Appendix:Mystery Dungeon: Explorers of Sky walkthrough/Chapter 10's optional content
This page lists all the optional content unlocked to the player in the main game Explorers of Sky after returning from Wigglytuff's Guild's expedition and consequently reaching Chapter 10; that is, this does not cover the Special Episode unlocked at this point. To return to the main page of this chapter, click the link above.
Exclusive Items
This is the list of exclusive items available to the player now for Pokémon from pre-expedition dungeons and their evolutionary lines. For final stages in a line, their 3-star item almost always is a type that converts a type weakness into healing (though in case of more drastic type changes, certain evolutionary members might not be weak to that particular type).
- Lileep line: Chance to inflict attackers with Shadow Hold condition (this prevent them from moving and can help escape), as well as ability to convert Steel-type damage into healing.
- Anorith line: Increase max HP by 10 (not that useful given other ways to do so), as well as Water-type damage absorption.
- Shellos line: Increase Movement Speed by 1 in rain (this family learns Rain Dance by level-up so it can be useful), as well as Grass-type damage absorption (nullifying the one weakness Gastrodon has).
- Chimecho line: More frequent Kecleon Shops and Dark-type damage absorption. Can be useful later down the line, when these shops start selling more rare items.
- Machop line: Immunity to crits, bypassing Reflect and Light Screen, and Psychic-type damage absorption. The bypassing effect is far too niche to be useful, but crit immunity can make dungeon trips a bit less frustrating.
- Geodude line: Doubled natural HP recovery, minimal damage from explosions, and Grass-type damage absorption. All of these are pretty useful, but the Graveler's is the most interesting, as this includes damage from your own Selfdestruct or Explosion.
- Doduo line: More frequent Hidden Stairs and Rock-type damage absorption. Similarly to Chingling's item, this can be useful later down the line, when Hidden Stairs have more rare items available.
- Spinarak line: Chance to reduce Movement Speed of attackers by 1 (which can help with defeating enemy, as at lowest speed they can act only every other turn), and Rock-type damage absorption.
- Starly line: Chance to inflict attackers with confusion (which can help, but might also not do much), immunity to critical hits and Rock-type damage absorption.
- Nidoran♀ line: Increase max PP by 2, earn 5 EXP when hit, and Psychic-type damage absorption. More PP never hurts, but the EXP one is kinda a joke, as you will gain much more experience than that by just defeating enemies.
- Nidoran♂ line: Increase max HP by 10, chance to restore PP on damage, and Psychic-type damage absorption. In this case, the usefulness is swapped; with Nidorino's item being the winner here. While not quite at its full power, this item will eventually enable some interesting strategies.
- Psyduck line: Increase evasion by 2 in Clear weather, and Electric-type damage absorption. Since Cloud Nine in this game specifically summons Clear weather than just disabling weather effects, this item will be active quite frequently and will help you avoid enemy attacks.
- Poliwag line: Increase evasion by 2 in Rainy weather, chance to inflict confusion on attacker, and damage absorption of Flying and Electric-type damage. Since this is a branched evolution line, it effectively gets two absorption types. Like Shellos, Poliwag learns Rain Dance by level-up, so it can use its item.
- Grimer line: Chance to inflict attackers with Blinker (which will make AI behave erraticaly) and Psychic-type damage absorption.
- Tangela line: Chance to inflict attackers with Shadow Hold condition, as well as Fire-type damage absorption.
- Wooper line: Immunity to weather damage and Grass-type damage absorption. The former isn't as useful as it could be, as Wooper would be damaged only by hail, due to its Ground-type granting it immunity to sandstorm, though the latter helps alleviate this line's only weakness.
- Lotad line: Increase max HP by 10, Evasion by 2 in Rainy weather, and Bug-type damage absorption. This family already benefits a lot from rain, and Lombre's item increases this further, but please remember that only Lotad has access to Rain Dance.
- Surskit line: Increase Movement Speed by 1 in Rainy weather and Rock-type damage absorption. Unlike Pokémon above, these do not learn Rain Dance and as such have harder time benefiting from the weather boost, as the TMs for weather moves do not exist in this game and are basically replaced by the one-time use Orbs.
- Barboach line: Increase Evasion by 2 in Rainy weather and Grass-type damage absorption. Similarly, these don't have easy access to Rainy weather.
- Caterpie line: Apples and Berries recover extra 10HP, increase maximum HP by 10, and Rock-type damage absorption. The consumable healing effect is somewhat niche, as it does not affect Seeds, but it can help in a pinch.
- Hoppip line: Increases Evasion by 2 in the Sunny weather, doubled natural HP recovery and Ice-type damage absorption. Increased HP regen is always nice, but unfortunately not that many Grass-types have access to Sunny Day on level-up, and Hoppip line isn't one of them.
- Roselia line: Chance to recover PP on damage, counter adjacent physical attacks for 25% damage, and Fire-type damage absorption. All pretty useful things, though the counter is the most situational.
- Burmy line: Increase maximum HP by 10, chance to inflict attackers with sleep, paralysis or poison (effectively Effect Spore) and Rock-type damage absorption. Unlike most branched evolutions, it only gets one damage absorption.
- Oddish line: Chance to inflict confusion on attacker, HP draining moves heal for all damage than just half, Fire-type damage absorption and immunity to status in the Sunny weather. The HP draining one can be useful in certain situations, as you will be healed for excess damage inflicted on enemy. Bellossom is the only in the line that learns Sunny Day and most likely will need to remember the move via Electivire's services.
- Paras line: Immunity to paralysis and Fire-type damage absorption. Not having to worry about being paralyzed is good, given how deadly it can be in this game, and Fire-type damage absorption removes a large weakness this line possesses.
- Exeggcute line: Prevents sealing move and Bug-type damage absorption. Move sealing is a rare situation, so this item is pretty niche.
- Combee line: Increases Treasure Box spawn and Rock-type damage absorption. Combee's item synergizes well with its ability to have Nectar in Boxes instead of their usual content, making it easier to grind out IQ skills.
- Weedle line: Apples and Berries recover extra 10HP, thrown and hurled items bounce off user, and Rock-type damage absorption. Compared to Caterpie, the rather useless HP increase is here instead immunity to items thrown at you. This can be useful if an enemy for example finds a dangerous Seed that it then throws at you.
Expedition Dungeon Recruits
Craggy Coast
- Spheal/Sealeo: E IQ Group. A Water/Ice type who gets a very useful move immediately: Powder Snow. This is a room-hitting move that this Pokémon will have STAB on; such type of moves are very useful in the future, and this is the only easy way to get a damaging move of this scope right now. There's also Ice Ball, which hits multiple times in a single turn. It eventually gets Aurora Beam, which in this game is a projectile move with quite a nasty side effect of immediately quartering your physical Attack. Its Thick Fat coupled with its typing means it will take next to no damage from Ice-type moves, while its other Ability will let it heal in hail. Its exclusive items grant it: chance to inflict attackers with freeze (which is a weird status in this game), increased Movement Speed in Hail, as well Electric-type damage absorption.
- Krabby: B IQ Group. Doesn't get many particularly strong moves via level-up, but does get access to some coverage moves via TMs, such as X-Scissor. Its exclusive items double its natural HP recovery and absorb Electric-type damage.
- Dratini: D IQ Group. Has access to Thunder Wave and eventually Agility (and Dragon Dance, though that one affects only user). Unfortunately Dragon Rage isn't quite as strong as it could be, given it was severely nerfed in Explorers: its damage reduced from 55 to 30 and its PP basically halved to 8. Exclusive items increased Evasion by 2 in Fog weather (which unfortunately makes it niche given there's no way to create fog on demand), 2 to max PP and Ice-type damage absorption. Shed Skin will help with negative status conditions, and it has access to Ice, Water, Fire and Electric-type moves via TMs, such as Blizzard or Flamethrower.
- Wingull: Gets Supersonic and Water Pulse at this point in the game, eventually also learning Pursuit, Agility, and natural Aerial Ace. Its TM compatibility is nothing too weird, aside from Shock Wave and U-turn. Its exclusive items are chance to restore PP on damage and Electric-type damage absorption.
- Gastrodon (East): We have already seen what Shellos can do back in Drenched Bluff. Interestingly enough, this is the other color of this line. The difference is purely aesthetic, but if you're aiming for 100% completion, missing one is going to look weird, similarly to Burmy.
Mt. Horn
- Beautifly: A IQ Group. Somewhat similar to Butterfree, as it gets Silver Wind (and also Bug Buzz) later on, as well as some coverage moves via TMs, but more importantly, it gets Morning Sun soon, which heals every ally on the entire floor for a fixed amount of health. This can help with boss fights that allow you to bring other Pokémon. Due to the way its evolution family works, it gets a total of five items despite having only 3-star items: 10% bonus to EXP, immunity to weather and crits (which is better than with Wooper, given its not immune to either of the damaging weathers), as well as Rock and Psychic-type damage absorption.
- Shroomish: C IQ Group. For most part a typical Grass-type with access to some powder moves, Leech Seed, draining moves, etc. It does get Spore... eventually. It has the niche of having Poison Heal, but unless you are inflicted with bad poison, that status isn't as bad as it is in main series. Its exclusive items prevent it from being paralyzed and give it Flying-type damage absorption.
- Parasect: It's Paras's evolution. The moves it can have are more or less the same, aside from having Cross Poison at Lv. 1. That being said, this is the first time a Pokémon's recruit rate starts in the negatives. For now, unless you have sinked in hours to get early Fast Friend, you cannot recruit this Pokémon (which doesn't matter that much, since Paras its pre-evolution in Apple Woods fulfills a similar role).
- Natu: F IQ Group. Natu's natural level up movesets consists mostly of status moves, with notable ones being Wish (which massively increases your HP regen), Confuse Ray and Miracle Eye (which removes Dark-type's immunity to Psychic moves). It does eventually have access to Ominous Wind, which is basically a Ghost-type Silver Wind (which it can also learn via TMs), as well as access to Thunder Wave and Shadow Ball via TMs. Its Synchronize ability will pass on status conditions to adjacent enemies and Early Bird will make sleep status less harmful. Its exclusive items are more frequent Hidden Stairs and Rock-type damage absorption.
- Ariados: Doesn't differ that much from Spinarak, other than having Bug Bite (whose secondary effect is way less useful when it's on your side, unfortunately).
- Venomoth: A IQ Group. Oh boy, this thing. What a menace, having Silver Wind, Disable, Supersonic, Confusion and Poison Powder at levels you will see it. It eventually learns Stun Spore and Sleep Powder, as well as other Bug-type moves with range, such as Signal Beam or Bug Buzz. Even learns Psychic-type moves for some coverage. Its Abilities increase not very effective damage and prevent added effects. Now only if it didn't have a negative base recruit rate so you could possibly recruit it right now and here... Its exclusive items grant it EXP Points when hit, and Rock-type damage absorption.
- Cascoon: The other branch of Wurmple. Being the cocoon stage, it gets basically nothing, and isn't even exclusive to this dungeon. Just use Beautifly and recruit this one simply for completion's sake.
- Aerodactyl: D IQ Group. Aerodactyl's moveset, as it was mentioned, is quite varied even without TMs. Not only that, but it gets Agility very early, which will help a lot in future. A very useful party member for how early it appears, and it has a relatively decent recruit chance to boot. Should be a priority. Its exclusive item increases the amount of PP that enemies use (on top of its Pressure ability), which is rather niche, given you want to defeat enemies ASAP.
- Pineco: E IQ Group. Unfortunately Pineco's moves aren't that useful when it's not your enemy, aside from Protect; though it does get some Grass, Rock and Ground moves via TMs, of all things. Its exclusive items increase its maximum HP by 10 and absorb Flying-type damage.
- Bonsly: E IQ Group. It doesn't have much in way of moves, aside from possibly Fake Tears for lowering enemy's Sp. Def and Faint Attack for guaranteed hit. Out of the non-starter Pokémon, this is the first one that has one and two-star items. Its 3-star items prevent critical hits and give it Steel-type damage absorption.
Foggy Forest
- Hoothoot/Noctowl: A IQ Group. Its level-up moves aren't particularly interesting aside from Hypnosis, Zen Headbutt and Air Slash, though it does get access to Shadow Ball and Silver Wind via TMs. Insomnia as Ability helps, given how getting put to sleep can hurt in this game. Its exclusive item lets it hit Ghost-types normally (effectively built-in Scrappy/Foresight) and absorb Rock-type damage. Since Noctowl starts at -10% recruit rate, it is currently impossible to acquire it outside of overleveling.
- Smeargle: F IQ Group. Smeargle is a very gimmicky Pokémon. You see all those useful moves? Why not just Sketch them and just have them on a single Pokémon. Bullet Seed, Spore, Agility, Powder Snow, etc... The possibilities are massive, and its IQ Group only helps that role, with the extra PP and chance to not use PP, as well as Gap Prober to shoot projectiles through allies harmlessly. Technician will boost the weakest moves by 50% (thankfully with in-game power rating, you have easy way of checking them: it's all the moves who have only 3 stars on power rating). With how stats work in this game, the only real downside is that Smeargle requires quite the investment to reach full potential, but its flexibility is unrivaled if you do. Its exclusive item makes Hidden Stairs more frequent.
- Cherubi: B IQ Group. This Pokémon doesn't really learn many offensive moves naturally, but critically it learns Sunny Day by level-up. Sunny Day on level-up is more scarce than Rain Dance, so this can help if you want to build a team taking advantage of the sun (such as Chlorophyll). Has 1 and 2-star items, 3-star items increase HP by 10 and give Fire-type damage absorption.
- Skiploom: Hoppip's evolution, fulfills more or less the same role.
- Zigzagoon: D IQ Group. If you didn't pick Meowth or Phanpy for your starting team, this and Pachirisu are the first Pickup users in the game. Gluttony in this game causes Belly to drain faster, but that only matters for player-controlled characters; in exchange, it increases Belly gain and gives chance to ignore Grimy Food's side effect. It learns Pin Missile (and only Zigzagoon, as Linoone replaces it with Fury Swipes), as well as Belly Drum at postgame levels. It also boasts variety in TMs, learning Water Pulse, Ice Beam, Thunderbolt and Shock Wave. One of its exclusive items is very interesting, as it increases the chance Pickup will trigger (while the other absorbs its only weakness, Fighting), a very specific kind of effect only seen with one other Pickup user.
- Pachirisu: B IQ Group. It has Pickup, but unfortunately also Run Away, somewhat holding it back as an AI partner. It learns some useful support moves: Charm (massively reduces target's physical Attack), Endure (prevents fainting for multiple turns), Sweet Kiss (causes confusion) and even learns Discharge, a room wide move, earlier than anyone else, at Lv. 29 (although even if you grind for it, it won't be useful in Amp Plains due to Lightning Rod). Has 1 and 2-star items; its 3-star absorbs its sole Ground-type weakness.
- Stantler: G IQ Group. Intimidate can be useful in some cases, as it lowers physical attack of adjacent enemies by 20%, but Frisk is incredibly niche, as it all reveals is the held item of the target (and it drops the item when KO'd anyway). A lot of early moves it can inflict some kind of annoying status: Stomp, Astonish, Sand-Attack, Hypnosis or Confuse Ray; learning Imprison at postgame levels. It also has variety in TMs, learning Thunderbolt, Energy Ball, Shock Wave and Energy Ball. Its 3-star item gives chance to inflict attackers with confusion.
- Buneary: D IQ Group. Early level-up moves are not that impressive (it has Splash, of all things), but it does have access to Quick Attack, Endure and Frustration (which deals fixed damage that gets lower as you increase IQ, with 45 damage at IQ close to 0, a massive number this early into the game). It does learn Jump Kick, but that move is actually more inaccurate than in main series, so it's more risky than usual; it learns more useful moves at postgame levels: Agiltiy, Charm and Healing Wish. Similarly to Zigzagoon, it has quite the type variety in TMs, though unlike most such Pokémon, it cannot learn the more powerful variants, like the always useful Blizzard. Its items protect it from being frozen (which is a rare status and works differently in this game, so it's rather niche) as well as Fighting-type damage absorption.
- Pinsir: C IQ Group. Pinsir unfortunately suffers from being more threatening as an enemy, though it does have access to Focus Energy. Despite being a Bug-type, it learns pretty much no Bug-type move aside from X-Scissor, with its level-up moveset being mostly filled with Fighting-type moves (as well as being able to learn some Fighting-type moves via TMs, like Focus Punch). Its exclusive item lets it ignore Reflect and Light Screen (which are far too niche for this effect to be useful).
- Breloom: Shroomish's evolution. It loses access to Spore in favor of many Fighting-type moves, such as Mach Punch, Force Palm, DynamicPunch or Counter, even learning Mind Reader for accuracy benefits. However, its moveset does not really diversify until the level Shroomish evolves, so before credits roll it will only really have access to some of these moves.
Project P Dungeons
Dungeons available right now by interacting with things at Spinda's Café enough. The items found here are for most part the same, with each dungeon having special Treasure Boxes at the end of them.
Lush Prairie
Unlocked at random from Spinda's drinks. This place is filled mostly with Bug-types and is a relatively short dungeon, with two special Treasure Boxes at the end.
Pokémon encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Exeggcute | 1-5 | 17 | 6% | |
Skiploom | 1-5 | 13 | 0.5% | |
Yanma | 1-5 | 15 | 8.2% | |
Silcoon | 1-5 | 13 | -10% | |
Beautifly | 1-5 | 13 | 0.5% | |
Cascoon | 1-5 | 13 | -10% | |
Burmy Plant Cloak |
1-5 | 11 | 8.2% | |
- Exeggcute: The unevolved form of Exeggutor, and the only place to find this before credits roll. This has more of a proper moveset, having access to the powder moves, Leech Seed and natural Bullet Seed.
- Skiploom/Yanma/Beautifly/Cascoon: We have already met those Pokémon before, so they're nothing new.
- Silcoon: The counterpart to Cascoon, about as useful. Though this is the only place to find it before credits roll.
- Burmy (Grass): The second Burmy form. The form only really dictates massive changes when it evolves, so it works basically the same as the other one.
Items
Ground
Item | Floors | |
---|---|---|
2-50 Poké | 1-4F | |
Apple | 1-4F | |
4 Iron Thorn | 1-4F | |
Cheri Berry | 1-5F | |
Oran Berry | 1-5F | |
Pecha Berry | 1-5F | |
Max Elixir | 1-5F | |
Blast Seed | 1-5F | |
Heal Seed | 1-5F | |
Blowback Orb | 1-5F | |
Cleanse Orb | 1-5F | |
Escape Orb | 1-5F | |
Evasion Orb | 1-5F | |
Hurl Orb | 1-5F | |
Petrify Orb | 1-5F | |
Pounce Orb | 1-5F | |
Radar Orb | 1-5F | |
Rebound Orb | 1-5F | |
Rollcall Orb | 1-5F | |
Scanner Orb | 1-5F | |
Switcher Orb | 1-5F | |
Trapbust Orb | 1-5F | |
Trawl Orb | 1-5F | |
Warp Orb | 1-5F | |
Possible Deluxe Box content | ||
Heal Seed | 6F | |
Reviver Seed | 6F | |
Blue Gummi | 6F | |
Grass Gummi | 6F | |
Red Gummi | 6F | |
Yellow Gummi | 6F |
Kecleon Shop
7% spawn rate.
Item | Floors | |
---|---|---|
Cheri Berry | 1-5F | |
Oran Berry | 1-5F | |
Pecha Berry | 1-5F | |
Rawst Berry | 1-5F | |
Blast Seed | 1-5F | |
Heal Seed | 1-5F | |
Reviver Seed | 1-5F | |
Max Elixir | 1-5F | |
Apple | 1-5F | |
Big Apple | 1-5F | |
Blue Gummi | 1-5F | |
Grass Gummi | 1-5F | |
Orange Gummi | 1-5F | |
White Gummi | 1-5F | |
Clear Gummi | 1-5F | |
Pink Gummi | 1-5F | |
Red Gummi | 1-5F | |
Yellow Gummi | 1-5F | |
Blowback Orb | 1-5F | |
Drought Orb | 1-5F | |
Hurl Orb | 1-5F | |
One-Shot Orb | 1-5F | |
Petrify Orb | 1-5F | |
Rollcall Orb | 1-5F | |
Warp Orb | 1-5F |
Traps encountered
The game will spawn 3 to 7 of these tiles.
Serenity River
Also unlocked by drinking Spinda's drinks. There is only one new Pokémon here, everything else is also found at Waterfall Cave. The items found here are nearly same as in Lush Prairie, but there's also chance of Monster House which can spawn all kinds of Gummis and TMs, but are also full of traps and hidden enemies.
There's 3 Treasure Boxes at the end, that have the same content as Lush Prairie.
Pokémon encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Poliwag | B1-B7 | 9-10 | 6.4% | |
Wooper | B1-B7 | 10-11 | 8.2% | |
Lotad | B1-B7 | 10-11 | 6.4% | |
Barboach | B1-B7 | 11-12 | 8.2% | |
Masquerain | B6-B7 | 12 | -10% | |
- Poliwag/Wooper/Lotad/Barboach: These are all in Waterfall Cave.
- Masquerain: Surskit's evolution, quite different from it. It's a Bug/Flying instead of Bug/Water, it exchanges some of its moves (most notably it no longer learns Agility, but learns Ominous Wind at Lv. 1 and eventually Silver Wind). However, its recruit rate is quite into the negatives, so for now you can't really have it.
Items
Ground
Item | Floors | |
---|---|---|
2-50 Poké | 1-7F | |
Apple | 1-7F | |
4 Iron Thorn | 1-7F | |
4 Stick | 1-7F | |
Cheri Berry | 1-7F | |
Oran Berry | 1-7F | |
Pecha Berry | 1-7F | |
Max Elixir | 1-7F | |
Blast Seed | 1-7F | |
Heal Seed | 1-7F | |
Blowback Orb | 1-7F | |
Cleanse Orb | 1-7F | |
Escape Orb | 1-7F | |
Evasion Orb | 1-7F | |
Hurl Orb | 1-7F | |
Petrify Orb | 1-7F | |
Pounce Orb | 1-7F | |
Radar Orb | 1-7F | |
Rebound Orb | 1-7F | |
Rollcall Orb | 1-7F | |
Scanner Orb | 1-7F | |
Switcher Orb | 1-7F | |
Trapbust Orb | 1-7F | |
Trawl Orb | 1-7F | |
Warp Orb | 1-7F | |
Possible Deluxe Box content | ||
Heal Seed | 8F | |
Reviver Seed | 8F | |
Blue Gummi | 8F | |
Grass Gummi | 8F | |
Red Gummi | 8F | |
Yellow Gummi | 8F |
Kecleon Shop
8% spawn rate.
Item | Floors | |
---|---|---|
Cheri Berry | 1-7F | |
Oran Berry | 1-7F | |
Pecha Berry | 1-7F | |
Rawst Berry | 1-7F | |
Blast Seed | 1-7F | |
Heal Seed | 1-7F | |
Reviver Seed | 1-7F | |
Max Elixir | 1-7F | |
Apple | 1-7F | |
Big Apple | 1-7F | |
Blue Gummi | 1-7F | |
Grass Gummi | 1-7F | |
Orange Gummi | 1-7F | |
White Gummi | 1-7F | |
Clear Gummi | 1-7F | |
Pink Gummi | 1-7F | |
Red Gummi | 1-7F | |
Yellow Gummi | 1-7F | |
Blowback Orb | 1-7F | |
Drought Orb | 1-7F | |
Hurl Orb | 1-7F | |
One-Shot Orb | 1-7F | |
Petrify Orb | 1-7F | |
Rollcall Orb | 1-7F | |
Warp Orb | 1-7F |
Monster House
5% spawn rate.
Item | Floors | |
---|---|---|
2-50 Poké | 1-7F | |
Blue Gummi | 1-7F | |
Brown Gummi | 1-7F | |
Grass Gummi | 1-7F | |
Green Gummi | 1-7F | |
Orange Gummi | 1-7F | |
Silver Gummi | 1-7F | |
Sky Gummi | 1-7F | |
White Gummi | 1-7F | |
Black Gummi | 1-7F | |
Clear Gummi | 1-7F | |
Gold Gummi | 1-7F | |
Gray Gummi | 1-7F | |
Pink Gummi | 1-7F | |
Purple Gummi | 1-7F | |
Red Gummi | 1-7F | |
Royal Gummi | 1-7F | |
Yellow Gummi | 1-7F | |
Aerial Ace | 1-7F | |
Attract | 1-7F | |
Brick Break | 1-7F | |
Brine | 1-7F | |
Bullet Seed | 1-7F | |
Calm Mind | 1-7F | |
Dig | 1-7F | |
Dive | 1-7F | |
Embargo | 1-7F | |
Energy Ball | 1-7F | |
Explosion | 1-7F | |
False Swipe | 1-7F | |
Flash | 1-7F | |
Focus Blast | 1-7F | |
Focus Punch | 1-7F | |
Giga Drain | 1-7F | |
Giga Impact | 1-7F | |
Hidden Power | 1-7F | |
Hyper Beam | 1-7F | |
Iron Tail | 1-7F | |
Light Screen | 1-7F | |
Natural Gift | 1-7F | |
Payback | 1-7F | |
Poison Jab | 1-7F | |
Protect | 1-7F | |
Recycle | 1-7F | |
Reflect | 1-7F | |
Rest | 1-7F | |
Roar | 1-7F | |
Rock Slide | 1-7F | |
Roost | 1-7F | |
Safeguard | 1-7F | |
Shadow Claw | 1-7F | |
Shock Wave | 1-7F | |
SolarBeam | 1-7F | |
Stealth Rock | 1-7F | |
Steel Wing | 1-7F | |
Swords Dance | 1-7F | |
Taunt | 1-7F | |
Thunder Wave | 1-7F | |
Thunderbolt | 1-7F | |
Torment | 1-7F | |
Vacuum-Cut | 1-7F | |
Water Pulse | 1-7F | |
Wide Slash | 1-7F |
Traps encountered
The game will spawn 2 to 5 of these tiles.
Landslide Cave
Unlocked after recycling 3 items, which is very easy to do. There are 4 special Treasure Boxes at the end
- Venomoth: Seen in Mt. Horn, unrecruitable for now.
- Ampharos: Available with the rest of its family in Amp Plains, is unrecruitable for now anyway.
- Granbull/Shuckle: Seen in Steam Cave.
- Dustox: A IQ Group, like Beautifly. Learns some interesting moves early on, such as Confusion, Psybeam, Protect and Moonlight, making it the other useful healer aside from Volbeat and Illumise. learning Silver Wind and Bug Buzz in postgame. It can also learn Aerial Ace, Shadow Ball, Energy Ball and U-turn via TMs.
- Wormadam (Trash): Wormadam's movesets don't change very heavily between forms, and the Trash unfortunately gets the short end of it, though at least it gets Metal Sound to take advantage of its special moveset, such as Confusion and Psybeam or Mirror Shot (but does not get Bullet Seed like Plant or Dig like Sandy).
- Gible: C IQ Group. Learns Sandstorm (which synergizes with its Sand Veil ability, making it harder to hit) and Dig naturally, though the latter likely won't show up until postgame. Also has Sand Tomb to trap enemies. It does get some coverage moves, such as Flamethrower or Aerial Ace via TMs. It has 1 and 2-star items; unfortunately its 3-star items are for most part not that useful (+10 to HP, ignoring Reflect and Light Screen, Dragon-type damage absorption).
Pokémon encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Venomoth | 1-12 | 13-15 | -4.5% | |
Ampharos | 1-12 | 17-19 | -4.5% | |
Granbull | 1-12 | 16-18 | 0.5% | |
Shuckle | 1-12 | 16-18 | 8.2% | |
Dustox | 1-12 | 13-15 | 0.5% | |
Wormadam Trash Cloak |
1-12 | 26-28 | 8.2% | |
Gible | 1-12 | 11-14 | 8.2% | |
Items
Ground
Item | Floors | |
---|---|---|
2-50 Poké | 1-12F | |
Apple | 1-12F | |
4 Iron Thorn | 1-12F | |
Cheri Berry | 1-12F | |
Oran Berry | 1-12F | |
Pecha Berry | 1-12F | |
Max Elixir | 1-12F | |
Blast Seed | 1-12F | |
Heal Seed | 1-12F | |
Blowback Orb | 1-12F | |
Cleanse Orb | 1-12F | |
Escape Orb | 1-12F | |
Evasion Orb | 1-12F | |
Hurl Orb | 1-12F | |
Petrify Orb | 1-12F | |
Pounce Orb | 1-12F | |
Radar Orb | 1-12F | |
Rebound Orb | 1-12F | |
Rollcall Orb | 1-12F | |
Scanner Orb | 1-12F | |
Switcher Orb | 1-12F | |
Trapbust Orb | 1-12F | |
Trawl Orb | 1-12F | |
Warp Orb | 1-12F | |
Possible Deluxe Box content | ||
Heal Seed | 13F | |
Reviver Seed | 13F | |
Blue Gummi | 13F | |
Grass Gummi | 13F | |
Red Gummi | 13F | |
Yellow Gummi | 13F |
Kecleon Shop
8% spawn rate.
Item | Floors | |
---|---|---|
Cheri Berry | 1-12F | |
Oran Berry | 1-12F | |
Pecha Berry | 1-12F | |
Rawst Berry | 1-12F | |
Blast Seed | 1-12F | |
Heal Seed | 1-12F | |
Reviver Seed | 1-12F | |
Max Elixir | 1-12F | |
Apple | 1-12F | |
Big Apple | 1-12F | |
Blue Gummi | 1-12F | |
Grass Gummi | 1-12F | |
Orange Gummi | 1-12F | |
White Gummi | 1-12F | |
Clear Gummi | 1-12F | |
Pink Gummi | 1-12F | |
Red Gummi | 1-12F | |
Yellow Gummi | 1-12F | |
Blowback Orb | 1-12F | |
Drought Orb | 1-12F | |
Hurl Orb | 1-12F | |
One-Shot Orb | 1-12F | |
Petrify Orb | 1-12F | |
Rollcall Orb | 1-12F | |
Warp Orb | 1-12F |
Monster House
5% spawn rate.
Traps encountered
The game will spawn 2 to 5 of these tiles on floors 1 through 6, 3 to 6 on floors 7 through 11, and 3 to 7 on floor 12, as well as extra in Monster Houses.
Tiny Meadow
Unlocked after 25 recycles. As the name suggests, this is a pretty short dungeon, with few Pokémon species to be found and 2 Treasure Boxes at the end.
- Skiploom/Breloom: Found in Foggy Forest
- Staravia: Starly's evolution, isn't that much different. This is the only place to find it until credits roll.
Pokémon encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Skiploom | 1-4 | 13 | 0.5% | |
Breloom | 1-4 | 14 | 0.5% | |
Staravia | 1-4 | 20 | 8.2% | |
Items
Ground
Ground
Item | Floors | |
---|---|---|
2-50 Poké | 1-4F | |
Apple | 1-4F | |
4 Iron Thorn | 1-4F | |
4 Silver Spike | 4F | |
Cheri Berry | 1-4F | |
Oran Berry | 1-4F | |
Pecha Berry | 1-4F | |
Max Elixir | 1-4F | |
Blast Seed | 1-4F | |
Heal Seed | 1-4F | |
Blowback Orb | 1-4F | |
Cleanse Orb | 1-4F | |
Escape Orb | 1-4F | |
Evasion Orb | 1-4F | |
Hurl Orb | 1-4F | |
Petrify Orb | 1-4F | |
Pounce Orb | 1-4F | |
Radar Orb | 1-4F | |
Rebound Orb | 1-4F | |
Rollcall Orb | 1-4F | |
Scanner Orb | 1-4F | |
Switcher Orb | 1-4F | |
Trapbust Orb | 1-4F | |
Trawl Orb | 1-4F | |
Warp Orb | 1-4F | |
Possible Deluxe Box content | ||
Heal Seed | 5F | |
Reviver Seed | 5F | |
Blue Gummi | 5F | |
Grass Gummi | 5F | |
Red Gummi | 5F | |
Yellow Gummi | 5F |
Kecleon Shop
7% spawn rate.
Item | Floors | |
---|---|---|
Cheri Berry | 1-4F | |
Oran Berry | 1-4F | |
Pecha Berry | 1-4F | |
Rawst Berry | 1-4F | |
Blast Seed | 1-4F | |
Heal Seed | 1-4F | |
Reviver Seed | 1-4F | |
Max Elixir | 1-4F | |
Apple | 1-4F | |
Big Apple | 1-4F | |
Blue Gummi | 1-4F | |
Grass Gummi | 1-4F | |
Orange Gummi | 1-4F | |
White Gummi | 1-4F | |
Clear Gummi | 1-4F | |
Pink Gummi | 1-4F | |
Red Gummi | 1-4F | |
Yellow Gummi | 1-4F | |
Blowback Orb | 1-4F | |
Drought Orb | 1-4F | |
Hurl Orb | 1-4F | |
One-Shot Orb | 1-4F | |
Petrify Orb | 1-4F | |
Rollcall Orb | 1-4F | |
Warp Orb | 1-4F |
Traps encountered
The game will spawn 3 to 7 of these tiles.
Oran Forest
Unlocked after 60 recycled items, this is the counterpart to the Apple Woods. Interestingly enough, on ground you will see only 3 items: Apples, Oran Berries and Max Elixirs, with 2 Treasure Boxes at the end. Not even money will spawn! It can be useful if you want a stockpile of these items, as the dungeon itself is short and has enemies mostly the same as in Apple Woods, though unlocking the dungeon takes time. There are no shops or traps here, unlike in the other dungeons, so it's pretty safe to explore, too. Overall, this dungeon is somewhat unique, especially for how early you can unlock (if you are willing to grind out the recycle amount).
- Caterpie/Hoppip/Budew/Oddish: Seen in Apple Woods.
- Starly: Seen in Mt. Bristle.
- Wurmple: Somehow the only dungeon to have it before credits roll. If you want to use this family, you're better off using Beautifly or Dustox.
- Burmy (Trash): The final Burmy cloak, it works more or less as the other two.
Pokémon encountered
Pokémon | Floors | Levels | Recruit Rate | |
---|---|---|---|---|
Caterpie | 1-4 | 10 | 8.2% | |
Hoppip | 1-4 | 11 | 8.2% | |
Starly | 1-4 | 8 | 8.2% | |
Budew | 1-4 | 11 | 8.2% | |
Burmy Trash Cloak |
1-4 | 11 | 8.2% | |
Oddish | 1-4 | 11 | 8.2% | |
Wurmple | 1-4 | 12 | 6.4% | |
Items
Item | Floors | |
---|---|---|
Oran Berry | 1-4F | |
Apple | 1-4F | |
Max Elixir | 1-4F | |
Possible Deluxe Box contents | ||
Heal Seed | 5F | |
Reviver Seed | 5F | |
Blue Gummi | 5F | |
Grass Gummi | 5F | |
Red Gummi | 5F | |
Yellow Gummi | 5F |