Pokémon FireRed and LeafGreen beta: Difference between revisions

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(→‎Music: Nice, someone readded my mess full of errors back.)
(Restored the article to the last edit without misinformation that had already been deleted or amended but which was carelessly reverted. And pre-release stuff is not unused content but let's keep it since thy powers-that-be think they know better.)
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{{move|Development leftovers of Pokémon FireRed and LeafGreen}}
{{Incomplete|article}}
{{incomplete|article}}
This article lists the unused content of the [[Generation III]] games {{game|FireRed and LeafGreen|s}} that has been discovered by data-mining the ROMs.
{{game|FireRed and LeafGreen|s}}, as remakes of {{game|Red and Green|s}}, implemented redone elements of the original games. Nonetheless, as individual games, they have gone through similar stages of development as all the other [[core series]] games.


==Pre-release==
==Pre-release==
===Text===
[[File:Pre-release FRLG battle Dengeki.jpg|thumb|The pre-release screenshot from Dengeki Online]]
In the localized releases of {{game|FireRed and LeafGreen|s}}, the text of dialogues is colored depending on the person's gender: blue for males and red for females, while other text remains in the usual black. In the original Japanese versions, no such distinction is made, thus all text is colored black, with the exception of the "Continue" [[main menu]] entry, which is colored blue if playing as {{ga|Red}} or red if playing as {{ga|Leaf}}. However, in pre-release footage shown on a Japanese commercial for the games, titled '''''Pocket Monsters: Firered & Leafgreen''''' (Japanese: '''ポケットモンスター ファイアレッド・リーフグリーン'''), and [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/pokemon.wmv previously available] on the [http://web.archive.org/web/20100525213220/http://www.nintendo.co.jp/n08/bprj/ Nintendo of Japan page] for the games, this distinction is present even in the Japanese releases. The reason for this change is unknown. This different coloration for the dialogue text can be observed at the 34 second instant of the video.
Early sprites for {{p|Bulbasaur}} and {{p|Charmander}} were seen in a pre-release screenshot published by Dengeki Online.<ref>[http://dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html 『ポケモン赤・緑』がGBAで甦る!『ファイアレッド』『リーフグリーン』発売決定 - 電撃オンライン] ([https://web.archive.org/web/20071012031840/http://www.dengekionline.com/data/news/2003/9/13/ddc45c31a5c8d1e2b434336730292ffc.html earliest archived copy])</ref>


===Sprite===
[[File:Oak intro FRLG.jpg|thumb|Early Oak]]
[[File:Oak intro FRLG.jpg|thumb|An earlier version of the sprite for [[Professor Oak]] used in the introduction scene of the games.]]
A different sprite for [[Professor Oak]] that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female [[NPC]]s that the localizations would adopt, which was not used in the Japanese versions (instead, they use two fonts to make the distinction).
There is an earlier version of the sprite for [[Professor Oak]] that would have been used in the introductory part of the games. It was seen in the aforementioned Japanese commercial, which was uploaded to YouTube by user Japancommercials4U2 ([https://www.youtube.com/watch?v=z8-kiUaG49o link]).
 
{{-}}
{{YouTubeEmbed|z8-kiUaG49o|channel/UCrfRX1SX7jYVMZHtx8aahaw|name=Japancommercials4u2|FireRed|LeafGreen}}


==Post-release==
==Post-release==
Line 52: Line 51:


====Other locations====
====Other locations====
{{incomplete|section|Determine which maps are actually unused as opposed to being hidden and used internally by the games during regular gameplay}}
The following maps are also unused:
The [[Record mixing|Pokémon Cable Club Record Center]] is present but unused.
* {{DL|Record mixing|Generation III|Record Corner}}
* a house interior found in the data of {{rt|6|Kanto|Routes 6}}, {{rtn|19|Kanto}}, and {{rtn|23|Kanto}} with no events or warps
* duplicates of [[Celadon]] Hotel and restaurant
* the copy for the main room without boxes blocking access to the second room and the second room itself of the Mystery {{pkmn|Trainer}} house in {{OBP|Seven Island|town}}, [[Quest Island]] (the [[e-Reader]] cards for use with {{DL|Mystery Gift|Generation III|Mystery Gift}} in Japanese versions are for the [[Trainer Tower]])
 
<gallery>
File:Record Corner RSE FRLG.png|Record Corner
File:Unused house interior FRLG.png|Unused house interior
File:Unused Celadon Hotel FRLG duplicate.png|Celadon Hotel
File:Unused Celadon restaurant FRLG duplicate.png|Restaurant in Celadon City
File:Unused Mystery Trainer house unblocked main room FRLG.png|Mystery Trainer house room
</gallery>
 
Leftover copies from {{game|Ruby and Sapphire|s}} of certain [[Hoenn]] locations using broken tilesets are also present in the ROM.


There is an unused house interior in the map data of {{rt|6|Kanto|Routes 6}}, {{rtn|19|Kanto}}, and {{rtn|23|Kanto}} which has no events or warps programmed. There are also other unused maps in the internal data but only a few of them are complete; some appear to be alternate versions of the maps in the final release. 18 additional maps have been found; however, 17 of them don't have defined data and the other has an invalid pointer to it.
<gallery>
File:Unused Hoenn Safari Zone Area 1 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 1
File:Unused Hoenn Safari Zone Area 2 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 2
File:Unused Hoenn Safari Zone Area 4 FRLG.png|{{safari|Hoenn|Hoenn's Safari Zone}} Area 4
File:Unused Hoenn Batttle Tower FRLG.png|{{Gdis|Battle Tower|III|Hoenn's Battle Tower}}
File:Unused SS Tidal hall FRLG.png|[[S.S. Tidal]]'s hall
File:Unused SS Tidal basement FRLG.png|[[S.S. Tidal]]'s basement
File:Unused SS Tidal cabins FRLG.png|[[S.S. Tidal]]'s cabins
File:Unused Hoenn Hall of Fame FRLG.png|Hoenn's Hall of Fame
</gallery>
 
The maps below appear to be related to other maps.


{| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}"
{| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}"
Line 61: Line 84:
! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Map
! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Map
! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Notes
! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Notes
|- style="background: #fff"
! [[File:Record Mixing Room RSE FRLG.png]]
| The unused [[Record mixing|Pokémon Cable Club Record Center]].
|- style="background: #fff"
! [[File:Unused house interior FRLG.png]]
| The unused house interior in {{rt|19|Kanto|Routes 19}} and {{rt|23|Kanto|23}}.
|- style="background: #fff"
! [[File:FRLG Unused Map CL04.png]]
| Japanese map offset: '''$002994F8'''<br>English map offset: '''$002D5448'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL14.png]]
| Japanese map offset: '''$0029A144'''<br>English map offset: '''$002D6094'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL16.png]]
| Japanese map offset: '''$0029A444'''<br>English map offset: '''$002D6394'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL18.png]]
| Japanese map offset: '''$0029A650'''<br>English map offset: '''$002D65A0'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL19.png]]
| Japanese map offset: '''$0029A728'''<br>English map offset: '''$002D6678'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL32.png]]
| Japanese map offset: '''$0029B5D8'''<br>English map offset: '''$002D7528'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL33.png]]
| Japanese map offset: '''$0029B6C4'''<br>English map offset: '''$002D7614'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL35.png]]
| Japanese map offset: '''$0029BD18'''<br>English map offset: '''$002D7C68'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL46.png]]
| Japanese map offset: '''$0029C780'''<br>English map offset: '''$002D86D0'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL52.png|320px]]
| Japanese map offset: '''$0029CF54'''<br>English map offset: '''$002D8EA4'''<br/><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL53.png|320px]]
| Japanese map offset: '''$0029DBF8'''<br>English map offset: '''$002D9B48'''<br/><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL54.png|320px]]
| Japanese map offset: '''$0029E89C'''<br>English map offset: '''$002DA7EC'''<br/><br>Appears to be a portion of {{safari|Hoenn|Hoenn's Safari Zone}} with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL55.png]]
| Japanese map offset: '''$0029F540'''<br>English map offset: '''$002DB490'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL57.png|309px]]
| Japanese map offset: '''$0029F5C4'''<br>English map offset: '''$002DB514'''<br/><br>Appears to be {{Gdis|Battle Tower|III|Hoenn's Battle Tower}} with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL62.png]]
| Japanese map offset: '''$0029FCB4'''<br>English map offset: '''$002DBC04'''<br/><br>Appears to be [[S.S. Tidal|Hoenn's S.S. Tidal]] with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL63.png]]
| Japanese map offset: '''$0029FEAC'''<br>English map offset: '''$002DBDFC'''<br/><br>Appears to be the basement of [[S.S. Tidal|Hoenn's S.S. Tidal]] with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL64.png|384px]]
| Japanese map offset: '''$002A008C'''<br>English map offset: '''$002DBFDC'''<br/><br>Appears to be the cabins of [[S.S. Tidal|Hoenn's S.S. Tidal]] with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL65.png]]
| Japanese map offset: '''$002A05C0'''<br>English map offset: '''$002DC510'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL66.png]]
| Japanese map offset: '''$002A06C0'''<br>English map offset: '''$002DC630'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL67.png]]
| Japanese map offset: '''$002A0800'''<br>English map offset: '''$002DC750'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL68.png]]
| Japanese map offset: '''$002A0920'''<br>English map offset: '''$002DC870'''<br/><br>Appears to be [[Hall of Fame|Hoenn's Hall of Fame]] with a corrupted tileset.
|- style="background: #fff"
! [[File:FRLG Unused Map CL69.png]]
| Japanese map offset: '''$002A0B44'''<br>English map offset: '''$002DCA94'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL70.png]]
| Japanese map offset: '''$002A0C18'''<br>English map offset: '''$002DCB68'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL71.png]]
| Japanese map offset: '''$002A0D14'''<br>English map offset: '''$002DCC64'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL72.png]]
| Japanese map offset: '''$002A0DA8'''<br>English map offset: '''$002DCCF8'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL73.png]]
| Japanese map offset: '''$002A0E3C'''<br>English map offset: '''$002DCD8C'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL74.png]]
| Japanese map offset: '''$002A0ED0'''<br>English map offset: '''$002DCE20'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL75.png]]
| Japanese map offset: '''$002A0FD4'''<br>English map offset: '''$002DCF24'''
|- style="background: #fff"
! [[File:FRLG Unused Map CL77.png]]
| Japanese map offset: '''$002A10D8'''<br>English map offset: '''$002DD028'''
|- style="background: #fff"
|- style="background: #fff"
! [[File:FRLG Unused Map CL258.png|150px]]
! [[File:FRLG Unused Map CL258.png|150px]]
Line 167: Line 97:
| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br/><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]].
| Japanese map offset: '''$002FC428'''<br>English map offset: '''$00338378'''<br/><br>Appears to be an earlier version of the area where [[Trainer Tower]] is located at in [[Quest Island]].
|- style="background: #fff"
|- style="background: #fff"
! [[File:FRLG Unused Map CL264.png]]
 
| Japanese map offset: '''$002FCB34'''<br>English map offset: '''$00338A84'''<br/><br>Possible alternate interior of the residental house in [[Seven Island (town)|Seven Island]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL267.png]]
| Japanese map offset: '''$002FCDF4'''<br>English map offset: '''$00338D44'''<br/><br>Duplicate of the restaurant in [[Celadon City]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL268.png]]
| Japanese map offset: '''$002FCF64'''<br>English map offset: '''$00338EB4'''<br/><br>Duplicate of [[Celadon City#Celadon Hotel|Celadon Hotel]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL278.png|384px]]
| Japanese map offset: '''$002FF07C'''<br>English map offset: '''$0033AFCC'''<br/><br>B3F of [[Seafoam Islands]]; used after the player has blocked the water flow.
|- style="background: #fff"
! [[File:FRLG Unused Map CL279.png|384px]]
| Japanese map offset: '''$002FF7C0'''<br>English map offset: '''$0033B710'''<br/><br>B4F of [[Seafoam Islands]]; used after the player has blocked the water flow.
|- style="background: #fff"
! [[File:FRLG Unused Map CL319.png]]
| Japanese map offset: '''$003092CC'''<br>English map offset: '''$0034521C'''<br/><br>Duplicate of [[Three Isle Path]] when completed.
|- style="background: #fff"
! [[File:FRLG Unused Map CL366.png]]
| Japanese map offset: '''$0030FA78'''<br>English map offset: '''$0034B9C8'''<br/><br>Alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL367.png]]
| Japanese map offset: '''$0030FD00'''<br>English map offset: '''$0034BC50'''<br/><br>Alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL368.png]]
| Japanese map offset: '''$0030FF88'''<br>English map offset: '''$0034BED8'''<br/><br>Alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL369.png]]
| Japanese map offset: '''$00310210'''<br>English map offset: '''$0034C160'''<br/><br>Alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL370.png]]
| Japanese map offset: '''$00310498'''<br>English map offset: '''$0034C3E8'''<br/><br>Alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL371.png]]
| Japanese map offset: '''$00310720'''<br>English map offset: '''$0034C670'''<br/><br>Alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL372.png]]
| Japanese map offset: '''$003109A8'''<br>English map offset: '''$0034C8F8'''<br/><br>Alternate 7F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL373.png]]
| Japanese map offset: '''$00310C30'''<br>English map offset: '''$0034CB80'''<br/><br>Alternate 8F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL374.png]]
| Japanese map offset: '''$00310EB8'''<br>English map offset: '''$0034CE08'''<br/><br>Another alternate 1F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL375.png]]
| Japanese map offset: '''$00311140'''<br>English map offset: '''$0034D090'''<br/><br>Another alternate 2F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL376.png]]
| Japanese map offset: '''$003113C8'''<br>English map offset: '''$0034D318'''<br/><br>Another alternate 3F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL377.png]]
| Japanese map offset: '''$00311650'''<br>English map offset: '''$0034D5A0'''<br/><br>Another alternate 4F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL378.png]]
| Japanese map offset: '''$003118D8'''<br>English map offset: '''$0034D828'''<br/><br>Another alternate 5F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL379.png]]
| Japanese map offset: '''$00311B60'''<br>English map offset: '''$0034DAB0'''<br/><br>Another alternate 6F of [[Trainer Tower]].
|- style="background: #fff"
! [[File:FRLG Unused Map CL380.png]]
| Japanese map offset: '''$00311DE8'''<br>English map offset: '''$0034DD38'''<br/><br>Another alternate 7F of [[Trainer Tower]].
|-
! style="background: #fff; {{roundybl|5px}}" | [[File:FRLG Unused Map CL381.png]]
| style="background: #fff; {{roundybr|5px}}" | Japanese map offset: '''$00312070'''<br>English map offset: '''$0034DFC0'''<br/><br>Another alternate 8F of [[Trainer Tower]].
|}
|}
{{-}}


===Items===
===Items===
Line 271: Line 136:
| Unused Deoxys Defense Forme overworld sprite
| Unused Deoxys Defense Forme overworld sprite
|}
|}
{{-}}
 
===Weather===
===Weather===
The same [[weather]] effects from {{game|Ruby and Sapphire|s}} (and, by extension, {{game|Emerald}}) are present in the internal data of {{game|FireRed and LeafGreen|s}} and are listed below. Except for the ''cloudy'' and ''steady mist'' weather effects, all others are unused. Attempting to use the flashing [[harsh sunlight]] weather effect causes the games to output a black screen when exiting a building or freezing upon entering from some other map if used on a map.
[[File:Three Snowflakes unused FRLG.png|thumb|Three snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.]]
 
The overworld [[weather]] effects are carried over from {{game|Ruby and Sapphire|s}} but only a few are used. Like its predecessors, {{game|FireRed and LeafGreen|s}} don't use the "three snowflakes falling" effect.
{| class="roundy" style="margin:auto; background: #{{firered color dark}}; border: 3px solid #{{firered color}}"
{{clear}}
|-
==References==
! style="background:#{{firered color}}; color:#fff; {{roundytl|5px}}" | Weather effect
{{reflist}}
! style="background:#{{firered color}}; color:#fff; {{roundytr|5px}}" | Description
|- style="background: #fff"
! [[File:Clouds in Water unused FRLG.png]]
| Normal weather with clouds in water.
|- style="background: #fff"
! [[File:Rain unused FRLG.png]]
| Rain.
|- style="background: #fff"
! [[File:Three Snowflakes unused FRLG.png]]
| Three snowflakes falling.<br>This weather effect is also unused in {{game2|Ruby|Sapphire|Emerald}}.
|- style="background: #fff"
! [[File:Thunderstorm Rain unused FRLG.png]]
| Rain with thunderstorm.
|- style="background: #fff"
! [[File:Volcanic Ash unused FRLG.png]]
| Volcanic ash.
|- style="background: #fff"
! [[File:Sandstorm unused FRLG.png]]
| Sandstorm.
|- style="background: #fff"
! [[File:Top-Right Mist unused FRLG.png]]
| Mist from top-right corner.
|- style="background: #fff"
! [[File:Dense Mist unused FRLG.png]]
| Dense bright mist.
|- style="background: #fff"
! [[File:Thunderstorm Heavy Rain unused FRLG.png]]
| Heavy rain with thunderstorm.
|- style="background: #fff"
! [[File:Underwater Mist unused FRLG.png]]
| Underwater mist with bubbles.
|-
| colspan=2 style="background:#{{firered color light}}; {{roundybottom|5px}}" |
|}


{{beta|FireRed|LeafGreen}}<br>
{{beta|FireRed|LeafGreen}}<br>

Revision as of 23:03, 23 October 2015

050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.

This article lists the unused content of the Generation III games Pokémon FireRed and LeafGreen that has been discovered by data-mining the ROMs.

Pre-release

The pre-release screenshot from Dengeki Online

Early sprites for Bulbasaur and Charmander were seen in a pre-release screenshot published by Dengeki Online.[1]

Early Oak

A different sprite for Professor Oak that would have been used in the New Game tutorial of the games was seen in a Japanese commercial. This commercial also shows the color-based text distinction for male and female NPCs that the localizations would adopt, which was not used in the Japanese versions (instead, they use two fonts to make the distinction).


By Japancommercials4u2


Post-release

Locations

Sevii Isles

More routes were planned for the Sevii Islands. However, each one of these routes that are still programmed in on Pokémon FireRed and LeafGreen is called Sevii Isle (Japanese: ななしま Nanashima), suggesting that they are islands instead of routes. Their Japanese name is shared with that of the Sevii Islands, with the only difference being that the Sevii Isles use hiragana as opposed to the Sevii Islands' usage of katakana.

Counting from the "first" route in the Sevii Islands, Kindle Road, and going down numbers the Sevii Island routes into the same order reflected by the Sevii Isles, suggesting that the routes of the Sevii Islands were originally intended to be numbered in this way.

The location name data programmed in for the Sevii Isles is:

  • Sevii Isle 6 (Japanese: 6ばん ななしま Nanashima 6)
  • Sevii Isle 7 (Japanese: 7ばん ななしま Nanashima 7)
  • Sevii Isle 8 (Japanese: 8ばん ななしま Nanashima 8)
  • Sevii Isle 9 (Japanese: 9ばん ななしま Nanashima 9)
  • Sevii Isle 22 (Japanese: 22ばん ななしま Nanashima 22)
  • Sevii Isle 23 (Japanese: 23ばん ななしま Nanashima 23)
  • Sevii Isle 24 (Japanese: 24ばん ななしま Nanashima 24)

Sevii Isles 6 and 7 have map data consisting of only a single tile. Sevii Isle 6 has a tile that can be surfed on, while Sevii Isle 7 has only a tile cannot be walked or surfed on. Sevii Isles 8 and 9 have fully programmed map data, implying that they were scrapped very late during development. The music theme that plays on all four is ナナシマ Sevii Islands if the player enters them by land.

If the Town Map is opened at Sevii Isles 6, 7, 8, or 9, it displays the player's location as if they were near Four Island. Additionally, their index numbers are located after Three Isle Port and before Resort Gorgeous. This may mean that they were originally routes on Floe Island.

No wild Pokémon are programmed into these areas by default. No index pointers lead to them by default either; on Sevii Isle 8, the central island on the route has what one would assume to have been cave entrances changed into the side of a rock.

Sevii Isles 22, 23, and 24 have their location name data placed between the Tanoby Ruins and Navel Rock. If a map is given the header of Sevii Isle 22, 23, or 24, the player's location will display as if they were near the Tanoby Ruins. Additionally, the unused maps with pointers $0033560C, $00336170, and $00337814 in the English version ($0033560C, $00336170, and $00337814 in the Japanese version) are stored immediately after the Tanoby Ruins as well, which may mean that those maps were originally intended for use as Sevii Isles 22, 23, and 24.

Other locations

The following maps are also unused:

Leftover copies from Pokémon Ruby and Sapphire of certain Hoenn locations using broken tilesets are also present in the ROM.

The maps below appear to be related to other maps.

Map Notes
FRLG Unused Map CL258.png Japanese map offset: $002F96BC
English map offset: $0033560C

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 22. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL259.png Japanese map offset: $002FA220
English map offset: $00336170

Looks similar to Sevii Isle 8.
Possibly Sevii Isle 23. The map has the same dimensions as the Tanoby Ruins.
FRLG Unused Map CL260.png Japanese map offset: $002FB8C4
English map offset: $00337814

Looks similar to Sevii Isle 9.
Possibly Sevii Isle 24. The exits have the same dimensions as the exits of the map with offset $002FA220 (Japanese ROM) or $00336170 (English ROM).
FRLG Unused Map CL261.png Japanese map offset: $002FC428
English map offset: $00338378

Appears to be an earlier version of the area where Trainer Tower is located at in Quest Island.

Items

Key items exclusive to Pokémon Ruby and Sapphire (and also Pokémon Emerald) are found within the internal data, complete with item sprites and Bag descriptions that differ from those of Ruby and Sapphire, due to their different layout and menu setup, which allows less space for the descriptions. These items are only obtainable by cheating or modification of the saved game data. For the most part, they have no use, though the Mach Bike and Acro Bike will act the same as the normal Bicycle obtainable in FireRed and LeafGreen with the exception of not being recognized by the games for entering Cycling Road.

HM08, unobtainable except by cheating and containing Dive like in Ruby, Sapphire, and Emerald, can be taught and deleted freely, making its use almost the same as a normal TM.

Music

Audio track with index number 0x0119 in the ROM plays an unused version of Pokémon Healed which is a chiptune-like rearrangement of the regular theme used by the games, and that also resembles the original theme from Pokémon Red and Green. This may hint at a planned earlier implementation of a feature like GB Sounds.

Sprites

Unused overworld sprites of Mew, Raikou, Entei, Suicune, Celebi, and Deoxys's Attack and Defense Formes have also been discovered in the internal data. Their use is not known but it is possible that they might have been planned for events.

151 FRLG OD.png

243 III OD.png

244 III OD.png

245 III OD.png

251 III OD.png

386 FRLG Attack OD.png

386 FRLG Defense OD.png

Unused Mew overworld sprite Unused Raikou overworld sprite Unused Entei overworld sprite Unused Suicune overworld sprite Unused Celebi overworld sprite Unused Deoxys Attack Forme overworld sprite Unused Deoxys Defense Forme overworld sprite

Weather

File:Three Snowflakes unused FRLG.png
Three snowflakes falling. Also unused in Ruby, Sapphire, and Emerald.

The overworld weather effects are carried over from Pokémon Ruby and Sapphire but only a few are used. Like its predecessors, Pokémon FireRed and LeafGreen don't use the "three snowflakes falling" effect.

References

Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross


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