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Artwork from FR/LG
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Height
1′00″ Imperial
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0.3 m Metric
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1′00″/0.3 m Red-Striped
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0'0"/0.0 m Blue-Striped
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0'0"/0.0 m
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Weight
13.2 lbs. Imperial
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6.0 kg Metric
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13.2 lbs./6.0 kg Red-Striped
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0.0 lbs./0.0 kg Blue-Striped
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0.0 lbs./0.0 kg
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EV yield
HP 0
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Atk 0
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Def 0
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Sp.Atk 0
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Sp.Def 0
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Speed 0
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Base Exp.: 89
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Battle Exp.: 891*
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Magnemite (Japanese: コイル Coil) is a dual-type Electric/Steel Pokémon. Attracted by electricity, it is common in areas such as the Kanto Power Plant and Hoenn's New Mauville. Along with its evolved form Magneton, it is one of only two Pokémon to ever change type; from a pure Electric-type in the Generation I games to a dual-type Electric/Steel Pokémon in Generation II and onward.
Magnemite can have one of two abilities: Magnet Pull, which prevents Steel-type Pokémon from escaping; or Sturdy, which prevents One-Hit KO attacks from having any effect.
Magnemite evolves into Magneton starting at Level 30.
Biology
Physiology
Magnemite is a robotic lifeform that has a gray, circular body with a single, big eye, a horse shoe magnet on its left and right sides, two Phillips head screws that are supposed to be feet, and another screw on top of its head that looks similar to an antenna. Magnemite was originally thought to be a pure Electric type, but research eventually led to the discovery that traits of a Steel-type Pokémon were present, too. Even though Magnemite and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing. Magnemite also might be related to Beldum and Bronzor due to the fact that all of them are partially Steel-type that create electromagnetic waves to float in the air.
Gender differences
This Pokémon is genderless.
Special abilities
The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and that can potentially disrupt various electrical equipment. Magnemite usually attack by using electrical attacks such as Thunder Wave and Thunderbolt. Magnemite can also focus magnetic energy into a homing-attack known as Magnet Bomb.
Behavior
Magnemite generally keep to themselves. They are quiet and do not bother people. However, if anyone gets near them with magnets or something that emits large amounts of electricity, they can be attracted to such an object. Magnemite are very neutral, but they are very eager to please their trainers and will fight hard. If a wild Magnemite is approached, they will usually go away as they don't care for interaction, however, if attacked, they will retaliate with non-damaging moves such as Thunder Wave or Supersonic. If the attacker persists, they will start to use damaging attacks such as Thundershock or Magnet Bomb, and in extreme cases, Zap Cannon.
Habitat
Magnemite can usually be found in power plants.
Diet
- Main article: Pokémon food
Magnemite feed off of electrical currents, which is why many towns prohibit the presence of Magnemite.
In the anime
Magnemite first appeared in Sparks Fly for Magnemite. Ash and friends were in Gringy City while the power went out. When they were looking around for the cause of the power outage, a lone Magnemite showed up and was feeling attracted to Ash's Pikachu, who was having a cold. When a group of Grimer and its Muk leader were chasing Ash and co, a group of Magnemite and Magneton helped to fight them off.
In Get Along, Little Pokémon, Ash, Misty and Tracey met a man named Ethan who used Magnemite to harness electrical energy from bolts of lightning during thunderstorms and then the electrical energy would be given to towns that were without power. Magnemite #6 evolved into a Magneton to save Ash and Pikachu from Team Rocket.
Ash has battled two Gym Leaders with Magnemite: Jasmine in Nerves of Steelix and Wattson in Watt's with Wattson?.
In DP074, Shō offers to trade his Magnemite for Ash's Pikachu (naturally, Ash refuses the offer).
An army of Magnemite appeared in Giratina and the Sky's Bouquet: Shaymin under the ownership of the main villain, Zero.
Brock temporarily had ownership of a Magnemite in DP088.
In the manga
In the Pokémon Special manga
Magnemite makes a multiple cameo aboard the S.S. Anne in Danger: High Voltorb as many of the Pokémon ready to attack Red, however it's not clear if they belong to Lt. Surge or to his sailor. It debuts in the next round, Buzz Off, Electabuzz! searching in the ship for Red.
