#
|
Gen
|
Type
|
Category
|
Target
|
PP
|
Acc.
|
Pow.
|
Pri.
|
C.
|
P.
|
MC.
|
MM.
|
S.
|
KR.
|
Name
|
Description
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Acupressure color"|Acupressure
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
selfadjacentally
|
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:After You color"|After You
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user helps the target and makes it use its move right after the user.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Assist color"|Assist
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user hurriedly and randomly uses a move among those known by ally Pokémon.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Attract color"|Attract
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Barrage color"|Barrage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Round objects are hurled at the target to strike two to five times in a row.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Baton Pass color"|Baton Pass
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user switches places with a party Pokémon in waiting and passes along any stat changes.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Belly Drum color"|Belly Drum
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user maximizes its Attack stat but loses HP equal to half its max HP.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Bestow color"|Bestow
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user passes its held item to the target when the target isn't holding an item.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bide color"|Bide
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bind color"|Bind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Block color"|Block
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Blood Moon color"|Blood Moon
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Body Slam color"|Body Slam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Boomburst color"|Boomburst
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it with the destructive power of a terrible explosive sound.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Breakneck Blitz color"|Breakneck Blitz
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Breakneck Blitz color"|Breakneck Blitz
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Camouflage color"|Camouflage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Captivate color"|Captivate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Celebrate color"|Celebrate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The Pokémon congratulates you on your special day!
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Chip Away color"|Chip Away
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Comet Punch color"|Comet Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
18
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with a flurry of punches that strike two to five times in a row.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Confide color"|Confide
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Constrict color"|Constrict
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
10
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Conversion color"|Conversion
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user changes its type to become the same type as the move at the top of the list of moves it knows.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Conversion 2 color"|Conversion 2
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user changes its type to make itself resistant to the type of the move the target used last.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Copycat color"|Copycat
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Court Change color"|Court Change
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
With its mysterious power, the user swaps the effects on either side of the field.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Covet color"|Covet
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user endearingly approaches the target, then steals the target's held item.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Crush Claw color"|Crush Claw
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Crush Grip color"|Crush Grip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is crushed with great force. The more HP the target has left, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Cut color"|Cut
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
95%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is cut with a scythe, a claw, or the like to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Defense Curl color"|Defense Curl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user curls up and boosts its Defense stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Disable color"|Disable
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
For four turns, the target will be unable to use whichever move it last used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Dizzy Punch color"|Dizzy Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with rhythmically launched punches. This may also leave the target confused.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Doodle color"|Doodle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Double Hit color"|Double Hit
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams the target with a tail or the like. The target is hit twice in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double Slap color"|Double Slap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slapped repeatedly, back and forth, two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double Team color"|Double Team
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double-Edge color"|Double-Edge
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Echoed Voice color"|Echoed Voice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Egg Bomb color"|Egg Bomb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
75%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A large egg is hurled at the target with maximum force to inflict damage.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Encore color"|Encore
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user compels the target to keep using the move it encored for three turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Endeavor color"|Endeavor
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Endure color"|Endure
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Entrainment color"|Entrainment
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Explosion color"|Explosion
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
250
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Extreme Evoboost color"|Extreme Evoboost
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Extreme Speed color"|Extreme Speed
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
5
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges the target at blinding speed. This move always goes first.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Facade color"|Facade
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's power is doubled if the user is poisoned, burned, or paralyzed.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Fake Out color"|Fake Out
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
10
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:False Swipe color"|False Swipe
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Feint color"|Feint
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
100%
|
10
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Fillet Away color"|Fillet Away
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Flail color"|Flail
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Flash color"|Flash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user flashes a bright light that cuts the target's accuracy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Focus Energy color"|Focus Energy
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Follow Me color"|Follow Me
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Foresight color"|Foresight
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Frustration color"|Frustration
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This full-power attack grows more powerful the less the user likes its Trainer.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fury Attack color"|Fury Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fury Swipes color"|Fury Swipes
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
18
|
80%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cuddle color"|G-Max Cuddle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cuddle color"|G-Max Cuddle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Gold Rush color"|G-Max Gold Rush
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Gold Rush color"|G-Max Gold Rush
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Replenish color"|G-Max Replenish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Replenish color"|G-Max Replenish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Giga Impact color"|Giga Impact
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges at the target using every bit of its power. The user can't move on the next turn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Glare color"|Glare
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user intimidates the target with the pattern on its belly to cause paralysis.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Growl color"|Growl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Growth color"|Growth
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Guillotine color"|Guillotine
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
30%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Happy Hour color"|Happy Hour
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
Using Happy Hour doubles the amount of prize money received after battle.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Harden color"|Harden
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stiffens all the muscles in its body to boost its Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Head Charge color"|Head Charge
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Headbutt color"|Headbutt
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Heal Bell color"|Heal Bell
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Helping Hand color"|Helping Hand
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
5
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentally
|
The user assists an ally by boosting the power of that ally's attack.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Hidden Power color"|Hidden Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A unique attack that varies in type depending on the Pokémon using it.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Hold Back color"|Hold Back
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user holds back when it attacks, and the target is left with at least 1 HP.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Hold Hands color"|Hold Hands
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentally
|
The user and an ally hold hands. This makes them very happy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Horn Attack color"|Horn Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is jabbed with a sharply pointed horn to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Horn Drill color"|Horn Drill
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
30%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Howl color"|Howl
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Hyper Beam color"|Hyper Beam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a powerful beam. The user can't move on the next turn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Hyper Drill color"|Hyper Drill
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Hyper Fang color"|Hyper Fang
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Hyper Voice color"|Hyper Voice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks by letting loose a horribly loud, resounding cry.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Judgment color"|Judgment
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Laser Focus color"|Laser Focus
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user concentrates intensely. The attack on the next turn always results in a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Last Resort color"|Last Resort
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Leer color"|Leer
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Lock-On color"|Lock-On
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Lovely Kiss color"|Lovely Kiss
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
75%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Lucky Chant color"|Lucky Chant
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Guard color"|Max Guard
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
3
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Strike color"|Max Strike
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Strike color"|Max Strike
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Me First color"|Me First
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoe
|
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Mean Look color"|Mean Look
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user pins the target with a dark, arresting look. The target becomes unable to flee.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mega Kick color"|Mega Kick
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
75%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked by a kick launched with muscle-packed power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mega Punch color"|Mega Punch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slugged by a punch thrown with muscle-packed power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Metronome color"|Metronome
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user waggles a finger and stimulates its brain into randomly using nearly any move.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Milk Drink color"|Milk Drink
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mimic color"|Mimic
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Mind Reader color"|Mind Reader
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Minimize color"|Minimize
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Morning Sun color"|Morning Sun
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Multi-Attack color"|Multi-Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Natural Gift color"|Natural Gift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Nature Power color"|Nature Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack makes use of nature's power. Its effects vary depending on the user's environment.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Noble Roar color"|Noble Roar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Odor Sleuth color"|Odor Sleuth
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Pain Split color"|Pain Split
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Pay Day color"|Pay Day
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Coins are hurled at the target to inflict damage. Money is earned after the battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Perish Song color"|Perish Song
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
0
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Play Nice color"|Play Nice
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Population Bomb color"|Population Bomb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Pound color"|Pound
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is physically pounded with a long tail, a foreleg, or the like.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Power Shift color"|Power Shift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user swaps its Attack and Defense stats.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Present color"|Present
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Protect color"|Protect
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Psych Up color"|Psych Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hypnotizes itself into copying any stat change made by the target.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Pulverizing Pancake color"|Pulverizing Pancake
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
210
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Quick Attack color"|Quick Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Rage color"|Rage
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Raging Bull color"|Raging Bull
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Rapid Spin color"|Rapid Spin
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.*
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Razor Wind color"|Razor Wind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Recover color"|Recover
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user regenerates its cells, restoring its own HP by up to half its max HP.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Recycle color"|Recycle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user recycles a held item that has been used in battle so it can be used again.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Reflect Type color"|Reflect Type
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user reflects the target's type to become the same type as the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Refresh color"|Refresh
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rests to cure itself of poisoning, a burn, or paralysis.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Relic Song color"|Relic Song
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Retaliate color"|Retaliate
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
5
|
-4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Return color"|Return
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This full-power attack grows more powerful the more the user likes its Trainer.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Revelation Dance color"|Revelation Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Revival Blessing color"|Revival Blessing
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Roar color"|Roar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Rock Climb color"|Rock Climb
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Round color"|Round
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Safeguard color"|Safeguard
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user creates a protective field that prevents status conditions for five turns.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Scary Face color"|Scary Face
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user frightens the target with a scary face to harshly lower its Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Scratch color"|Scratch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Hard, pointed, sharp claws rake the target to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Screech color"|Screech
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
85%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
An earsplitting screech harshly lowers the target's Defense stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Secret Power color"|Secret Power
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The additional effects of this attack depend upon where it was used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Self-Destruct color"|Self-Destruct
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
200
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by causing an explosion. The user faints upon using this move.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sharpen color"|Sharpen
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user makes its edges more jagged, which raises its Attack stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Shed Tail color"|Shed Tail
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Shell Smash color"|Shell Smash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Simple Beam color"|Simple Beam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sing color"|Sing
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
55%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A soothing lullaby is sung in a voice that puts the target to sleep.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sketch color"|Sketch
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Skull Bash color"|Skull Bash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Slack Off color"|Slack Off
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user slacks off, restoring its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Slam color"|Slam
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
75%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slammed with a long tail, vines, or the like to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Slash color"|Slash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sleep Talk color"|Sleep Talk
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Smelling Salts color"|Smelling Salts
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Smokescreen color"|Smokescreen
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Snore color"|Snore
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Soft-Boiled color"|Soft-Boiled
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sonic Boom color"|Sonic Boom
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Spike Cannon color"|Spike Cannon
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Spit Up color"|Spit Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Splash color"|Splash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user just flops and splashes around to no effect at all...
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Spotlight color"|Spotlight
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shines a spotlight on the target so that only the target will be attacked during the turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Stockpile color"|Stockpile
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Stomp color"|Stomp
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Strength color"|Strength
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is slugged with a punch thrown at maximum power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Struggle color"|Struggle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
—%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoe
|
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Stuff Cheeks color"|Stuff Cheeks
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user eats its held Berry, then sharply boosts its Defense stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Substitute color"|Substitute
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Super Fang color"|Super Fang
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Supersonic color"|Supersonic
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
55%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user generates odd sound waves from its body that confuse the target.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Swagger color"|Swagger
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Swallow color"|Swallow
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sweet Scent color"|Sweet Scent
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Swift color"|Swift
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Swords Dance color"|Swords Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tackle color"|Tackle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A physical attack in which the user charges and slams into the target with its whole body.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Tail Slap color"|Tail Slap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tail Whip color"|Tail Whip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user wags its tail ly, making opposing Pokémon less wary. This lowers their Defense stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Take Down color"|Take Down
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
85%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Tearful Look color"|Tearful Look
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Teatime color"|Teatime
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Techno Blast color"|Techno Blast
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Teeter Dance color"|Teeter Dance
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user performs a wobbly dance that confuses every Pokémon around it.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tera Blast color"|Tera Blast
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tera Starstorm color"|Tera Starstorm
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Terrain Pulse color"|Terrain Pulse
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Thrash color"|Thrash
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Tickle color"|Tickle
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tickles the target into laughing, lowering its Attack and Defense stats.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Tidy Up color"|Tidy Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Transform color"|Transform
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user transforms into a copy of the target, right down to having the same move set.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Tri Attack color"|Tri Attack
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Trump Card color"|Trump Card
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The fewer PP this move has, the greater its power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Uproar color"|Uproar
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Veevee Volley color"|Veevee Volley
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Vise Grip color"|Vise Grip
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is gripped and squeezed from both sides to inflict damage.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Weather Ball color"|Weather Ball
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's type and power change depending on the weather at the time the move is used.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Whirlwind color"|Whirlwind
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Wish color"|Wish
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Work Up color"|Work Up
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user is roused, and its Attack and Sp. Atk stats are boosted.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Wrap color"|Wrap
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
90%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Wring Out color"|Wring Out
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Yawn color"|Yawn
|
Normal
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Attack Order color"|Attack Order
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user calls out its underlings to pummel the target. This move has a heightened chance of landing a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Bug Bite color"|Bug Bite
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Bug Buzz color"|Bug Buzz
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user vibrates to generate a damaging sound wave. This may also lower the target's Sp. Def stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Defend Order color"|Defend Order
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user calls out its underlings to shield its body, boosting its Defense and Sp. Def stats.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Fell Stinger color"|Fell Stinger
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
When the user knocks out a target with this move, the user's Attack stat is boosted drastically.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:First Impression color"|First Impression
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Although this move has great power, it works only on the first turn each time the user enters battle.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Fury Cutter color"|Fury Cutter
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
95%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by slashing the target with scythes, claws, or the like. This attack becomes more powerful if it hits in succession.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Befuddle color"|G-Max Befuddle
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Befuddle color"|G-Max Befuddle
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Bug-type attack that Gigantamax Butterfree use. This move inflicts the poisoned, paralyzed, or asleep status condition on opponents.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Heal Order color"|Heal Order
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Infestation color"|Infestation
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is infested and attacked for four to five turns. The target can't flee during this time.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Leech Life color"|Leech Life
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user drains the target's blood. The user's HP is restored by up to half the damage taken by the target.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Lunge color"|Lunge
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Flutterby color"|Max Flutterby
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Flutterby color"|Max Flutterby
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Megahorn color"|Megahorn
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Using its and impressive horn, the user rams into the target with no letup.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Pin Missile color"|Pin Missile
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
95%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by shooting sharp spikes at the target. This move hits two to five times in a row.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Pollen Puff color"|Pollen Puff
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Pounce color"|Pounce
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Powder color"|Powder
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Quiver Dance color"|Quiver Dance
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user lightly performs a , mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Rage Powder color"|Rage Powder
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
2
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Savage Spin-Out color"|Savage Spin-Out
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Savage Spin-Out color"|Savage Spin-Out
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Signal Beam color"|Signal Beam
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks with a sinister beam of light. This may also confuse the target.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Silk Trap color"|Silk Trap
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Silver Wind color"|Silver Wind
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Skitter Smack color"|Skitter Smack
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Spider Web color"|Spider Web
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user ensnares the target with thin, gooey silk so it can't flee from battle.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Steamroller color"|Steamroller
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Sticky Web color"|Sticky Web
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
foes
|
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:String Shot color"|String Shot
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
95%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user blows silk from its mouth that binds opposing Pokémon and harshly lowers their Speed stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Struggle Bug color"|Struggle Bug
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks by struggling against opposing Pokémon. This also lowers their Sp. Atk stats.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Tail Glow color"|Tail Glow
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Twineedle color"|Twineedle
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:U-turn color"|U-turn
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:X-Scissor color"|X-Scissor
|
Bug
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Assurance color"|Assurance
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's power is doubled if the target has already taken some damage in the same turn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Baddy Bad color"|Baddy Bad
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon’s physical moves.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Beat Up color"|Beat Up
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bite color"|Bite
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is bitten with viciously sharp fangs. This may also make the target flinch.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Black Hole Eclipse color"|Black Hole Eclipse
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Black Hole Eclipse color"|Black Hole Eclipse
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Brutal Swing color"|Brutal Swing
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user swings its body around violently to inflict damage on everything in its vicinity.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Ceaseless Edge color"|Ceaseless Edge
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Comeuppance color"|Comeuppance
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user retaliates with much greater force against the opponent that last inflicted damage on it.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Crunch color"|Crunch
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Dark Pulse color"|Dark Pulse
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user releases a horrible aura imbued with ill intent. This may also make the target flinch.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Dark Void color"|Dark Void
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
50%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Opposing Pokémon are dragged into a world of total darkness that puts them to sleep.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Darkest Lariat color"|Darkest Lariat
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user swings both arms and hits the target. The target's stat changes don't affect the damage inflicted by this move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Embargo color"|Embargo
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Fake Tears color"|Fake Tears
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:False Surrender color"|False Surrender
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
∞%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Feint Attack color"|Feint Attack
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Fiery Wrath color"|Fiery Wrath
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Flatter color"|Flatter
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Flattery is used to confuse the target. However, this also boosts the target's Sp. Atk stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Fling color"|Fling
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user flings its held item at the target to attack. This move's power and effects depend on the item.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Foul Play color"|Foul Play
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
95
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max One Blow color"|G-Max One Blow
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max One Blow color"|G-Max One Blow
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dark-type attack that Gigantamax Urshifu use. This single-strike move can ignore Max Guard.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Snooze color"|G-Max Snooze
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Snooze color"|G-Max Snooze
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dark-type attack that Gigantamax Grimmsnarl use. The user lets loose a huge yawn that lulls the targets into falling asleep on the next turn.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Hone Claws color"|Hone Claws
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Hyperspace Fury color"|Hyperspace Fury
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
∞%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This also lowers the user's Defense stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Jaw Lock color"|Jaw Lock
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Knock Off color"|Knock Off
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Kowtow Cleave color"|Kowtow Cleave
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
∞%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Lash Out color"|Lash Out
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lashes out to vent its frustration toward the target. This move's power is doubled if the user's stats were lowered during this turn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Malicious Moonsault color"|Malicious Moonsault
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
180
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Darkness color"|Max Darkness
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Darkness color"|Max Darkness
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Memento color"|Memento
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user faints. In return, the target's Attack and Sp. Atk stats are harshly lowered.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Nasty Plot color"|Nasty Plot
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Night Daze color"|Night Daze
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user looses a pitch-black shock wave at the target to inflict damage. This may also lower the target's accuracy.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Night Slash color"|Night Slash
