From Bulbapedia, the community-driven Pokémon encyclopedia.
Pokémon in the Generation III games were given abilities (Japanese: 特性 special characteristic). Abilities serve to give Pokémon a trait that would assist them in battle, such as Rough Skin on Sharpedo, which causes the foe to take damage on direct contact. Abilities can also hinder Pokémon, such as Regigigas with the ability Slow Start, which halves the Attack and the Speed of the Pokémon who possesses the ability. A Pokémon may have one or two abilities, and some gained additional abilities in Generation IV. Like with moves, there are also abilities that are exclusive to one Pokémon or evolutionary line.
All abilities from Generation III remain in Generation IV, except for Cacophony (which was unused, and thus removed), and Air Lock was moved from #77 to #76.
Abilities are very similar to Pokémon Powers from the Trading Card Game. In fact, some abilities, such as Color Change and Battle Armor, originated as Pokémon Powers in the TCG before abilities appeared in the video games.
A
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
091
|
Adaptability
|
Powers up moves of the same type.
|
IV
|
0
|
2
|
106
|
Aftermath
|
Damages the foe landing the finishing hit.
|
IV
|
0
|
4
|
076
|
Air Lock
|
Eliminates the effects of weather.
|
III
|
1
|
0
|
083
|
Anger Point
|
Raises Attack upon taking a critical hit.
|
IV
|
0
|
3
|
107
|
Anticipation
|
Senses the foe’s dangerous moves.
|
IV
|
1
|
4
|
071
|
Arena Trap
|
Prevents the foe from fleeing.
|
III
|
0
|
3
|
B
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
123
|
Bad Dreams
|
Reduces a sleeping foe’s HP.
|
IV
|
1
|
0
|
004
|
Battle Armor
|
The Pokémon is protected against critical hits.
|
III
|
2
|
4
|
066
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
III
|
12
|
0
|
C
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
034
|
Chlorophyll
|
Boosts the Pokémon’s Speed in sunshine.
|
III
|
10
|
11
|
029
|
Clear Body
|
Prevents the Pokémon’s stats from being lowered.
|
III
|
6
|
2
|
013
|
Cloud Nine
|
Eliminates the effects of weather.
|
III
|
0
|
2
|
016
|
Color Change
|
Changes the Pokémon’s type to the foe’s move.
|
III
|
1
|
0
|
014
|
Compoundeyes
|
The Pokémon’s accuracy is boosted.
|
III
|
2
|
2
|
056
|
Cute Charm
|
Contact with the Pokémon may cause infatuation.
|
III
|
3
|
6
|
D
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
006
|
Damp
|
Prevents combatants from self destructing.
|
III
|
0
|
8
|
088
|
Download
|
Adjusts power according to the foe’s lowest Defense stat.
|
IV
|
0
|
3
|
002
|
Drizzle
|
The Pokémon makes it rain if it appears in battle.
|
III
|
1
|
0
|
070
|
Drought
|
The Pokémon makes it sunny if it is in battle.
|
III
|
1
|
0
|
087
|
Dry Skin
|
Reduces HP if it is hot. Water restores HP.
|
IV
|
0
|
4
|
E
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
048
|
Early Bird
|
The Pokémon awakens quickly from sleep.
|
III
|
0
|
13
|
027
|
Effect Spore
|
Contact may paralyze, poison, or cause sleep.
|
III
|
0
|
4
|
F
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
111
|
Filter
|
Powers down super- effective moves.
|
IV
|
0
|
2
|
049
|
Flame Body
|
Contact with the Pokémon may burn the foe.
|
III
|
3
|
2
|
018
|
Flash Fire
|
Powers up Fire-type moves if hit by a fire move.
|
III
|
4
|
6
|
122
|
Flower Gift
|
Powers up party Pokémon when it is sunny.
|
IV
|
1
|
0
|
059
|
Forecast
|
Transforms with the weather.
|
III
|
1
|
0
|
108
|
Forewarn
|
Determines what moves the foe has.
|
IV
|
0
|
4
|
119
|
Frisk
|
The Pokémon can check the foe’s held item.
|
IV
|
0
|
3
|
G
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
082
|
Gluttony
|
Encourages the early use of a held Berry.
|
IV
|
0
|
3
|
062
|
Guts
|
Boosts Attack if there is a status problem.
|
III
|
3
|
10
|
H
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
085
|
Heatproof
|
Weakens the power of Fire-type moves.
|
IV
|
0
|
2
|
118
|
Honey Gather
|
The Pokémon may gather Honey from somewhere.
|
IV
|
1
|
0
|
037
|
Huge Power
|
Raises the Pokémon’s Attack stat.
|
III
|
0
|
3
|
055
|
Hustle
|
Boosts the Attack stat, but lowers accuracy.
|
III
|
0
|
6
|
093
|
Hydration
|
Heals status problems if it is raining.
|
IV
|
2
|
2
|
052
|
Hyper Cutter
|
Prevents the Attack stat from being lowered.
|
III
|
0
|
9
|
I
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
115
|
Ice Body
|
The Pokémon regains HP in a hailstorm.
