Adaptability (Ability)

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Adaptability てきおうりょく
Adaptability
Flavor text
Generation IV
Powers up moves of the same type.
Generation V
Powers up moves of the same type.
Generation VI
Powers up moves of the same type as the Pokémon.
Generation VII
Powers up moves of the same type as the Pokémon.
Generation VIII
Powers up moves of the same type as the Pokémon.
Generation IX
Powers up moves of the same type as the Pokémon.

Adaptability (Japanese: てきおうりょく Adaptability) is an Ability introduced in Generation IV.

Effect

In battle

Adaptability increases STAB of a Pokémon with this Ability from 1.5 to 2.

When a Pokémon with Adaptability is Terastallized, Adaptability only affects moves of the Tera Type. If the Pokémon's Tera Type is one of its original types, its STAB is 2.25; otherwise, it's 2.

Stellar-type moves are unaffected by Adaptability.

Outside of battle

Adaptability has no effect outside of battle.

Pokémon with Adaptability

# Pokémon Types First Ability Second Ability Hidden Ability
0015 Beedrill Beedrill
Mega Beedrill
Bug Poison Adaptability None None
0133 Eevee Eevee
Normal Normal Run Away AdaptabilityGen IV+ Anticipation
0341 Corphish Corphish
Water Water Hyper Cutter Shell Armor Adaptability
0342 Crawdaunt Crawdaunt
Water Dark Hyper Cutter Shell Armor Adaptability
0349 Feebas Feebas
Water Water Swift Swim ObliviousGen VI+ Adaptability
0448 Lucario Lucario
Mega Lucario
Fighting Steel Adaptability None None
0474 Porygon-Z Porygon-Z
Normal Normal Adaptability Download Analytic
0550 Basculin Basculin
Red-Striped Form
Water Water Reckless Adaptability Mold Breaker
0550 Basculin Basculin
Blue-Striped Form
Water Water Rock Head Adaptability Mold Breaker
0550 Basculin Basculin
White-Striped Form
Water Water Rattled Adaptability Mold Breaker
0690 Skrelp Skrelp
Poison Water Poison Point Poison Touch Adaptability
0691 Dragalge Dragalge
Poison Dragon Poison Point Poison Touch Adaptability
0734 Yungoos Yungoos
Normal Normal Stakeout Strong Jaw Adaptability
0735 Gumshoos Gumshoos
Normal Normal Stakeout Strong Jaw Adaptability
0902 Basculegion Basculegion
Water Ghost Swift SwimGen IX+ Adaptability Mold Breaker
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In other games

Pokémon Mystery Dungeon series

In Explorers of Time, Darkness, and Sky, Adaptability increases STAB from 1.5× to 2×.

In Pokémon Super Mystery Dungeon, the boost is instead from 1.2× to 1.5×.

Pokémon UNITE

In Pokémon UNITE, Adaptability is Ability of an Eevee that will evolve into an Sylveon. It increases the user's Special Attack by 5% for 1.5s, when it deals or receives damage, stacking up to 4 times. This becomes Pixilate upon evolving.

Description

Games Description
MDTDS Boosts the power of the Pokémon's moves that match its type.
BSL じぶんと わざのタイプが あっているときの ダメージが おおきい
MDGtI Increases the power of moves that are the same type as the Pokémon.*
The power of moves that are the same type as the Pokémon goes up.*
SMD The power of moves that are the same type as the Pokémon goes up.
MDRTDX This Ability increases the power of moves that are the same type as this Pokémon.


In the manga

Pokémon Adventures

  • Red's Eevee, Vee, is revealed to have Adaptability as his Ability.

Trivia

  • Adaptability is the first Ability in alphabetical order.

In other languages

Language Title
Chinese Cantonese 適應力 Sīkyinglihk
Mandarin 適應力 / 适应力 Shìyìnglì
France Flag.png French Adaptabilité
Germany Flag.png German Anpassung
Greece Flag.png Greek Προσαρμογή Prosarmogí
Italy Flag.png Italian Adattabilità
South Korea Flag.png Korean 적응력 Jeok'eungryeok
Brazil Flag.png Brazilian Portuguese Adaptabilidade
Spain Flag.png Spanish Adaptable
Turkey Flag.png Turkish Uyumluluk
Vietnam Flag.png Vietnamese Thích Ứng
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.