Field Multiplier Lane
A Field Multiplier Lane (Japanese: フィールド・マルチプライヤー・レーン Field Multiplier Lane) is any of the three passages at the top of all fields in Pokémon Pinball and Pokémon Pinball: Ruby & Sapphire. Each of them has a light. When all three lights are turned on, the current Poké Ball is upgraded.
Mechanics
The Field Multiplier Lanes are found in all four main playing fields: the Red Field and Blue Field from Pokémon Pinball; and the Ruby Field and Sapphire Field from Pokémon Pinball: Ruby & Sapphire.
In all tables, the three lights are turned off by default at the start of the game. In the Blue Field, the ball turns the lights on and off by touching them. In all other fields, the ball can only turn the lights on. If the three lights are on at the same time, the ball is upgraded to the next stage and the three lights turn off. At this point, the three lights quickly blink, during which time they are unaffected by the ball and the player is shortly unable to upgrade the ball again.
In the Red Field, the lights are blocked by default—that is, they are unable to be seen and to be touched by the ball. In this field, they are blocked or unblocked when the ball hits the Staryu below them. There is also a Small Staryu Light that is visible in the bottom section of this field, which indicates whether the Field Multiplier Lanes are blocked. Losing a ball doesn't affect whether the Lanes are blocked or unblocked.
If the player presses the button associated with the Left or the Right Flipper, all the Lane lights are moved to that direction, except the last light goes to the other side. For instance, pressing the Right Flipper button moves the 1st, 2nd, and 3rd lights to the 2nd, 3rd, and 1st places, respectively. The lights move normally even if they are not visible because the game is currently displaying the bottom screen. However, some circumstances effectively pause the whole game and thus prevent the player from moving the lights, such as the ball being inside the Bonus Cave, the list of evolvable Pokémon being displayed at the start of the Evolution Mode, or the Pikachu Kickback preparing to return the ball with electricity. Moving the Flippers inside a bonus stage (such as the Seel Stage) does not cause the lights to move in the main game. If the player loses a ball, then all Field Multiplier lights are turned off.
Scores
Action | Poké Ball (×1) | Great Ball (×2) | Ultra Ball (×3) | Master BallPinball RS (×4) | Master BallPinball (×5) |
---|---|---|---|---|---|
Turn on the first or second light from the Field Multiplier Lanes | 1,000 | 2,000 | 3,000 | 4,000 | 5,000 |
Turn on the third light from the Field Multiplier Lanes (upgrade the ball) | 4,000 | 8,000 | 12,000 | 16,000 | 20,000 |
Turn off a light from a Field Multiplier Lane in the Blue Field | 1,000 | 2,000 | 3,000 | — | 5,000 |
Hit the Staryu in the Red Field (block or unblock the Field Multiplier Lanes) | 50,000 | 100,000 | 150,000 | — | 250,000 |
Gallery
Screenshots
All lights on
Red Field (GBC) | Red Field (GB) | Ruby Field |
Blue Field (GBC) | Blue Field (GB) | Sapphire Field |
Blocked
Red Field (GBC) | Red Field (GB) |
Sprites
All lights on | ||||||
All lights off | ||||||
Blocked (Red Field only) |
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Red Field (GBC) |
Red Field (GB) |
Blue Field (GBC) |
Blue Field (GB) |
Ruby Field | Sapphire Field |
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |