Pokémon FireRed and LeafGreen beta: Difference between revisions
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The [[Record mixing|Pokémon Cable Club Record Center]] is present but unused. | The [[Record mixing|Pokémon Cable Club Record Center]] is present but unused. | ||
There is an unused house interior in the map data of {{rt|6|Kanto|Routes 6}}, {{rtn|19|Kanto}}, and {{rtn|23|Kanto}} which has no events or warps programmed. There are also other unused maps in the internal data but only a few of them are complete; some appear to be alternate versions of the maps in the final release. 18 additional maps have been found; however, 17 of them don't have defined data and the other has an invalid pointer to it. | |||
There are also other unused maps in the internal data | |||
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Revision as of 18:24, 12 August 2015
It has been suggested that this article be moved to Development leftovers of Pokémon FireRed and LeafGreen. Please discuss whether or not to move it on its talk page. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon FireRed and LeafGreen, as remakes of Pokémon Red and Green, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.
Pre-release
Text
In the localized releases of Pokémon FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the "Continue" main menu entry, which is colored blue if playing as Red or red if playing as Leaf. However, in pre-release footage shown on a Japanese commercial for the games, titled Pocket Monsters: Firered & Leafgreen (Japanese: ポケットモンスター ファイアレッド・リーフグリーン), and previously available on the Nintendo of Japan page for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can be observed at the 34 second instant of the video.
Sprite
There is an earlier version of the sprite for Professor Oak that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 (link).
Post-release
Locations
Sevii Isles
More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.
Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.
The location name data programmed in for the Sevii Isles is:
- Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
- Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
- Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
- Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
- Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
- Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
- Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)
Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.
If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Floe Island.
No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.
Sevii Isle 6 in the Town Map
Sevii Isle 7 in the Town Map
Sevii Isle 8 in the Town Map
Sevii Isle 9 in the Town Map
Sevii Isle 22 in the Town Map
Sevii Isle 23 in the Town Map
Sevii Isle 24 in the Town Map
Other locations
The Pokémon Cable Club Record Center is present but unused.
There is an unused house interior in the map data of Routes 6, 19, and 23 which has no events or warps programmed. There are also other unused maps in the internal data but only a few of them are complete; some appear to be alternate versions of the maps in the final release. 18 additional maps have been found; however, 17 of them don't have defined data and the other has an invalid pointer to it.
Map | Notes |
---|---|
File:Record Mixing Room RSE FRLG.png | The unused Pokémon Cable Club Record Center. |
File:Kanto Route 19 23 unused house interior FRLG.png | The unused house interior in Routes 19 and 23. |
File:FRLG Unused Map CL04.png | Japanese map offset: $002994F8 English map offset: $002D5448 |
File:FRLG Unused Map CL14.png | Japanese map offset: $0029A144 English map offset: $002D6094 |
File:FRLG Unused Map CL16.png | Japanese map offset: $0029A444 English map offset: $002D6394 |
File:FRLG Unused Map CL18.png | Japanese map offset: $0029A650 English map offset: $002D65A0 |
File:FRLG Unused Map CL19.png | Japanese map offset: $0029A728 English map offset: $002D6678 |
