Dungeon status
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Dungeon status is a mechanic in the Pokémon Mystery Dungeon series that indicates the conditions of a dungeon floor. It is also occasionally referred to as floor status or condition in certain move or item descriptions.
Although the mechanic existed since Red Rescue Team and Blue Rescue Team, it was further expanded upon in Gates to Infinity where dungeon status could now be viewed in the dungeon menu. Unlike status conditions, these conditions affect the whole floor.
Availability
The availability of dungeon statuses differs between games, and changes in Ability and item effects can affect whether a dungeon status is available. For example, the Radar Orb, which previously caused a status condition, now causes a dungeon status from Rescue Team DX.
Status | RB | TDS | BSL | GtI | SMD | RTDX |
---|---|---|---|---|---|---|
Clear, Sunny, Rainy, Hail, Sandstorm | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Fog, Snow, Cloudy | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
Extremely Harsh Sunlight | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Heavy Rain | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Strong Winds | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Rainbow Light | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Flooded | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Ineffective Weather | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Weather Lock | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Mud Sport, Water Sport | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Magic Room | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Wonder Room | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Trick Room | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Electric Terrain, Grassy Terrain, Misty Terrain | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Gravity | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ |
Ion Deluge | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
Apathetic | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Enemy Discord | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Luminous | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Nullified | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
Radar | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Scanning | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Rare Quality Radar | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Defused | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Disabled | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
List of Dungeon statuses
Weather effects
Name | Description | Duration | Caused by |
---|---|---|---|
Clear | Allows Pokémon to naturally restore 0.5% of their maximum HP every turn. Has no effect prior to Gates to Infinity. | - | Default weather in dungeons |
Sunny | Fire-type moves increase in power by 50%, while the power of Water-type moves is cut in half. | Rest of the floor* or 18 turns*RB Rest of the floorTDSGtI 66 turns*SMD |
Sunny Day, Drought, Sunny Orb, Sun's Blessing emera |
Rainy | Water-type moves increase in power by 50%, while the power of Fire-type moves is cut in half. The floor is also defused. | Rest of the floor* or 18 turns*RB Rest of the floorTDSGtI 66 turns*SMD |
Rain Dance, Drizzle, Rainy Orb, Rain's Blessing emera |
Hail | Deals 5RB/3TDS/1GtISMD points of damage to non-Ice types every 10 turns. | Rest of the floor* or 18 turns*RB Rest of the floorTDSGtI 66 turns*SMD |
Hail, Snow Warning, Hail Orb |
Sandstorm | Deals 5RB/3TDS/1GtISMD points of damage to non-Rock, Ground, and Steel types every 10 turns. | Rest of the floor* or 18 turns*RB Rest of the floorTDSGtI 66 turns*SMD |
Sandstorm, Sand Stream, Sandy Orb |
Fog | The power of Electric-type moves is cut in half. | - | Naturally found in some dungeons in the Rescue Team and Explorers games |
Snow | Ice-type Pokémon have an increased Travel Speed. | - | |
Cloudy | Reduces the damage of all non-Normal-type moves by 25%. | - | |
Extremely Harsh Sunlight | Fire-type moves increase in power by 50%, while Water-type moves are nullified. | As long as the Pokémon with this Ability is present | Desolate Land |
Heavy Rain | Water-type moves increase in power by 50%, while Fire-type moves are nullified. The floor is also defused. | As long as the Pokémon with this Ability is present | Primordial Sea |
Strong Winds | Moves that would be super effective against pure Flying-type Pokémon will only be normally effective | As long as the Pokémon with this Ability is present | Delta Stream |
Rainbow Light | Restores the dungeon master's HP and heals their bad status conditions | Duration of the dungeon battle | Present as a fixed weather pattern when battling Ho-Oh in Mt. Faraway |
Flooded | Washes Pokémon away from where they are standing, and Pokémon that are not Water-type will become Slow | Appears intermittently during the dungeon battle | Present as a cataclysmic weather when battling Kyogre in Stormy Sea |
Ineffective Weather | Nullifies all weather conditions except the Clear condition. | As long as the Pokémon with this Ability is present | Cloud Nine and Air Lock* |
Weather Lock | Changes and locks the weather to Clear, preventing the weather from being changed. | Entire floor | Weather Lock Orb |
Move effects
Name | Description | Duration | Caused by |
---|---|---|---|
Mud Sport | Weakens Electric-type moves by 50%RBTDS or 30%GtISMD. | 10-11 turnsRBTDS 20 turnsGtISMD |
Mud Sport |
Water Sport | Weakens Fire-type moves by 50%RBTDS or 30%GtISMD. | 10-11 turnsRBTDS 20 turnsGtISMD |
Water Sport |
Magic Room | Prevents the use, eating and throwing of items. | 20 turns The effect disappears if Magic Room is used while the status is already in effect. |
Magic Room |
Wonder Room | Reverses Defense and Sp. Def. | 20 turns The effect disappears if Wonder Room is used while the status is already in effect. |
Wonder Room |
Trick Room | Reverses any Travel Speed boosts and drops. | Rest of the floor, cannot be reversed by using Trick Room | Trick RoomGtISMD |
Electric Terrain | Boosts the power of Electric-type moves by 50% and prevents Pokémon from sleep-related conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Electric Terrain |
Grassy Terrain | Boosts the power of Grass-type moves by 50% and increases natural HP recovery to 1.5% per turn. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Grassy Terrain |
Misty Terrain | Halves the damage taken from Dragon-type moves. It also prevents bad status conditions. Only affects Pokémon on the ground. It cannot coexist with other terrains. | 10 turns | Misty Terrain |
Gravity | Causes all Pokémon to become grounded. Grounded Pokémon lose their immunity to Ground-type moves due to their Flying type, Levitate Ability, effects of Magnet Rise or Telekinesis. Grounded Pokémon also become affected by terrains. The moves Bounce, Fly, Splash, Jump Kick, High Jump Kick, Magnet Rise, Telekinesis, Sky Drop, and Flying Press will be prevented from being used. In Super Mystery Dungeon, this also increases the accuracy of moves and Pokémon lose mobility over dungeon tiles such as air, lava, and water. | Rest of the floorTDS 20 turnsSMD |
Gravity |
Ion Deluge | Changes Normal-type moves to Electric type. | 10 turns | Ion Deluge |
Wonder Orb effects
Name | Description | Duration | Caused by |
---|---|---|---|
Apathetic | Enemy Pokémon cannot pick up items. | Rest of the floor | Apathy Orb |
Enemy Discord | Prevents enemy Pokémon from using an Alliance. | Rest of the floor | Enemy Discord Orb |
Luminous | Locations of Pokémon, stairs and items will be shown on the map. | Rest of the floor | Luminous Orb |
Nullified | Nullifies the Abilities of enemy Pokémon. | Nullify Orb | |
Radar | The locations of all Pokémon on the floor are displayed. | Rest of the floor | Radar Orb* |
Scanning | The locations of all items on the floor are displayed. | Rest of the floor | Scanning Orb* |
Rare Quality Radar | Increases the chance that a recruited Pokémon will have a rare quality. | Rest of the floor | Radar Orb |
Other
Name | Description | Duration | Caused by |
---|---|---|---|
Defused | Prevents explosions from traps such as Blast Trap, moves such as Explosion, and Aftermath. | As long as Damp or rain is present | Damp This status also automatically comes into effect when the weather is rain or heavy rain. |
Disabled | No Pokémon can use the Disabled move. | Adventure | Ban Seed makes the last move used by the Pokémon Disabled. Only one move can be Disabled at a time. |
See also
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |