User:TehPerson/Battlefield effect
A battlefield effect is a condition that affects all Pokémon on one or both sides of the battlefield during a Pokémon battle.
In the core series games
When a battlefield effect is activated, it targets either the user's side, the opposing side, or both sides of the battlefield.
Global battlefield effects
These effects are applied to all Pokémon on the battlefield, regardless of which side activated the effect.
Battle state | Image | Effect | Triggers |
---|---|---|---|
Mud Sport | The power of Electric-type moves will be halved for five turns. | Mud Sport | |
Water Sport | The power of Fire-type moves will be halved for five turns. | Water Sport | |
Gravity | Moves are more likely to hit for five turns. Ground-type moves will hit Flying-type Pokémon and Pokémon with the Levitate Ability. Moves that require action midair can't be used. | Gravity • G-Max Gravitas | |
Fairy Lock | No Pokémon can flee the turn after Fairy Lock is used. | Fairy Lock | |
Trick Room | Slower Pokémon get to move first for five turns. | Trick Room | |
Magic Room | Pokémon can't use their held items for five turns. | Magic Room | |
Wonder Room | Pokémon's Defense and Sp. Def are swapped for five turns. | Wonder Room |
Weather
- Main article: Weather
There are a variety of weather conditions that can affect the battlefield. Each weather condition offers benefits and drawbacks to a variety of Pokémon types, moves, and Abilities. Only one weather condition can be active at a time, and activating another one will overwrite the previous.
Terrain
- Main article: Terrain
Terrains are a type of battlefield effect that only affect grounded Pokémon. Like with weather, only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
Ally-side battlefield effects
These battlefield effects are applied to the user's side of the field.
Battle state | Image | Effect | Triggers |
---|---|---|---|
Light Screen | Damage from special moves is halved for five turns. | Light Screen • Glitzy Glow | |
Reflect | Damage from physical moves is halved for five turns. | Reflect • Baddy Bad | |
Aurora Veil | For five turns, the power of special and physical moves will be halved. Effects do not stack with Light Screen or Reflect. | Aurora Veil • G-Max Resonance | |
Mist | The Pokémon’s stats won’t be lowered for five turns. | Mist | |
Safeguard | The Pokémon is protected from status conditions for five turns. | Safeguard | |
Tailwind | The Speed stats of a Pokémon and its allies are doubled for four turns. | Tailwind | |
Lucky Chant | The opponent’s moves won’t result in a critical hit. | Lucky Chant | |
Rainbow | The additional effects of moves are more likely to occur. | Fire Pledge + Water Pledge |
Foe-side battlefield effects
These battlefield effects are applied to the foe's side of the field.
Battle state | Image | Effect | Triggers |
---|---|---|---|
Sea of Fire | Pokémon that are not Fire types will take damage every turn. | Grass Pledge + Fire Pledge | |
Swamp | Speed is reduced by 75% in swampy conditions. | Water Pledge + Grass Pledge | |
G-Max Volcalith | Pokémon that are not Rock types will take damage every turn for four turns. | G-Max Volcalith | |
G-Max Wildfire | Pokémon that are not Fire types will take damage every turn for four turns. | G-Max Wildfire | |
G-Max Vine Lash | Pokémon that are not Grass types will take damage every turn for four turns. | G-Max Vine Lash | |
G-Max Cannonade | Pokémon that are not Water types will take damage every turn for four turns. | G-Max Cannonade |
Traps
- Main article: List of moves that cause entry hazards
Traps are battlefield effects that afflict negative effects to Pokémon upon switching in.