Talk:Flail (move)

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Random number

"Flail can now cause a critical hit, and its damage is now varied by a random number during damage calculation." What range of random numbers? -Sandrew26 (talk) 01:05, 1 March 2021 (UTC)

"random is a random factor between 0.85 and 1.00 (inclusive):" (from the damage calculation formula) It might need rewording, I guess. Random factor or random modifier would look better. Itan (talk) 05:37, 1 March 2021 (UTC)
Correct, that's what applies to virtually all moves, but not to Flail, Reversal and Spit Up in some generations. If you think it needs rewording, as this is a wiki, feel free to reword it, I guess. Nescientist (talk) 17:18, 1 March 2021 (UTC)
Wasn't in the mood, I guess. Fixed it on those pages. I think no other pages use this word combination, so no more guessing required. Itan (talk) 20:08, 1 March 2021 (UTC)