Surging Sand 5 | Sandstorm | Powers up moves |
Surging Sand 9 | Sandstorm | Powers up moves |
Torrential Tenacity | Rain | Cannot be flinched, confused, or trapped |
Weather Surge 2 | Any | Powers up moves |
Weather Surge 3 | Any | Powers up moves |
Weather Sync-Up 5 | Any | Powers up sync moves |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |