Talk:Shield Dust (Ability)

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Dynamic Punch & Zap Cannon

These move's additional effect (with 100% probability) aren't really boosted by Serene Grace. Are they avoided by Shield Dust?- unsigned comment from Bbbbbbbbba (talkcontribs)

Freezing?

As mentioned in Status ailments, the "Freeze" condition is always inflicted as the added effect of an attack -- therefore, Pokémon with Shield Dust cannot be frozen because their ability blocks added effects. But what if the opponent has Mold Breaker or a similar ability? (It also appears that Mummy can negate Shield Dust...) --Stratelier 23:09, 26 November 2010 (UTC)

Unclear

Does this mean that any moves used by someone with Shield Dust will not have a side-effect? I'm pretty sure this can't be true, as I often get poisoned by Weedle's Poison Sting. Tk3141 15:20, 4 March 2012 (UTC)

Moves used on a Pokemon with Shield Dust will not have a secondary effect. So, if you used like Fake Out on the Weedle, it wouldn't flinch.--It's Funktastic~! 15:28, 4 March 2012 (UTC)

About Shield Dust and side-effects like Life Orb.

I tested this out on a Caterpie with Shield Dust, a Life Orb. I used Tackle, and Caterpie still lost a piece of its' HP after attacking. So no, Shield Dust does not work like Sheer Force in that regard.IM-T-MAN2 (talk) 06:38, 9 June 2014 (UTC)

Although it seems you tested it wrong (Shield Dust activates when Pokémon is attacked, not when it attacks), it seems Shield Dust does not work like that, anyway. I've tested White Herb, Mental Herb, Life Orb, Destiny Knot, Shell Bell, Rocky Helmet, Red Card, Ring Target, Eject Button, Absorb Bulb and Cell Battery - all worked as they should in Generation III, IV and V (if they existed back then). Not sure about Generation VI, but probably the same. Eridanus (talk) 12:17, 25 August 2014 (UTC)

Shield Dust vs. Thief

As it's hard to find a Cutiefly with both Shield Dust (50%) AND holding a Honey (5%), I have been unable to test this for myself. Does Shield Dust prevents the secondary effect of the move, Thief? Megadash (talk) 22:01, 14 February 2017 (UTC)

From Additional effect, fourth paragraph:
The item-removing effect of Knock Off, item-stealing effect of Thief and Covet, status condition-curing effect of Smelling Salts and Wake-Up Slap, barrier-removing effect of Brick Break and Psychic Fangs, and the type-changing effect of Burn Up are not considered additional effects. Nescientist (talk) 23:17, 14 February 2017 (UTC)

Regarding the research template on the page

I tested this question with a friend, we only managed to test the first two questions (We did not know how to test Stench), and we can confirm that Shield Dust blocks flinching from King's Rock and Razor Fang.

If anyone needs a battle video for proof, please tell me.

McFlyMan (talk) 04:54, 8 July 2018 (UTC)

Stench should not be too difficult to test (at least in current generations) ... here's a setup:
  1. Bring (a) a Pokemon with Trace (e.g. Ralts family) and (b) a Pokemon with Stench (e.g. Trubbish family).
  2. Search for wild Cutiefly of an appropriate level, using Trace to confirm that it actually has Shield Dust before proceeding.
  3. Swap in a Stench Pokemon (Stunky, etc.) and begin attacking until the wild Pokemon flinches.
(edit) - Had to revise my setup here; forgot it's not Stench itself that needs testing but whether it interacts with Shield Dust. --Stratelier 03:43, 27 February 2020 (UTC)

Okay, it's safe to say Shield Dust blocks Stench. Here's my test:

  1. Game: Pokemon Sword (postgame)
  2. Pokemon used:
  1. Hunted wild Cutiefly (Lv.60) in the Wild Area, Bridge Field (weather: intense sunny)
  2. Gardevoir confirmed Shield Dust, then used Thunder Wave. (Necessary because Cutiefly is a high-Speed species)
  3. Swapped to Garbodor and began using Drain Punch:
  • Cutiefly's double resistance to Fighting damage proved very convenient; I could land at least 7 hits without KO'ing it
  • Made sure to only count the number of turns Cutiefly attacked (i.e. turns lost to paralysis were ignored)
  • Because Cutiefly know Quiver Dance at this level, X Speeds (and Amnesia) were also needed to be sure I could still attack first
  1. Results: After landing over 50 Drain Punches, can confirm not a single flinch
  2. For comparison, I also tested against wild Honey Gather Cutiefly, and was able to flinch it in just six attacks.

--Stratelier 05:04, 27 February 2020 (UTC)