Later, in Template:PSV, Lt. Surge uses a Magnemite to fight Morty's Misdreavus, using electromagnetism to shield attacks as well as fire Zap Cannon. The fight, however, ended in a draw due to Misdreavus using Destiny Bond.
In the TCG
- Main article: Magnemite (TCG)
Game data
NPC appearances
- Pokémon Mystery Dungeon: A group of Magnemite are the clients of the game's second mission, sending the player to save their friend who is trapped in Thunderwave Cave. The rescued Magnemite decides to join the rescue team a couple of days later.
Pokédex entries
This Pokémon was unavailable prior to Generation I.
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Generation I
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Red
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Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
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Blue
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Yellow
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It is born with the ability to defy gravity. It floats in air on powerful electromagnetic waves.
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Stadium
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Appears as if out of nowhere. It floats using anti-gravity and discharges electricity from two side-mounted units.
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Generation II
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Gold
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It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
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Silver
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The units at the sides of its body generate anti-gravity energy to keep it aloft in the air.
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Crystal
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The electricity emitted by the units on each side of its body cause it to become a strong magnet.
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Stadium 2
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It is attracted by electromagnetic waves. It may approach trainers if they are using their PokéGear.
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Generation III
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Ruby
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Magnemite attaches itself to power lines to feed on electricity. If your house has a power outage, check your circuit breakers. You may find a large number of this Pokémon clinging to the breaker box.
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Sapphire
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Magnemite floats in the air by emitting electromagnetic waves from the units at its sides. These waves block gravity. This Pokémon becomes incapable of flight if its internal electrical supply is depleted.
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Emerald
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The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.
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FireRed
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It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.
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LeafGreen
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Uses antigravity to stay suspended. Appears without warning and uses Thunder Wave and similar moves.
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Game locations
This Pokémon was unavailable prior to Generation I.
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In side games
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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25
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85 - 132
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160 - 254
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35
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36 - 95
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67 - 185
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70
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67 - 134
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130 - 262
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95
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90 - 161
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175 - 317
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55
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54 - 117
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103 - 229
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45
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45 - 106
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85 - 207
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Total: 325
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
- This Pokémon's Special base stat in Generation I was 95.
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Type effectiveness
Under normal battle conditions in Generation V, this Pokémon is:
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Learnset
|- style="text-align:center"
| style="text-align:left" | Electric
| style="background:#60A1B8" | Steel
| style=" background:#FFF" | 4
| style=" background:#FFF" | 1
| style=" background:#FFF" | Magnemite
| style="display:none; background:#FFF" | {{{6}}}
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None.
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|- style="background:#9DC1B7"
| colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
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Side game data
Template:Side game
Evolution
Template:Evobox/2
Sprites
Trivia
- "Coil" was originally going to be Magnemite's English name.
- Magnemite, along with is evolution Magneton, are the only Pokémon to gain another type with the debut of Generation II. In Generation I, Normal-, Psychic-, Ice-, Ghost-, and Template:Type2 moves were nominally effective against the two. However, once they became Template:Type2, their defenses against these moves rose, even to the point of ineffectiveness for Poison. In this way, Magnemite and Magneton became much more formidable than they were in Generation I. However, it wasn't until Generation III that they gained a single Steel-type attack.
- Despite most of Magnemite's Pokédex entries saying they are able to float through the air with anti-gravity, Magnemite does not have the ability of Levitate, and so they are still affected by Earthquake or other Ground-type moves, although they are able to float in the air in the anime. However, as of Generation IV, Magnemite can learn Magnet Rise which simulates Levitate for a short period of time.
- Magnemite is the first Steel Pokémon in National Dex order.
- Although Magnemite does not have feet, it still has a footprint. The footprint is an outline of one of its lower body screws.
- It is similar to a glyph for the planet Uranus ♅.
Origin
Magnemite seems to be a magnetic robot.
Name origin
Magnemite's name appears to be a combination of magnet and mite, in the sense of small creature. Alternatively, it could be a play on magnetite. Its Japanese name is simply coil, perhaps referring to the fact that a coil with electric current generates a magnetic field.
In other languages
- German: Magnetilo
- French: Magneti - This is from magnétique which means magnetic, and possibly petit meaning small.
- Korean: 코일 Koil
- Chinese (Hong Kong): 小磁怪 - Literally "little magnetic monster"
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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