Crabhammer (move): Difference between revisions

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m (robot Adding: de:Krabbhammer)
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jname=クラブハンマー |
jname=クラブハンマー |
jtrans=Crab Hammer |
jtrans=Crab Hammer |
desc=Hammers with a pincer. Has a high critical-hit ratio. |
desc=The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
type=Water |
type=Water |
damagecategory=Physical |
damagecategory=Physical |
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jam=0 |
jam=0 |
cdesc=??? |
cdesc=??? |
appealsc=2 |
scdesc=Earn +2 if the Pokémon performs last in the turn. |
pokefordex=crabhammer |
pokefordex=crabhammer |
footnotes= |
footnotes= |
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sound=no}}
sound=no}}
'''Crabhammer''' is a mostly accurate and very damaging {{t|Water}}-type move introduced in [[Generation I]].
'''Crabhammer''' is a mostly accurate and very damaging {{t|Water}}-type move introduced in [[Generation I]].
{{Project MoveDex autoarticle notice}}


=Effect=
=Effect=

Revision as of 14:11, 21 April 2007

Crabhammer
クラブハンマー Crab Hammer
Type  Water
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  85%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Tough
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Tough
Appeal  0  
Jamming  0  

Crabhammer is a mostly accurate and very damaging Water-type move introduced in Generation I.

Effect

Generation I

Crabhammer does damage, and has a high critical hit ratio.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice