Talk:List of environments in Generation III

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Hidden note

This was in an HTML comment so I'm putting it here where it can actually be seen.

Grass is ID 0, long grass is 1, sand is 2, underwater is 3, water is 4, pond water is 5, mountainous is 6, cave is 7, building is 8 and plain is 9. For buildings, the game also runs a separate function to load the relevant palette.

Tiddlywinks (talk) 12:44, 1 September 2023 (UTC)