Template talk:DungeonItem

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How to use

Coding

First call the header, which uses two parameters: 1 (background color) and text (text color)

{{DungeonItem/h|<background color, uses color templates>|text=<only if needed; put hex code for text color>}}

For each entry there are five parameters: 1 (item name), 2 (article location, optional: leave out if the same as 1), 3 (floors), 4 (bundle size, for stacks of items) and sprite (image location if not at MDBag <1> sprite.png, use "None" if no image.)

If an item with image and own article:
{{DungeonItem|<item name>|3=<floors; put like so: 1F-10F>}}

If an item with no image but an article:
{{DungeonItem|<item name>|sprite=None|3=<floors; put like so: 1F-10F>}}

If an item with no individual article and no individual picture:
{{DungeonItem|<item name>|<main article>|<floors; put like so: 1F-10F>|sprite=<image location>}}

If an item with no individual article and no image:
{{DungeonItem|<item name>|<main article>|<floors; put like so: 1F-10F>|sprite=None}}

At the end of the table, place the table closing code:

|}

Example

Ragged Mountain

Item Floors
Poké currency.png 34-49 Poké 1F-5F
MDBag Oran Berry TDS Sprite.png Oran Berry ??F
None.png Aspear Berry ??F
MDBag Chesto Berry TDS Sprite.png Chesto Berry ??F
MDBag Wonder Orb TDS Sprite.png Escape Orb ??F
MDBag Seed TDS Sprite.png Blast Seed ??F
None.png Shiny Box ??F
None.png Heavy Box ??F

Stony Cave

Item Floors
Poké currency.png 30-57 Poké B1F-B5F
MDBag Oran Berry TDS Sprite.png Oran Berry ??F
None.png Aspear Berry ??F
MDBag Chesto Berry TDS Sprite.png Chesto Berry ??F
MDBag Pecha Berry Sprite.png Pecha Berry ??F
MDBag Wonder Orb TDS Sprite.png Escape Orb ??F
MDBag Wonder Orb TDS Sprite.png Health Orb ??F
MDBag Wonder Orb TDS Sprite.png Everyone's Strength Orb ??F
MDBag Wonder Orb TDS Sprite.png Rollcall Orb ??F
None.png Shiny Box ??F
None.png Sinister Box ??F
MDBag Scarf TDS Sprite.png Zinc Band ??F
MDBag Seed TDS Sprite.png Heal Seed ??F
MDBag Health drink Sprite.png Max Elixir ??F

Scarves

As the page is located at Scarf (Mystery Dungeon), can a work-around be put into the template? It would take a lot of coding for each individual item on the dungeon pages. --Abcboy (talk) 00:17, 23 December 2012 (UTC)

There's already a parameter for article title. I don't want to add a switch to shorten that because it'll negatively affect the template's performance, increasing the load on the servers. Werdnae (talk) 02:30, 23 December 2012 (UTC)
Okay then. I've gone through and I believe most pages using this template should be fixed. --Abcboy (talk) 11:10, 24 December 2012 (UTC)

TM

What should I do about TM links in this template I have seen two different sollutions {{DungeonItem|TM Roost|TM}} and {{DungeonItem|Brick Break|TM31|??|sprite=MDBag TM Sprite}}
Which one should I use? --Raltseye (talk) 09:50, 13 June 2015 (UTC)

Item Floors
MDBag TM TDS Sprite.png TM Roost ??F
MDBag TM Sprite.png Brick Break ??F
I propose using {{DungeonItem|Brick Break|Brick Break (move)|??|sprite=MDBag TM Sprite}}, since 1) the mapping between TM numbers and moves changes every generation and 2) TM numbers don't exist in Mystery Dungeon. This looks like:
Item Floors
MDBag TM Sprite.png Brick Break ??F
Qzekrom (talk) 07:26, 22 December 2019 (UTC)

Item link change request

Since the template is locked, could someone who can edit it change the MDBag Looplet Sprite.png image link to MDBag Looplet VI Sprite.png, where the image is actually uploaded? I don't even give a Schif (TalkContribs) 23:11, 11 August 2016 (UTC)

There is no means to edit the template code for that. You can add |sprite= followed by the file name minus the extention if you want the proper image to display. Berrenta (talk) 23:17, 11 August 2016 (UTC)
I mean, yes, but if the template currently has a non-existent image link coded in, and there is an image with a different name, wouldn't it make more sense to just change the template (or... move the image, I guess)? I don't even give a Schif (TalkContribs) 17:57, 12 August 2016 (UTC)

add note argument

Could somebody add a note argument after the item name? MannedTooth (Talk) 03:39, 18 October 2016 (UTC)

Lookalike Items

How should we deal with Lookalike Items? The way I've seen us do them is {{DungeonItem|Gaggle Specs|Glasses|B1-14|{{sup/md|sky}}}}, which creates a section link to Glasses#Gaggle Specs; the problem is that the item description is actually located at Lookalike Item#Gaggle Specs.

I suggest creating a new template that can be used as follows: {{DungeonLookalikeItem|Gaggle Specs|Glasses|B1-14}} becomes {{DungeonItem|Gaggle Specs|Lookalike Item|sprite=MDBag Glasses Sprite|B1-14|{{sup/md|sky}}}}. This looks like:

Item Floors
MDBag Glasses Sprite.png S Gaggle Specs B1-14F

Since Lookalikes only appear in Explorers of Sky, the {{sup/md|sky}} can be included by default.

Alternatively, we could add a lookalike=yes flag to the existing template. Qzekrom (talk) 07:44, 22 December 2019 (UTC)

I think the code you posted with this template works just fine, and one template is easiest to maintain. Then, if the second parameter is Lookalike Item, that's basically lookalike=yes. Nescientist (talk) 17:18, 23 December 2019 (UTC)