|
IV
|
0
|
5
|
035
|
Illuminate
|
Raises the likelihood of meeting wild Pokémon.
|
III
|
0
|
5
|
017
|
Immunity
|
Prevents the Pokémon from getting poisoned.
|
III
|
1
|
1
|
039
|
Inner Focus
|
The Pokémon is protected from flinching.
|
III
|
4
|
10
|
015
|
Insomnia
|
Prevents the Pokémon from falling asleep.
|
III
|
0
|
10
|
022
|
Intimidate
|
Lowers the foe’s Attack stat.
|
III
|
5
|
14
|
089
|
Iron Fist
|
Boosts the power of punching moves.
|
IV
|
0
|
1
|
K
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
051
|
Keen Eye
|
Prevents the Pokémon from losing accuracy.
|
III
|
5
|
13
|
103
|
Klutz
|
The Pokémon can’t use any held items.
|
IV
|
0
|
2
|
L
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
102
|
Leaf Guard
|
Prevents status problems in sunny weather.
|
IV
|
1
|
5
|
026
|
Levitate
|
Gives full immunity to all Ground-type moves.
|
III
|
25
|
3
|
031
|
Lightningrod
|
The Pokémon draws in all Electric-type moves.
|
III
|
0
|
7
|
007
|
Limber
|
The Pokémon is protected from paralysis.
|
III
|
1
|
4
|
064
|
Liquid Ooze
|
Inflicts damage on foes using any draining move.
|
III
|
0
|
4
|
M
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
098
|
Magic Guard
|
The Pokémon only takes damage from attacks.
|
IV
|
0
|
3
|
040
|
Magma Armor
|
Prevents the Pokémon from becoming frozen.
|
III
|
0
|
3
|
042
|
Magnet Pull
|
Prevents Steel-type Pokémon from escaping.
|
III
|
0
|
5
|
063
|
Marvel Scale
|
Boosts Defense if there is a status problem.
|
III
|
1
|
0
|
058
|
Minus
|
Boosts Sp. Atk if another Pokémon has Plus.
|
III
|
1
|
0
|
104
|
Mold Breaker
|
Moves can be used regardless of abilities.
|
IV
|
2
|
1
|
078
|
Motor Drive
|
Raises Speed if hit by an Electric-type move.
|
IV
|
1
|
0
|
121
|
Multitype
|
Changes type to match the held Plate.
|
IV
|
1
|
0
|
N
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
030
|
Natural Cure
|
All status problems are healed upon switching out.
|
III
|
3
|
10
|
099
|
No Guard
|
Ensures the Pokémon and its foe’s attacks land.
|
IV
|
0
|
3
|
096
|
Normalize
|
All the Pokémon’s moves become the Normal type.
|
IV
|
0
|
2
|
O
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
012
|
Oblivious
|
Prevents the Pokémon from becoming infatuated.
|
III
|
0
|
16
|
065
|
Overgrow
|
Powers up Grass-type moves in a pinch.
|
III
|
12
|
0
|
020
|
Own Tempo
|
Prevents the Pokémon from becoming confused.
|
III
|
0
|
11
|
P
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
053
|
Pickup
|
The Pokémon may pick up items.
|
III
|
1
|
8
|
057
|
Plus
|
Boosts Sp. Atk if another Pokémon has Minus.
|
III
|
1
|
0
|
090
|
Poison Heal
|
Restores HP if the Pokémon is poisoned.
|
IV
|
0
|
2
|
038
|
Poison Point
|
Contact with the Pokémon may poison the foe.
|
III
|
0
|
11
|
046
|
Pressure
|
The Pokémon raises the foe’s PP usage.
|
III
|
17
|
3
|
074
|
Pure Power
|
Boosts the power of physical attacks.
|
III
|
2
|
0
|
Q
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
095
|
Quick Feet
|
Boosts Speed if there is a status problem.
|
IV
|
0
|
5
|
R
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
044
|
Rain Dish
|
The Pokémon gradually recovers HP in rain.
|
III
|
0
|
3
|
120
|
Reckless
|
Powers up moves that have recoil damage.
|
IV
|
0
|
1
|
079
|
Rivalry
|
Raises Attack if the foe is of the same gender.
|
IV
|
0
|
9
|
069
|
Rock Head
|
Protects the Pokémon from recoil damage.
|
III
|
2
|
16
|
024
|
Rough Skin
|
Inflicts damage to the foe on contact.
|
III
|
2
|
0
|
050
|
Run Away
|
Enables sure getaway from wild Pokémon.
|
III
|
0
|
15
|
S
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
045
|
Sand Stream
|
The Pokémon summons a sandstorm in battle.
|
III
|
3
|
0
|
008
|
Sand Veil
|
Boosts the Pokémon’s evasion in a sandstorm.
|
III
|
7
|
4
|
113
|
Scrappy
|
Enables moves to hit Ghost-type foes.
|
IV
|
0
|
2
|
032
|
Serene Grace
|
Boosts the likelihood of added effects appearing.
|
III
|
1
|
7
|
023
|
Shadow Tag
|
Prevents the foe from escaping.
|
III
|
2
|
0
|
061
|
Shed Skin
|
The Pokémon may heal its own status problems.
|
III
|
10
|
2
|
075
|
Shell Armor
|
The Pokémon is protected against critical hits.
|
III
|
1
|
9
|
019
|
Shield Dust
|
Blocks the added effects of attacks taken.
|
III
|
4
|
1
|
086
|
Simple
|
The Pokémon is prone to wild stat changes.
|
IV
|
0
|
3
|
092
|
Skill Link
|
Increases the frequency of multi-strike moves.
|
IV
|
0
|
2
|
112
|
Slow Start
|
Temporarily halves Attack and Speed.
|
IV
|
1
|
0
|
097
|
Sniper
|
Powers up moves if they become critical hits.
|
IV
|
0
|
7
|
081
|
Snow Cloak
|
Raises evasion in a hailstorm.
|
IV
|
2
|
3
|
117
|
Snow Warning
|
The Pokémon summons a hailstorm in battle.
|
IV
|
2
|
0
|
094
|
Solar Power
|
Boosts Sp. Atk, but lowers HP in sunshine.
|
IV
|
0
|
3
|
116
|
Solid Rock
|
Powers down super- effective moves.
|
IV
|
0
|
2
|
043
|
Soundproof
|
Gives full immunity to all sound-based moves.
|
III
|
3
|
4
|
003
|
Speed Boost
|
The Pokémon’s Speed stat is gradually boosted.
|
III
|
1
|
2
|
100
|
Stall
|
The Pokémon moves after even slower foes.
|
IV
|
0
|
1
|
009
|
Static
|
Contact with the Pokémon may cause paralysis.
|
III
|
8
|
4
|
080
|
Steadfast
|
Raises Speed each time the Pokémon flinches.
|
IV
|
1
|
3
|
001
|
Stench
|
The stench helps keep wild Pokémon away.
|
III
|
0
|
4
|
060
|
Sticky Hold
|
Protects the Pokémon from item theft.
|
III
|
0
|
6
|
114
|
Storm Drain
|
The Pokémon draws in all Water-type moves.
|
IV
|
0
|
4
|
005
|
Sturdy
|
The Pokémon is protected against 1-hit KO attacks.
|
III
|
5
|
17
|
021
|
Suction Cups
|
Negates moves that force switching out.
|
III
|
2
|
1
|
105
|
Super Luck
|
Heightens the critical-hit ratios of moves.
|
IV
|
0
|
3
|
068
|
Swarm
|
Powers up Bug-type moves in a pinch.
|
III
|
4
|
8
|
033
|
Swift Swim
|
Boosts the Pokémon’s Speed in rain.
|
III
|
8
|
17
|
028
|
Synchronize
|
Passes on a burn, poison, or paralysis to the foe.
|
III
|
3
|
8
|
T
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
077
|
Tangled Feet
|
Raises evasion if the Pokémon is confused.
|
IV
|
0
|
5
|
101
|
Technician
|
Powers up the Pokémon’s weaker moves.
|
IV
|
0
|
7
|
047
|
Thick Fat
|
Raises resistance to Fire- and Ice-type moves.
|
III
|
0
|
15
|
110
|
Tinted Lens
|
Powers up “not very effective” moves.
|
IV
|
0
|
4
|
067
|
Torrent
|
Powers up Water-type moves in a pinch.
|
III
|
12
|
0
|
036
|
Trace
|
The Pokémon copies the foe’s ability.
|
III
|
0
|
5
|
054
|
Truant
|
The Pokémon can’t attack on consecutive turns.
|
III
|
2
|
0
|
U
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
109
|
Unaware
|
Ignores any change in stats by the foe.
|
IV
|
0
|
2
|
084
|
Unburden
|
Raises Speed if a held item is used.
|
IV
|
0
|
2
|
V
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
072
|
Vital Spirit
|
Prevents the Pokémon from falling asleep.
|
III
|
1
|
3
|
010
|
Volt Absorb
|
Restores HP if hit by an Electric-type move.
|
III
|
1
|
2
|
W
#
|
Name
|
Description
|
Generation
|
Single
|
Dual
|
011
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
III
|
1
|
9
|
041
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
III
|
0
|
4
|
073
|
White Smoke
|
Prevents the Pokémon’s stats from being lowered.
|
III
|
1
|
0
|
025
|
Wonder Guard
|
Only super effective moves will hit.
|
III
|
1
|
0
|
Each ability listed above is linked to an article containing a list of Pokémon that learn that ability. For those lists:
- Pokémon listed under 'Single ability' can only have that ability, for example, Squirtle can only have Torrent. (233 Pokémon)
- Pokémon listed under 'Dual ability' can have that ability or another, for example, Chansey can have either the ability Natural Cure or the ability Serene Grace. (260 Pokémon)
Individual Pokémon can only have one ability - Pokémon that are under a dual ability listing have a 50-50 chance of having either of their two abilities when encountered or hatched by a trainer.