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes the target the instant an opportunity arises. This move has a heightened chance of landing a critical hit.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Obstruct color"|Obstruct
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if used in succession. Direct contact harshly lowers the attacker's Defense stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Parting Shot color"|Parting Shot
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Payback color"|Payback
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user stores power, then attacks. This move's power is doubled if the user moves after the target.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Power Trip color"|Power Trip
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user boasts its strength and attacks the target. The more the user's stats are boosted, the greater the move's power.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Punishment color"|Punishment
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The more the target has powered up with stat changes, the greater the move's power.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Pursuit color"|Pursuit
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The power of this attack move is doubled if it's used on a target that's switching out of battle.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Quash color"|Quash
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user suppresses the target and makes its move go last.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Ruination color"|Ruination
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user summons a ruinous disaster. This cuts the target's HP in half.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Snarl color"|Snarl
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Snatch color"|Snatch
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user steals the effects of any attempts to use a healing or stat-changing move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Sucker Punch color"|Sucker Punch
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
5
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move enables the user to attack first. This move fails if the target is not readying an attack.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Switcheroo color"|Switcheroo
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user trades held items with the target faster than the eye can follow.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Taunt color"|Taunt
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Thief color"|Thief
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Throat Chop color"|Throat Chop
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Topsy-Turvy color"|Topsy-Turvy
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
0
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Torment color"|Torment
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Wicked Blow color"|Wicked Blow
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, having mastered the Dark style, strikes the target with a fierce blow. This move always lands a critical hit.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Wicked Torque color"|Wicked Torque
|
Dark
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move is only used by a Starmobile. It may cause the opponent to fall asleep.*
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Breaking Swipe color"|Breaking Swipe
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user swings its tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Clanging Scales color"|Clanging Scales
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user’s Defense stat is lowered after the attack.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Clangorous Soul color"|Clangorous Soul
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user boosts all its stats by using some of its own HP.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Clangorous Soulblaze color"|Clangorous Soulblaze
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
185
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user’s stats.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Core Enforcer color"|Core Enforcer
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
If the Pokémon damaged by this move have already used their moves that turn, this move eliminates the effects of those Pokémon's Abilities.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Devastating Drake color"|Devastating Drake
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Devastating Drake color"|Devastating Drake
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Draco Meteor color"|Draco Meteor
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Comets are summoned down from the sky onto the target. The recoil from this move harshly lowers the user’s Sp. Atk stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Dragon Breath color"|Dragon Breath
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Dragon Cheer color"|Dragon Cheer
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Dragon Claw color"|Dragon Claw
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slashes the target with huge, sharp claws to inflict damage.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Dragon Dance color"|Dragon Dance
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Dragon Darts color"|Dragon Darts
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks twice using Dreepy. If there are two opposing Pokémon, this move hits each of them once.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Dragon Energy color"|Dragon Energy
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Dragon Hammer color"|Dragon Hammer
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user uses its body like a hammer to attack the target and inflict damage.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Dragon Pulse color"|Dragon Pulse
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The target is attacked with a shock wave generated by the user's gaping mouth.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Dragon Rage color"|Dragon Rage
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Dragon Rush color"|Dragon Rush
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
75%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Dragon Tail color"|Dragon Tail
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
90%
|
10
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Dual Chop color"|Dual Chop
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Dynamax Cannon color"|Dynamax Cannon
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user condenses energy within its body and unleashes that energy from its core to inflict damage. This move deals twice the damage if the target is Dynamaxed.*
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Eternabeam color"|Eternabeam
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Fickle Beam color"|Fickle Beam
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Glaive Rush color"|Glaive Rush
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user throws its entire body into a reckless charge. Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Depletion color"|G-Max Depletion
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Depletion color"|G-Max Depletion
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Dragon-type attack that Gigantamax Duraludon use. Reduces the PP of the last move used.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Wyrmwind color"|Max Wyrmwind
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Wyrmwind color"|Max Wyrmwind
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Order Up color"|Order Up
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Outrage color"|Outrage
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rampages and attacks for two to three turns. The user then becomes confused.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Roar of Time color"|Roar of Time
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user blasts the target with power that distorts even time. The user can't move on the next turn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Scale Shot color"|Scale Shot
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
90%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Spacial Rend color"|Spacial Rend
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Twister color"|Twister
|
Dragon
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Armor Cannon color"|Armor Cannon
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots its own armor out as blazing projectiles. This also lowers the user's Defense and Sp. Def stats.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Bitter Blade color"|Bitter Blade
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Blast Burn color"|Blast Burn
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is razed by a fiery explosion. The user can't move on the next turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Blaze Kick color"|Blaze Kick
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user launches a kick that has a heightened chance of landing a critical hit. This may also leave the target with a burn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Blazing Torque color"|Blazing Torque
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move is only used by a Starmobile. It may burn the opponent.*
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Blue Flare color"|Blue Flare
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
85%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by engulfing the target in an intense, yet, blue flame. This may also leave the target with a burn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Burn Up color"|Burn Up
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Burning Bulwark color"|Burning Bulwark
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Burning Jealousy color"|Burning Jealousy
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Ember color"|Ember
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with small flames. This may also leave the target with a burn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Eruption color"|Eruption
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Fiery Dance color"|Fiery Dance
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Cloaked in flames, the user dances and flaps its wings. This may also boost the user's Sp. Atk stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fire Blast color"|Fire Blast
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
85%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Fire Fang color"|Fire Fang
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Fire Lash color"|Fire Lash
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Fire Pledge color"|Fire Pledge
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A column of fire hits the target. When used with its grass counterpart, this move's power is boosted and a vast sea of fire appears.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fire Punch color"|Fire Punch
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a fiery punch. This may also leave the target with a burn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fire Spin color"|Fire Spin
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Flame Burst color"|Flame Burst
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Flame Charge color"|Flame Charge
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Cloaking itself in flame, the user attacks the target. Then, building up momentum, the user boosts its Speed stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Flame Wheel color"|Flame Wheel
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by cloaking itself in fire and charging at the target. This may also leave the target with a burn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Flamethrower color"|Flamethrower
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Flare Blitz color"|Flare Blitz
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user cloaks itself in fire and charges the target to inflict damage. This also damages the user quite a lot and may leave the target with a burn.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Fusion Flare color"|Fusion Flare
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user brings down a giant flame. This move's power is boosted when influenced by an enormous lightning bolt.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Centiferno color"|G-Max Centiferno
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Centiferno color"|G-Max Centiferno
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Centiskorch use. This move traps opponents in flames for four to five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Fireball color"|G-Max Fireball
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Fireball color"|G-Max Fireball
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Cinderace use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Wildfire color"|G-Max Wildfire
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Wildfire color"|G-Max Wildfire
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fire-type attack that Gigantamax Charizard use. This move continues to deal damage to opponents for four turns.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Heat Crash color"|Heat Crash
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams into the target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Heat Wave color"|Heat Wave
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
95
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave them with a burn.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Incinerate color"|Incinerate
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Inferno color"|Inferno
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
50%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Inferno Overdrive color"|Inferno Overdrive
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Inferno Overdrive color"|Inferno Overdrive
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Lava Plume color"|Lava Plume
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Magma Storm color"|Magma Storm
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
75%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user traps the target inside a maelstrom of fire that inflicts damage for four to five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Flare color"|Max Flare
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Flare color"|Max Flare
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Mind Blown color"|Mind Blown
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by causing its own head to explode. This also damages the user.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Mystical Fire color"|Mystical Fire
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Overheat color"|Overheat
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with all its might. The recoil from this move harshly lowers the user's Sp. Atk stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Pyro Ball color"|Pyro Ball
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Raging Fury color"|Raging Fury
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user rampages around spewing flames for two to three turns. The user then becomes confused.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sacred Fire color"|Sacred Fire
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Searing Shot color"|Searing Shot
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Shell Trap color"|Shell Trap
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
-3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Sizzly Slide color"|Sizzly Slide
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sunny Day color"|Sunny Day
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Temper Flare color"|Temper Flare
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Torch Song color"|Torch Song
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user blows out raging flames as if singing a song, scorching the target. This also boosts the user's Sp. Atk stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:V-create color"|V-create
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
180
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user emits a hot flame from its forehead and hurls itself at the target to inflict damage. This also lowers the user's Defense, Sp. Def, and Speed stats.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Will-O-Wisp color"|Will-O-Wisp
|
Fire
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots a sinister flame at the target to inflict a burn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:All-Out Pummeling color"|All-Out Pummeling
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:All-Out Pummeling color"|All-Out Pummeling
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Arm Thrust color"|Arm Thrust
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with open-palmed arm thrusts. This move hits two to five times in a row.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Aura Sphere color"|Aura Sphere
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user lets loose a pulse of aura power from deep within its body at the target. This attack never misses.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Axe Kick color"|Axe Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Body Press color"|Body Press
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Brick Break color"|Brick Break
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Bulk Up color"|Bulk Up
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user tenses its muscles to bulk up its body, boosting its Attack and Defense stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Circle Throw color"|Circle Throw
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
90%
|
10
|
-6
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Close Combat color"|Close Combat
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's Defense and Sp. Def stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Coaching color"|Coaching
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentally
|
The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Collision Course color"|Collision Course
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Combat Torque color"|Combat Torque
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move is only used by a Starmobile. It may paralyze the opponent.*
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Counter color"|Counter
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
-5
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
A retaliatory attack that counters any physical move, inflicting double the damage taken.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Cross Chop color"|Cross Chop
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
80%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user delivers a double chop with its forearms crossed. This move has a heightened chance of landing a critical hit.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Detect color"|Detect
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Double Kick color"|Double Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by kicking the target twice in a row using two feet.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Drain Punch color"|Drain Punch
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Dynamic Punch color"|Dynamic Punch
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
50%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by punching the target with full concentrated power. This also confuses the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Final Gambit color"|Final Gambit
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user risks everything to attack the target. The user faints but inflicts damage equal to its own HP.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Flying Press color"|Flying Press
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Focus Blast color"|Focus Blast
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
70%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Focus Punch color"|Focus Punch
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
20
|
-3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Force Palm color"|Force Palm
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a shock wave. This may also leave the target with paralysis.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Chi Strike color"|G-Max Chi Strike
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Chi Strike color"|G-Max Chi Strike
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Fighting-type attack that Gigantamax Machamp use. This move raises the chance of critical hits.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Hammer Arm color"|Hammer Arm
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user swings its strong, heavy fist at the target to inflict damage. This also lowers the user's Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:High Jump Kick color"|High Jump Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Jump Kick color"|Jump Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Karate Chop color"|Karate Chop
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a sharp chop. Critical hits land more easily.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Low Kick color"|Low Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Low Sweep color"|Low Sweep
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Mach Punch color"|Mach Punch
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user throws a punch at blinding speed. This move always goes first.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Mat Block color"|Mat Block
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Knuckle color"|Max Knuckle
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Knuckle color"|Max Knuckle
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Fighting-type attack Dynamax Pokémon use. This boosts ally Pokémon's Attack stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Meteor Assault color"|Meteor Assault
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:No Retreat color"|No Retreat
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
This move boosts all the user's stats but prevents the user from switching out or fleeing.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Octolock color"|Octolock
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Power-Up Punch color"|Power-Up Punch
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Quick Guard color"|Quick Guard
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user protects itself and its allies from priority moves.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Revenge color"|Revenge
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Reversal color"|Reversal
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
An all-out attack that becomes more powerful the less HP the user has.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Rock Smash color"|Rock Smash
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks with a punch. This may also lower the target's Defense stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Rolling Kick color"|Rolling Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lashes out with a quick, spinning kick. This may also make the target flinch.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Sacred Sword color"|Sacred Sword
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by slicing with a sword. The target's stat changes don't affect the damage inflicted by this move.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Secret Sword color"|Secret Sword
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user cuts with its long horn. The odd power contained in the horn deals physical damage to the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Seismic Toss color"|Seismic Toss
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Sky Uppercut color"|Sky Uppercut
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with an uppercut thrown skyward with force.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Storm Throw color"|Storm Throw
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by striking the target with a fierce blow. This move always lands a critical hit.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Submission color"|Submission
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
80%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Superpower color"|Superpower
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with great power. This also lowers the user's Attack and Defense stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Thunderous Kick color"|Thunderous Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Triple Arrows color"|Triple Arrows
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Triple Kick color"|Triple Kick
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
10
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A consecutive three-kick attack that becomes more powerful with each successful hit.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Upper Hand color"|Upper Hand
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
15
|
3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Vacuum Wave color"|Vacuum Wave
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Victory Dance color"|Victory Dance
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Vital Throw color"|Vital Throw
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
