Darkness
- If you were looking for the TCG type, see Darkness (TCG).
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: BDSP info and images |
Darkness is an obstacle appearing in both the core series and Mystery Dungeon series games, typically found in caves. It limits the player's vision, thereby making it more difficult for them to navigate through areas, but it does not physically block progress like other obstacles. Darkness has no effect on battles.
In the core series
In the core series, darkness appears in Generations I to V and in Pokémon Omega Ruby and Alpha Sapphire, in which it can usually be illuminated using the field move Flash, and in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, in which it can be illuminated using the Secret Technique Light Up.
Effects
- In Generation I, the floor, the player, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The menu and text boxes also get a blue tint.
- In Pokémon Yellow, the player's Pikachu's shock interaction, which plays when interacting with Pikachu shortly after it learns Thunder or Thunderbolt, illuminates darkness for the brief duration of the animation.
- In Generation II, everything becomes black except for cave exits and item balls.
- In Generations III to V, everything becomes black except for within a small circle around the player (apart from inside Gyms). Using Flash will expand the circle.
- In Pokémon Ruby, Sapphire, and Emerald, the circle will expand to illuminate about 40% of the screen.
- In Pokémon FireRed and LeafGreen and Pokémon Diamond, Pearl, and Platinum, the circle will expand to illuminate the entire screen.
- In Pokémon HeartGold and SoulSilver, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
- In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
- In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.
- In Let's Go, Pikachu! and Let's Go, Eevee!, the ground becomes a flat light gray, while faraway and nearby entities become silhouettes in increasingly darker shades of gray.
Areas covered in darkness
Kanto
Location | Games |
---|---|
Rock Tunnel | RBYGSCFRLGHGSSPE |
Cerulean Cave | HGSS |
Johto
Location | Games | |
---|---|---|
Dark Cave | GSCHGSS | |
Ecruteak Gym[a] | HGSS | |
Whirl Islands | 1F–B1F | GSCHGSS |
B2F | GSC | |
Mt. Mortar | GS | |
Mt. Silver Cave | 1F | GSC |
Hoenn
Location | Games | |
---|---|---|
Dewford Gym[a] | RSEORAS | |
Granite Cave | B1F–B2F | |
Trick House | Puzzle 3 | ORAS |
Scorched Slab | B1F–B2F | |
Cave of Origin | 1F–B3F | RS |
Victory Road | B1F–B2F | RSE |
B1F | ORAS | |
Battle Pyramid[b] | E |
- ↑ Flash cannot be used to illuminate the darkness in this area. In Pokémon Ruby, Sapphire, and Emerald, instead, each time the player defeats a Trainer, their field of view increases slightly. In Pokémon Omega Ruby and Alpha Sapphire, instead, the player must stand on switches to illuminate certain areas. In all games, after Brawly is defeated, the entire Gym lights up completely.
- ↑ Flash cannot be used to illuminate the darkness in this area; instead, each time the player defeats a Trainer, their field of view increases slightly.
Sinnoh
Location | Games | |
---|---|---|
Wayward Cave | 1F | DPPtBDSP |
Hearthome Gym[a] | Pt |
- ↑ Flash cannot be used to illuminate the darkness in this area; instead, the player and all Gym Trainers have lanterns that illuminate the area directly in front of them.
Unova
Location | Games | |
---|---|---|
Mistralton Cave | 1F–2F | BWB2W2 |
Wellspring Cave | B1F | |
Challenger's Cave | BW | |
Driftveil Gym[a] | B2W2 | |
Victory Road | 2F (back) | |
Black Tower | Random rooms |
- ↑ Flash cannot be used to illuminate the darkness in this area.
In spin-off games
Mystery Dungeon series
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: other Mystery Dungeon games |
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, darkness limits the field of vision to 1–2 tiles in hallways. While Luminous Orb removes the darkness and allows player to see things from further away, it does not change field of vision for purpose of moves.
Location | Tiles | |
---|---|---|
Sinister Woods | 5F–7F | 2 |
11F–12F | ||
Lapis Cave | 1F–4F | 2 |
9F–14F | ||
Magma Cavern | 1F–23F | 2 |
Pit 1F | ||
Uproar Forest | 1F–9F | 2 |
Howling Forest | 2 | |
Stormy Sea | 21F–39F | 2 |
Silver Trench | 31F–70F | 2 |
71F–98F | 1 | |
Meteor Cave | 1F–5F | 2 |
6F–19F | 1 | |
Fiery Field | 1F–29F | 2 |
Northwind Field | 1F–29F | 2 |
Mt. Faraway | 14F–39F | 2 |
Western Cave | 1 | |
Buried Relic | 14F–19F | 2 |
21F–49F | ||
51F–63F | ||
64F–98F | 1 | |
Wish Cave | 25F–62F | 2 |
63F–98F | 1 | |
Murky Cave | 2F–19F | 2 |
Southern Cavern | 2 | |
Wyvern Hill | 1 | |
Darknight Relic | 1 | |
Grand Sea | 2 | |
Unown Relic | 2 | |
Joyous Tower | 14F–63F | 2 |
64F–99F | 1 | |
Far-off Sea | 14F–63F | 2 |
64F–75F | 1 | |
Purity Forest | 1 | |
Oddity Cave | 6F–10F | 2 |
Gallery
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Missing pre-light Let's Go with the shades of gray silhouettes |
Trivia
- While darkness does not appear in Kalos, Flash can still be used as a field move in Pokémon X and Y to zoom out the player's perspective in certain caves.
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |