From Bulbapedia, the community-driven Pokémon encyclopedia.
Spiritomb (Japanese: ミカルゲ Mikaruge) is a figure in Pokémon Duel. It was made available in version 4.0.2.
Abilities
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When this Pokémon moves from the bench to the field, spin a Pokémon. If it spins a White Attack, attach a Curse marker to it. Your Pokémon on the field can pass through this Pokémon when using an MP move.
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Data Disk
Version 7.0.0
Black Hole Eclipse ブラックホールイクリプス
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96 pt.
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120
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Reduces the opponent's Z-Move gauge by two thirds of its max value.
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Never-Ending Nightmare むげんあんやへのいざない
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96 pt.
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120
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All opposing Pokémon on the field spin. Those that spin White Attacks get an MP −1 marker.
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Destiny Bond* みちづれ※
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28 pt.
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0
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* If this Pokémon is knocked out, so is the battle opponent.
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Shadow Sneak かげうち
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28 pt.
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60
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Attach a Curse marker to the battle oppponent. (A Pokémon that is knocked out in this condiiton is excluded from the duel.)
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Version 4.0.2-6.2.11
Destiny Bond* みちづれ※
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28 pt.
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0
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* If this Pokémon is knocked out, so is the battle opponent.
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Shadow Sneak かげうち
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28 pt.
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60
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Attach a Curse marker to the battle oppponent. (A Pokémon that is knocked out in this condiiton is excluded from the duel.)
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Trivia
Origin
Destiny Bond, Shadow Sneak, and Curse are moves in the Pokémon games that Spiritomb can learn. Black Hole Eclipse and Never-Ending Nightmare are Z-Moves in the games that Spiritomb can use by equipping Darkinium Z and Ghostium Z, respectively.