∞%
|
10
|
-1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks last. In return, this throw move never misses.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Wake-Up Slap color"|Wake-Up Slap
|
Fighting
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Aqua Cutter color"|Aqua Cutter
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Aqua Jet color"|Aqua Jet
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Aqua Ring color"|Aqua Ring
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user envelops itself in a veil made of water. It regains some HP every turn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Aqua Step color"|Aqua Step
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Aqua Tail color"|Aqua Tail
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Bouncy Bubble color"|Bouncy Bubble
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Brine color"|Brine
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move's power is doubled if the target's HP is at half or less.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bubble color"|Bubble
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Bubble Beam color"|Bubble Beam
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Chilling Water color"|Chilling Water
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Clamp color"|Clamp
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Crabhammer color"|Crabhammer
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hammered with a large pincer. This move has a heightened chance of landing a critical hit.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Dive color"|Dive
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user dives on the first turn, then floats up and attacks on the next turn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Fishious Rend color"|Fishious Rend
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user rends the target with its hard gills. This move's power is doubled if the user moves before the target.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Flip Turn color"|Flip Turn
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cannonade color"|G-Max Cannonade
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Cannonade color"|G-Max Cannonade
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Blastoise use. This move continues to deal damage to opponents for four turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Foam Burst color"|G-Max Foam Burst
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Foam Burst color"|G-Max Foam Burst
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Kingler use. This move harshly lowers the Speed of opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Hydrosnipe color"|G-Max Hydrosnipe
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Hydrosnipe color"|G-Max Hydrosnipe
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Inteleon use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Rapid Flow color"|G-Max Rapid Flow
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Rapid Flow color"|G-Max Rapid Flow
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Urshifu use. This rapid-strike move can ignore Max Guard.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Stonesurge color"|G-Max Stonesurge
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Stonesurge color"|G-Max Stonesurge
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Water-type attack that Gigantamax Drednaw use. This move scatters sharp rocks around the field.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Hydro Cannon color"|Hydro Cannon
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is hit with a watery blast. The user can't move on the next turn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Hydro Pump color"|Hydro Pump
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
80%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is blasted by a huge volume of water launched under great pressure.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Hydro Steam color"|Hydro Steam
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user blasts the target with boiling-hot water. This move's power is not lowered in harsh sunlight but rather boosted by 50 percent.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Hydro Vortex color"|Hydro Vortex
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Hydro Vortex color"|Hydro Vortex
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Jet Punch color"|Jet Punch
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Life Dew color"|Life Dew
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon currently in the battle.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Liquidation color"|Liquidation
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Geyser color"|Max Geyser
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Geyser color"|Max Geyser
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Muddy Water color"|Muddy Water
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Oceanic Operetta color"|Oceanic Operetta
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
195
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Octazooka color"|Octazooka
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by spraying ink in the target's face. This may also lower the target's accuracy.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Origin Pulse color"|Origin Pulse
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Rain Dance color"|Rain Dance
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Razor Shell color"|Razor Shell
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user cuts the target with sharp shells to inflict damage. This may also lower the target's Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Scald color"|Scald
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Snipe Shot color"|Snipe Shot
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Soak color"|Soak
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots a torrent of water that changes the target's type to Water.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Sparkling Aria color"|Sparkling Aria
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be cured by the touch of these bubbles.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Splishy Splash color"|Splishy Splash
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Steam Eruption color"|Steam Eruption
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user immerses the target in superheated steam. This may also leave the target with a burn.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Surf color"|Surf
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user attacks everything around it by swamping its surroundings with a giant wave.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Surging Strikes color"|Surging Strikes
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This move always lands a critical hit.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Triple Dive color"|Triple Dive
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
95%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Water Gun color"|Water Gun
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is blasted with a forceful shot of water.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Water Pledge color"|Water Pledge
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A column of water hits the target. When used with its fire counterpart, this move's power is boosted and a rainbow appears.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Water Pulse color"|Water Pulse
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks the target with a pulsing blast of water. This may also confuse the target.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Water Shuriken color"|Water Shuriken
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
100%
|
20
|
1
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hits the target with throwing stars two to five times in a row. This move always goes first.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Water Sport color"|Water Sport
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Water Spout color"|Water Spout
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Waterfall color"|Waterfall
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user charges at the target and may make it flinch.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Wave Crash color"|Wave Crash
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Whirlpool color"|Whirlpool
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
85%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Withdraw color"|Withdraw
|
Water
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user withdraws its body into its hard shell, boosting its Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Acrobatics color"|Acrobatics
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user nimbly strikes the target. This attack does massive damage if the user isn't holding an item.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Aerial Ace color"|Aerial Ace
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user confounds the target with speed, then slashes. This attack never misses.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Aeroblast color"|Aeroblast
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
A vortex of air is shot at the target to inflict damage. This move has a heightened chance of landing a critical hit.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Air Cutter color"|Air Cutter
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
95%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user launches razor-like wind to slash opposing Pokémon. This move has a heightened chance of landing a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Air Slash color"|Air Slash
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Beak Blast color"|Beak Blast
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
15
|
-3
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Bleakwind Storm color"|Bleakwind Storm
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
80%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also lower the Speed stats of opposing Pokémon.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Bounce color"|Bounce
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
85%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user bounces up high on the first turn, then drops onto the target on the next turn. This may also leave the target with paralysis.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Brave Bird color"|Brave Bird
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user tucks in its wings and charges at a low altitude. This also damages the user quite a lot.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Chatter color"|Chatter
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks the target with sound waves of deafening chatter. This also confuses the target.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Defog color"|Defog
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Dragon Ascent color"|Dragon Ascent
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks the target by dropping out of the sky at high speed. This also lowers the user's Defense and Sp. Def stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Drill Peck color"|Drill Peck
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Dual Wingbeat color"|Dual Wingbeat
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams the target with its wings to inflict damage. The target is hit twice in a row.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Feather Dance color"|Feather Dance
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Floaty Fall color"|Floaty Fall
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user floats in the air, and then dives at a steep angle to attack the target. This may also make the target flinch.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Fly color"|Fly
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user flies up into the sky on the first turn, then attacks on the next turn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Wind Rage color"|G-Max Wind Rage
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Wind Rage color"|G-Max Wind Rage
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Flying-type attack that Gigantamax Corviknight use. This move removes the effects of moves like Reflect and Light Screen.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Gust color"|Gust
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
A gust of wind is whipped up by wings and launched at the target to inflict damage.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Hurricane color"|Hurricane
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
70%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks by wrapping its opponent in a fierce wind. This may also confuse the target.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Airstream color"|Max Airstream
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Airstream color"|Max Airstream
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Flying-type attack Dynamax Pokémon use. This boosts ally Pokémon's Speed stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mirror Move color"|Mirror Move
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user counters the target by mimicking the target's last move.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Oblivion Wing color"|Oblivion Wing
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user absorbs the target's HP. The user's HP is restored by over half the damage taken by the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Peck color"|Peck
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The target is jabbed with a sharply pointed beak or horn to inflict damage.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Pluck color"|Pluck
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks by pecking the target. If the target is holding a Berry, the user eats it and gains its effect.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Roost color"|Roost
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user lands and rests its body. This move restores the user's HP by up to half its max HP.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sky Attack color"|Sky Attack
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
140
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user attacks the turn after using this move. This move has a heightened chance of landing a critical hit and may also make the target flinch.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Sky Drop color"|Sky Drop
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Supersonic Skystrike color"|Supersonic Skystrike
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Supersonic Skystrike color"|Supersonic Skystrike
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Tailwind color"|Tailwind
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user whips up a turbulent whirlwind that boosts the Speed stats of itself and its allies for four turns.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Wing Attack color"|Wing Attack
|
Flying
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
any
|
The target is struck with large, imposing wings spread wide to inflict damage.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Absorb color"|Absorb
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
20
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Apple Acid color"|Apple Acid
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Aromatherapy color"|Aromatherapy
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user releases a soothing scent that heals all status conditions affecting the user's party.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Bloom Doom color"|Bloom Doom
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Bloom Doom color"|Bloom Doom
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Branch Poke color"|Branch Poke
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by poking it with a sharply pointed branch.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Bullet Seed color"|Bullet Seed
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
25
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by forcefully shooting seeds at the target. This move hits two to five times in a row.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Chloroblast color"|Chloroblast
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
95%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Cotton Guard color"|Cotton Guard
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user protects itself by wrapping its body in soft cotton, drastically boosting its Defense stat.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Cotton Spore color"|Cotton Spore
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user releases cotton-like spores that cling to opposing Pokémon. This harshly lowers their Speed stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Drum Beating color"|Drum Beating
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Energy Ball color"|Energy Ball
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Flower Trick color"|Flower Trick
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
∞%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Forest's Curse color"|Forest's Curse
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user puts a forest curse on the target. This adds Grass type to the target's type.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Frenzy Plant color"|Frenzy Plant
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
150
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams the target with the roots of an enormous tree. The user can't move on the next turn.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Giga Drain color"|Giga Drain
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Drum Solo color"|G-Max Drum Solo
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Drum Solo color"|G-Max Drum Solo
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
160
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Rillaboom use. This move can be used on the target regardless of its Abilities.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Sweetness color"|G-Max Sweetness
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Sweetness color"|G-Max Sweetness
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Appletun use. This move heals the status conditions of allies.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Tartness color"|G-Max Tartness
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Tartness color"|G-Max Tartness
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Flapple use. This move reduces the opponents' evasiveness.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Vine Lash color"|G-Max Vine Lash
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Vine Lash color"|G-Max Vine Lash
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Grass-type attack that Gigantamax Venusaur use. This move continues to deal damage to opponents for four turns.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Grass Knot color"|Grass Knot
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Grass Pledge color"|Grass Pledge
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A column of grass hits the target. When used with its water counterpart, this move's power is boosted and a vast swamp appears.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Grass Whistle color"|Grass Whistle
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
55%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user plays a pleasant melody that lulls the target into a deep sleep.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Grassy Glide color"|Grassy Glide
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
100%
|
20
|
0*
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Grassy Terrain color"|Grassy Terrain
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user turns the ground into Grassy Terrain for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Grav Apple color"|Grav Apple
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Horn Leech color"|Horn Leech
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
75
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user drains the target's energy with its horns. The user's HP is restored by up to half the damage taken by the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Ingrain color"|Ingrain
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Ivy Cudgel color"|Ivy Cudgel
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Jungle Healing color"|Jungle Healing
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
team
|
The user becomes one with the jungle, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Leaf Blade color"|Leaf Blade
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user handles a sharp leaf like a sword and cuts the target to inflict damage. This move has a heightened chance of landing a critical hit.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Leaf Storm color"|Leaf Storm
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
90%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user whips up a storm of leaves around the target. The recoil from this move harshly lowers the user's Sp. Atk stat.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Leaf Tornado color"|Leaf Tornado
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Leafage color"|Leafage
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by pelting the target with leaves.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Leech Seed color"|Leech Seed
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A seed is planted on the target. It steals some HP from the target every turn.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Magical Leaf color"|Magical Leaf
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
∞%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user scatters curious leaves that chase the target. This attack never misses.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Matcha Gotcha color"|Matcha Gotcha
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
90%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user fires a blast of tea that it mixed. The user's HP is restored by up to half the damage taken by the target. This may also leave the target with a burn.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Overgrowth color"|Max Overgrowth
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Overgrowth color"|Max Overgrowth
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Mega Drain color"|Mega Drain
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A nutrient-draining attack. The user's HP is restored by up to half the damage taken by the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Needle Arm color"|Needle Arm
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Petal Blizzard color"|Petal Blizzard
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user stirs up a violent petal blizzard and damages everything around it.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Petal Dance color"|Petal Dance
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user attacks the target by scattering petals for two to three turns. The user then becomes confused.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Power Whip color"|Power Whip
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user violently whirls its vines, tentacles, or the like to lash the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Razor Leaf color"|Razor Leaf
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
95%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Sharp-edged leaves are launched to slash at opposing Pokémon. This move has a heightened chance of landing a critical hit.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Sappy Seed color"|Sappy Seed
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Seed Bomb color"|Seed Bomb
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Seed Flare color"|Seed Flare
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
85%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sleep Powder color"|Sleep Powder
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
75%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user scatters a cloud of soporific dust that puts the target to sleep.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Snap Trap color"|Snap Trap
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
35
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user snares the target in a snap trap that inflicts damage for four to five turns.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Solar Beam color"|Solar Beam
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gathers light on the first turn, then blasts a bundled beam on the next turn.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Solar Blade color"|Solar Blade
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
125
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gathers light on the first turn, then fills a blade with the light's energy and attacks on the next turn.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Spicy Extract color"|Spicy Extract
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Spiky Shield color"|Spiky Shield
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Spore color"|Spore
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user scatters bursts of spores that induce sleep.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Strength Sap color"|Strength Sap
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user restores its own HP by the same amount as the target's Attack stat. It then lowers the target's Attack stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Stun Spore color"|Stun Spore
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
75%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user scatters a cloud of numbing powder that paralyzes the target.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Synthesis color"|Synthesis
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Syrup Bomb color"|Syrup Bomb
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
85%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Trailblaze color"|Trailblaze
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Trop Kick color"|Trop Kick
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Vine Whip color"|Vine Whip
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
45
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is struck with slender, whiplike vines to inflict damage.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Wood Hammer color"|Wood Hammer
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Worry Seed color"|Worry Seed
|
Grass
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Acid color"|Acid
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
30
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Acid Armor color"|Acid Armor
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user alters its cellular structure to liquefy itself, sharply boosting its Defense stat.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Acid Downpour color"|Acid Downpour
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Acid Downpour color"|Acid Downpour
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Acid Spray color"|Acid Spray
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
40
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks by spitting fluid that works to melt the target. This also harshly lowers the target's Sp. Def stat.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Baneful Bunker color"|Baneful Bunker
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
4
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Barb Barrage color"|Barb Barrage
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Belch color"|Belch
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Clear Smog color"|Clear Smog
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
—%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target by throwing a clump of special mud. All stat changes are eliminated.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Coil color"|Coil
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user coils up and concentrates. This boosts its Attack and Defense stats as well as its accuracy.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Corrosive Gas color"|Corrosive Gas
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user surrounds everything around it with highly acidic gas and melts away items held by other Pokémon.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Cross Poison color"|Cross Poison
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
70
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A slashing attack with a poisonous blade that may also poison the target. This move has a heightened chance of landing a critical hit.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Dire Claw color"|Dire Claw
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Gastro Acid color"|Gastro Acid
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Malodor color"|G-Max Malodor
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Malodor color"|G-Max Malodor
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A Poison-type attack that Gigantamax Garbodor use. This move poisons opponents.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Gunk Shot color"|Gunk Shot
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
80%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots filthy garbage at the target to attack. This may also poison the target.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Malignant Chain color"|Malignant Chain
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user pours toxins into the target by wrapping them in a toxic, corrosive chain. This may also leave the target badly poisoned.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Ooze color"|Max Ooze
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Max Ooze color"|Max Ooze
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
This is a Poison-type attack Dynamax Pokémon use. This boosts ally Pokémon's Sp. Atk stats.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Mortal Spin color"|Mortal Spin
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Noxious Torque color"|Noxious Torque
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move is only used by a Starmobile. It may poison the opponent.*
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Poison Fang color"|Poison Fang
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Poison Gas color"|Poison Gas
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
40
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Poison Jab color"|Poison Jab
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is stabbed with a tentacle, an arm, or the like steeped in poison. This may also poison the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Poison Powder color"|Poison Powder
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
75%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user scatters a cloud of poisonous dust that poisons the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Poison Sting color"|Poison Sting
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
15
|
100%
|
35
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user stabs the target with a poisonous stinger to inflict damage. This may also poison the target.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Poison Tail color"|Poison Tail
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
100%
|
25
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hits the target with its tail. This move has a heightened chance of landing a critical hit and may also poison the target.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Purify color"|Purify
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user cures the target's status condition. If the move succeeds, it also restores the user's own HP.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Shell Side Arm color"|Shell Side Arm
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
This move is either physical or Special
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Sludge color"|Sludge
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
|
000
|
2
|
colspan="1" style="text-align:center; background:#Template:Sludge Bomb color"|Sludge Bomb
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
90
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hurls unsanitary sludge at the target to inflict damage. This may also poison the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Sludge Wave color"|Sludge Wave
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
95
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those it hits.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Smog color"|Smog
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
30
|
70%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The target is attacked with a discharge of filthy gases. This may also poison the target.
|
000
|
1
|
colspan="1" style="text-align:center; background:#Template:Toxic color"|Toxic
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Toxic Spikes color"|Toxic Spikes
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
foes
|
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Toxic Thread color"|Toxic Thread
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots poisonous threads to poison the target and lower the target's Speed stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Venom Drench color"|Venom Drench
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Venoshock color"|Venoshock
|
Poison
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
65
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:10,000,000 Volt Thunderbolt color"|10,000,000 Volt Thunderbolt
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
195
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Aura Wheel color"|Aura Wheel
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
110
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
Morpeko attacks and boosts its Speed stat with the energy stored in its cheeks. This move's type changes depending on the user's form.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:Bolt Beak color"|Bolt Beak
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
85
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user stabs the target with its electrified beak. This move's power is doubled if the user moves before the target.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Bolt Strike color"|Bolt Strike
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
85%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Buzzy Buzz color"|Buzzy Buzz
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
60
|
100%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Catastropika color"|Catastropika
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
210
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
|
000
|
3
|
colspan="1" style="text-align:center; background:#Template:Charge color"|Charge
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
self
|
The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Charge Beam color"|Charge Beam
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
50
|
90%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
|
000
|
4
|
colspan="1" style="text-align:center; background:#Template:Discharge color"|Discharge
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
80
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
alladjacent
|
The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Double Shock color"|Double Shock
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
120
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Eerie Impulse color"|Eerie Impulse
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Electric Terrain color"|Electric Terrain
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
all
|
The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
|
000
|
6
|
colspan="1" style="text-align:center; background:#Template:Electrify color"|Electrify
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
—%
|
20
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
If the target is electrified before it uses a move, the target's move becomes Electric type for that turn.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Electro Ball color"|Electro Ball
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Electro Drift color"|Electro Drift
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
|
000
|
9
|
colspan="1" style="text-align:center; background:#Template:Electro Shot color"|Electro Shot
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
130
|
100%
|
10
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Electroweb color"|Electroweb
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
55
|
95%
|
15
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
The user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
|
000
|
5
|
colspan="1" style="text-align:center; background:#Template:Fusion Bolt color"|Fusion Bolt
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
100
|
100%
|
5
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user throws down a giant lightning bolt. This move's power is boosted when influenced by an enormous flame.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Gigavolt Havoc color"|Gigavolt Havoc
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
|
000
|
7
|
colspan="1" style="text-align:center; background:#Template:Gigavolt Havoc color"|Gigavolt Havoc
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
1
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
anyadjacent
|
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Stun Shock color"|G-Max Stun Shock
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Stun Shock color"|G-Max Stun Shock
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
An Electric-type attack that Gigantamax Toxtricity use. This move poisons or paralyzes opponents.
|
000
|
8
|
colspan="1" style="text-align:center; background:#Template:G-Max Volt Crash color"|G-Max Volt Crash
|
Electric
|
♟
|
♟
|
♟
|
♟
|
❤︎
|
★
|
❤︎
|
❤︎
|
No target
|
|
—
|
∞%
|
3
|
0
|
✘
|
✘
|
✘
|
✘
|
✘
|
✘
|
adjacentfoes
|
An Electric-type attack that Gigantamax Pikachu use. This move paralyzes opponents.
|