User talk:Tiddlywinks/HeldItems/header
I think Event held items should either, at the least (effort), maybe have their own section, or else be integrated into the event distributions section. So I'm going to omit those below, but it's not really too hard to
Pichu (Pokémon)#Held items
Old
Game | Held Item(s) | ||
---|---|---|---|
Diamond | Pearl | Oran Berry (5%) | |
Platinum | |||
HeartGold | SoulSilver | Zap Plate (100%)* | |
Events* | Everstone (100%) |
New
- Wild
Games | Held items | |
---|---|---|
Diamond | Pearl | Oran Berry (5%)
|
Platinum |
- Spiky-eared Pichu only
Games | Held items | |
---|---|---|
HeartGold | SoulSilver | Zap Plate (100%)
|
Basculin (Pokémon)#Held items
Old
Game | Held Item(s) | ||
---|---|---|---|
Black | White | DeepSeaTooth (5%)* | DeepSeaScale (5%)* |
Black 2 | White 2 | DeepSeaTooth (5%)* | DeepSeaScale (5%)* |
X | Y | Deep Sea Tooth (5%)* | Deep Sea Scale (5%)* |
Ultra Sun | Ultra Moon | Deep Sea Tooth (5%) | |
Ultra Sun | Ultra Moon | Deep Sea Scale (5%) |
- In-game trades
Game | Held Item(s) | ||
---|---|---|---|
Black | White | Sitrus Berry (100%) |
New
- Wild Red-Striped Basculin
Games | Held items | |
---|---|---|
Black | White | DeepSeaTooth (5%)
|
Black 2 | White 2 | DeepSeaTooth (5%)
|
X | Y | DeepSeaTooth (5%)
|
Ultra Sun | Ultra Moon | DeepSeaTooth (5%)
|
- Wild Blue-Striped Basculin
Games | Held items | |
---|---|---|
Black | White | DeepSeaScale (5%)
|
Black 2 | White 2 | DeepSeaScale (5%)
|
X | Y | DeepSeaScale (5%)
|
Ultra Sun | Ultra Moon | DeepSeaScale (5%)
|
Games | Held items | |
---|---|---|
Black | White | Sitrus Berry (100%)
|
New alt
- Wild
Games | Held items | |
---|---|---|
Black | White | DeepSeaTooth (Red-Striped: 5%)
DeepSeaScale (Blue-Striped: 5%)
|
Black 2 | White 2 | DeepSeaTooth (Red-Striped: 5%)
DeepSeaScale (Blue-Striped: 5%)
|
X | Y | DeepSeaTooth (Red-Striped: 5%)
DeepSeaScale (Blue-Striped: 5%)
|
Ultra Sun | Ultra Moon | DeepSeaTooth (Red-Striped: 5%)
|
Ultra Sun | Ultra Moon | DeepSeaScale (Blue-Striped: 5%)
|
Games | Held items | |
---|---|---|
Black | White | Sitrus Berry (100%)
|
Nidoran♂ (Pokémon)#Held items
Old
Game | Held Item(s) | ||
---|---|---|---|
Red* | Blue* | TM43 (Detect) (100%) | |
Yellow* |
New
Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.
Games | Held items | |
---|---|---|
Red | Blue | |
Yellow |
Clefairy (Pokémon)#Held items
Old
Game | Held Item(s) | ||
---|---|---|---|
Red* | Blue* | MysteryBerry (100%) | |
Yellow* | |||
Gold | Silver | MysteryBerry (23%) | Moon Stone (2%) |
Crystal | |||
FireRed | LeafGreen | Moon Stone (5%) | |
Diamond | Pearl | Leppa Berry (50%) | Moon Stone (5%) |
Platinum | |||
HeartGold | SoulSilver | Leppa Berry (50%) | Moon Stone (5%) |
Black | White | Leppa Berry (50%) | Moon Stone (5%) |
Comet Shard (1%) | |||
Black 2 | White 2 | Leppa Berry (50%) | Moon Stone (5%) |
Comet Shard (1%) | |||
Omega Ruby | Alpha Sapphire | Moon Stone (5%) | |
Sun | Moon | Moon Stone (5%) | |
Ultra Sun | Ultra Moon | Moon Stone (5%) | |
Sword | Shield | Moon Stone (5%) |
New
Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.
Games | Held items | |
---|---|---|
Red | Blue | MysteryBerry (100%)
|
Yellow | ||
Gold | Silver | MysteryBerry (23%)
Moon Stone (2%)
|
Crystal | ||
FireRed | LeafGreen | Moon Stone (5%)
|
Diamond | Pearl | Leppa Berry (50%)
Moon Stone (5%)
|
Platinum | ||
HeartGold | SoulSilver | |
Black | White | |
Black 2 | White 2 | |
Omega Ruby | Alpha Sapphire | Moon Stone (5%)
|
Sun | Moon | |
Ultra Sun | Ultra Moon | |
Sword | Shield |
Bulbasaur (Pokémon)#Held items
Old
Game | Held Item(s) | ||
---|---|---|---|
Red* | Blue* | Bitter Berry (100%) | |
Yellow* | |||
Stadium* | Normal Box (100%)* | Gorgeous Box (100%)* | |
Events* | Venusaurite (100%) |
New
Pokémon caught in Generation I must be traded to a Generation II game in order for a held item to appear.
Games | Held items | |
---|---|---|
Red | Blue | Bitter Berry (100%)
|
Yellow | ||
Stadium | Normal Box (From Round 1: 100%)
Gorgeous Box (From Round 2: 100%)
|
PLA / rework
Table-based
In Pokémon Legends: Arceus, Pokémon defeated drop items with independent chances (meaning it is possible to get multiple items).
Games | Held items | |
---|---|---|
Red | Blue | MysteryBerry (100%)
|
Yellow | ||
Gold | Silver | MysteryBerry (23%)
Moon Stone (2%)
|
Crystal | ||
FireRed | LeafGreen | Moon Stone (5%)
|
Diamond | Pearl | Leppa Berry (50%)
Moon Stone (5%)
|
Platinum | ||
HeartGold | SoulSilver | |
Black | White | |
Black 2 | White 2 | |
Omega Ruby | Alpha Sapphire | Moon Stone (5%)
|
Sun | Moon | |
Ultra Sun | Ultra Moon | |
Sword | Shield | |
Legends: Arceus |
All divs
There are certain advantages to something like this that I kinda like (copying produces more intuitive results, and similarly you could lay them out intuitively "RB / Y / MysteryBerry" instead of "RB / MysteryBerry / Y"). But it's also generally more complicated, so let's not reinvent the wheel today. (Obviously there are also some unsolved problems below. PLA (and FRLG) demonstrates that the cells don't automatically fill the "row" height. The DP+ and ORAS+ groups most clearly show how the items are top-aligned.)