Pokémon FireRed and LeafGreen beta: Difference between revisions
(→Other locations: Finally cleaning up the mess I created. Thanks to both Hfc2x and Háčky for clarifying the facts about the maps.) |
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====Other locations==== | ====Other locations==== | ||
{{ | The following maps are also unused: | ||
* {{DL|Record mixing|Generation III|Record Corner}} | |||
* a house interior found in the data of {{rt|6|Kanto|Routes 6}}, {{rtn|19|Kanto}}, and {{rtn|23|Kanto}} with no events or warps | |||
* duplicates of [[Celadon]] Hotel and restaurant | |||
* the copy for the main room without boxes blocking access to the second room and the second room itself of the Mystery {{pkmn|Trainer}} house in {{OBP|Seven Island|town}}, [[Quest Island]] (the [[e-Reader]] cards for use with {{DL|Mystery Gift|Generation III|Mystery Gift}} in Japanese versions are for the [[Trainer Tower]]) | |||
<gallery> | |||
File:Record Corner RSE FRLG.png|Record Corner | |||
File:Unused house interior FRLG.png|Unused house interior | |||
File:Unused Celadon Hotel FRLG duplicate.png|Celadon Hotel | |||
File:Unused Celadon restaurant FRLG duplicate.png|Restaurant in Celadon City | |||
File:Unused Mystery Trainer house unblocked main room FRLG.png|Mystery Trainer house room | |||
</gallery> | |||
Leftover copies from {{game|Ruby and Sapphire|s}} of certain [[Hoenn]] locations using broken tilesets are also present in the ROM. | |||
<gallery> | |||
File:Unused Hoenn Safari Zone Area 1 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 1 | |||
File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 2 | |||
File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 4 | |||
File:Unused Hoenn Batttle Tower FRLG.png|{{Gdis|Battle Tower|III|Hoenn's Battle Tower}} | |||
File:Unused SS Tidal hall FRLG.png|[[S.S. Tidal]]'s hall | |||
File:Unused SS Tidal basement FRLG.png|[[S.S. Tidal]]'s basement | |||
File:Unused SS Tidal cabins FRLG.png|[[S.S. Tidal]]'s cabins | |||
File:Unused Hoenn Hall of Fame FRLG.png|Hoenn's Hall of Fame | |||
</gallery> | |||
The maps below appear to be related to other maps. | |||
{| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}" | {| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}" | ||
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! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Map | ! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Map | ||
! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Notes | ! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Notes | ||
|- style="background: #fff" | |- style="background: #fff" | ||
! [[File:FRLG Unused Map CL258.png|150px]] | ! [[File:FRLG Unused Map CL258.png|150px]] | ||
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| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br/><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]]. | | Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br/><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]]. | ||
|- style="background: #fff" | |- style="background: #fff" | ||
|} | |} | ||
{{-}} | {{-}} |
Revision as of 14:55, 29 September 2015
It has been suggested that this article be moved to Development leftovers of Pokémon FireRed and LeafGreen. Please discuss whether or not to move it on its talk page. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
Pokémon FireRed and LeafGreen, as remakes of Pokémon Red and Green, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other core series games.
Pre-release
Text
In the localized releases of Pokémon FireRed and LeafGreen, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the "Continue" main menu entry, which is colored blue if playing as Red or red if playing as Leaf. However, in pre-release footage shown on a Japanese commercial for the games, titled Pocket Monsters: Firered & Leafgreen (Japanese: ポケットモンスター ファイアレッド・リーフグリーン), and previously available on the Nintendo of Japan page for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can be observed at the 34 second instant of the video.
Sprite
There is an earlier version of the sprite for Professor Oak that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 (link).
Post-release
Locations
Sevii Isles
More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.
Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.
The location name data programmed in for the Sevii Isles is:
- Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
- Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
- Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
- Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
- Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
- Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
- Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)
Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.
If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Floe Island.
No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.
Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.
Sevii Isle 6 in the Town Map
Sevii Isle 7 in the Town Map
Sevii Isle 8 in the Town Map
Sevii Isle 9 in the Town Map
Sevii Isle 22 in the Town Map
Sevii Isle 23 in the Town Map
Sevii Isle 24 in the Town Map
Other locations
The following maps are also unused:
- Record Corner
- a house interior found in the data of Routes 6, 19, and 23 with no events or warps
- duplicates of Celadon Hotel and restaurant
- the copy for the main room without boxes blocking access to the second room and the second room itself of the Mystery Trainer house in Seven Island, Quest Island (the e-Reader cards for use with Mystery Gift in Japanese versions are for the Trainer Tower)
Leftover copies from Pokémon Ruby and Sapphire of certain Hoenn locations using broken tilesets are also present in the ROM.
Hoenn's Safari Zone Area 1
Hoenn's Safari Zone Area 2
Hoenn's Safari Zone Area 4
- Unused Hoenn Batttle Tower FRLG.png
S.S. Tidal's hall
S.S. Tidal's basement
S.S. Tidal's cabins
The maps below appear to be related to other maps.
Map | Notes |
---|---|
Japanese map offset: $002F96BC English map offset: $0033560C Looks similar to Sevii Isle 9. Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FA220 English map offset: $00336170 Looks similar to Sevii Isle 8. Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins. | |
Japanese map offset: $002FB8C4 English map offset: $00337814 Looks similar to Sevii Isle 9. Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM). | |
Japanese map offset: $002FC428 English map offset: $00338378 Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island. |
Items
Key items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.
HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.
Music
Audio track with index number 0x0119 in the ROM plays an unused version of Pokémon Healed which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from Pokémon Red and Green. This may hint at a planned earlier implementation of a feature like GB Sounds.
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Sprites
Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events.
Unused Mew overworld sprite | Unused Raikou overworld sprite | Unused Entei overworld sprite | Unused Suicune overworld sprite | Unused Celebi overworld sprite | Unused Deoxys Attack Forme overworld sprite | Unused Deoxys Defense Forme overworld sprite |
Weather
The same weather effects from Pokémon Ruby and Sapphire (and, by extension, Pokémon Emerald) are present in the internal data of Pokémon FireRed and LeafGreen and are listed below. Except for the cloudy and steady mist weather effects, all others are unused. Attempting to use the flashing harsh sunlight weather effect causes the games to output a black screen when exiting a building or freezing upon entering from some other map if used on a map.
Weather effect | Description |
---|---|
File:Clouds in Water unused FRLG.png | Normal weather with clouds in water. |
Rain. | |
File:Three Snowflakes unused FRLG.png | Three snowflakes falling. This weather effect is also unused in Pokémon Ruby, Sapphire, and Emerald. |
File:Thunderstorm Rain unused FRLG.png | Rain with thunderstorm. |
File:Volcanic Ash unused FRLG.png | Volcanic ash. |
Sandstorm. | |
File:Top-Right Mist unused FRLG.png | Mist from top-right corner. |
File:Dense Mist unused FRLG.png | Dense bright mist. |
File:Thunderstorm Heavy Rain unused FRLG.png | Heavy rain with thunderstorm. |
File:Underwater Mist unused FRLG.png | Underwater mist with bubbles. |
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |