Additional effect: Difference between revisions

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'''Additional effects''' are the secondary effects of some, mainly damaging, moves that causes extra changes to the opponent.
'''Additional effects''' are the secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.


Additional effects include recoil damage, stat changes and inflicting status conditions. Some moves have two secondary effects. For example, Flare Blitz causes recoil damage to the user and also has a chance to burn the opponent.
Additional effects include recoil damage, stat changes and inflicting status conditions. Some moves have two secondary effects. For example, {{m|Flare Blitz}} causes recoil damage to the user and also has a chance to burn the opponent.


Items and abilities are not considered additional effects, but three abilities either negate or help the additional effects. The three abilities are: {{a|Serene Grace}}, {{a|Sheer Force}}, and {{a|Shield Dust}}.
[[Items]] and [[Abilities]] are not considered additional effects, but three Abilities affect them.. They are: {{a|Serene Grace}}, {{a|Sheer Force}}, and {{a|Shield Dust}}.


==List of moves with Additional effects==
==List of moves with additional effects==


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Revision as of 05:20, 5 January 2014

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

Additional effects are the secondary effects of some, mainly damaging, moves that cause extra changes to the user or opponent.

Additional effects include recoil damage, stat changes and inflicting status conditions. Some moves have two secondary effects. For example, Flare Blitz causes recoil damage to the user and also has a chance to burn the opponent.

Items and Abilities are not considered additional effects, but three Abilities affect them.. They are: Serene Grace, Sheer Force, and Shield Dust.

List of moves with additional effects

Move Type Category Additional effect
Absorb Grass Special 50% of damage restores user's health
Acid Poison Special 10% chance of lowering the target's Defense by one stage
Acid Spray Poison Special Lowers the target's Special Defense by two stages
Air Slash Flying Special 30% chance of causing the target to flinch
Ancient Power Rock Special 10% chance of raising all of the user's stats, except for accuracy and evasion, by one stage
Astonish Ghost Physical 30% chance of causing the target to flinch if the user attacks first
Aurora Beam Ice Special 10% chance of lowering all of the target's Attack stat by one stage
Bite Dark Physical 30% chance of causing the target to flinch
Blaze Kick Fire Physical 10% chance burning the target
Blizzard Ice Special 10% chance of freezing the target
Blue Flare Fire Special 20% chance of burning the target
Body Slam Normal Physical 30% chance of paralyzing the target
Bolt Strike Electric Physical 20% chance of paralyzing the target
Bone Club Ground Physical 10% chance of causing the target to flinch
Bounce Flying Physical 30% chance of paralyzing the target
Brave Bird Flying Physical Causes recoil damage to the user
Bubble Water Special 10% chance of lowering the target's Speed by one stage
Bubble Beam Water Special 10% chance of lowering the target's Speed by one stage
Bug Buzz Bug Special 10% chance of lowering the target's Special Defense
Bulldoze Ground Physical Lowers the target's Speed by one stage

See also