Talk:Flail (move)
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Random number
"Flail can now cause a critical hit, and its damage is now varied by a random number during damage calculation." What range of random numbers? -Sandrew26 (talk) 01:05, 1 March 2021 (UTC)
- "random is a random factor between 0.85 and 1.00 (inclusive):" (from the damage calculation formula) It might need rewording, I guess. Random factor or random modifier would look better. Itan (talk) 05:37, 1 March 2021 (UTC)
- Correct, that's what applies to virtually all moves, but not to Flail, Reversal and Spit Up in some generations. If you think it needs rewording, as this is a wiki, feel free to reword it, I guess. Nescientist (talk) 17:18, 1 March 2021 (UTC)