Talk:Held item
Diamond/Pearl Locations
I also have the D/P locations for most of the other items here, but they can wait until I'm less tired to go up. There are one or two that I'm missing though, and wouldn't mind being backed up on multiples of items or what the prices of Battle Tower items are, so if anyone's picked up the Prima Guide over the weekend, it'd be cool to scan over what it says and what I've added in - just to make sure nothing's been missed. --Doctor Oak 07:08, 9 April 2007 (UTC)
are all the new D/P hold items missing from this page? i just tried looking up shed shell which says that it enables the holder to switch with a waiting pokemon in battle but wasn't sure what that meant even after trying it. Also do you think the explanations of the items could be explained more thoroughly to give more insight on how the item works and what it will do under certain circumstances. Lucasthalefty 03:48, 24 May 2007 (UTC)
- I just added all the DP items to the miscellaneous list. Naturally, feel free to refine my brief explanations and sort them into proper categories, and all that good stuff. --DarkfireTaimatsu 05:35, 17 June 2007 (UTC)
Protector, Magmarizer, Electrizer
What other purpose do they have besides evolution? It says in the description of all of them that "It is loved by a certain Pokémon". I can only assume that means Rhydon, Magmar, and Electabuzz, respectively, but does it do something to them? Does it raise their happiness when held? --TTEchidna 16:45, 11 May 2007 (UTC)
Would be nice if the Underground articles could stop linking to this article for items that aren't here. Darien Shields 08:08, 28 May 2007 (UTC)
Chansey's Lucky Egg
Wasn't it a Lucky Egg rather than the Lucky Punch that was rarely attached to wild Chanseys in G/S/C? The Lucky Egg doubled experience gained in battle for the Pokémon holding it.
You're right. My source (Prima's Guide) says that a Lucky Egg is found attached to wild Chansey in G/S/C, and the Lucky Punch is found on Chanseys traded in the Time Capsule. DarkMazer 06:21, 30 June 2007 (UTC)
Color Scarfs
Where we should place the Red/Blue/Green/Yellow/Pink Scarf gived by the Scarf Man in Pastoria City??, they help in the visual round of the Super Contests raising the coolness, cuteness, etc. They can be in Stat enhancing items, but Cute, Cool, etc. are not stats, or in In Battle Effect Items, but the Contest are not battles, so, I don't know. --Empoleon ''Bono'' Bonaparte 15:50, 22 June 2007 (UTC)
Choice Specs
Where exactly can you find the Choice Specs? The article says Celestic Town, but it doesn't specify.
- There's a guy in Celestic Town in the largest building. Talk to him, and in the morning he'll give you Choice Specs. TinaTheKirlia ♥ 01:48, 24 September 2007 (UTC)
Metronome
Does the Metronome work on Outrage, Thrash and Petal Dance? It might be a good idea to add this to stop people being misled either way. Blink 17:09, 24 September 2007 (UTC)
- Just to clarify, does it increase damage with each successive hit of the move? Blink 16:24, 13 November 2007 (UTC)
Light Clay
By how many turns does Light Clay increase the duration of Light Screen/Reflect? ShinyTalk | Contribs
- I think it's three, like Heat Rock, but I'm not quite sure. 20:50, 8 November 2007 (UTC)
Cleanse Tag in FR/LG
I'm not sure, but it seems to me that in FR/LG the Cleanse Tag is given out on one of the floors in Pokémon Tower in Larvender Town (the floor where a purified area is present). Isn't that right? --Pokeresp 19:03, 26 July 2008 (UTC)
It is. It's either given out by a trainer or on the ground past the healing area.--PsychicRider 19:12, 26 July 2008 (UTC)
- OK, thanks. What's more, it was said in the article about Pokémon Tower. So I'll correct it here. --Pokeresp 21:16, 26 July 2008 (UTC)
Generation I
How do Generation I games keep track of what items are being held? The article mentions Pokémon from Yellow having held items (I've gotten items in Generation II from Pokémon from Red and Blue as well), but doesn't explain how the game keeps track of a feature that didn't exist at the time. --Evice 00:31, 31 August 2009 (UTC)
- I'm pretty sure that it's G/S/C that determine what Pokémon get what item. I don't think you can trade a Pokémon back if it's holding the item you found when it was originally traded. R.A. Hunter Blade 22:25, 31 August 2009 (UTC)
- Regardless of that, if you take the item from the Gen I Pokémon (such as a TwistedSpoon from an Abra in Yellow) and trade the Pokémon back, you can't get it from the same Pokémon again, so it somehow knows it was taken. --Evice 08:53, 1 September 2009 (UTC)
- Because each Pokémon has it's own IVs, EVs, not to mention a lot of other coding unique to that certain Pokémon, the game will recognize that it shouldn't have an item anymore. It basically removes the "this Pokémon is holding an item" coding that the Pokémon originally... obtained, when traded. That's also how the games know who the OT was, the OT's ID number, what region it was caught in, and if it's between games of the same generation, the route. R.A. Hunter Blade 20:34, 1 September 2009 (UTC)
- But is there a way for the games to determine where the Pokemon was Obtained? Because Only Pikachu from Yellow have the Light Ball, and only Pokemon transferred from Stadium 1 have the Boxes that contain trophies.--Purimpopoie 20:49, 1 September 2009 (UTC)
- Because each Pokémon has it's own IVs, EVs, not to mention a lot of other coding unique to that certain Pokémon, the game will recognize that it shouldn't have an item anymore. It basically removes the "this Pokémon is holding an item" coding that the Pokémon originally... obtained, when traded. That's also how the games know who the OT was, the OT's ID number, what region it was caught in, and if it's between games of the same generation, the route. R.A. Hunter Blade 20:34, 1 September 2009 (UTC)
- Most likely. Because when you trade something to let's say, Sapphire from Ruby, it'll still know that it's traded from a different game. And when you trade back, that game knows not to add extra Exp. points because the Pokémon is with the OT, which I think is the main thing that helps games recognize Pokémon. I have a Pokémon in Emerald that was from my original Ruby file. If I trade it back to Ruby on the new file, it will know that it's a traded Pokémon. R.A. Hunter Blade 21:43, 1 September 2009 (UTC)
- But that's different. It checks to see if the OT and ID Number match the host game (where the Pokémon currently is). Is there a byte, that existed back in Generation I that indicated where a Pokémon was generated?--Purimpopoie 01:49, 2 September 2009 (UTC)
- Most likely. Because when you trade something to let's say, Sapphire from Ruby, it'll still know that it's traded from a different game. And when you trade back, that game knows not to add extra Exp. points because the Pokémon is with the OT, which I think is the main thing that helps games recognize Pokémon. I have a Pokémon in Emerald that was from my original Ruby file. If I trade it back to Ruby on the new file, it will know that it's a traded Pokémon. R.A. Hunter Blade 21:43, 1 September 2009 (UTC)
- Eh, probably. They had Kanto in the Gen. II games, so it wouldn't have been that complicated to program something in to recognize that, especially since none of the route names were changed. The only thing I wouldn't be able to guess about is if you caught something in Viridian Forest in Gen. I., since it was cut down in Gen. II. I'm guessing that it would still be uncomplicated to program that in too. R.A. Hunter Blade 13:15, 2 September 2009 (UTC)
- Location data didn't exist until Crystal (accessed by talking to the Poké Seer). Games before that don't register where the Pokémon is caught, and while trading a Pokémon from Crystal to Gold or Silver somehow retains the location data, it's deleted when traded to a Gen I game, unlike held items. If it existed in Gen I, that problem wouldn't exist, and the Poké Seer would be able to say where it was caught (which she can't do for Pokémon caught in Gold and Silver either, since those two games didn't utilize the location data). --Evice 18:57, 3 September 2009 (UTC)
- Eh, probably. They had Kanto in the Gen. II games, so it wouldn't have been that complicated to program something in to recognize that, especially since none of the route names were changed. The only thing I wouldn't be able to guess about is if you caught something in Viridian Forest in Gen. I., since it was cut down in Gen. II. I'm guessing that it would still be uncomplicated to program that in too. R.A. Hunter Blade 13:15, 2 September 2009 (UTC)
Then I don't know, because I expect that there's something that tells the game where it was caught. They might have had a beta location coding structure like they had the beta happiness thing in Yellow for Pikachu. R.A. Hunter Blade 21:57, 3 September 2009 (UTC)
- Someone recently edited Pokémon data structure in Generation I with the answer. --sp unit 262 02:52, 3 March 2010 (UTC)
Soothe Bell and Beauty
I know the soothe bell increase happiness for the pokemon holding it, but does it also increase the beauty? (If I take a Feebus to get a massage or haircut, does it increase the beauty as well as the happiness) Thanks!--Francois878 19:10, 5 November 2010 (UTC)
Consumable/Non-Consumable Indicators?
While reading through the In-battle effect item page, I noticed that it's sometimes unclear whether an item is consumed or not. Rather than ramble on, I'll just get to the point: I think it would be a smart idea if there was a badge on item banners, either next to or below the "pocket" badge, indicating whether or not the item can be consumed (used up). We could define a "consumable item" to be "item that can be used up or given away" so that key items like the Red Scale, Light Stone, and Dark Stone could also be tagged as "consumable," and the only way to dispose of a "non-consumable item" would be to trash it, trade it away, or release a Pokémon holding it (except for Key Items). Also, while this would cover all items, I decided to propose this under Held items because the majority of the confusion comes from which of the items are used up and which aren't while in battle.
I've been reading the site for a while but only recently signed up for an account, so I'm not totally sure how everything works with editing and such. I'd really like to hear thoughts about this idea. Or just shoot it down, whichever works - unsigned comment from N00neimp0rtant (talk • contribs)
- Most items that are consumable have that fact noted in their description. Key items aren't really consumable (I would apply that to Focus Sash, Absorb Bulb, etc.), but perhaps non-permanent (temporary doesn't seem right)? I think noting that they are used up/given away in their effects is a decent idea. --SnorlaxMonster 14:41, 5 May 2012 (UTC)
NPC Held-Items
Aren't there a few trainers who use Pokémon with Held Items? Would it not make sense to list them, or at least acknowledge them? - unsigned comment from Me, Hurray! (talk • contribs)
- There are, and on their Trainer lists they list the items held by their Pokémon. Some items (such as the Silver Powder and Black Sludge) have being held by Trainers as locations (which they aren't anymore in BW because they cannot be stolen and kept). --SnorlaxMonster 15:56, 5 May 2012 (UTC)
- Well that's not particularly helpful unless you're already looking up a specific trainer. :B Me, Hurray! 00:22, 7 May 2012 (UTC)
Consumable items in generation IX
Would it be worth mentioning on the pages of non-berry consumable items that they're restored after battle as of SV, or is it a universal enough mechanic that just mentioning it here is fine? I noticed the Booster Energy page specifically mentions it, and I wasn't sure whether to expound on it or delete it, lol. I'm open to hearing other people's input! Driftin Soul (talk) 18:32, 20 April 2023 (UTC)
- I'm of a mind that universal mechanics do not usually belong on individual articles.
- On the other hand, if there's a case to be made for any one individual item to benefit from an explicit statement anyway, I (personally) wouldn't mind mentioning it there as well. (Since maybe that's a bit abstract: another similar example I have in mind is that held items without effects started to waste a turn, which is why people often reuse Adrenaline Orbs to no effect during SOS chaining; they did not waste a turn in older generations. And while Adrenaline Orb is not special, it is how most people will encounter that mechanic change.) Nescientist (talk) 11:38, 22 April 2023 (UTC)
- That all seems valid, and I think Booster Energy at very least could easily fall under that category given that it's almost exclusively obtainable as a wild hold item and will almost exclusively always get used up before the player has a chance to even take any action (unless the player is leading Drought/OP or Electric Surge/HE). Also seems to be the ONLY consumable wild hold item this gen so far that isn't a berry, so it's notable for that reason as well I guess. Thanks! Driftin Soul (talk) 04:37, 23 April 2023 (UTC)