File:FRLG Unused Map CL32.png | Japanese map offset: $0029B5D8 English map offset: $002D7528 |
File:FRLG Unused Map CL33.png | Japanese map offset: $0029B6C4 English map offset: $002D7614 |
File:FRLG Unused Map CL35.png | Japanese map offset: $0029BD18 English map offset: $002D7C68 |
File:FRLG Unused Map CL46.png | Japanese map offset: $0029C780 English map offset: $002D86D0 |
File:FRLG Unused Map CL52.png | Japanese map offset: $0029CF54 English map offset: $002D8EA4 Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset. |
File:FRLG Unused Map CL53.png | Japanese map offset: $0029DBF8 English map offset: $002D9B48 Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset. |
File:FRLG Unused Map CL54.png | Japanese map offset: $0029E89C English map offset: $002DA7EC Appears to be a portion of Hoenn's Safari Zone with a corrupted tileset. |
File:FRLG Unused Map CL55.png | Japanese map offset: $0029F540 English map offset: $002DB490 |
File:FRLG Unused Map CL57.png | Japanese map offset: $0029F5C4 English map offset: $002DB514 Appears to be Hoenn's Battle Tower with a corrupted tileset. |
File:FRLG Unused Map CL62.png | Japanese map offset: $0029FCB4 English map offset: $002DBC04 Appears to be Hoenn's S.S. Tidal with a corrupted tileset. |
File:FRLG Unused Map CL63.png | Japanese map offset: $0029FEAC English map offset: $002DBDFC Appears to be the basement of Hoenn's S.S. Tidal with a corrupted tileset. |
File:FRLG Unused Map CL64.png | Japanese map offset: $002A008C English map offset: $002DBFDC Appears to be the cabins of Hoenn's S.S. Tidal with a corrupted tileset. |
File:FRLG Unused Map CL65.png | Japanese map offset: $002A05C0 English map offset: $002DC510 |
File:FRLG Unused Map CL66.png | Japanese map offset: $002A06C0 English map offset: $002DC630 |
File:FRLG Unused Map CL67.png | Japanese map offset: $002A0800 English map offset: $002DC750 |
File:FRLG Unused Map CL68.png | Japanese map offset: $002A0920 English map offset: $002DC870 Appears to be Hoenn's Hall of Fame with a corrupted tileset. |
File:FRLG Unused Map CL69.png | Japanese map offset: $002A0B44 English map offset: $002DCA94 |
File:FRLG Unused Map CL70.png | Japanese map offset: $002A0C18 English map offset: $002DCB68 |
File:FRLG Unused Map CL71.png | Japanese map offset: $002A0D14 English map offset: $002DCC64 |
File:FRLG Unused Map CL72.png | Japanese map offset: $002A0DA8 English map offset: $002DCCF8 |
File:FRLG Unused Map CL73.png | Japanese map offset: $002A0E3C English map offset: $002DCD8C |
File:FRLG Unused Map CL74.png | Japanese map offset: $002A0ED0 English map offset: $002DCE20 |
File:FRLG Unused Map CL75.png | Japanese map offset: $002A0FD4 English map offset: $002DCF24 |
File:FRLG Unused Map CL77.png | Japanese map offset: $002A10D8 English map offset: $002DD028 |
Japanese map offset: $002F96BC English map offset: $0033560C Looks similar to Sevii Isle 9. Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FA220 English map offset: $00336170 Looks similar to Sevii Isle 8. Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins. | |
Japanese map offset: $002FB8C4 English map offset: $00337814 Looks similar to Sevii Isle 9. Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FC428 English map offset: $00338378 Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island. | |
File:FRLG Unused Map CL264.png | Japanese map offset: $002FCB34 English map offset: $00338A84 Possible alternate interior of the residental house in Seven Island. |
File:FRLG Unused Map CL267.png | Japanese map offset: $002FCDF4 English map offset: $00338D44 Duplicate of the restaurant in Celadon City. |
File:FRLG Unused Map CL268.png | Japanese map offset: $002FCF64 English map offset: $00338EB4 Duplicate of Celadon Hotel. |
File:FRLG Unused Map CL278.png | Japanese map offset: $002FF07C English map offset: $0033AFCC B3F of Seafoam Islands; used after the player has blocked the water flow. |
File:FRLG Unused Map CL279.png | Japanese map offset: $002FF7C0 English map offset: $0033B710 B4F of Seafoam Islands; used after the player has blocked the water flow. |
File:FRLG Unused Map CL319.png | Japanese map offset: $003092CC English map offset: $0034521C Duplicate of Three Isle Path when completed. |
File:FRLG Unused Map CL366.png | Japanese map offset: $0030FA78 English map offset: $0034B9C8 Alternate 1F of Trainer Tower. |
File:FRLG Unused Map CL367.png | Japanese map offset: $0030FD00 English map offset: $0034BC50 Alternate 2F of Trainer Tower. |
File:FRLG Unused Map CL368.png | Japanese map offset: $0030FF88 English map offset: $0034BED8 Alternate 3F of Trainer Tower. |
File:FRLG Unused Map CL369.png | Japanese map offset: $00310210 English map offset: $0034C160 Alternate 4F of Trainer Tower. |
File:FRLG Unused Map CL370.png | Japanese map offset: $00310498 English map offset: $0034C3E8 Alternate 5F of Trainer Tower. |
File:FRLG Unused Map CL371.png | Japanese map offset: $00310720 English map offset: $0034C670 Alternate 6F of Trainer Tower. |
File:FRLG Unused Map CL372.png | Japanese map offset: $003109A8 English map offset: $0034C8F8 Alternate 7F of Trainer Tower. |
File:FRLG Unused Map CL373.png | Japanese map offset: $00310C30 English map offset: $0034CB80 Alternate 8F of Trainer Tower. |
File:FRLG Unused Map CL374.png | Japanese map offset: $00310EB8 English map offset: $0034CE08 Another alternate 1F of Trainer Tower. |
File:FRLG Unused Map CL375.png | Japanese map offset: $00311140 English map offset: $0034D090 Another alternate 2F of Trainer Tower. |
File:FRLG Unused Map CL376.png | Japanese map offset: $003113C8 English map offset: $0034D318 Another alternate 3F of Trainer Tower. |
File:FRLG Unused Map CL377.png | Japanese map offset: $00311650 English map offset: $0034D5A0 Another alternate 4F of Trainer Tower. |
File:FRLG Unused Map CL378.png | Japanese map offset: $003118D8 English map offset: $0034D828 Another alternate 5F of Trainer Tower. |
File:FRLG Unused Map CL379.png | Japanese map offset: $00311B60 English map offset: $0034DAB0 Another alternate 6F of Trainer Tower. |
File:FRLG Unused Map CL380.png | Japanese map offset: $00311DE8 English map offset: $0034DD38 Another alternate 7F of Trainer Tower. |
File:FRLG Unused Map CL381.png | Japanese map offset: $00312070 English map offset: $0034DFC0 Another alternate 8F of Trainer Tower. |
Items
Key items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.
HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.
Sprites
Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events.
Unused Mew overworld sprite | Unused Raikou overworld sprite | Unused Entei overworld sprite | Unused Suicune overworld sprite | Unused Celebi overworld sprite | Unused Deoxys Attack Forme overworld sprite | Unused Deoxys Defense Forme overworld sprite |
Weather
The same weather effects from Pokémon Ruby and Sapphire (and, by extension, Pokémon Emerald) are present in the internal data of Pokémon FireRed and LeafGreen and are listed below. Except for the cloudy and steady mist weather effects, all others are unused. Attempting to use the flashing intense sunlight weather effect causes the games to output a black screen when exiting a building or freezing upon entering from some other map if used on a map.
Weather effect | Description |
---|---|
File:Clouds in Water unused FRLG.png | Normal weather with clouds in water. |
Rain. | |
File:Three Snowflakes unused FRLG.png | Three snowflakes falling. This weather effect is also unused in Pokémon Ruby, Sapphire, and Emerald. |
File:Thunderstorm Rain unused FRLG.png | Rain with thunderstorm. |
File:Volcanic Ash unused FRLG.png | Volcanic ash. |
Sandstorm. | |
File:Top-Right Mist unused FRLG.png | Mist from top-right corner. |
File:Dense Mist unused FRLG.png | Dense bright mist. |
File:Thunderstorm Heavy Rain unused FRLG.png | Heavy rain with thunderstorm. |
File:Underwater Mist unused FRLG.png | Underwater mist with bubbles. |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |